Patents by Inventor Henry Sterchi
Henry Sterchi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9409091Abstract: A sports videogame such as a baseball videogame allows a user to control the release time of a pitch in order to control the timing of a break on the pitched ball. Other implementations of a baseball videogame allow a user to put extra spin on a pitched ball to thereby create a greater break on the pitch or allow the user to play in a hero mode which enables the user to control a videogame character in a series of specific game play scenarios designed to allow the user to immediately control the videogame character to perform unique skills. Game play may also be customized by allowing the user to incorporate user-created images into screens of game play and/or allow the user to incorporate recorded audio messages into game play.Type: GrantFiled: March 11, 2005Date of Patent: August 9, 2016Assignee: Nintendo Co., Ltd.Inventors: Henry Sterchi, Jeff Miller
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Patent number: 9302186Abstract: A sports videogame such as a baseball videogame allows a user to control the release time of a pitch in order to control the timing of a break on the pitched ball. Other implementations of a baseball videogame allow a user to put extra spin on a pitched ball to thereby create a greater break on the pitch or allow the user to play in a hero mode which enables the user to control a videogame character in a series of specific game play scenarios designed to allow the user to immediately control the videogame character to perform unique skills. Game play may also be customized by allowing the user to incorporate user-created images into screens of game play and/or allow the user to incorporate recorded audio messages into game play.Type: GrantFiled: March 11, 2005Date of Patent: April 5, 2016Assignee: Nintendo Co., Ltd.Inventors: Henry Sterchi, Jeff Miller
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Patent number: 8976184Abstract: A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.Type: GrantFiled: October 9, 2013Date of Patent: March 10, 2015Assignee: Nintendo Co., Ltd.Inventors: Henry Sterchi, Jeff Kalles, Shigeru Miyamoto, Denis Dyack, Carey Murray
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Patent number: 8662974Abstract: A sports videogame such as a baseball videogame allows a user to control the release time of a pitch in order to control the timing of a break on the pitched ball. Other implementations of a baseball videogame allow a user to put extra spin on a pitched ball to thereby create a greater break on the pitch or allow the user to play in a hero mode which enables the user to control a videogame character in a series of specific game play scenarios designed to allow the user to immediately control the videogame character to perform unique skills. Game play may also be customized by allowing the user to incorporate user-created images into screens of game play and/or allow the user to incorporate recorded audio messages into game play.Type: GrantFiled: March 11, 2005Date of Patent: March 4, 2014Assignee: Nintendo Co., Ltd.Inventors: Henry Sterchi, Jeff Miller
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Publication number: 20140035932Abstract: A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.Type: ApplicationFiled: October 9, 2013Publication date: February 6, 2014Inventors: Henry STERCHI, Jeff KALLES, Shigeru MIYAMOTO, Denis DYACK, Carey MURRAY
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Patent number: 8593464Abstract: A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.Type: GrantFiled: October 22, 2012Date of Patent: November 26, 2013Assignee: Nintendo Co., Ltd.Inventors: Henry Sterchi, Jeff Kalles, Shigeru Miyamoto, Denis Dyack, Carey Murray
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Patent number: 8319779Abstract: A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.Type: GrantFiled: March 30, 2011Date of Patent: November 27, 2012Assignee: Nintendo of America, Inc.Inventors: Henry Sterchi, Jeff Kalles, Shigeru Miyamoto, Denis Dyack, Carey Murray
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Patent number: 8012003Abstract: A sports videogame such as a baseball videogame allows a user to control the release time of a pitch in order to control the timing of a break on the pitched ball. Other implementations of a baseball videogame allow a user to put extra spin on a pitched ball to thereby create a greater break on the pitch or allow the user to play in a hero mode which enables the user to control a videogame character in a series of specific game play scenarios designed to allow the user to immediately control the videogame character to perform unique skills. Game play may also be customized by allowing the user to incorporate user-created images into screens of game play and/or allow the user to incorporate recorded audio messages into game play.Type: GrantFiled: April 9, 2004Date of Patent: September 6, 2011Assignee: Nintendo Co., Ltd.Inventors: Henry Sterchi, Jeff Miller
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Publication number: 20110181607Abstract: A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.Type: ApplicationFiled: March 30, 2011Publication date: July 28, 2011Applicant: Nintendo of AmericaInventors: Henry Sterchi, Jeff Kalles, Shigeru Miyamoto, Denis Dyack, Carey Murray
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Publication number: 20100115449Abstract: A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.Type: ApplicationFiled: January 6, 2010Publication date: May 6, 2010Applicant: Nintendo of AmericaInventors: Henry Sterchi, Jeff Kalles, Shigeru Miyamoto, Denis Dyack, Carey Murray
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Patent number: 7667705Abstract: A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.Type: GrantFiled: February 21, 2002Date of Patent: February 23, 2010Assignee: Nintendo of America Inc.Inventors: Henry Sterchi, Jeff Kalles, Shigeru Miyamoto, Denis Dyack, Carey Murray
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Publication number: 20050272497Abstract: A sports videogame generates and displays a playing area having user customized upgrade features as a reward for a user's gameplay of the videogame. The user earns user customized upgrade features by engaging in gameplay in different gameplay modes or satisfying gameplay performance goals. The user may earn the option of playing a game using the playing area having the user customized upgrade features after a predetermined percentage of the available upgrades to the playing area is earned.Type: ApplicationFiled: August 18, 2004Publication date: December 8, 2005Applicant: Nintendo of America Inc.Inventors: Henry Sterchi, Jeff Miller, Dan Tudge, Art We, Glen Schulz, Craig Williams, Neil Hill
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Publication number: 20050153762Abstract: A sports videogame such as a baseball videogame allows a user to control the release time of a pitch in order to control the timing of a break on the pitched ball. Other implementations of a baseball videogame allow a user to put extra spin on a pitched ball to thereby create a greater break on the pitch or allow the user to play in a hero mode which enables the user to control a videogame character in a series of specific game play scenarios designed to allow the user to immediately control the videogame character to perform unique skills. Game play may also be customized by allowing the user to incorporate user-created images into screens of game play and/or allow the user to incorporate recorded audio messages into game play.Type: ApplicationFiled: March 11, 2005Publication date: July 14, 2005Applicant: Nintendo of America Inc.Inventors: Henry Sterchi, Jeff Miller
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Publication number: 20050153763Abstract: A sports videogame such as a baseball videogame allows a user to control the release time of a pitch in order to control the timing of a break on the pitched ball. Other implementations of a baseball videogame allow a user to put extra spin on a pitched ball to thereby create a greater break on the pitch or allow the user to play in a hero mode which enables the user to control a videogame character in a series of specific game play scenarios designed to allow the user to immediately control the videogame character to perform unique skills. Game play may also be customized by allowing the user to incorporate user-created images into screens of game play and/or allow the user to incorporate recorded audio messages into game play.Type: ApplicationFiled: March 11, 2005Publication date: July 14, 2005Applicant: Nintendo of America Inc.Inventors: Henry Sterchi, Jeff Miller
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Publication number: 20050153761Abstract: A sports videogame such as a baseball videogame allows a user to control the release time of a pitch in order to control the timing of a break on the pitched ball. Other implementations of a baseball videogame allow a user to put extra spin on a pitched ball to thereby create a greater break on the pitch or allow the user to play in a hero mode which enables the user to control a videogame character in a series of specific game play scenarios designed to allow the user to immediately control the videogame character to perform unique skills. Game play may also be customized by allowing the user to incorporate user-created images into screens of game play and/or allow the user to incorporate recorded audio messages into game play.Type: ApplicationFiled: March 11, 2005Publication date: July 14, 2005Applicant: Nintendo of America, Inc.Inventors: Henry Sterchi, Jeff Miller
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Publication number: 20050153764Abstract: A sports videogame such as a baseball videogame allows a user to control the release time of a pitch in order to control the timing of a break on the pitched ball. Other implementations of a baseball videogame allow a user to put extra spin on a pitched ball to thereby create a greater break on the pitch or allow the user to play in a hero mode which enables the user to control a videogame character in a series of specific game play scenarios designed to allow the user to immediately control the videogame character to perform unique skills. Game play may also be customized by allowing the user to incorporate user-created images into screens of game play and/or allow the user to incorporate recorded audio messages into game play.Type: ApplicationFiled: March 11, 2005Publication date: July 14, 2005Applicant: Nintendo of America Inc.Inventors: Henry Sterchi, Jeff Miller
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Publication number: 20050113158Abstract: A sports videogame such as a baseball videogame allows a user to control the release time of a pitch in order to control the timing of a break on the pitched ball. Other implementations of a baseball videogame allow a user to put extra spin on a pitched ball to thereby create a greater break on the pitch or allow the user to play in a hero mode which enables the user to control a videogame character in a series of specific game play scenarios designed to allow the user to immediately control the videogame character to perform unique skills. Game play may also be customized by allowing the user to incorporate user-created images into screens of game play and/or allow the user to incorporate recorded audio messages into game play.Type: ApplicationFiled: April 9, 2004Publication date: May 26, 2005Applicant: Nintendo of America Inc.Inventors: Henry Sterchi, Jeff Miller