Patents by Inventor Hiroki Sotoike

Hiroki Sotoike has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10596463
    Abstract: An information processing system including a device capable of transmitting sensing information in accordance with a result of sensing of motion and receiving data for performing various types of processing in accordance with the sensing information is provided. In a character selection screen, in addition to a “course 1” and a “course 2”, additionally obtained “course 3” and “course 4” are displayed in a selectable manner. Namely, the number of steps or the like sensed as a user walks while wearing a pedometer in advance is returned from the pedometer to a game device, so that a new course in addition to a course determined depending on a stage in a get and growth game in the game device can be selected.
    Type: Grant
    Filed: September 16, 2009
    Date of Patent: March 24, 2020
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Ohmori, Shigeki Morimoto, Mikihiro Ishikawa, Hiroki Sotoike
  • Patent number: 9623329
    Abstract: In an example information processing apparatus including a screen on which one or more objects are displayed and a pointing device for designating a given position on the screen, at least one object is designated by the pointing device. Further, an input state regarding the designation of the at least one object is detected, and the number of the at least one selected object is changed in accordance with the input state. Then, a predetermined process is performed on the at least one selected object.
    Type: Grant
    Filed: March 18, 2013
    Date of Patent: April 18, 2017
    Assignee: NINTENDO CO., LTD.
    Inventor: Hiroki Sotoike
  • Patent number: 9364757
    Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.
    Type: Grant
    Filed: February 13, 2015
    Date of Patent: June 14, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Shigeru Miyamoto, Hiroki Sotoike
  • Patent number: 9174127
    Abstract: A game system includes a server, and the server can communicate with and is connected to a plurality of game apparatuses via a network. In a case that a currently-connecting message is not received from any game apparatus during a communication game, the server determines that the game apparatus prematurely ends the communication game, and adds a bad reputation score of each of the players who is participating in the communication game. Furthermore, if the communication game is ended, and there is a game apparatus that refuses to participate in a next communication game, the bad reputation score of the game apparatus who permits participating in the next communication game is added. For example, the player having a high bad reputation score is refused to participate in the next communication game.
    Type: Grant
    Filed: October 26, 2010
    Date of Patent: November 3, 2015
    Assignee: NINTENDO CO., LTD.
    Inventor: Hiroki Sotoike
  • Publication number: 20150157933
    Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.
    Type: Application
    Filed: February 13, 2015
    Publication date: June 11, 2015
    Inventors: Shigeru MIYAMOTO, Hiroki SOTOIKE
  • Patent number: 8979650
    Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.
    Type: Grant
    Filed: January 17, 2013
    Date of Patent: March 17, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroki Sotoike
  • Patent number: 8708829
    Abstract: Each game apparatus participating in a network system has a wireless communication module for performing a one-to-many wireless communication with reference to identifying information and a local communication module for performing a one-to-one infrared communication without referring to it. In a case that the one-to-many wireless communication is performed, pairing processing is executed in a tournament method such that a master and a slave are first decided between its own game apparatus and any one of the game apparatuses over the local communication module, and identifying information stored on the slave side is collected into the master side. In a case that its own game apparatus becomes the only master game apparatus as a result of a series of pairing processing, it transmits a signal including identifying information of all the game apparatuses over the wireless communication module whereas in a case that its own game apparatus becomes the slave apparatus, it receives the signal.
    Type: Grant
    Filed: March 11, 2010
    Date of Patent: April 29, 2014
    Assignees: Nintendo, Co., Ltd., Game Freak Inc
    Inventors: Hiroki Sotoike, Mikihiro Ishikawa, Katsumi Ohno, Yoshinori Matsuda
  • Publication number: 20130290884
    Abstract: In an example information processing apparatus including a screen on which one or more objects are displayed and a pointing device for designating a given position on the screen, at least one object is designated by the pointing device. Further, an input state regarding the designation of the at least one object is detected, and the number of the at least one selected object is changed in accordance with the input state. Then, a predetermined process is performed on the at least one selected object.
    Type: Application
    Filed: March 18, 2013
    Publication date: October 31, 2013
    Applicant: NINTENDO CO., LTD.
    Inventor: Hiroki SOTOIKE
  • Patent number: 8419537
    Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.
    Type: Grant
    Filed: June 16, 2010
    Date of Patent: April 16, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroki Sotoike
  • Patent number: 8079908
    Abstract: After a star peer-to-peer network is constructed, a network game is started. While the network game is executed, a mesh peer-to-peer network is gradually constructed by establishing connections between client terminals which have been connected to the star peer-to-peer network. After the network game is started, while the mesh peer-to-peer network is constructed, client terminals which have established connections therebetween transmit and receive game data to and from each other without passing via a host terminal, and client terminals which have not established connections therebetween yet transmit and receive game data to and from each other via the host terminal. Thus, a game network system can be realized, in which a time during which players wait for the network game to start is short and in which processing burdens are not concentrated on a specific user terminal.
    Type: Grant
    Filed: April 2, 2008
    Date of Patent: December 20, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroki Sotoike, Tetsuya Nakata, Yusuke Shiraiwa, Yukihiko Itoh
  • Publication number: 20110143840
    Abstract: Each game apparatus participating in a network system has a wireless communication module for performing a one-to-many wireless communication with reference to identifying information and a local communication module for performing a one-to-one infrared communication without referring to it. In a case that the one-to-many wireless communication is performed, pairing processing is executed in a tournament method such that a master and a slave are first decided between its own game apparatus and any one of the game apparatuses over the local communication module, and identifying information stored on the slave side is collected into the master side. In a case that its own game apparatus becomes the only master game apparatus as a result of a series of pairing processing, it transmits a signal including identifying information of all the game apparatuses over the wireless communication module whereas in a case that its own game apparatus becomes the slave apparatus, it receives the signal.
    Type: Application
    Filed: March 11, 2010
    Publication date: June 16, 2011
    Applicants: NINTENDO CO., LTD., GAME FREAK inc.
    Inventors: Hiroki SOTOIKE, Mikihiro Ishikawa, Katsumi Ohno, Yoshinori Matsuda
  • Publication number: 20110105221
    Abstract: A game system includes a server, and the server can communicate with and is connected to a plurality of game apparatuses via a network. In a case that a currently-connecting message is not received from any game apparatus during a communication game, the server determines that the game apparatus prematurely ends the communication game, and adds a bad reputation score of each of the players who is participating in the communication game. Furthermore, if the communication game is ended, and there is a game apparatus that refuses to participate in a next communication game, the bad reputation score of the game apparatus who permits participating in the next communication game is added. For example, the player having a high bad reputation score is refused to participate in the next communication game.
    Type: Application
    Filed: October 26, 2010
    Publication date: May 5, 2011
    Applicant: NINTENDO CO., LTD.
    Inventor: Hiroki SOTOIKE
  • Publication number: 20100256950
    Abstract: An information processing system including a device capable of sensing motion and providing various outputs, such as a pedometer, is provided. In addition, a storage medium storing a program directed to the device included in such an information processing system and an information processing device included in the system are provided. A CPU of the pedometer causes an LCD and/or a buzzer to produce prescribed image output and/or audio output in accordance with a result of sensing by a motion sensor, based on image data and/or audio data received from a game device.
    Type: Application
    Filed: September 16, 2009
    Publication date: October 7, 2010
    Applicants: NINTENDO CO., LTD., GAME FREAK INC.
    Inventors: Shigeki Morimoto, Shigeru Ohmori, Mikihiro Ishikawa, Hiroki Sotoike
  • Publication number: 20100256949
    Abstract: An information processing system including a device capable of transmitting sensing information in accordance with a result of sensing of motion and receiving data for performing various types of processing in accordance with the sensing information is provided. In a character selection screen, in addition to a “course 1” and a “course 2”, additionally obtained “course 3” and “course 4” are displayed in a selectable manner. Namely, the number of steps or the like sensed as a user walks while wearing a pedometer in advance is returned from the pedometer to a game device, so that a new course in addition to a course determined depending on a stage in a get and growth game in the game device can be selected.
    Type: Application
    Filed: September 16, 2009
    Publication date: October 7, 2010
    Applicants: NINTENDO CO., LTD., GAME FREAK INC.
    Inventors: Shigeru Ohmori, Shigeki Morimoto, Mikihiro Ishikawa, Hiroki Sotoike
  • Publication number: 20100255910
    Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.
    Type: Application
    Filed: June 16, 2010
    Publication date: October 7, 2010
    Applicant: Ninteno Co., Ltd.
    Inventors: Shigeru MIYAMOTO, Hiroki SOTOIKE
  • Patent number: 7762891
    Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.
    Type: Grant
    Filed: November 19, 2003
    Date of Patent: July 27, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroki Sotoike
  • Publication number: 20090197682
    Abstract: After a star peer-to-peer network is constructed, a network game is started. While the network game is executed, a mesh peer-to-peer network is gradually constructed by establishing connections between client terminals which have been connected to the star peer-to-peer network. After the network game is started, while the mesh peer-to-peer network is constructed, client terminals which have established connections therebetween transmit and receive game data to and from each other without passing via a host terminal, and client terminals which have not established connections therebetween yet transmit and receive game data to and from each other via the host terminal. Thus, a game network system can be realized, in which a time during which players wait for the network game to start is short and in which processing burdens are not concentrated on a specific user terminal.
    Type: Application
    Filed: April 2, 2008
    Publication date: August 6, 2009
    Applicant: NINTENDO CO., LTD.
    Inventors: Hiroki Sotoike, Tetsuya Nakata, Yusuke Shiraiwa, Yukihiko Itoh
  • Publication number: 20040229687
    Abstract: A game system is composed of a TV, a hand-held game machine, and a game apparatus, for example. A hand-held game machine and a plurality of controllers are connected to the game apparatus, for example. The hand-held game machine displays a first game screen which indicates the positions of first to fourth characters in a game space. The TV displays second game screens which respectively correspond to second to fourth characters, each of the second game screens displaying only a limited extent of the game space. When a predetermined condition is satisfied, an operable character for a player is switched from a first character to a second character. Since different extents of game space are displayed for different characters, an interesting game can be provided.
    Type: Application
    Filed: November 19, 2003
    Publication date: November 18, 2004
    Applicant: Nintendo Co., Ltd.
    Inventors: Shigeru Miyamoto, Hiroki Sotoike
  • Patent number: 6738064
    Abstract: Provided are image processing devices and methods by which, a polygon analogous to its actual image can be produced through a shading process without placing a heavy load on devices even when there is a light source inside of the polygon, and programs therefor. A color data input section 11 reads coordinate values of each vertex of the polygon from a memory, for example, and rounds those if needed. The values are then regarded as color data of each vertex of the polygon. A gradation section 12 carries out the shading process based on the coordinate values thus set as the color data so that the coordinate values of each pixel in the polygon are derived. A distance calculation section 13 receives coordinate values of a specific point which will be the basis for the shading process, and rounds those if needed. In accordance with the resultant coordinate values, calculated is a distance-between-two-point D between the specific point and each pixel of the polygon.
    Type: Grant
    Filed: November 9, 2001
    Date of Patent: May 18, 2004
    Assignee: Nintendo Co., Ltd.
    Inventor: Hiroki Sotoike
  • Publication number: 20020113789
    Abstract: Provided are image processing devices and methods by which, a polygon analogous to its actual image can be produced through a shading process without placing a heavy load on devices even when there is a light source inside of the polygon, and programs therefor. A color data input section 11 reads coordinate values of each vertex of the polygon from a memory, for example, and rounds those if needed. The values are then regarded as color data of each vertex of the polygon. A gradation section 12 carries out the shading process based on the coordinate values thus set as the color data so that the coordinate values of each pixel in the polygon are derived. A distance calculation section 13 receives coordinate values of a specific point which will be the basis for the shading process, and rounds those if needed. In accordance with the resultant coordinate values, calculated is a distance-between-two-point D between the specific point and each pixel of the polygon.
    Type: Application
    Filed: November 9, 2001
    Publication date: August 22, 2002
    Inventor: Hiroki Sotoike