Patents by Inventor Hiroki Sotoike
Hiroki Sotoike has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10596463Abstract: An information processing system including a device capable of transmitting sensing information in accordance with a result of sensing of motion and receiving data for performing various types of processing in accordance with the sensing information is provided. In a character selection screen, in addition to a “course 1” and a “course 2”, additionally obtained “course 3” and “course 4” are displayed in a selectable manner. Namely, the number of steps or the like sensed as a user walks while wearing a pedometer in advance is returned from the pedometer to a game device, so that a new course in addition to a course determined depending on a stage in a get and growth game in the game device can be selected.Type: GrantFiled: September 16, 2009Date of Patent: March 24, 2020Assignee: Nintendo Co., Ltd.Inventors: Shigeru Ohmori, Shigeki Morimoto, Mikihiro Ishikawa, Hiroki Sotoike
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Patent number: 9623329Abstract: In an example information processing apparatus including a screen on which one or more objects are displayed and a pointing device for designating a given position on the screen, at least one object is designated by the pointing device. Further, an input state regarding the designation of the at least one object is detected, and the number of the at least one selected object is changed in accordance with the input state. Then, a predetermined process is performed on the at least one selected object.Type: GrantFiled: March 18, 2013Date of Patent: April 18, 2017Assignee: NINTENDO CO., LTD.Inventor: Hiroki Sotoike
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Patent number: 9364757Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.Type: GrantFiled: February 13, 2015Date of Patent: June 14, 2016Assignee: NINTENDO CO., LTD.Inventors: Shigeru Miyamoto, Hiroki Sotoike
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Patent number: 9174127Abstract: A game system includes a server, and the server can communicate with and is connected to a plurality of game apparatuses via a network. In a case that a currently-connecting message is not received from any game apparatus during a communication game, the server determines that the game apparatus prematurely ends the communication game, and adds a bad reputation score of each of the players who is participating in the communication game. Furthermore, if the communication game is ended, and there is a game apparatus that refuses to participate in a next communication game, the bad reputation score of the game apparatus who permits participating in the next communication game is added. For example, the player having a high bad reputation score is refused to participate in the next communication game.Type: GrantFiled: October 26, 2010Date of Patent: November 3, 2015Assignee: NINTENDO CO., LTD.Inventor: Hiroki Sotoike
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Publication number: 20150157933Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.Type: ApplicationFiled: February 13, 2015Publication date: June 11, 2015Inventors: Shigeru MIYAMOTO, Hiroki SOTOIKE
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Patent number: 8979650Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.Type: GrantFiled: January 17, 2013Date of Patent: March 17, 2015Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Hiroki Sotoike
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Patent number: 8708829Abstract: Each game apparatus participating in a network system has a wireless communication module for performing a one-to-many wireless communication with reference to identifying information and a local communication module for performing a one-to-one infrared communication without referring to it. In a case that the one-to-many wireless communication is performed, pairing processing is executed in a tournament method such that a master and a slave are first decided between its own game apparatus and any one of the game apparatuses over the local communication module, and identifying information stored on the slave side is collected into the master side. In a case that its own game apparatus becomes the only master game apparatus as a result of a series of pairing processing, it transmits a signal including identifying information of all the game apparatuses over the wireless communication module whereas in a case that its own game apparatus becomes the slave apparatus, it receives the signal.Type: GrantFiled: March 11, 2010Date of Patent: April 29, 2014Assignees: Nintendo, Co., Ltd., Game Freak IncInventors: Hiroki Sotoike, Mikihiro Ishikawa, Katsumi Ohno, Yoshinori Matsuda
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Publication number: 20130290884Abstract: In an example information processing apparatus including a screen on which one or more objects are displayed and a pointing device for designating a given position on the screen, at least one object is designated by the pointing device. Further, an input state regarding the designation of the at least one object is detected, and the number of the at least one selected object is changed in accordance with the input state. Then, a predetermined process is performed on the at least one selected object.Type: ApplicationFiled: March 18, 2013Publication date: October 31, 2013Applicant: NINTENDO CO., LTD.Inventor: Hiroki SOTOIKE
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Patent number: 8419537Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.Type: GrantFiled: June 16, 2010Date of Patent: April 16, 2013Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Hiroki Sotoike
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Patent number: 8079908Abstract: After a star peer-to-peer network is constructed, a network game is started. While the network game is executed, a mesh peer-to-peer network is gradually constructed by establishing connections between client terminals which have been connected to the star peer-to-peer network. After the network game is started, while the mesh peer-to-peer network is constructed, client terminals which have established connections therebetween transmit and receive game data to and from each other without passing via a host terminal, and client terminals which have not established connections therebetween yet transmit and receive game data to and from each other via the host terminal. Thus, a game network system can be realized, in which a time during which players wait for the network game to start is short and in which processing burdens are not concentrated on a specific user terminal.Type: GrantFiled: April 2, 2008Date of Patent: December 20, 2011Assignee: Nintendo Co., Ltd.Inventors: Hiroki Sotoike, Tetsuya Nakata, Yusuke Shiraiwa, Yukihiko Itoh
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Publication number: 20110143840Abstract: Each game apparatus participating in a network system has a wireless communication module for performing a one-to-many wireless communication with reference to identifying information and a local communication module for performing a one-to-one infrared communication without referring to it. In a case that the one-to-many wireless communication is performed, pairing processing is executed in a tournament method such that a master and a slave are first decided between its own game apparatus and any one of the game apparatuses over the local communication module, and identifying information stored on the slave side is collected into the master side. In a case that its own game apparatus becomes the only master game apparatus as a result of a series of pairing processing, it transmits a signal including identifying information of all the game apparatuses over the wireless communication module whereas in a case that its own game apparatus becomes the slave apparatus, it receives the signal.Type: ApplicationFiled: March 11, 2010Publication date: June 16, 2011Applicants: NINTENDO CO., LTD., GAME FREAK inc.Inventors: Hiroki SOTOIKE, Mikihiro Ishikawa, Katsumi Ohno, Yoshinori Matsuda
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Publication number: 20110105221Abstract: A game system includes a server, and the server can communicate with and is connected to a plurality of game apparatuses via a network. In a case that a currently-connecting message is not received from any game apparatus during a communication game, the server determines that the game apparatus prematurely ends the communication game, and adds a bad reputation score of each of the players who is participating in the communication game. Furthermore, if the communication game is ended, and there is a game apparatus that refuses to participate in a next communication game, the bad reputation score of the game apparatus who permits participating in the next communication game is added. For example, the player having a high bad reputation score is refused to participate in the next communication game.Type: ApplicationFiled: October 26, 2010Publication date: May 5, 2011Applicant: NINTENDO CO., LTD.Inventor: Hiroki SOTOIKE
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Publication number: 20100256950Abstract: An information processing system including a device capable of sensing motion and providing various outputs, such as a pedometer, is provided. In addition, a storage medium storing a program directed to the device included in such an information processing system and an information processing device included in the system are provided. A CPU of the pedometer causes an LCD and/or a buzzer to produce prescribed image output and/or audio output in accordance with a result of sensing by a motion sensor, based on image data and/or audio data received from a game device.Type: ApplicationFiled: September 16, 2009Publication date: October 7, 2010Applicants: NINTENDO CO., LTD., GAME FREAK INC.Inventors: Shigeki Morimoto, Shigeru Ohmori, Mikihiro Ishikawa, Hiroki Sotoike
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Publication number: 20100256949Abstract: An information processing system including a device capable of transmitting sensing information in accordance with a result of sensing of motion and receiving data for performing various types of processing in accordance with the sensing information is provided. In a character selection screen, in addition to a “course 1” and a “course 2”, additionally obtained “course 3” and “course 4” are displayed in a selectable manner. Namely, the number of steps or the like sensed as a user walks while wearing a pedometer in advance is returned from the pedometer to a game device, so that a new course in addition to a course determined depending on a stage in a get and growth game in the game device can be selected.Type: ApplicationFiled: September 16, 2009Publication date: October 7, 2010Applicants: NINTENDO CO., LTD., GAME FREAK INC.Inventors: Shigeru Ohmori, Shigeki Morimoto, Mikihiro Ishikawa, Hiroki Sotoike
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Publication number: 20100255910Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.Type: ApplicationFiled: June 16, 2010Publication date: October 7, 2010Applicant: Ninteno Co., Ltd.Inventors: Shigeru MIYAMOTO, Hiroki SOTOIKE
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Patent number: 7762891Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.Type: GrantFiled: November 19, 2003Date of Patent: July 27, 2010Assignee: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Hiroki Sotoike
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Publication number: 20090197682Abstract: After a star peer-to-peer network is constructed, a network game is started. While the network game is executed, a mesh peer-to-peer network is gradually constructed by establishing connections between client terminals which have been connected to the star peer-to-peer network. After the network game is started, while the mesh peer-to-peer network is constructed, client terminals which have established connections therebetween transmit and receive game data to and from each other without passing via a host terminal, and client terminals which have not established connections therebetween yet transmit and receive game data to and from each other via the host terminal. Thus, a game network system can be realized, in which a time during which players wait for the network game to start is short and in which processing burdens are not concentrated on a specific user terminal.Type: ApplicationFiled: April 2, 2008Publication date: August 6, 2009Applicant: NINTENDO CO., LTD.Inventors: Hiroki Sotoike, Tetsuya Nakata, Yusuke Shiraiwa, Yukihiko Itoh
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Publication number: 20040229687Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.Type: ApplicationFiled: November 19, 2003Publication date: November 18, 2004Applicant: Nintendo Co., Ltd.Inventors: Shigeru Miyamoto, Hiroki Sotoike
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Patent number: 6738064Abstract: Provided are image processing devices and methods by which, a polygon analogous to its actual image can be produced through a shading process without placing a heavy load on devices even when there is a light source inside of the polygon, and programs therefor. A color data input section 11 reads coordinate values of each vertex of the polygon from a memory, for example, and rounds those if needed. The values are then regarded as color data of each vertex of the polygon. A gradation section 12 carries out the shading process based on the coordinate values thus set as the color data so that the coordinate values of each pixel in the polygon are derived. A distance calculation section 13 receives coordinate values of a specific point which will be the basis for the shading process, and rounds those if needed. In accordance with the resultant coordinate values, calculated is a distance-between-two-point D between the specific point and each pixel of the polygon.Type: GrantFiled: November 9, 2001Date of Patent: May 18, 2004Assignee: Nintendo Co., Ltd.Inventor: Hiroki Sotoike
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Publication number: 20020113789Abstract: Provided are image processing devices and methods by which, a polygon analogous to its actual image can be produced through a shading process without placing a heavy load on devices even when there is a light source inside of the polygon, and programs therefor. A color data input section 11 reads coordinate values of each vertex of the polygon from a memory, for example, and rounds those if needed. The values are then regarded as color data of each vertex of the polygon. A gradation section 12 carries out the shading process based on the coordinate values thus set as the color data so that the coordinate values of each pixel in the polygon are derived. A distance calculation section 13 receives coordinate values of a specific point which will be the basis for the shading process, and rounds those if needed. In accordance with the resultant coordinate values, calculated is a distance-between-two-point D between the specific point and each pixel of the polygon.Type: ApplicationFiled: November 9, 2001Publication date: August 22, 2002Inventor: Hiroki Sotoike