Patents by Inventor Henrik Kniberg

Henrik Kniberg has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20170301174
    Abstract: A method, system and computer program product for managing interruption and reconnection of a game session in a computer based gaming system having a computerized gaming machine devised for executing a game and being communicatively connected to a remote data storage, wherein: the execution of a game comprises at least one instance of determining a set of associated game session data; an identity code is reserved for identification of each execution instance of a game; each determined set of associated game session data is associated with said identity code and stored in the remote data storage; and if an interruption occurs in the execution of a game, then the identity code for the current game execution instance is associated with a status indicator indicating that said game execution has been interrupted.
    Type: Application
    Filed: July 5, 2017
    Publication date: October 19, 2017
    Inventors: Henrik Kniberg, Ulf Abrink, Jens Nilsson, Peter Vincent, Thomas Rizos, Hakan Andersson, Jan Otterling, Ulf Larsson
  • Patent number: 9697673
    Abstract: A method, system and computer program product for managing interruption and reconnection of a game session in a computer based gaming system having a computerized gaming machine devised for executing a game and being communicatively connected to a remote data storage, wherein: the execution of a game comprises at least one instance of determining a set of associated game session data; an identity code is reserved for identification of each execution instance of a game; each determined set of associated game session data is associated with said identity code and stored in the remote data storage; and if an interruption occurs in the execution of a game, then the identity code for the current game execution instance is associated with a status indicator indicating that said game execution has been interrupted.
    Type: Grant
    Filed: July 2, 2009
    Date of Patent: July 4, 2017
    Inventors: Henrik Kniberg, Ulf Abrink, Jens Nilsson, Peter Vincent, Thomas Rizos, Hakan Andersson
  • Patent number: 9367988
    Abstract: A computerized gaming system operates a plurality of gaming machine terminals coupled to a gaming server. A game session is initiated by a player for one gaming machine terminal. The game player thereafter identifies a second gaming machine terminal to be coupled to the same game session.
    Type: Grant
    Filed: August 6, 2013
    Date of Patent: June 14, 2016
    Assignee: VIDEO B HOLDINGS LIMITED
    Inventors: Christer Hutchinson-Kay, Henrik Kniberg, Jens Gustav Nilsson, Peter Vincent, Sven Hakan Andersson, Thomas Rizos, Ulf Abrink
  • Patent number: 9089774
    Abstract: Methods of controlling migration to new version game code during an active game session are disclosed. In an embodiment, new version game code is received at a game server. In response to receipt of a game request from a gaming client at a gaming server, the current version code an active game session is employing is determined. The active gaming session is migrated to the new version code if the new version code is compatible. The migration to be performed is controlled by a reconnect if the new version code contains a new sub-component related to the client. Also, related gaming servers, gaming systems, methods of controlling game code updates in gaming systems, and game version distribution controllers are disclosed.
    Type: Grant
    Filed: December 19, 2012
    Date of Patent: July 28, 2015
    Assignee: VideoB Holdings Limited
    Inventors: Henrik Kniberg, Jens Gustav Nilsson, Peter Vincent, Ulf Abrink, Sven Hakan Andersson
  • Publication number: 20140045598
    Abstract: A computerized gaming system operates a plurality of gaming machine terminals coupled to a gaming server. A game session is initiated by a player for one gaming machine terminal. The game player thereafter identifies a second gaming machine terminal to be coupled to the same game session.
    Type: Application
    Filed: August 6, 2013
    Publication date: February 13, 2014
    Applicant: ACEI AB
    Inventors: Christer Hutchinson-Kay, Henrik Kniberg, Jens Gustav Nilsson, Peter Vincent, Sven Hakan Andersson, Thomas Rizos, Ulf Abrink
  • Patent number: 8516124
    Abstract: A computerized gaming system operates a plurality of gaming machine terminals coupled to a gaming server. A game session is initiated by a player for one gaming machine terminal. The game player thereafter identifies a second gaming machine terminal to be coupled to the same game session.
    Type: Grant
    Filed: July 22, 2008
    Date of Patent: August 20, 2013
    Assignee: ACEI AB
    Inventors: Christer Hutchinson-Kay, Henrik Kniberg, Jens Gustav Nilsson, Peter Vincent, Sven Hakan Andersson, Thomas Rizos, Ulf Abrink
  • Publication number: 20130184080
    Abstract: Methods of controlling migration to new version game code during an active game session are disclosed. In an embodiment, new version game code is received at a game server. In response to receipt of a game request from a gaming client at a gaming server, the current version code an active game session is employing is determined. The active gaming session is migrated to the new version code if the new version code is compatible. The migration to be performed is controlled by a reconnect if the new version code contains a new sub-component related to the client. Also, related gaming servers, gaming systems, methods of controlling game code updates in gaming systems, and game version distribution controllers are disclosed.
    Type: Application
    Filed: December 19, 2012
    Publication date: July 18, 2013
    Inventors: Henrik Kniberg, Jens Gustav Nilsson, Peter Vincent, Ulf Abrink, Sven Hakan Andersson
  • Patent number: 8360855
    Abstract: Methods of controlling migration to new version game code during an active game session are disclosed. In an embodiment, new version game code is received at a game server. In response to receipt of a game request from a gaining client at a gaming server, the current version code an active game session is employing is determined. The active gaming session is migrated to the new version code if the new version code is compatible. The migration to be performed is controlled by a reconnect if the new version code contains a new sub-component related to the client. Also, related gaming servers, gaining systems, methods of controlling game code updates in gaming systems, and game version distribution controllers are disclosed.
    Type: Grant
    Filed: June 17, 2008
    Date of Patent: January 29, 2013
    Assignee: ACEI AB
    Inventors: Henrik Kniberg, Jens Gustav Nilsson, Peter Vincent, Ulf Abrink, Sven Hakan Andersson
  • Publication number: 20120172135
    Abstract: A method and a system for operating a gaming application in a computer based gaming system having a client gaming machine connected to a gaming server, wherein: a client module of a game application program is executed in the client gaming machine; game parameters are determined in response to player input signals and dependent on logical rules for the game defined in said client module; a server module of said game application program is executed in the gaming server in response to said game parameters being communicated to said server module; outcome parameters are determined depended on conditions for the game defined in said server module, dependent on said communicated game parameters and dependent on a random number generated in the gaming server.
    Type: Application
    Filed: March 6, 2012
    Publication date: July 5, 2012
    Inventors: Henrik Kniberg, Ulf Abrink, Jens Nilsson, Peter Vincent, Thomas Rizos, Hakan Andersson, Jan Otterling, Ulf Larsson
  • Publication number: 20100151934
    Abstract: A method, system and computer program product for managing interruption and reconnection of a game session in a computer based gaming system having a computerized gaming machine devised for executing a game and being communicatively connected to a remote data storage, wherein: the execution of a game comprises at least one instance of determining a set of associated game session data; an identity code is reserved for identification of each execution instance of a game; each determined set of associated game session data is associated with said identity code and stored in the remote data storage; and if an interruption occurs in the execution of a game, then the identity code for the current game execution instance is associated with a status indicator indicating that said game execution has been interrupted.
    Type: Application
    Filed: July 2, 2009
    Publication date: June 17, 2010
    Inventors: Henrik Kniberg, Ulf Abrink, Jens Nilsson, Peter Vincent, Thomas Rizos, Hakan Andersson, Jan Otterling, Ulf Larsson
  • Publication number: 20100087255
    Abstract: A method and a system for operating a gaming application in a computer based gaming system having a client gaming machine connected to a gaming server, wherein: a client module of a game application program is executed in the client gaming machine; game parameters are determined in response to player input signals and dependent on logical rules for the game defined in said client module; a server module of said game application program is executed in the gaming server in response to said game parameters being communicated to said server module; outcome parameters are determined depended on conditions for the game defined in said server module, dependent on said communicated game parameters and dependent on a random number generated in the gaming server.
    Type: Application
    Filed: April 30, 2009
    Publication date: April 8, 2010
    Inventors: Henrik Kniberg, Ulf Abrink, Jens Nilsson, Peter Vincent, Thomas Rizos, Hakan Andersson, Jan Otterling, Ulf Larsson
  • Publication number: 20090131174
    Abstract: A computerized gaming system operates a plurality of gaming machine terminals coupled to a gaming server. A game session is initiated by a player for one gaming machine terminal. The game player thereafter identifies a second gaming machine terminal to be coupled to the same game session.
    Type: Application
    Filed: July 22, 2008
    Publication date: May 21, 2009
    Applicant: ACEI AB
    Inventors: Christer Hutchinson-Kay, Henrik Kniberg, Jens Gustav Nilsson, Peter Vincent, Sven Hakan Andersson, Thomas Rizos, Ulf Abrink
  • Publication number: 20090075736
    Abstract: Methods of controlling migration to new version game code during an active game session are disclosed. In an embodiment, new version game code is received at a game server. In response to receipt of a game request from a gaining client at a gaming server, the current version code an active game session is employing is determined. The active gaming session is migrated to the new version code if the new version code is compatible. The migration to be performed is controlled by a reconnect if the new version code contains a new sub-component related to the client. Also, related gaming servers, gaining systems, methods of controlling game code updates in gaming systems, and game version distribution controllers are disclosed.
    Type: Application
    Filed: June 17, 2008
    Publication date: March 19, 2009
    Applicant: ACEI AB
    Inventors: Henrik Kniberg, Jens Gustav Nilsson, Peter Vincent, Ulf Abrink, Sven Hakan Andersson