Patents by Inventor Hiro Sakuma
Hiro Sakuma has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8221207Abstract: A gaming environment, in which a payout corresponding to a selection item selected by a player is provided, is described. Especially a gaming environment, in which in the second stage screen, when a symbol of “STRAWBERRY” is displayed on the position of the treasure boxes 101 which is in an open state, the game is proceeded to the final stage form the second stage based on that the player touches the next stage button 103B though the touch panel 11, the open and close states of each treasure box 101 on the final stage screen becomes the same as those on the second stage screen, is described.Type: GrantFiled: November 1, 2007Date of Patent: July 17, 2012Assignee: Universal Entertainment CorporationInventor: Hiro Sakuma
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Patent number: 8216074Abstract: A gaming machine is provided, which includes a housing with an opening in front thereof and a front door that is pivotally coupled to one side of the housing so as to open and close the opening. The front door includes a display, a decorative device, and an operation device. The display device is disposed in an upper portion of the housing. The decorative device is disposed in a lower portion of the housing. The operation device is disposed in a middle portion of the housing. A front portion of the operation device projects with respect to the display device and the decorative device. A rear portion of the operation device is internally installed in the front door. The operation device is configured to move backward such that a front surface of the front door is maintained substantially flush while the front door is opened.Type: GrantFiled: January 28, 2008Date of Patent: July 10, 2012Assignee: Universal Entertainment CorporationInventor: Hiro Sakuma
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Patent number: 7942733Abstract: A slot machine includes: a display device that is defined with a plurality of symbol display areas in which one of a plurality of types of symbols including a special symbol is displayed; an operation unit; and a game controller that operates to: accept a bet of a game value on any one or more of a plurality of bet areas; determine the symbols to be displayed stopped in each of the symbol display areas; control the display device to display the determined symbols stopped in each of the symbol display areas after being variably displayed; set a free game for the bet areas on which the bet is accepted and the special symbol is displayed stopped; and accept a next bet on any one or more of the bet areas for which the free game is not set.Type: GrantFiled: February 12, 2008Date of Patent: May 17, 2011Assignee: Universal Entertainment CorporationInventor: Hiro Sakuma
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Publication number: 20080300043Abstract: A slot machine is provided with first to third reel display areas 10 to 12 at a lower image display panel 6. In a start accepting process (S11), a main CPU41 accepts a bet of a gaming value on a one-by-one reel display area basis. At this time, the number of bets relative to each reel display area is limited to be equal to or smaller than a predetermined bet limit (S27). The main CPU41 performs a symbol determining process (S12) and a symbol display process (S13) for only a target reel display area in which a gaming value is betted. After that, the main CPU41 determines the content of a first prize, based upon a symbol displayed in a stopped state in the target reel display area. The main CPU41 determines the content of a second prize in addition to that of the first prize if it is predetermined.Type: ApplicationFiled: February 4, 2008Publication date: December 4, 2008Applicant: Aruze CorporationInventor: Hiro SAKUMA
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Publication number: 20080287186Abstract: A gaming machine is provided, which includes a memory and a controller. The memory stores a plurality of progressive awards. The controller is configured with logic to: (a) start a game; (b) cause the game to be switched to a predetermined game state when a result of the game satisfies a predetermined condition; (c) when the game is switched to the predetermined game state, randomly select a progressive award from the plurality of progressive awards stored in the memory; and (d) pay a player in accordance with the selected progressive award.Type: ApplicationFiled: January 8, 2008Publication date: November 20, 2008Applicant: Aruze CorporationInventor: Hiro Sakuma
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Publication number: 20080280670Abstract: A gaming machine includes client terminals and a controller. Each client terminal includes a memory, a display device, and an input device. The controller is configured with logic to: (a) receive a signal indicating a request for a game played by a team from an input device of a particular client terminal, and consequently send a signal indicating an invitation to the game to other client terminals; (b) accumulate bets placed by the particular client terminal and client terminals that have transmitted a signal indicating participation; (c) determine an award in accordance with the accumulated bets and a result of a round of game performed by a second game program; (d) calculate a distribution of credit to be paid out to a player at a predetermined rate; and (e) control data related to the calculated distribution to be conveyed to the client terminals participated in the game.Type: ApplicationFiled: January 8, 2008Publication date: November 13, 2008Applicant: Aruze Corp.Inventor: Hiro SAKUMA
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Publication number: 20080280674Abstract: A gaming machine apparatus includes gaming machines and a central controller. Each gaming machine includes a memory storing a game program, a display and an input device. The display device displays a result of a first game performed in accordance with a first game program applied to a single game. The input device allows a player to set a number of times to perform selection per round of game to a second game program, which is applied to a multi-player-type game and different from the first game program. The central controller is configured with logic to: randomly determine with predetermined timing a transition to a second game; (b) transmit a signal indicating a start of the second game to the plurality of gaming machines; (c) receive data related to the number of times to perform selection per round of game, and execute the second game program.Type: ApplicationFiled: January 8, 2008Publication date: November 13, 2008Applicant: ARUZE CORP.Inventor: Hiro SAKUMA
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Publication number: 20080268962Abstract: A gaming machine is provided, which includes a housing with an opening in front thereof and a front door that is pivotally coupled to one side of the housing so as to open and close the opening. The front door includes a display, a decorative device, and an operation device. The display device is disposed in an upper portion of the housing. The decorative device is disposed in a lower portion of the housing. The operation device is disposed in a middle portion of the housing. A front portion of the operation device projects with respect to the display device and the decorative device. A rear portion of the operation device is internally installed in the front door. The operation device is configured to move backward such that a front surface of the front door is maintained substantially flush while the front door is opened.Type: ApplicationFiled: January 28, 2008Publication date: October 30, 2008Applicant: Aruze Corp.Inventor: Hiro SAKUMA
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Publication number: 20080242394Abstract: A gaming machine includes a display device, a memory, an input device and a controller. The display device displays symbols and columns where the symbols are independently scrolled. The memory stores symbol data. The controller is configured with logic to: (a) start a game, and cause the game to be switched to a predetermined game state when a game result satisfies a predetermined condition; (b) determine in the switched game state whether a predetermined specific symbol has been arranged in a window of a first column that is first controlled to be stationary; (c) arrange a symbol in a window of another column when the specific symbol has been arranged in the window of the first column, and when a winning combination does not occur in combination with the specific symbol in the first column, cause another column to be scrolled again such that the winning combination is effective.Type: ApplicationFiled: January 8, 2008Publication date: October 2, 2008Applicant: Aruze Corp.Inventor: Hiro SAKUMA
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Publication number: 20080227528Abstract: A slot machine includes: a display device that is defined with a plurality of symbol display areas in which one of a plurality of types of symbols including a special symbol is displayed; an operation unit; and a game controller that operates to: accept a bet of a game value on any one or more of a plurality of bet areas; determine the symbols to be displayed stopped in each of the symbol display areas; control the display device to display the determined symbols stopped in each of the symbol display areas after being variably displayed; set a free game for the bet areas on which the bet is accepted and the special symbol is displayed stopped; and accept a next bet on any one or more of the bet areas for which the free game is not set.Type: ApplicationFiled: February 12, 2008Publication date: September 18, 2008Applicant: ARUZE CORP.Inventor: Hiro Sakuma
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Publication number: 20080194322Abstract: A gaming machine is provided, which includes a memory, a plurality of selection switches and a controller. The memory stores a game program that has a plurality of awards and a plurality of game modes differing in patterns of ratios for providing the plurality of awards. The selection switches are associated with one of the plurality of game modes, respectively. The controller is configured with logic to execute the game program in a game mode associated with a selection switch from which the controller has received a signal.Type: ApplicationFiled: January 8, 2008Publication date: August 14, 2008Applicant: Aruze Corp.Inventor: Hiro SAKUMA
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Publication number: 20080182658Abstract: A gaming machine is provided, which includes a memory, a counter and a controller. The memory stores data of award tables each having a level of award correlated with a number of played games. The counter stores the number of played games. The controller is configured with logic to: (a) start a game; (b) cause the counter to increase the stored number of played games each time a game is executed; and (c) search the data of award tables for an award table having a level of award that corresponds to the number of played games, and pay a player in accordance with an award extracted from the searched award table.Type: ApplicationFiled: January 8, 2008Publication date: July 31, 2008Applicant: Aruze Corp.Inventor: Hiro SAKUMA
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Publication number: 20080176649Abstract: A gaming machine includes a memory, an input device, a counter and a controller. The memory stores levels of awards. The input device accepts selection between reception and reservation of an award and transmits a signal indicating the selection. The counter stores a number of times that the input device has accepted the selection of reservation. The controller is configured with logic to: (a) start a game; (b) randomly determine whether to provide a player an award; (c) when the award determined to be provided, receive the signal indicating the selection via the input device; (d) when a signal indicating the selection of reservation received, cause the counter to increase the stored number of times; and (e) when a signal indicating the selection of reception received, pay the player in accordance with a level of award correlated with the number of times among the levels of awards.Type: ApplicationFiled: January 8, 2008Publication date: July 24, 2008Applicant: Aruze Corp.Inventor: Hiro SAKUMA
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Publication number: 20080176631Abstract: A gaming machine is provided, which includes a memory, an input device and a controller. The memory stores a number of played games and a predetermined time limit applied to the games. The input device accepts an operation to start a game. The controller is configured with logic to: (a) start the game when the input device has accepted the operation to start the game; (b) start counting up time at predetermined regular intervals to the time limit when a result of the game satisfies a predetermined condition; (c) increase the number of played games each time a game is started; and (d) when the number of played games is equal to or greater than a predetermined threshold at expiration of the time limit, pay a player in accordance with a predetermined award.Type: ApplicationFiled: January 8, 2008Publication date: July 24, 2008Applicant: Aruze Corp.Inventor: Hiro SAKUMA
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Publication number: 20080176633Abstract: A gaming machine includes a memory, a display device and a controller. The display device has N frames and an N+1th frame. The controller is configured with logic to: (a) accept a start of the game, and determine symbol data; (b) cause the display device to display symbols in the N frames in accordance with the determined symbol data to perform a first game; (c) determine symbol data to be used for the N+1th frame, and cause the display device to display a symbol in the N+1th frame in accordance with the determined symbol data; (d) when the displayed symbol is a specific symbol, determine symbol data and cause the display device to display symbols in the N frames in accordance with the determined symbol data to perform a second game with rearrangement; and (e) provide an award in accordance with the symbols rearranged in the N frames.Type: ApplicationFiled: December 26, 2007Publication date: July 24, 2008Inventor: Hiro Sakuma
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Publication number: 20080167111Abstract: A gaming machine includes a display device, a memory and a controller. The display device displays an image related to a game. The controller is configured with logic to: (a) cause the display device to display winning combinations so as to provide a player with a chance to select in a basic game; (b) cause the memory to store a winning combination selected by the player; (c) randomly determine symbol data corresponding to the symbols to be displayed on the display device among the symbol data; (d) determine whether the symbols to be displayed on the display device match a winning combination, and simultaneously determine whether the determined winning combination agrees with the winning combination selected by the player; (e) provide a normal award when the winning combination occurs; and (f) provide a service award when the winning combination agrees with the winning combination selected by the player.Type: ApplicationFiled: January 8, 2008Publication date: July 10, 2008Applicant: ARUZE CORP.Inventor: Hiro SAKUMA
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Publication number: 20080113757Abstract: A gaming environment, in which in a unit game after bet number is set, under a condition that a symbol combination constructed from the symbols rearranged displayed on the pay line is a winning combination, privileges such as payout may be provided to a player is described. Especially a gaming environment, in which when the unit game is in an available period, the payout amount provided to the player is increased. The increasing of the payout amount is obtained by multiplying a number which is corresponding to the number of the remained unit game in an available period. And the number used in the multiplication and the increased payout amount may be displayed on the display portion, is described.Type: ApplicationFiled: November 14, 2007Publication date: May 15, 2008Applicant: ARUZE CORP.Inventor: Hiro SAKUMA
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Publication number: 20080108418Abstract: A gaming environment, in which a payout corresponding to a selection item selected by a player is provided, is described. Especially a gaming environment, in which in the second stage screen, when a symbol of “BELL” is displayed on the position of the treasure boxes 101 which is in an open state, the game is returned to the first stage from the second stage based on that the player touches the previous stage button 103A through the touch panel 11, the open and close states of each treasure box 101 on the first stage screen becomes the same as those on the second stage screen, is described.Type: ApplicationFiled: November 8, 2007Publication date: May 8, 2008Applicant: ARUZE CORP.Inventor: Hiro SAKUMA
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Publication number: 20080108417Abstract: A gaming environment, in which a payout corresponding to a selection item selected by a player is provided, is described. Especially a gaming environment, in which in the second stage screen, when a symbol of “STRAWBERRY” is displayed on the position of the treasure boxes 101 which is in an open state, the game is proceeded to the final stage form the second stage based on that the player touches the next stage button 103B though the touch panel 11, the open and close states of each treasure box 101 on the final stage screen becomes the same as those on the second stage screen, is described.Type: ApplicationFiled: November 1, 2007Publication date: May 8, 2008Applicant: ARUZE CORP.Inventor: Hiro Sakuma
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Publication number: 20080090642Abstract: A gaming environment is described. Video reels to be activated are determined based on bet value. In a case where five video reels are used at maximum, if the bet value is “2”, four video reels may be activated and the activated reels will be used in a game. Also, each of emphasis frames corresponding to each of the activated reels may be displayed. Further, a combination of repositioned symbols in the emphasis frame on the payline is a predetermined winning combination displayed in a winning combination display portion, a payout corresponding to a progressive Jackpot will be provided to a player. Thereby, a player's interest for the game may be enhanced.Type: ApplicationFiled: September 27, 2007Publication date: April 17, 2008Applicant: ARUZE CORP.Inventor: Hiro SAKUMA