Patents by Inventor Haruki Kodera

Haruki Kodera has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9409085
    Abstract: An exemplary embodiment sets the game background image with surface objects (bricks, coins, item closed box baffles, monsters, and the like) arranged therein in the middle of the tennis court within a virtual space for executing a tennis game containing the motion of hitting the tennis ball according to an operation by the player, and scrolls the surface objects arranged in the game background image. Then, there is provided an effect corresponding to the type of the surface object (benefit object, the hit map switching object, scoring object, or the like) arranged in a position of the game background image, where the tennis ball shot in response to a player-operation has reached.
    Type: Grant
    Filed: December 11, 2012
    Date of Patent: August 9, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Tomomi Sano, Toshiharu Izuno, Tomohiro Yamamura, Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera, Shuji Shimizu
  • Patent number: 8348734
    Abstract: A game system moves a player character in a virtual game space in accordance with an operation by a player. Further, the player character's moving amount per predetermined unit time is detected at each predetermined time interval. A predetermined parameter (gage amount) value is calculated at each predetermined time interval based on the moving amount detected at each predetermined time interval. Also, the game system adds the predetermined parameter value calculated at each predetermined time interval for accumulation. In response to a predetermined operation performed by the player, the game system causes the player character to perform a predetermined motion (e.g., special shot) on a condition such that a value obtained as a result of the addition reaches a predetermined value.
    Type: Grant
    Filed: May 2, 2005
    Date of Patent: January 8, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera, Yusuke Sugimoto, Toru Takamatsu, Toshiharu Izuno
  • Patent number: 8128496
    Abstract: A game device includes: a plurality of displays for displaying an object of an operation target for each of operators; a GUI control unit arranged in any one of the screens of the displays for controlling a GUI for each target object correlated to each of the operators; an object control unit for changing the 3D space according to the operation of the GUI; and a marking process unit for displaying the coordinate position of a predetermined object other than the target object together the target object in the screen as markings to moving on a virtual plane in the 3D space according to control of the object control unit.
    Type: Grant
    Filed: July 31, 2007
    Date of Patent: March 6, 2012
    Assignee: Camelot Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera, Yusuke Sugimoto
  • Publication number: 20100285876
    Abstract: A game device includes: a plurality of displays 11 for displaying an object of an operation target for each of operators; a GUI control unit 24 arranged in any one of the screens of the displays 11 for controlling a GUI 34 for performing display and the operation concerning each target object correlated to each of the operators; an object control unit 26a for changing the coordinate position of the object in the 3D space according to the operation of the GUI 34; and a marking process unit 21 for displaying the coordinate position of a predetermined object other than the target object together the target object in the screen as markings 302 to 306 moving on a virtual plane in the 3D space according to control of the object control unit 26a. Thus, in the game device such as a golf game in which a plurality of operators input operations to advance the game, a plurality of operators can simultaneously perform operations and the operators can feel that a plurality of operators are participating in the game.
    Type: Application
    Filed: July 31, 2007
    Publication date: November 11, 2010
    Applicant: Camelot Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera, Yusuke Sugimoto
  • Publication number: 20100203969
    Abstract: [Problems to be Solved] In a game where a user's operation is input to an object such as a player or a ball in a golf game or the like by using a controller with a built-in acceleration sensor to proceed the game, it is possible to input such a value at timing as the user intends without losing a realistic operation. [Means for Solving the Problems] A game device, where an operation signal to operate a character displayed on a screen is input to proceed a game, is provided with a controller 1c that has an acceleration sensor to detect acceleration in a predetermined direction, a GUI control unit 24 that controls a graphic user interface 344 for the display and operation of the game, and an object control unit 252 that makes the coordinate position of a ball change in accordance with input data calculated on the basis of the operation signal input from the controller 1c.
    Type: Application
    Filed: August 1, 2008
    Publication date: August 12, 2010
    Applicant: Camelot Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Yusuke Sugimoto, Haruki Kodera
  • Publication number: 20090264198
    Abstract: A 3D game display system includes a 3D configuration unit for virtually configuring a 3D space and controlling an object coordinate, a window control unit for controlling displayed windows, a 2D configuration unit for causing a window to two-dimensionally display a 3D space according to the field-of-view range based on the window type, area and shape, a GUI control unit arranged in the window and controlling a GUI for performing display and operations concerning the game, an input interface for performing operations on the windows and the GUI, and an expansion/contraction control unit for changing the area or the shape of the windows according to the operations of the input interface. This enables the display of diversified game contents using multi-windows in a 3D game and maintains a balance between the display of the game content itself and the GUI while maintaining the GUI operability.
    Type: Application
    Filed: May 28, 2007
    Publication date: October 22, 2009
    Applicant: Camelot Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera
  • Patent number: 7270601
    Abstract: An estimated trajectory 281a, an estimated ball landing point 282a, and an estimated run range 283a are displayed in a game image 20a. The estimated ball landing point 282a is displayed as, for example, a star mark, in a game space of the game image 20a which corresponds to a terminal coordinate point on the estimated trajectory 281a. The estimated trajectory 281a is obtained for a shot at a power indicated by a power target value set by the player, and is displayed so as to extend between a current ball 22 and the estimated ball landing point 282a based on estimated trajectory data. The estimated run range 283a is displayed in the game space of the game image 20a based on estimated run range data, so as to have a shape of a rectangular area, which is divided into a plurality of equal-sized mesh parts, in accordance with geographic undulations.
    Type: Grant
    Filed: November 12, 2003
    Date of Patent: September 18, 2007
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera
  • Patent number: 7023434
    Abstract: An image processing apparatus includes a CPU, and the CPU renders a golf course in a 3-dimension virtual space in conjunction with a GPU. A grid for representing an inclination and undulations of a configuration of the golf course is also rendered. Specifically, a grid line is constructed by a series of grid line elements of plural number. With respect to each of sections of the grid, the number of the grid line elements is changed depending upon an inclination of each section, and rendering is performed as if the grid line itself flows throughout the grid at a constant speed.
    Type: Grant
    Filed: July 17, 2003
    Date of Patent: April 4, 2006
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera, Toshiharu Izuno
  • Publication number: 20050255899
    Abstract: A game system moves a player character in a virtual game space in accordance with an operation by a player. Further, the player character's moving amount per predetermined unit time is detected at each predetermined time interval. A predetermined parameter (gage amount) value is calculated at each predetermined time interval based on the moving amount detected at each predetermined time interval. Also, the game system adds the predetermined parameter value calculated at each predetermined time interval for accumulation. In response to a predetermined operation performed by the player, the game system causes the player character to perform a predetermined motion (e.g., special shot) on a condition such that a value obtained as a result of the addition reaches a predetermined value.
    Type: Application
    Filed: May 2, 2005
    Publication date: November 17, 2005
    Applicant: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera, Yusuke Sugimoto, Toru Takamatsu, Toshiharu Izuno
  • Publication number: 20050012740
    Abstract: An image processing apparatus includes a CPU, and the CPU renders a golf course in a 3-dimension virtual space in conjunction with a GPU. A grid for representing an inclination and undulations of a configuration of the golf course is also rendered. Specifically, a grid line is constructed by a series of grid line elements of plural number. With respect to each of sections of the grid, the number of the grid line elements is changed depending upon an inclination of each section, and rendering is performed as if the grid line itself flows throughout the grid at a constant speed.
    Type: Application
    Filed: July 17, 2003
    Publication date: January 20, 2005
    Applicant: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera, Toshiharu Izuno
  • Publication number: 20040180709
    Abstract: An estimated trajectory 281a, an estimated ball landing point 282a, and an estimated run range 283a are displayed in a game image 20a. The estimated ball landing point 282a is displayed as, for example, a star mark, in a game space of the game image 20a which corresponds to a terminal coordinate point on the estimated trajectory 281a. The estimated trajectory 281a is obtained for a shot at a power indicated by a power target value set by the player, and is displayed so as to extend between a current ball 22 and the estimated ball landing point 282a based on estimated trajectory data. The estimated run range 283a is displayed in the game space of the game image 20a based on estimated run range data, so as to have a shape of a rectangular area, which is divided into a plurality of equal-sized mesh parts, in accordance with geographic undulations.
    Type: Application
    Filed: November 12, 2003
    Publication date: September 16, 2004
    Applicant: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera