Patents by Inventor Hideki Nagahama

Hideki Nagahama has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7938718
    Abstract: A control unit mainly includes game condition judging means, moving period determining means for determining a moving period T0 of a ball object, first operation response period determining means for determining a first operation response period T1 of a bat object, which begins at a first operation response start opportunity St1 preceding a pitching end opportunity E0 of the moving period T0, second operation response period determining means for determining a second operation response period T2 of the bat object, which begins at a second operation response start opportunity St2 succeeding the first operation response start opportunity St1, operation input opportunity receiving means for receiving a operation input opportunity HP of a controller, and operation opportunity response judging means for judging whether the operation input opportunity HP is included in either the first operation response period T1 or the second operation response period T2.
    Type: Grant
    Filed: April 16, 2008
    Date of Patent: May 10, 2011
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Koji Maeda, Hideki Nagahama
  • Publication number: 20090048019
    Abstract: In this game program, a character and a moving object when the game space is viewed from a first direction is displayed on an image display unit in the position of the character and the position of the moving object recognized by a control unit. Then, whether or not the moving direction of the moving object has changed due to a movement of the character displayed on the image display unit is judged by the control unit. If the control unit judged that the moving direction of the moving object has changed due to a movement of the character, a character near the path of the moving object determined by the changed moving direction of the moving object is recognized by the control unit as the first object character. Then, information corresponding to the first object character is displayed on the image display unit.
    Type: Application
    Filed: October 22, 2008
    Publication date: February 19, 2009
    Applicant: Konami Digital Entertainment Co., Ltd
    Inventors: Hideki NAGAHAMA, Atsunori SAKAMOTO, Kosaku KOSHIYAMA
  • Publication number: 20080242425
    Abstract: The video game character role giving section gives predetermined roles to avoid overlapping the roles. The team member determining section determines a team, as “Team A” to which a “manager character”, a “catcher character” and a “pitcher character” that are operated by first, second and third players respectively. The video game character operating section allows the first, second and third players to operate the “manager character”, the “catcher character” and the “pitcher character” so that “Team A” to which the “manager character”, the “catcher character” and the “pitcher character” belong can play a game against “Team B” that is operated and controlled by a CPU.
    Type: Application
    Filed: March 21, 2008
    Publication date: October 2, 2008
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Toshikazu ISAKA, Hiroshi TANIBUCHI, Akira TOYAMA, Hideki NAGAHAMA, Atsunori SAKAMOTO
  • Publication number: 20080200223
    Abstract: A control unit mainly includes game condition judging means, moving period determining means for determining a moving period T0 of a ball object, first operation response period determining means for determining a first operation response period T1 of a bat object, which begins at a first operation response start opportunity S1 preceding a pitching end opportunity E0 of the moving period T0, second operation response period determining means for determining a second operation response period T2 of the bat object, which begins at a second operation response start opportunity S2 succeeding the first operation response start opportunity S1, operation input opportunity receiving means for receiving a operation input opportunity HP of a controller, and operation opportunity response judging means for judging whether the operation input opportunity HP is included in either the first operation response period T1 or the second operation response period T2.
    Type: Application
    Filed: April 16, 2008
    Publication date: August 21, 2008
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Koji MAEDA, Hideki NAGAHAMA
  • Patent number: 6831639
    Abstract: The present invention is for easily drawing a polygon model having borderlines at high-speed. The video game machine comprises a recording medium 200 for enlarging the 3-D model where a normal vector of each polygon faces the outside at a predetermined enlargement ratio, overlaying a back model, where a normal vector of each polygon faces the inside, onto the above model and storing the integrated model as a framed model in advance, and a drawing processor 10 for drawing only polygons facing the direction of the view point position of the virtual camera in a virtual game space on the monitor 22 based on the drawing instructions of the framed model.
    Type: Grant
    Filed: March 20, 2002
    Date of Patent: December 14, 2004
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Hiroshi Tanibuchi, Katsuyoshi Endo, Hideki Nagahama, Atsuko Chikawa
  • Publication number: 20020140697
    Abstract: The present invention is for easily drawing a polygon model having borderlines at high-speed. The video game machine comprises a recording medium 200 for enlarging the 3-D model where a normal vector of each polygon faces the outside at a predetermined enlargement ratio, overlaying a back model, where a normal vector of each polygon faces the inside, onto the above model and storing the integrated model as a framed model in advance, and a drawing processor 10 for drawing only polygons facing the direction of the view point position of the virtual camera in a virtual game space on the monitor 22 based on the drawing instructions of the framed model.
    Type: Application
    Filed: March 20, 2002
    Publication date: October 3, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Hiroshi Tanibuchi, Katsuyoshi Endo, Hideki Nagahama, Atsuko Chikawa
  • Patent number: 4959200
    Abstract: There is here provided a method for manufacturing silane by subjecting a raw material, trialkoxysilane, to a disproportionation reaction in the gaseous phase in the presence of a catalyst which is an oxide of a metal in the third period of the periodic table. According to the present invention, silane can be obtained effectively without any by-products, and the reaction can be easily controlled and stopped promptly in an emergency.
    Type: Grant
    Filed: February 4, 1988
    Date of Patent: September 25, 1990
    Assignee: Chisso Corporation
    Inventors: Shin-ichi Inaba, Hideki Nagahama