Patents by Inventor Heather Culbertson

Heather Culbertson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20220382375
    Abstract: Human interactive texture generation and search systems and methods are described. A deep convolutional generative adversarial network is used for mapping information in a latent space into texture models. An interactive evolutionary computation algorithm for searching a texture through an evolving latent space driven by human preference is also described. Advantages of a generative model and an evolutionary computation are combined to realize a controllable and bounded texture tuning process under the guidance of human preferences. Additionally, a fully haptic user interface is described, which can be used to evaluate the systems and methods in terms of their efficiency and accuracy of searching and generating new virtual textures that are closely representative of given real textures.
    Type: Application
    Filed: April 21, 2022
    Publication date: December 1, 2022
    Inventors: Shihan LU, Heather CULBERTSON, Matthew FONTAINE, Mianlun ZHENG
  • Patent number: 11205329
    Abstract: Haptic illusions of continuous lateral motion across the skin are provided in two distinct ways. The first approach is to provide a discrete array of tactors and drive them to provide normal forces to the skin in a sequential pattern along the array of tactors. The second approach is to provide a discrete array of tactors that each provide both normal and lateral forces to the skin in a sequential pattern along the array of tactors. In both cases, the result is a perceived motion of a contact point across the skin, occurring along the length of the factor array.
    Type: Grant
    Filed: March 15, 2019
    Date of Patent: December 21, 2021
    Assignee: The Board of Trustees of the Leland Stanford Junior University
    Inventors: Heather Culbertson, Allison M. Okamura, Cara M. Nunez, Sophia R. Williams
  • Patent number: 11036299
    Abstract: A device to simulate kinesthetic pad opposition grip forces and weight for grasping virtual objects in a virtual reality is provided. The device includes a base, a sliding part, a braking mechanism and a swinging part with linear resonant actuators (e.g. voice coil actuators). The sliding part is connected with the base through a first prismatic joint which allows for single degree of freedom pinching motions for grasping an object. The swinging part connected to the sliding part and the base through revolute joints. The brake mechanism is used to create a grasping force. The linear resonant actuators provide both touch sensation at initial contact and sensation of weight when lifting the object.
    Type: Grant
    Filed: October 29, 2020
    Date of Patent: June 15, 2021
    Assignee: The Board of Trustees of the Leland Stanford Junior University
    Inventors: Inrak Choi, Sean Follmer, Heather Culbertson
  • Publication number: 20210041955
    Abstract: A device to simulate kinesthetic pad opposition grip forces and weight for grasping virtual objects in a virtual reality is provided. The device includes a base, a sliding part, a braking mechanism and a swinging part with linear resonant actuators (e.g. voice coil actuators). The sliding part is connected with the base through a first prismatic joint which allows for single degree of freedom pinching motions for grasping an object. The swinging part connected to the sliding part and the base through revolute joints. The brake mechanism is used to create a grasping force. The linear resonant actuators provide both touch sensation at initial contact and sensation of weight when lifting the object.
    Type: Application
    Filed: October 29, 2020
    Publication date: February 11, 2021
    Inventors: Inrak Choi, Sean Follmer, Heather Culbertson
  • Publication number: 20210005064
    Abstract: Haptic illusions of continuous lateral motion across the skin are provided in two distinct ways. The first approach is to provide a discrete array of tactors and drive them to provide normal forces to the skin in a sequential pattern along the array of tactors. The second approach is to provide a discrete array of tactors that each provide both normal and lateral forces to the skin in a sequential pattern along the array of tactors. In both cases, the result is a perceived motion of a contact point across the skin, occurring along the length of the factor array.
    Type: Application
    Filed: March 15, 2019
    Publication date: January 7, 2021
    Inventors: Heather Culbertson, Allison M. Okamura, Cara M. Nunez, Sophia R. Williams
  • Patent number: 10852872
    Abstract: A device to simulate kinesthetic pad opposition grip forces and weight for grasping virtual objects in a virtual reality is provided. The device includes a base, a sliding part, a braking mechanism and a swinging part with linear resonant actuators (e.g. voice coil actuators). The sliding part is connected with the base through a first prismatic joint which allows for single degree of freedom pinching motions for grasping an object. The swinging part connected to the sliding part and the base through revolute joints. The brake mechanism is used to create a grasping force. The linear resonant actuators provide both touch sensation at initial contact and sensation of weight when lifting the object.
    Type: Grant
    Filed: October 12, 2018
    Date of Patent: December 1, 2020
    Assignee: The Board of Trustees of the Leland Stanford Junior University
    Inventors: Inrak Choi, Sean Follmer, Heather Culbertson
  • Publication number: 20190334426
    Abstract: Vector haptic feedback cues are provided by combining force cues from two or more 1-D actuators driven with asymmetric vibrations. In order for this combination to work properly, it is important for the actuators being combined to be mechanically isolated from each other. This combination can be a perceptual combination of force cues provided to different locations on the same body part of a user.
    Type: Application
    Filed: November 29, 2017
    Publication date: October 31, 2019
    Inventors: Heather Culbertson, Allison M. Okamura, Julie Walker
  • Publication number: 20190114017
    Abstract: A device to simulate kinesthetic pad opposition grip forces and weight for grasping virtual objects in a virtual reality is provided. The device includes a base, a sliding part, a braking mechanism and a swinging part with linear resonant actuators (e.g. voice coil actuators). The sliding part is connected with the base through a first prismatic joint which allows for single degree of freedom pinching motions for grasping an object. The swinging part connected to the sliding part and the base through revolute joints. The brake mechanism is used to create a grasping force. The linear resonant actuators provide both touch sensation at initial contact and sensation of weight when lifting the object.
    Type: Application
    Filed: October 12, 2018
    Publication date: April 18, 2019
    Inventors: Inrak Choi, Sean Follmer, Heather Culbertson