Patents by Inventor Heesang Ju

Heesang Ju has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11213760
    Abstract: This disclosure is directed to enabling access to a game instance through a social network system. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving a social network application.
    Type: Grant
    Filed: December 9, 2019
    Date of Patent: January 4, 2022
    Assignee: Facebook, Inc.
    Inventors: Guilherme Oliveira Campos, Heesang Ju, James Caruso, Calvin Patrick Grunewald, Kevin Miller, Leif Erik Foged
  • Publication number: 20200108321
    Abstract: This disclosure is directed to enabling access to a game instance through a social network system. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving a social network application.
    Type: Application
    Filed: December 9, 2019
    Publication date: April 9, 2020
    Inventors: Guilherme Oliveira Campos, Heesang Ju, James Caruso, Calvin Patrick Grunewald, Kevin Miller, Leif Erik Foged
  • Patent number: 10532291
    Abstract: This disclosure is directed to enabling access to a game instance through a social network system. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving a social network application.
    Type: Grant
    Filed: April 19, 2017
    Date of Patent: January 14, 2020
    Assignee: Facebook, Inc.
    Inventors: Guilherme Oliverira Campos, Heesang Ju, James Caruso, Calvin Patrick Grunewald, Kevin Miller, Leif Erik Foged
  • Publication number: 20190151764
    Abstract: In one embodiment, a method includes receiving, from a first client system of a first user of an online social network responsive to a call to a switch-context application programming interface (API), a request to switch game contexts from a first game context to a second game context within a gaming platform running on the first client system; providing, responsive to the request via the switch-context API, instructions for presenting a prompt to the first user for switching game contexts from the first game context to the second game context; receiving, from the first client system via the gaming platform, an indication the first user has confirmed switching game contexts from the first game context to the second game context; and providing, in response to the indication, instructions to the gaming platform for switching game contexts from the first game context to the second game context.
    Type: Application
    Filed: November 21, 2017
    Publication date: May 23, 2019
    Inventors: Kun Chen, Heesang Ju, Andrea Vaccari, Lei Guang, Calvin Patrick Grunewald
  • Publication number: 20180304159
    Abstract: This disclosure is directed to enabling access to a game instance through a social network system. A client-side player component facilitates communication between a game instance on the client device and a backend server of a social networking system. The communication information can be stored in or retrieved from a social graph of the social networking system. The game instance can be initialized from a social platform of the social networking system, and the game can be played without leaving a social network application.
    Type: Application
    Filed: April 19, 2017
    Publication date: October 25, 2018
    Inventors: Guilherme Oliverira Campos, Heesang Ju, James Caruso, Calvin Patrick Grunewald, Kevin Miller, Leif Erik Foged