Patents by Inventor Hideaki Iwamoto
Hideaki Iwamoto has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240076472Abstract: Provided is a biodegradable resin composition having a high degradation rate. The biodegradable resin composition is a biodegradable resin composition having water holding properties. The biodegradable resin composition preferably contains a biodegradable resin and is preferably capable of holding 0.007 g or more and 15.0 g or less of water relative to 1 g of the biodegradable resin. The biodegradable resin composition preferably contains a seaweed-derived polysaccharide as a hydrolysis accelerator that improves the water holding properties and accelerates hydrolysis of the biodegradable resin. The seaweed-derived polysaccharide is preferably, for example, fucoidan, laminarin, alginic acid, or an alginate. The biodegradable resin composition preferably contains a photocatalytically active substance that degrades the biodegradable resin.Type: ApplicationFiled: December 24, 2021Publication date: March 7, 2024Inventors: Asuka KIMURA, Hideaki IWAMOTO, Seiji FURUYA
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Patent number: 8602870Abstract: To provide a gaming machine which can carry out a lizhi effect rich in impact without giving a feeling of boredom. A gaming machine being provided with a display device, which can display an image and can be switched to a transmissive condition or a non-transmissive condition, in front of a plurality of symbols which can be variably displayed, in the event that a combination of the plurality of symbols reaches a lizhi, as well as portions in front of the plurality of symbols taking on the non-transmissive condition, a symbol image corresponding to a last stop displayed symbol is variably displayed on the display device.Type: GrantFiled: January 20, 2012Date of Patent: December 10, 2013Assignee: Universal Entertainment CorporationInventor: Hideaki Iwamoto
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Patent number: 8323088Abstract: To provide a gaming machine which can carry out a lizhi effect rich in impact without giving a feeling of boredom. A gaming machine includes: a first display device which displays a plurality of symbols which can be variably displayed and stop displayed; a second display device which, being provided in front of the first display device, can display an image and can be switched to a transmissive condition or a non-transmissive condition; and a controller which controls the first display device and the second display device, the controller, in a case in which a combination of a plurality of symbols reaches a condition in which it lacks one symbol of a prescribed combination, putting at least a portion in front of symbols other than a last stop displayed symbol into the non-transmissive condition.Type: GrantFiled: July 10, 2007Date of Patent: December 4, 2012Assignee: Universal Entertainment CorporationInventor: Hideaki Iwamoto
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Publication number: 20120115576Abstract: To provide a gaming machine which can carry out a lizhi effect rich in impact without giving a feeling of boredom. A gaming machine being provided with a display device, which can display an image and can be switched to a transmissive condition or a non-transmissive condition, in front of a plurality of symbols which can be variably displayed, in the event that a combination of the plurality of symbols reaches a lizhi, as well as portions in front of the plurality of symbols taking on the non-transmissive condition, a symbol image corresponding to a last stop displayed symbol is variably displayed on the display device.Type: ApplicationFiled: January 20, 2012Publication date: May 10, 2012Inventor: Hideaki Iwamoto
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Patent number: 8133108Abstract: To provide a gaming machine which can carry out a lizhi effect rich in impact without giving a feeling of boredom. A gaming machine being provided with a display device, which can display an image and can be switched to a transmissive condition or a non-transmissive condition, in front of a plurality of symbols which can be variably displayed, in the event that a combination of the plurality of symbols reaches a lizhi, as well as portions in front of the plurality of symbols taking on the non-transmissive condition, a symbol image corresponding to a last stop displayed symbol is variably displayed on the display device.Type: GrantFiled: July 10, 2007Date of Patent: March 13, 2012Assignee: Universal Entertainment CorporationInventor: Hideaki Iwamoto
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Patent number: 7740540Abstract: A gaming machine, having a display unit that displays a game image for use in a game, including: an image data storage unit that stores common image data that is common to user countries in which the gaming machine is used and individual image data that differ from user country to user country; and a position changing unit that changes the display position of the game image displayed on the display unit, on a per user country basis, using the common image data and the individual image data, stored in the image data storage unit.Type: GrantFiled: June 9, 2005Date of Patent: June 22, 2010Assignee: Universal Entertainment CorporationInventors: Yukinori Inamura, Hiroshi Ito, Hideaki Iwamoto, Kaoru Kuroiwa, Keiki Inoue, Sakiko Kojima, Akira Osawa
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Publication number: 20080125210Abstract: To provide a gaming machine which can carry out a lizhi effect rich in impact without giving a feeling of boredom. A gaming machine includes: a first display device which displays a plurality of symbols which can be variably displayed and stop displayed; a second display device which, being provided in front of the first display device, can display an image and can be switched to a transmissive condition or a non-transmissive condition; and a controller which controls the first display device and the second display device, the controller, in a case in which a combination of a plurality of symbols reaches a condition in which it lacks one symbol of a prescribed combination, putting at least a portion in front of symbols other than a last stop displayed symbol into the non-transmissive condition.Type: ApplicationFiled: July 10, 2007Publication date: May 29, 2008Inventor: Hideaki Iwamoto
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Publication number: 20080064482Abstract: A slot machine includes a display and a controller. The display has a plurality of display blocks provided in a matrix, variably displays symbols displayed on the plurality of display blocks, and displays new symbols. In an arbitrary game, the controller selects an active region composed of one or more display blocks from among the plurality of display blocks in response to an operation input for a touch panel by a player, and provides an award in response to the one or more symbols stopped on the selected active region.Type: ApplicationFiled: September 7, 2007Publication date: March 13, 2008Applicant: Aruze Corp.Inventor: Hideaki IWAMOTO
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Publication number: 20080051187Abstract: A slot machine of the present invention includes: a slot machine comprising: a display having a plurality of partitioned areas arranged in a matrix state in which symbols are to be respectively rearranged in each of the plurality of partitioned areas; and a controller, the controller randomly selecting, for each game, a plurality of active areas out of the plurality of partitioned areas, rearranging each of the symbols in each of the plurality of partitioned areas, and conducting an award according to the symbols rearranged in the plurality of active areas.Type: ApplicationFiled: August 3, 2007Publication date: February 28, 2008Applicant: Aruze Corp.Inventor: Hideaki Iwamoto
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Publication number: 20080020820Abstract: To provide a gaming machine which can carry out a lizhi effect rich in impact without giving a feeling of boredom. A gaming machine being provided with a display device, which can display an image and can be switched to a transmissive condition or a non-transmissive condition, in front of a plurality of symbols which can be variably displayed, in the event that a combination of the plurality of symbols reaches a lizhi, as well as portions in front of the plurality of symbols taking on the non-transmissive condition, a symbol image corresponding to a last stop displayed symbol is variably displayed on the display device.Type: ApplicationFiled: July 10, 2007Publication date: January 24, 2008Inventor: Hideaki Iwamoto
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Publication number: 20070149275Abstract: A gaming machine comprising: a display having a symbol display area in which areas respectively displaying symbols are arranged in a matrix; and a processor that is operable to execute a first game and a second game executed if stopped symbol in the first game satisfies a predetermined condition. The processor is operable with the display to: variably display the symbols in each column of the symbol display area in a vertical direction if the first game is executed; and variably display the symbols in a first column of the symbol display area in a horizontal direction, and variably display the symbols in a second column, which is other than the first column, in the vertical direction if the second game is executed.Type: ApplicationFiled: December 26, 2006Publication date: June 28, 2007Applicant: Aruze Corp.Inventors: Hideaki Iwamoto, Tomohiro Shinoda
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Publication number: 20070149276Abstract: A gaming machine includes a display and a processor operable to execute a first game and a second game executed if stopped symbol in the first game satisfies a predetermined condition. The processor is operable with the display to: display a plurality of options associated with a multiplying factor to determine payout in the second game and one of a continuation rate and an end condition of the second game before start of the second game; allow a player to select the options; display symbols arranged in a matrix during the second game; determine a result of the second game by a lottery based on the option selected by the player; and display a symbol indicating the multiplying factor and a symbol indicating one of the continuation rate and the end condition in at least one column in the matrix in accordance with the determined result of the second game.Type: ApplicationFiled: December 26, 2006Publication date: June 28, 2007Applicant: Aruze Corp.Inventors: Hideaki Iwamoto, Tomohiro Shinoda
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Publication number: 20060199633Abstract: When a doghouse symbol (T5) is displayed in the display region (E2) where the varying display is stopped at last, a Toby image (42) running from the doghouse symbol (T5) toward a display region (A2) is displayed. The display that the Toby image (42) jumps into the display region (A2) is made, and a regular symbol displayed in the display region (A2) changes into a Toby symbol (T2). The chance games are executed for three times at maximum. Therefore, it is possible to provide a gaming apparatus whose attractiveness is enhanced by making a variety of display for announcing a game's state.Type: ApplicationFiled: May 1, 2006Publication date: September 7, 2006Inventor: Hideaki Iwamoto
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Patent number: 7070504Abstract: When a doghouse symbol (T5) is displayed in the display region (E2) where the varying display is stopped at last, a Toby image (42) running from the doghouse symbol (T5) toward a display region (A2) is displayed. The display that the Toby image (42) jumps into the display region (A2) is made, and a regular symbol displayed in the display region (A2) changes into a Toby symbol (T2). The chance games are executed for three times at maximum. Therefore, it is possible to provide a gaming apparatus whose attractiveness is enhanced by making a variety of display for announcing a game's state.Type: GrantFiled: March 25, 2003Date of Patent: July 4, 2006Assignee: ARUZE Co., Ltd.Inventor: Hideaki Iwamoto
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Publication number: 20060094507Abstract: A slot-gaming system includes a management machine and gaming machines connected to the management machine executing a base game depending on a gaming value credited by a player. The gaming machine transmits a collected gaming value, which is a part of the gaming value credited by the player, to the management machine, the management machine stores an accumulated gaming value obtained by adding the collected gaming value, and the slot machine executes a lottery for a Mystery jackpot, and determination is made on win and loss whereby when the win is determined, a notification of the win is transmitted to the management machine which upon receipt of the notification, is operative to transmit a value of a whole of or a part of the accumulated gaming value to the gaming machine to which the win is notified.Type: ApplicationFiled: October 11, 2005Publication date: May 4, 2006Applicant: Aruze Corp.Inventor: Hideaki Iwamoto
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Publication number: 20050277461Abstract: A gaming machine, having a display unit that displays a game image for use in a game, including: an image data storage unit that stores common image data that is common to a plurality of user countries in which to use the gaming machine and individual image data that differ from user country to user country; and a position changing unit that changes the display position of the game image displayed on the display unit, on a per user country basis, using the common image data and the individual image data, stored in the image data storage unit.Type: ApplicationFiled: June 9, 2005Publication date: December 15, 2005Applicant: Aruze Corp.Inventors: Yukinori Inamura, Hiroshi Ito, Hideaki Iwamoto, Kaoru Kuroiwa, Keiki Inoue, Sakiko Kojima, Akira Osawa
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Publication number: 20050192084Abstract: A slot machine comprising: an image display device, which performs a high demonstration effect, is provided. The slot machine 1 is provided with a main display 4 in front of reels 22L, 22C, 22R. The main display 4 is provided with display windows 23, 24, 25 through which it is possible to transmissively recognize modes of variable display control and stop control of the reels 23, 24, 25 visually. By having a display image control means which controls an effect image on the main display 4 in conjunction with the variable display control and stop control of the reels 22L, 22C, 22R, the display image control means is configured to be able to make the display windows 23, 24, 25 invisible in accordance with the effect image movement. Therefore, a game effect may be displayed on the main display 4, which causes united feeling with the variable display control and stop control of the mechanical reels 22L, 22C, 22R.Type: ApplicationFiled: February 25, 2005Publication date: September 1, 2005Inventor: Hideaki Iwamoto
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Publication number: 20050192085Abstract: A slot machine, which performs a high game effect in an image effect display device, is provided. The slot machine 1 is provided with a main display 4 in front of reels 22L, 22C, 22R. The main display 4 is provided with display windows 23, 24, 25 through which it is possible to transmissively recognize modes of variable display control and stop control of the reels 22L, 22C, 22R visually. By having a game effect control means which controls a game effect on the main display 4 in conjunction with the variable display control and stop control of the reels 22L, 22C, 22R, it is configured to be able to display a game effect, which has united feeling with the variable display control and stop control of the mechanical reels 22L, 22C, 22R, on the main display 4.Type: ApplicationFiled: February 25, 2005Publication date: September 1, 2005Inventor: Hideaki Iwamoto
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Publication number: 20050192083Abstract: A slot machine comprising a payout display device, which performs a high display effect, is provided. The slot machine 1 is provided with a sub display 3. The sub display 3 displays a payout table showing payout information about payout amount distributed to a player depending on the number of coins bet by the player and the winning combination.Type: ApplicationFiled: February 25, 2005Publication date: September 1, 2005Inventor: Hideaki Iwamoto
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Publication number: 20050054433Abstract: In the gaming machine, there are provided the control device for executing the first game, the game value acceptance device for accepting the predetermined game value concerning with the second game based on game operation by the player, the selective select device for selecting the selective displayed on the information display device, the selective comparison device for comparing the selective selected through the selective selection device with the specific selective and the game result determination device for determining the game result of the second game based on the comparison result by the selective comparison device. The information display control device controls the information display device so as to erase at least one of the selectives other than the specific selective among plural selectives, on the condition that the game value acceptance device accepts the predetermined game value.Type: ApplicationFiled: September 9, 2004Publication date: March 10, 2005Inventor: Hideaki Iwamoto