Patents by Inventor Hendrik Bartel
Hendrik Bartel has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20210216542Abstract: A data analysis system for measuring a materiality feature of interest is disclosed. The system includes a computing cluster ingesting content comprising a plurality of observables relevant to an entity, wherein each observable is related to at least one feature of interest. The system further includes an extraction engine running on the computing cluster and tagging the observables with an entity identifier in response to the observables referencing at least one of an entity, a tradename associated with the entity, or product associated with the entity. Additionally, the system includes an analysis engine running on the computing cluster and tagging an observable in response to the feature of interest being related to the observable. In one embedment, the analysis engine measures the materiality of the feature of interest to the entity by counting a number of observables from the plurality of observables tagged with the entity identifier.Type: ApplicationFiled: January 12, 2021Publication date: July 15, 2021Inventors: Greg Paul Bala, Michael Alfred Flowers, Adam L. Salvatori, Sebastian Brinkmann, Stephen Malinak, Eli Reisman, Andre Shipley, Mark Strehlow, Hendrik Bartel, Philip Kim, James Hawley, Edwin Kuh
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Patent number: 10591995Abstract: A gaming concept in which each user in a single-player or a multi-player game is enabled to create artwork or graffiti work virtually or on actual surfaces using haptic-enhanced controllers. The controllers can emulate the experience of using a marker, a paint brush, a paint spray-can or the like. The components of various controllers may be modularized for easily interchanging components to extend the art or graffiti creation experience. The real life experience of using ink or paint on a surface is simulated by haptic feedback. When a paint spray-can controller is used, the experience of paint consumption is recreated by various peripheral enhancements including audio and haptic sensations communicated to the user.Type: GrantFiled: December 7, 2018Date of Patent: March 17, 2020Assignee: Immersion CorporationInventors: Danny A. Grant, Erin B. Ramsay, Juan Manuel Cruz-Hernandez, David Birnbaum, Robert W. Heubel, Hendrik Bartel, Christopher J. Ullrich
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Publication number: 20190205341Abstract: Systems and methods are provided for identifying meta-events. A plurality of event items are received over a given period of time. The plurality of event items are analyzed to determine one or more areas of interests. One or more characteristics of the plurality of events items is measured. The measured number of event items within the particular area of interest within the given time period are compared against a measured number of even items within the particular area of interest within a previous time period. It is determined that a meta-event has occurred when the difference between the measured number of event items within the particular area of interest compared to the measured number of items within the particular area of interest within a previous time period exceeds a threshold measure of event items.Type: ApplicationFiled: August 29, 2017Publication date: July 4, 2019Inventors: Gregory Bala, Sebastian Brinkmann, Hendrik Bartel, James P. Hawley, Phillip Kim, Yang Ruan, Mark Strehlow, Faithlyn A. Tulloch
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Publication number: 20190107892Abstract: A gaming concept in which each user in a single-player or a multi-player game is enabled to create artwork or graffiti work virtually or on actual surfaces using haptic-enhanced controllers. The controllers can emulate the experience of using a marker, a paint brush, a paint spray-can or the like. The components of various controllers may be modularized for easily interchanging components to extend the art or graffiti creation experience. The real life experience of using ink or paint on a surface is simulated by haptic feedback. When a paint spray-can controller is used, the experience of paint consumption is recreated by various peripheral enhancements including audio and haptic sensations communicated to the user.Type: ApplicationFiled: December 7, 2018Publication date: April 11, 2019Inventors: Danny A. GRANT, Erin B. RAMSAY, Juan Manuel CRUZ-HERNANDEZ, David BIRNBAUM, Robert W. HEUBEL, Hendrik BARTEL, Christopher J. ULLRICH
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Patent number: 10152134Abstract: A system includes a display configured to display a graphical simulation, a computer configured to run a software program designed to display the graphical simulation on the display, and a stylus constructed and arranged to be manipulated by a user of the system in at least two dimensions to affect the graphical simulation. The stylus includes an actuator configured to output a haptic effect to the user upon receiving a control signal from the computer.Type: GrantFiled: June 13, 2017Date of Patent: December 11, 2018Assignee: IMMERSION CORPORATIONInventors: Danny A. Grant, Erin B. Ramsay, Juan Manuel Cruz-Hernandez, David Birnbaum, Robert W. Heubel, Hendrik Bartel, Christopher J. Ullrich
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Publication number: 20170277264Abstract: A system includes a display configured to display a graphical simulation, a computer configured to run a software program designed to display the graphical simulation on the display, and a stylus constructed and arranged to be manipulated by a user of the system in at least two dimensions to affect the graphical simulation. The stylus includes an actuator configured to output a haptic effect to the user upon receiving a control signal from the computer.Type: ApplicationFiled: June 13, 2017Publication date: September 28, 2017Inventors: Danny A. GRANT, Erin B. RAMSAY, Juan Manuel CRUZ-HERNANDEZ, David BIRNBAUM, Robert W. HEUBEL, Hendrik BARTEL, Christopher J. ULLRICH
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Patent number: 9710064Abstract: A system includes a display configured to display a graphical simulation, a computer configured to run a software program designed to display the graphical simulation on the display, and a stylus constructed and arranged to be manipulated by a user of the system in at least two dimensions to affect the graphical simulation. The stylus includes an actuator configured to output a haptic effect to the user upon receiving a control signal from the computer.Type: GrantFiled: October 14, 2014Date of Patent: July 18, 2017Assignee: Immersion CorporationInventors: Danny A. Grant, Erin B. Ramsay, Juan Manuel Cruz-Hernandez, David Birnbaum, Robert W. Heubel, Hendrik Bartel, Christopher J. Ullrich
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Patent number: 9504914Abstract: Various systems, game controllers, and methods for simulating various objects such as weapons are provided. For example, a game controller may include a trigger, a processor within the body that receives a trigger signal when the trigger is activated by the user. The processor may communicate with a computer running a software program such as a gaming application, and an actuator coupled to the trigger, the actuator configured to output a haptic effect to the trigger in response to receiving a control signal from the processor. The game controller may simulate a gun and generate a recoil effect. In some embodiments, the recoil effect may be generated by impacting a moving mass from a discharge end of the gun to a handle end of the gun. In some embodiments, the recoil effect may be generated by using a body part of a user as a tether.Type: GrantFiled: August 12, 2013Date of Patent: November 29, 2016Assignee: Immersion CorporationInventors: Danny A. Grant, Erin Ramsay, Ali Modarres, David M. Birnbaum, Juan Manuel Cruz-Hernandez, Robert W. Heubel, Hendrik Bartel
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Patent number: 9227137Abstract: Various systems, devices, and methods are provided for generating an impact and/or surface haptic effect for a handheld computer interface such as a video game controller. For example, the handheld computer interface may include a handle coupled to an impact actuator. The impact actuator includes a movable mass and an end stop. The impact actuator may receive a haptic effect signal and in response cause the mass to contact the end stop to generate a haptic effect. A smart material that outputs a surface haptic effect may be coupled to a surface of the handle such that the surface haptic effect is output substantially from the smart material rather than the handle. The handle may be coupled to an end piece having a shape that simulates an object such as a tennis racket, golf club, or other object.Type: GrantFiled: September 23, 2013Date of Patent: January 5, 2016Assignee: Immersion CorporationInventors: Danny A. Grant, Erin Ramsay, David M. Birnbaum, Juan Manuel Cruz-Hernandez, Robert W. Heubel, Hendrik Bartel
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Publication number: 20150142520Abstract: Systems and methods are provided for determining and displaying an indicator of crowd-based sentiments for an entity. Observers may provide feedback regarding various categories/metrics for the entity, which may be used to calculate a score representative of the crowd-based sentiment for the entity.Type: ApplicationFiled: September 30, 2014Publication date: May 21, 2015Inventors: Gregory Bala, Hendrik Bartel, Phil Kim, Faithlyn A. Tulloch, James P. Hawley, Tomislav Ribaric
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Publication number: 20150029125Abstract: A system includes a display configured to display a graphical simulation, a computer configured to run a software program designed to display the graphical simulation on the display, and a stylus constructed and arranged to be manipulated by a user of the system in at least two dimensions to affect the graphical simulation. The stylus includes an actuator configured to output a haptic effect to the user upon receiving a control signal from the computer.Type: ApplicationFiled: October 14, 2014Publication date: January 29, 2015Inventors: Danny A. GRANT, Erin B. RAMSAY, Juan Manuel CRUZ-HERNANDEZ, David BIRNBAUM, Robert W. HEUBEL, Hendrik BARTEL, Christopher J. ULLRICH
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Patent number: 8884870Abstract: A gaming concept in which each user in a single-player or a multi-player game is enabled to create artwork or graffiti work virtually or on actual surfaces using haptic-enhanced controllers. The controllers can emulate the experience of using a marker, a paint brush, a paint spray-can or the like. The components of various controllers may be modularized for easily interchanging components to extend the art or graffiti creation experience. The real life experience of using ink or paint on a surface is simulated by haptic feedback. When a paint spray-can controller is used, the experience of paint consumption is recreated by various peripheral enhancements including audio and haptic sensations communicated to the user.Type: GrantFiled: December 18, 2009Date of Patent: November 11, 2014Assignee: Immersion CorporationInventors: Danny A. Grant, Erin B. Ramsay, Juan Manuel Cruz-Hernandez, David Birnbaum, Robert W. Heubel, Hendrik Bartel, Christopher J. Ullrich
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Publication number: 20140022065Abstract: Various systems, devices, and methods are provided for generating an impact and/or surface haptic effect for a handheld computer interface such as a video game controller. For example, the handheld computer interface may include a handle coupled to an impact actuator. The impact actuator includes a movable mass and an end stop. The impact actuator may receive a haptic effect signal and in response cause the mass to contact the end stop to generate a haptic effect. A smart material that outputs a surface haptic effect may be coupled to a surface of the handle such that the surface haptic effect is output substantially from the smart material rather than the handle. The handle may be coupled to an end piece having a shape that simulates an object such as a tennis racket, golf club, or other object.Type: ApplicationFiled: September 23, 2013Publication date: January 23, 2014Applicant: Immersion CorporationInventors: Danny A. Grant, Erin Ramsay, David M. Birnbaum, Juan Manuel Cruz-Hernandez, Robert W. Heubel, Hendrik Bartel
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Publication number: 20130331157Abstract: Various systems, game controllers, and methods for simulating various objects such as weapons are provided. For example, a game controller may include a trigger, a processor within the body that receives a trigger signal when the trigger is activated by the user. The processor may communicate with a computer running a software program such as a gaming application, and an actuator coupled to the trigger, the actuator configured to output a haptic effect to the trigger in response to receiving a control signal from the processor. The game controller may simulate a gun and generate a recoil effect. In some embodiments, the recoil effect may be generated by impacting a moving mass from a discharge end of the gun to a handle end of the gun. In some embodiments, the recoil effect may be generated by using a body part of a user as a tether.Type: ApplicationFiled: August 12, 2013Publication date: December 12, 2013Applicant: Immersion CorporationInventors: Danny A. Grant, Erin Ramsay, Ali Modarres, David M. Birnbaum, Juan Manuel Cruz-Hernandez, Robert W. Heubel, Hendrik Bartel
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Patent number: 8542105Abstract: Various systems, devices, and methods are provided for generating an impact and/or surface haptic effect for a handheld computer interface such as a video game controller. For example, the handheld computer interface may include a handle coupled to an impact actuator. The impact actuator includes a movable mass and an end stop. The impact actuator may receive a haptic effect signal and in response cause the mass to contact the end stop to generate a haptic effect. A smart material that outputs a surface haptic effect may be coupled to a surface of the handle such that the surface haptic effect is output substantially from the smart material rather than the handle. The handle may be coupled to an end piece having a shape that simulates an object such as a tennis racket, golf club, or other object.Type: GrantFiled: November 24, 2009Date of Patent: September 24, 2013Assignee: Immersion CorporationInventors: Danny A. Grant, Erin Ramsay, David M. Birnbaum, Hendrik Bartel, Juan Manuel Cruz-Hernandez, Robert W. Heubel
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Patent number: 8506369Abstract: Various systems, game controllers, and methods for simulating various objects such as weapons are provided. For example, a game controller may include a trigger, a processor within the body that receives a trigger signal when the trigger is activated by the user. The processor may communicate with a computer running a software program such as a gaming application, and an actuator coupled to the trigger, the actuator configured to output a haptic effect to the trigger in response to receiving a control signal from the processor. The game controller may simulate a gun and generate a recoil effect. In some embodiments, the recoil effect may be generated by impacting a moving mass from a discharge end of the gun to a handle end of the gun. In some embodiments, the recoil effect may be generated by using a body part of a user as a tether.Type: GrantFiled: January 5, 2010Date of Patent: August 13, 2013Assignee: Immersion CorporationInventors: Danny A. Grant, Erin Ramsay, Ali Modarres, David M. Birnbaum, Juan Manuel Cruz-Hernandez, Robert W. Heubel, Hendrik Bartel
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Publication number: 20110121953Abstract: Various systems, devices, and methods are provided for generating an impact and/or surface haptic effect for a handheld computer interface such as a video game controller. For example, the handheld computer interface may include a handle coupled to an impact actuator. The impact actuator includes a movable mass and an end stop. The impact actuator may receive a haptic effect signal and in response cause the mass to contact the end stop to generate a haptic effect. A smart material that outputs a surface haptic effect may be coupled to a surface of the handle such that the surface haptic effect is output substantially from the smart material rather than the handle. The handle may be coupled to an end piece having a shape that simulates an object such as a tennis racket, golf club, or other object.Type: ApplicationFiled: November 24, 2009Publication date: May 26, 2011Inventors: Danny A. Grant, Erin Ramsay, David M. Birnbaum, Hendrik Bartel, Juan Manuel Cruz-Hernandez, Robert W. Heubel
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Publication number: 20100173686Abstract: Various systems, game controllers, and methods for simulating various objects such as weapons are provided. For example, a game controller may include a trigger, a processor within the body that receives a trigger signal when the trigger is activated by the user. The processor may communicate with a computer running a software program such as a gaming application, and an actuator coupled to the trigger, the actuator configured to output a haptic effect to the trigger in response to receiving a control signal from the processor. The game controller may simulate a gun and generate a recoil effect. In some embodiments, the recoil effect may be generated by impacting a moving mass from a discharge end of the gun to a handle end of the gun. In some embodiments, the recoil effect may be generated by using a body part of a user as a tether.Type: ApplicationFiled: January 5, 2010Publication date: July 8, 2010Inventors: Danny A. Grant, Erin Ramsay, Ali Modarres, David M. Birnbaum, Juan Manuel Cruz-Hernandez, Robert W. Heubel, Hendrik Bartel
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Publication number: 20100160041Abstract: A gaming concept in which each user in a single-player or a multi-player game is enabled to create artwork or graffiti work virtually or on actual surfaces using haptic-enhanced controllers. The controllers can emulate the experience of using a marker, a paint brush, a paint spray-can or the like. The components of various controllers may be modularized for easily interchanging components to extend the art or graffiti creation experience. The real life experience of using ink or paint on a surface is simulated by haptic feedback. When a paint spray-can controller is used, the experience of paint consumption is recreated by various peripheral enhancements including audio and haptic sensations communicated to the user.Type: ApplicationFiled: December 18, 2009Publication date: June 24, 2010Applicant: Immersion CorporationInventors: Danny A. GRANT, Erin B. RAMSAY, Juan Manuel CRUZ-HERNANDEZ, David BIRNBAUM, Robert W. HEUBEL, Hendrik BARTEL, Christopher J. ULLRICH
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Publication number: 20100033426Abstract: A haptic enabled gaming peripheral that simulates a musical instrument includes a body, a first sensing element and a first actuator. A processor, located within the body of the gaming peripheral, communicates with a host computer running a software program corresponding to a musical game. The first sensing element, disposed within the body and coupled to the processor, senses an input from the user. The sensed input is communicated to the host processor. The first actuator, disposed within the body and coupled to the processor, outputs a haptic effect in response to receiving an activating signal based on an event that occurs in the software program. In some implementations, the first sensed element is disposed proximate to the first actuator so that the user perceives the haptic effect in response to providing the input.Type: ApplicationFiled: August 10, 2009Publication date: February 11, 2010Inventors: Danny A. Grant, Robert LaCroix, Erin Ramsay, Hendrik Bartel, Jennifer Janssen