Patents by Inventor Hideo Kojima
Hideo Kojima has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 11559743Abstract: A method for connecting game plays between different players playing a video game. The method includes determining that a first character has accomplished a mission within a region of a virtual environment of the video game, wherein the first character is controlled by a first player playing the video game in a first game play. The method includes opening access by the first character to a regional inter-game communication medium in response to accomplishing the task. The method includes generating first data in the first game play. The method includes cross-pollinating the first data using the regional inter-game communication medium across a plurality of virtual environments of a plurality of asynchronous game plays of a plurality of players.Type: GrantFiled: July 31, 2019Date of Patent: January 24, 2023Assignee: Sony Interactive Entertainment LLCInventor: Hideo Kojima
-
Patent number: 11414912Abstract: An opening and closing body control device includes: a target speed recalculation unit that, when the first opening and closing body and the second opening and closing body are moving, recalculates the respective target speeds of each of the first opening and closing body and the second opening and closing body for reaching the target open amounts at the same time; and a second synchronous control unit that, in a case in which a speed of at least one of the first opening and closing body or the second opening and closing body is different from the target speed calculated by the target speed calculation unit, controls the first motor drive unit and the second motor drive unit so that the first opening and closing body and the second opening and closing body move at the respective target speeds recalculated by the target speed recalculation unit.Type: GrantFiled: May 4, 2020Date of Patent: August 16, 2022Assignee: DENSO CORPORATIONInventor: Hideo Kojima
-
Patent number: 11358250Abstract: In a spherical lens surface processing method, a lens surface is ground to a spherical surface by forming a contact state in which a rotating cup-shaped grinding stone is placed in contact with the lens surface and a sphere center oscillation state in which the cup-shaped grinding stone oscillates along the lens surface centered on a sphere center. In the sphere center oscillation state, the distance from the center of the sphere center oscillation to the contact point of the cup-shaped grinding stone with the lens surface is set to be the same as the radius of the spherical surface. The oscillation width of the sphere center oscillation is set so that the contact point of the cup-shaped grinding store with the lens surface can move from one peripheral edge of the lens surface past the lens center on the lens surface to the other peripheral edge.Type: GrantFiled: July 8, 2016Date of Patent: June 14, 2022Assignee: KOJIMA ENGINEERING CO., LTD.Inventors: Hideo Kojima, Hiroshi Fukuzawa, Tetsuya Jowa
-
Patent number: 11192027Abstract: A method for influencing a gaming world of a video game. The method including cross-pollinating a first path using an inter-game communication medium across a plurality of virtual environments of a plurality of asynchronous game plays of a plurality of players playing the video game. The method including determining that a first path has been traversed one or more times by one or more characters of the plurality of players in the plurality of asynchronous game plays. The method including improving the first path based on a number of times the first path has been traversed by the one or more characters. The method including cross-pollinating the first path that has been improved across the plurality of virtual environments.Type: GrantFiled: July 31, 2019Date of Patent: December 7, 2021Assignee: Sony Interactive Entertainment LLCInventor: Hideo Kojima
-
Patent number: 11117054Abstract: A method for controlling a character in a virtual environment of an interactive gaming application. The method including receiving characteristics of a virtual environment. The method including receiving a weight distribution profile for virtual objects carried by the character, the weight distribution profile causing an offset in a center of gravity of the character. The method including receiving input to move the character about the virtual environment, the input including a first component for moving the character along a path in the virtual environment, and a second component for providing a counter-force to reduce the offset to the center of gravity. The second component is applied when the character graphically appears to be out-of-balance while moving along the path in the virtual environment responsive to the first component.Type: GrantFiled: July 31, 2019Date of Patent: September 14, 2021Assignee: Sony Interactive Entertainment LLCInventor: Hideo Kojima
-
Publication number: 20210276139Abstract: In a spherical lens surface processing method, a lens surface is ground to a spherical surface by forming a contact state in which a rotating cup-shaped grinding stone is placed in contact with the lens surface and a sphere center oscillation state in which the cup-shaped grinding stone oscillates along the lens surface centered on a sphere center. In the sphere center oscillation state, the distance from the center of the sphere center oscillation to the contact point of the cup-shaped grinding stone with the lens surface is set to be the same as the radius of the spherical surface. The oscillation width of the sphere center oscillation is set so that the contact point of the cup-shaped grinding store with the lens surface can move from one peripheral edge of the lens surface past the lens center on the lens surface to the other peripheral edge.Type: ApplicationFiled: July 8, 2016Publication date: September 9, 2021Applicant: Kojima Engineering Co., Ltd.Inventors: Hideo Kojima, Hiroshi Fukuzawa, Tetsuya Jowa
-
Publication number: 20200355012Abstract: An opening and closing body control device includes: a target speed recalculation unit that, when the first opening and closing body and the second opening and closing body are moving, recalculates the respective target speeds of each of the first opening and closing body and the second opening and closing body for reaching the target open amounts at the same time; and a second synchronous control unit that, in a case in which a speed of at least one of the first opening and closing body or the second opening and closing body is different from the target speed calculated by the target speed calculation unit, controls the first motor drive unit and the second motor drive unit so that the first opening and closing body and the second opening and closing body move at the respective target speeds recalculated by the target speed recalculation unit.Type: ApplicationFiled: May 4, 2020Publication date: November 12, 2020Applicant: DENSO CORPORATIONInventor: Hideo KOJIMA
-
Publication number: 20200038753Abstract: A method for influencing a gaming world of a video game. The method including cross-pollinating a first path using an inter-game communication medium across a plurality of virtual environments of a plurality of asynchronous game plays of a plurality of players playing the video game. The method including determining that a first path has been traversed one or more times by one or more characters of the plurality of players in the plurality of asynchronous game plays. The method including improving the first path based on a number of times the first path has been traversed by the one or more characters. The method including cross-pollinating the first path that has been improved across the plurality of virtual environments.Type: ApplicationFiled: July 31, 2019Publication date: February 6, 2020Inventor: Hideo Kojima
-
Publication number: 20200038750Abstract: A method for connecting game plays between different players playing a video game. The method includes determining that a first character has accomplished a mission within a region of a virtual environment of the video game, wherein the first character is controlled by a first player playing the video game in a first game play. The method includes opening access by the first character to a regional inter-game communication medium in response to accomplishing the task. The method includes generating first data in the first game play. The method includes cross-pollinating the first data using the regional inter-game communication medium across a plurality of virtual environments of a plurality of asynchronous game plays of a plurality of players.Type: ApplicationFiled: July 31, 2019Publication date: February 6, 2020Inventor: Hideo Kojima
-
Publication number: 20200038755Abstract: A method for controlling a character in a virtual environment of an interactive gaming application. The method including receiving characteristics of a virtual environment. The method including receiving a weight distribution profile for virtual objects carried by the character, the weight distribution profile causing an offset in a center of gravity of the character. The method including receiving input to move the character about the virtual environment, the input including a first component for moving the character along a path in the virtual environment, and a second component for providing a counter-force to reduce the offset to the center of gravity. The second component is applied when the character graphically appears to be out-of-balance while moving along the path in the virtual environment responsive to the first component.Type: ApplicationFiled: July 31, 2019Publication date: February 6, 2020Inventor: Hideo Kojima
-
Patent number: 10124459Abstract: According to this lens-centering method, a state in which a lens is sandwiched at prescribed pressing force between a lens holder and a lens processing dish is brought about. Next, the lens-processing dish is rotated at slow speed about a rotation axis line that passes through the center and the spherical center of the lens-processing surface thereof, and is made to oscillate at a slight angle about the spherical center of the lens-processing surface as the center of oscillating action. The spherical center of a first lens spherical surface of the lens is guided to the spherical center of a lens-retaining surface of the lens holder, and the spherical center of a second lens spherical surface is guided to the spherical center of the lens-processing surface. A lens mounted in the spherical center-type processing machine can be set to an accurately centered state thereby.Type: GrantFiled: April 25, 2014Date of Patent: November 13, 2018Assignee: Kojima Engineering Co., Ltd.Inventors: Hideo Kojima, Hiroshi Fukuzawa
-
Publication number: 20170182622Abstract: According to this lens-centering method, a state in which a lens is sandwiched at prescribed pressing force between a lens holder and a lens processing dish is brought about. Next, the lens-processing dish is rotated at slow speed about a rotation axis line that passes through the center and the spherical center of the lens-processing surface thereof, and is made to oscillate at a slight angle about the spherical center of the lens-processing surface as the center of oscillating action. The spherical center of a first lens spherical surface of the lens is guided to the spherical center of a lens-retaining surface of the lens holder, and the spherical center of a second lens spherical surface is guided to the spherical center of the lens-processing surface. A lens mounted in the spherical center-type processing machine can be set to an accurately centered state thereby.Type: ApplicationFiled: April 25, 2014Publication date: June 29, 2017Applicant: KOJIMA ENGINEERING CO., LTD.Inventors: Hideo KOJIMA, Hiroshi FUKUZAWA
-
Publication number: 20120289127Abstract: A spherical core type lens grinding device (1) performs an operation wherein a dish-shaped grindstone (8) provided with a spherical grindstone surface (8a) which is equipped with diamond abrasive grains, is pressed against a surface-to-be-ground (7a) of a lens blank (7) to be ground, and wherein the dish-shaped grindstone (8) is rotated and is simultaneously swung, resulting in said surface-to-be-ground (7a) being ground to a spherical surface. In an initial-stage grinding process, grinding is performed at first processing pressure and first rotational speed. In an intermediate-stage grinding process, grinding is performed at second processing pressure and second rotational speed. In a last-stage grinding process, grinding is performed at third processing pressure and third rotational speed. The second processing pressure is a pressure at which the spherical grindstone surface (8a) can bite into the lens blank (7).Type: ApplicationFiled: January 29, 2010Publication date: November 15, 2012Applicant: KOJIMA ENGINEERING CO., LTD.Inventors: Hideo Kojima, Hiroshi Fukuzawa, Yoshiyuki Otsuki
-
Patent number: 8298080Abstract: A setting unit sets a position of a viewpoint arranged in a virtual space, and a direction of a visual line extending from the viewpoint. A moving unit moves a player character in the virtual space according to an operation by a player. A generating unit generates an image representing the way the virtual space is viewed from the viewpoint toward the direction of the visual line. A display unit displays the generated image on a screen. Moreover, the setting unit sets a position of the viewpoint so that a relative position of the viewpoint to an object is fixed, sets a position of a target point included in a surface of a predetermined shape fixed relatively to the object at random, and sets a direction of the visual line so that an intersection point between the surface and the visual line gradually comes closer to the target point.Type: GrantFiled: August 13, 2010Date of Patent: October 30, 2012Assignee: Konami Digital Entertainment Co., Ltd.Inventors: Hideo Kojima, Masao Tomosawa
-
Publication number: 20120071243Abstract: A terminal device (201) that provides a communication competition game wherein competition histories of players are stored in a memory unit (202), an exchange unit (203) exchanges competition histories with an opponent with whom a communication competition is to be started, a determination unit (204) determines whether or not the opponent's competition history obtained through exchange contradicts the opponent's competition history stored in the memory unit (202), and when there is a contradiction, a warning unit (205) gives a warning that there is a contradiction, and when the communication competition is finished, an update unit (206) updates oneself's competition history and the opponent's competition history that are store in the memory unit (202) based on the result of the finished communication competition, the determination result, and the competition histories obtained through exchange, and rewrites and updates the old competition histories of players other than oneself and the opponent with the new cType: ApplicationFiled: May 24, 2010Publication date: March 22, 2012Inventors: Hideo Kojima, Tsuyoshi Osada
-
Publication number: 20120045975Abstract: A lens processing device (1) is adapted such that a lens (11) is sucked and held by a lens holder (12) rotatably and rockably supported on the front end of a lens holder shaft (13) through a pivot bearing mechanism (14) and then such that a lens surface (11a) is processed by moving the lens (11) and a lens processing tool (31) relative to each other with the lens processing tool (31) pressed to the lens (11). The lens (11) can be moved along a desired trajectory on a vertical plane containing a Z-axis and an X-axis, which are perpendicular to each other, by controlling feeding of the lens holder (12) in the Z-axis and X-axis directions by means of a Z-axis movement mechanism (19) and an X-axis movement mechanism (15). Thus, the lens surface (11a) can be processed with the lens (11) horizontally pressed to a circular arc-shaped processing surface (31a) of the lens processing tool (31).Type: ApplicationFiled: June 11, 2009Publication date: February 23, 2012Applicant: Kojima Engineering Co., Ltd.Inventors: Hideo Kojima, Hiroshi Fukuzawa
-
Publication number: 20110039619Abstract: A setting unit sets a position of a viewpoint arranged in a virtual space, and a direction of a visual line extending from the viewpoint. A moving unit moves a player character in the virtual space according to an operation by a player. A generating unit generates an image representing the way the virtual space is viewed from the viewpoint toward the direction of the visual line. A display unit displays the generated image on a screen. Moreover, the setting unit sets a position of the viewpoint so that a relative position of the viewpoint to an object is fixed, sets a position of a target point included in a surface of a predetermined shape fixed relatively to the object at random, and sets a direction of the visual line so that an intersection point between the surface and the visual line gradually comes closer to the target point.Type: ApplicationFiled: August 13, 2010Publication date: February 17, 2011Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.Inventors: Hideo Kojima, Masao Tomosawa
-
Publication number: 20100234106Abstract: An object storage unit (220) stores object information, including that of a main character who wears a camouflage outfit. More specifically, the object storage unit (220) stores a standard texture (222) showing a standard camouflage pattern, an additional texture (223) showing a replaceable camouflage pattern, as well as a material properties parameter (224) that determines the material properties of the camouflage outfit. When the main character stops, a background specifying unit (232) specifies the object serving as the background of the main character by referring to a position information storage unit (240). In addition, a clothing changing unit (233) appropriate selects a combination of an additional texture (223) and a material properties parameter (224) according to the texture or other features of the specified object, thereby changing the appearance of the main character's camouflage outfit.Type: ApplicationFiled: March 27, 2007Publication date: September 16, 2010Applicant: Konami Digital Entertainment Co., Ltd.Inventors: Hideo Kojima, Takehiro Nomura, Hideki Sasaki, Mineshi Kimura, Hiroaki Yoshiike
-
Patent number: 7748052Abstract: A scanning probe microscope capable of preventing contact between the probe and a sample and a method of operating this microscope. The scanning probe microscope measures the topography of a surface of the sample by scanning the probe relative to the surface of the sample. A scanning reference position in the heightwise direction is updated in response to a maximum value of the height of the surface of the sample on the scan lines scanned so far. A limit value is set for motion of the probe in the heightwise direction relative to the scanning reference position. After the update, the next scan line is scanned. In this way, scanning is carried out along the successive scan lines.Type: GrantFiled: July 13, 2006Date of Patent: June 29, 2010Assignee: JEOL Ltd.Inventor: Hideo Kojima
-
Patent number: 7635300Abstract: Game program has a procedure for renewing, for reducing a value of a life power parameter according to volume of damage received and for renewing it, a procedure for setting parameter value, for setting the value of the life power parameter reduced and renewed as a standard parameter value and for storing it in a memory, a procedure for recovering, for increasing the value of the life power parameter by a value of recovery parameter which is set on a recovery item which is instructed to be used by a player and for renewing it, a procedure for reducing, for reducing the value of the life power parameter in the memory which was increased and renewed at a predetermined reduction velocity with the passage of time and for renewing it.Type: GrantFiled: December 23, 2003Date of Patent: December 22, 2009Assignee: Konami Computer Entertainment Japan, Inc.Inventors: Hideo Kojima, Sadaaki Kaneyoshi