Patents by Inventor Hiroshi Tanibuchi

Hiroshi Tanibuchi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230182015
    Abstract: A program recorded in a computer-readable recording medium causes a processor of a server apparatus communicable with a game apparatus that executes a video game and generates video information indicative of a video of the video game. The program causes a processor of the server apparatus to function as: a distribution information generator configured to generate distribution information indicative of a distributed video based on the video information; and a modifiable replaying information generator configured to generate modifiable replaying information that indicates a progress status of the video game in the game apparatus and that enables a modifiable replaying of a game, of the video game in which a user of a terminal apparatus plays the video game under the progress status of the video game, in the terminal apparatus configured to display the distributed video based on the distribution information generated by the distribution information generator.
    Type: Application
    Filed: February 15, 2023
    Publication date: June 15, 2023
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Shigeru CHIBA, Hiroshi Tanibuchi, Junki Hirai, Kai Inoue, Tsuguo Shinpo, Akira Sakai, Toshiaki Kanahara
  • Publication number: 20230085798
    Abstract: A program recorded on a computer-readable recording medium causes a processor of a game apparatus to function as a game controller configured to execute a video game and generate video information indicative of a video of the video game; and a generator configured to generate analysis information obtained by analyzing a plurality of pieces of game message information output from a plurality of terminal apparatuses configured to display a distributed video based on the video information. The game controller is configured to impart to the video of the video game at least one of a visual effect that is in accordance with the analysis information or an auditory effect that is in accordance with the analysis information, and each piece of game message information output from the plurality of terminal apparatuses includes a message related to at least one of the distributed video or the video game.
    Type: Application
    Filed: November 28, 2022
    Publication date: March 23, 2023
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Shigeru CHIBA, Hiroshi TANIBUCHI, Junki HIRAI, Kai INOUE, Tsuguo SHINPO, Akira SAKAI, Toshiaki KANAHARA
  • Patent number: 9981188
    Abstract: A game management device which manages a game includes a prior registration unit for setting a registered character, according to an information on an operation of selecting a prescribed number of characters from the characters owned by the user when the operation is performed by a prescribed time limit; a real event accepting unit for accepting an information on a real event produced by the existent object after the prescribed time limit; and a game information change unit for changing, when it is determined that the existent object corresponding to the registered character produced a prescribed real event, a user's game information to offer a reward or a disadvantage on a basis of the information on the real event accepted by the real event accepting unit.
    Type: Grant
    Filed: August 26, 2014
    Date of Patent: May 29, 2018
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Hiroshi Tanibuchi
  • Patent number: 9931569
    Abstract: A game management device includes an automatically setting unit that automatically sets an automatic setting point to the registered character that produces a prescribed game result when an operation of selecting a prescribed number of characters from the characters owned by the user is performed by a prescribed time limit and a game, in which the registered character is applied, is performed by a prescribed time limit, on a basis of a result of executing the game; a real event accepting unit that accepts an information on a real event produced by the existent object after the prescribed time limit; and a game information change unit that changes a user's game information on a basis of the automatic setting point set to the registered character when it is determined that the existent object corresponding to the registered character produced a prescribed real event based on the information on the real event accepted by the real event accepting unit.
    Type: Grant
    Filed: December 5, 2014
    Date of Patent: April 3, 2018
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Hiroshi Tanibuchi, Toyomu Okishio
  • Publication number: 20150080130
    Abstract: A game management device includes an automatically setting unit that automatically sets an automatic setting point to the registered character that produces a prescribed game result when an operation of selecting a prescribed number of characters from the characters owned by the user is performed by a prescribed time limit and a game, in which the registered character is applied, is performed by a prescribed time limit, on a basis of a result of executing the game; a real event accepting unit that accepts an information on a real event produced by the existent object after the prescribed time limit; and a game information change unit that changes a user's game information on a basis of the automatic setting point set to the registered character when it is determined that the existent object corresponding to the registered character produced a prescribed real event based on the information on the real event accepted by the real event accepting unit.
    Type: Application
    Filed: December 5, 2014
    Publication date: March 19, 2015
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Hiroshi Tanibuchi, Toyomu Okishio
  • Publication number: 20140364201
    Abstract: A game management device which manages a game includes a prior registration unit for setting a registered character, according to an information on an operation of selecting a prescribed number of characters from the characters owned by the user when the operation is performed by a prescribed time limit; a real event accepting unit for accepting an information on a real event produced by the existent object after the prescribed time limit; and a game information change unit for changing, when it is determined that the existent object corresponding to the registered character produced a prescribed real event, a user's game information to offer a reward or a disadvantage on a basis of the information on the real event accepted by the real event accepting unit.
    Type: Application
    Filed: August 26, 2014
    Publication date: December 11, 2014
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Hiroshi Tanibuchi
  • Patent number: 7717789
    Abstract: The present invention provides a player with replay images without setting a reference value to the replay images. First, in a game implemented by a program of the present invention, a first event table that identifies event content and the importance level thereof, is set. Next, replay images of an event that occurred during the execution of the game are saved in the memory unit. Then, the first event table is referenced during execution of the game, and the importance level of the replay images saved in the memory unit is set. Next, a second event table used to identify the importance level of the replay images is set. Finally, at least either the latest replay images saved in the memory unit, or the replay images saved in the memory unit in accordance with the importance level of the replay image, or both, is displayed on a monitor.
    Type: Grant
    Filed: November 1, 2006
    Date of Patent: May 18, 2010
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Mitomu Shimizu, Hiroshi Tanibuchi
  • Publication number: 20080242425
    Abstract: The video game character role giving section gives predetermined roles to avoid overlapping the roles. The team member determining section determines a team, as “Team A” to which a “manager character”, a “catcher character” and a “pitcher character” that are operated by first, second and third players respectively. The video game character operating section allows the first, second and third players to operate the “manager character”, the “catcher character” and the “pitcher character” so that “Team A” to which the “manager character”, the “catcher character” and the “pitcher character” belong can play a game against “Team B” that is operated and controlled by a CPU.
    Type: Application
    Filed: March 21, 2008
    Publication date: October 2, 2008
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventors: Toshikazu ISAKA, Hiroshi TANIBUCHI, Akira TOYAMA, Hideki NAGAHAMA, Atsunori SAKAMOTO
  • Publication number: 20070060389
    Abstract: The present invention provides a player with replay images without setting a reference value to the replay images. First, in a game implemented by a program of the present invention, a first event table that identifies event content and the importance level thereof, is set. Next, replay images of an event that occurred during the execution of the game are saved in the memory unit. Then, the first event table is referenced during execution of the game, and the importance level of the replay images saved in the memory unit is set. Next, a second event table used to identify the importance level of the replay images is set. Finally, at least either the latest replay images saved in the memory unit, or the replay images saved in the memory unit in accordance with the importance level of the replay image, or both, is displayed on a monitor.
    Type: Application
    Filed: November 1, 2006
    Publication date: March 15, 2007
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Mitomu SHIMIZU, Hiroshi TANIBUCHI
  • Patent number: 6831639
    Abstract: The present invention is for easily drawing a polygon model having borderlines at high-speed. The video game machine comprises a recording medium 200 for enlarging the 3-D model where a normal vector of each polygon faces the outside at a predetermined enlargement ratio, overlaying a back model, where a normal vector of each polygon faces the inside, onto the above model and storing the integrated model as a framed model in advance, and a drawing processor 10 for drawing only polygons facing the direction of the view point position of the virtual camera in a virtual game space on the monitor 22 based on the drawing instructions of the framed model.
    Type: Grant
    Filed: March 20, 2002
    Date of Patent: December 14, 2004
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Hiroshi Tanibuchi, Katsuyoshi Endo, Hideki Nagahama, Atsuko Chikawa
  • Patent number: 6719628
    Abstract: A video game device includes monitor which displays game images, including a pitcher game character that executes a pitching action, a pitching instruction section for instructing a pitching course to the pitcher game character, a pitching storage section for storing the result of a pitch executed based on an instruction from the pitching instruction section for each pitch, a coordinate setting section for setting a two-dimensional coordinate for displaying a pitching course in a predetermined area on a display screen of the monitor, a data conversion section for converting the pitching course data of each pitch to a corresponding position data on the coordinate based on the pitching result read from the pitching storage section, and a mark display section for displaying a mark on the converted position on the coordinate.
    Type: Grant
    Filed: April 12, 2001
    Date of Patent: April 13, 2004
    Assignee: KCEO Inc.
    Inventors: Toyomu Okishio, Hiroshi Tanibuchi, Akira Toyama, Mitsuo Nagamoto
  • Patent number: 6685565
    Abstract: A game device allows a game player to train a main character in a strategic manner, and receive a visual indication of evaluation levels indicative of relationships with other characters. Evaluation levels are set for the other characters with respect to a main character. Line width dimensions of respective lines corresponding to the set evaluation levels are then determined, and lines having the derived width dimensions between the main character and the other characters are displayed.
    Type: Grant
    Filed: April 17, 2001
    Date of Patent: February 3, 2004
    Assignee: KCEO Inc.
    Inventors: Hiroshi Tanibuchi, Akira Toyama, Toshimitsu Aoki
  • Patent number: 6551188
    Abstract: A player is able to train a game character in a strategic manner, and hence a game generating a high degree of interest can be executed. Practice feature names of plural types are displayed in a list on a monitor 22 by means of basic practice feature display 113, and one practice feature name is selected by moving and displaying a cursor over one practice feature name of the displayed practice feature names, by means of cursor movement display 112, and furthermore, item names of plural types are displayed in a list on the monitor 22 by means of item display 114, and one item name is selected by moving and displaying a cursor over one item name of the displayed item names, by means of cursor movement display 112, whereby a new practice is created by a new practice creating device.
    Type: Grant
    Filed: April 18, 2001
    Date of Patent: April 22, 2003
    Assignee: KCEO Inc.
    Inventors: Akira Toyama, Toshimitsu Aoki, Hiroshi Tanibuchi
  • Patent number: 6491582
    Abstract: A video game device comprises a storing unit for storing one or a plurality of character information (special capabilities, etc.) in the game, an injury event control unit for controlling injury events occuring during the game, a game interrupting control unit for interrupting the game in the event that an injury event occurs, and a game resuming control unit for resuming the game at the point that the injury event ends, so the game player can cause the play character on the screen to preform a simulation experience closer to actual playing. Thus, a video game device wherein the game player can cause a play character on the screen to perform a simulation experience in a manner closer to actually playing the sport can be provided.
    Type: Grant
    Filed: December 9, 1999
    Date of Patent: December 10, 2002
    Assignee: Kabushiki Kaisha Konami Computer Entertainment
    Inventors: Koji Toyohara, Hiroshi Tanibuchi, Koji Maeda, Fujitomo Narita
  • Patent number: 6475084
    Abstract: A video game device has replacement character setting unit 70 for setting replacement characters in the game beforehand, and game progress control unit 80 for controlling the progress state of the game, by performing a replacement processing between a replacement character and one play character playing in the game, during the progress of the game. The game proceeds with replacement of player characters based on information concerning replacement characters selected by the user prior to the start of the game.
    Type: Grant
    Filed: December 27, 1999
    Date of Patent: November 5, 2002
    Assignee: Kabushiki Kaisha Konami Computer Entertainment Osaka
    Inventors: Hiroshi Tanibuchi, Koji Maeda, Koji Toyohara, Tetsuro Eguchi
  • Publication number: 20020140697
    Abstract: The present invention is for easily drawing a polygon model having borderlines at high-speed. The video game machine comprises a recording medium 200 for enlarging the 3-D model where a normal vector of each polygon faces the outside at a predetermined enlargement ratio, overlaying a back model, where a normal vector of each polygon faces the inside, onto the above model and storing the integrated model as a framed model in advance, and a drawing processor 10 for drawing only polygons facing the direction of the view point position of the virtual camera in a virtual game space on the monitor 22 based on the drawing instructions of the framed model.
    Type: Application
    Filed: March 20, 2002
    Publication date: October 3, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Hiroshi Tanibuchi, Katsuyoshi Endo, Hideki Nagahama, Atsuko Chikawa
  • Publication number: 20020045485
    Abstract: A video game device has replacement character setting unit 70 for setting replacement characters in the game beforehand, and game progress control unit 80 for controlling the progress state of the game, by performing a replacement processing between a replacement character and one play character playing in the game, during the progress of the game. The game proceeds with replacement of player characters based on information concerning replacement characters selected by the user prior to the start of the game.
    Type: Application
    Filed: December 27, 1999
    Publication date: April 18, 2002
    Inventors: HIROSHI TANIBUCHI, KOJI MAEDA, KOJI TOYOHARA, TETSURO EGUCHI
  • Patent number: 6368210
    Abstract: A video game device includes a batting instructing input device for instructing a play character which is a batter in a baseball game with batting contents, a batting judging means for judging the batting contents based on the batting instruction contents and the instruction results of the action contents, a batting storing means for storing the batting judgment contents, and a batting record display means for reading the batting judgment contents from the batting storing means and displaying on the image display device, so that the batting record of a batter, and in particular the batting habits of the batter, can be readily known in the event that the game player is a baseball batter as a play character on the screen.
    Type: Grant
    Filed: December 9, 1999
    Date of Patent: April 9, 2002
    Assignee: Kabushiki Kaisha Konami Computer Entertainment Osaka
    Inventors: Koji Toyohara, Hiroshi Tanibuchi, Tetsuro Eguchi, Koji Maeda, Shigenori Kiwata
  • Patent number: 6342008
    Abstract: A video game device has the following components: a character information storing unit for storing character information including multiple role information assigned to each play character; an action contents storing unit for storing one or a plurality of action contents; and a schedule creating unit for creating an action schedule for play characters by setting action contents selected from the action contents in at least one of a time period space and a role space. A video game play control method has the steps of: storing, in the character information storing unit, character information including a plurality of pieces of role information assigned to each play character; storing, in the action contents storing unit, one or a plurality of action contents; and creating an action schedule for play characters by setting action contents selected from said action contents in at least one of a time period space and a role space.
    Type: Grant
    Filed: December 27, 1999
    Date of Patent: January 29, 2002
    Assignee: Kabushiki Kaisha Konami Computer Entertainment Osaka
    Inventors: Koji Toyohara, Tetsuro Eguchi, Hiroshi Tanibuchi, Koji Maeda
  • Publication number: 20010044333
    Abstract: The present invention improves amusement in terms of the analysis of a pitching result in a baseball game. For this, the present invention comprises a monitor 2 which can display game images, including a pitcher game character that executes a pitching action, a pitching instruction section 42b for instructing a pitching course to the pitcher game character, a pitching storage section 49 for storing the result of a pitch executed based on an instruction from the pitching instruction section 42b for each pitch, a coordinate setting section 50a for setting a two-dimensional coordinate for displaying a pitching course in a predetermined area on a display screen of the monitor 2, a data conversion section 50b for converting the a pitching course data of each pitch to a corresponding position data on the coordinate based on the pitching result read from the pitching storage section 49, and a mark display section 50c for displaying a mark M on the converted position on the coordinate.
    Type: Application
    Filed: April 12, 2001
    Publication date: November 22, 2001
    Inventors: Toyomu Okishio, Hiroshi Tanibuchi, Akira Toyama, Mitsuo Nagamoto