Patents by Inventor Hiroshi Umemiya
Hiroshi Umemiya has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9086724Abstract: While an example terminal device is being held with its long sides extending horizontally, when a left-right direction is inputted by using a right analog stick, a first virtual camera is directed to a left-right direction in a virtual space. On the other hand, while the terminal device is being held with its long side extending vertically, when an apparent left-right direction, that is, an up-down direction in the state where the terminal device is held with its long sides extending horizontally, is inputted by using a right analog stick, the first virtual camera is directed to the left-right direction in the virtual space.Type: GrantFiled: September 12, 2012Date of Patent: July 21, 2015Assignee: NINTENDO CO., LTD.Inventors: Tsubasa Sakaguchi, Hiroshi Umemiya
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Patent number: 8708818Abstract: An image of a virtual space viewed from a first virtual camera is displayed on a screen provided on an example terminal device, and an image of the virtual space viewed from a second virtual camera which operates in conjunction with the first virtual camera is displayed on a display device. A first user operates a user object while viewing the screen of the terminal device. A second user views the screen of the display device on which an image similar to that on the screen of the terminal device is being displayed, and indicates a position on the screen, using a controller. An indicated object is arranged at a position in the virtual space corresponding to the position indicated on the screen of the display device, and the indicated object is displayed on the screen of the terminal device.Type: GrantFiled: September 12, 2012Date of Patent: April 29, 2014Assignee: Nintendo Co., Ltd.Inventors: Tsubasa Sakaguchi, Hiroshi Umemiya
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Publication number: 20130265217Abstract: While an example terminal device is being held with its long sides extending horizontally, when a left-right direction is inputted by using a right analog stick, a first virtual camera is directed to a left-right direction in a virtual space. On the other hand, while the terminal device is being held with its long side extending vertically, when an apparent left-right direction, that is, an up-down direction in the state where the terminal device is held with its long sides extending horizontally, is inputted by using a right analog stick, the first virtual camera is directed to the left-right direction in the virtual space.Type: ApplicationFiled: September 12, 2012Publication date: October 10, 2013Applicant: NINTENDO CO., LTD.Inventors: Tsubasa SAKAGUCHI, Hiroshi Umemiya
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Publication number: 20130267310Abstract: An image of a virtual space viewed from a first virtual camera is displayed on a screen provided on an example terminal device, and an image of the virtual space viewed from a second virtual camera which operates in conjunction with the first virtual camera is displayed on a display device. A first user operates a user object while viewing the screen of the terminal device. A second user views the screen of the display device on which an image similar to that on the screen of the terminal device is being displayed, and indicates a position on the screen, using a controller. An indicated object is arranged at a position in the virtual space corresponding to the position indicated on the screen of the display device, and the indicated object is displayed on the screen of the terminal device.Type: ApplicationFiled: September 12, 2012Publication date: October 10, 2013Applicant: Nintendo Co., Ltd.Inventors: Tsubasa SAKAGUCHI, Hiroshi Umemiya
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Publication number: 20120287043Abstract: An input device includes a movement and orientation sensor for detecting one of a movement or an orientation of the input device itself. Firstly, information about one of the movement or the orientation of the input device having been detected by this movement and orientation sensor is obtained. Next, a difference between the orientation of the input device having been obtained, and a predetermined reference orientation is calculated. A predetermined sound is produced based on the difference in orientation, thereby executing music performance.Type: ApplicationFiled: August 8, 2011Publication date: November 15, 2012Applicant: NINTENDO CO., LTD.Inventors: Yoichi YAMADA, Hidemaro Fujibayashi, Hajime Wakai, Masato Mizuta, Hiroshi Umemiya
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Patent number: 8297622Abstract: A game apparatus 3 moves an arrow object 72 in a virtual space, and then determines whether or not a hitting determination area 74 set for the arrow object 72 is in contact with a hitting determination area 73 set for a player character 71. When the two hitting determination areas 74, 73 are determined to be in contact with each other, the game apparatus 3 calculates a moving direction of the arrow object 72. The game apparatus 3 further causes the player character 71 to perform a motion such that at least a part of the player character 71 turns to a designated direction, which is an opposite direction to the moving direction of the arrow object 72. A display apparatus displays how the player character 71 performs the motion.Type: GrantFiled: February 14, 2006Date of Patent: October 30, 2012Assignee: Nintendo Co., Ltd.Inventors: Keisuke Nishimori, Hiroshi Umemiya
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Patent number: 8103128Abstract: A video game device calculates an angle of an object 71, etc., with respect to a reference direction in a three-dimensional space. Then, the video game device defines a virtual cylindrical model for each of a plurality of objects so that a bottom surface of each cylindrical model is perpendicular to the reference direction. The video game device defines a plurality of cylindrical models for a predetermined object if the inclination of the predetermined object with respect to the reference direction is greater than a predetermined angle. Then, the video game device determines whether or not the defined cylindrical models have an overlap therebetween. Then, if two cylindrical models are determined to be overlapping with each other, the video game device gives a predetermined change to the two objects in response to the collision.Type: GrantFiled: November 25, 2009Date of Patent: January 24, 2012Assignee: Nintendo Co., Ltd.Inventors: Eiji Aonuma, Yoichi Yamada, Hajime Nakamura, Hiroshi Umemiya
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Publication number: 20100073367Abstract: A video game device calculates an angle of an object 71, etc., with respect to a reference direction in a three-dimensional space. Then, the video game device defines a virtual cylindrical model for each of a plurality of objects so that a bottom surface of each cylindrical model is perpendicular to the reference direction. The video game device defines a plurality of cylindrical models for a predetermined object if the inclination of the predetermined object with respect to the reference direction is greater than a predetermined angle. Then, the video game device determines whether or not the defined cylindrical models have an overlap therebetween. Then, if two cylindrical models are determined to be overlapping with each other, the video game device gives a predetermined change to the two objects in response to the collision.Type: ApplicationFiled: November 25, 2009Publication date: March 25, 2010Applicant: NINTENDO CO., LTD.Inventors: Eiji Aonuma, Yoichi Yamada, Hajime Nakamura, Hiroshi Umemiya
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Patent number: 7653262Abstract: A video game device calculates an angle of an object 71, etc., with respect to a reference direction in a three-dimensional space. Then, the video game device defines a virtual cylindrical model for each of a plurality of objects so that a bottom surface of each cylindrical model is perpendicular to the reference direction. The video game device defines a plurality of cylindrical models for a predetermined object if the inclination of the predetermined object with respect to the reference direction is greater than a predetermined angle. Then, the video game device determines whether or not the defined cylindrical models have an overlap therebetween. Then, if two cylindrical models are determined to be overlapping with each other, the video game device gives a predetermined change to the two objects in response to the collision.Type: GrantFiled: August 4, 2006Date of Patent: January 26, 2010Assignee: Nintendo Co., Ltd.Inventors: Eiji Aonuma, Yoichi Yamada, Hajime Nakamura, Hiroshi Umemiya
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Publication number: 20070116326Abstract: A video game device calculates an angle of an object 71, etc., with respect to a reference direction in a three-dimensional space. Then, the video game device defines a virtual cylindrical model for each of a plurality of objects so that a bottom surface of each cylindrical model is perpendicular to the reference direction. The video game device defines a plurality of cylindrical models for a predetermined object if the inclination of the predetermined object with respect to the reference direction is greater than a predetermined angle. Then, the video game device determines whether or not the defined cylindrical models have an overlap therebetween. Then, if two cylindrical models are determined to be overlapping with each other, the video game device gives a predetermined change to the two objects in response to the collision.Type: ApplicationFiled: August 4, 2006Publication date: May 24, 2007Applicant: NINTENDO CO., LTD.,Inventors: Eiji Aonuma, Yoichi Yamada, Hajime Nakamura, Hiroshi Umemiya
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Publication number: 20060258445Abstract: A game apparatus 3 moves an arrow object 72 in a virtual space, and then determines whether or not a hitting determination area 74 set for the arrow object 72 is in contact with a hitting determination area 73 set for a player character 71. When the two hitting determination areas 74, 73 are determined to be in contact with each other, the game apparatus 3 calculates a moving direction of the arrow object 72. The game apparatus 3 further causes the player character 71 to perform a motion such that at least a part of the player character 71 turns to a designated direction, which is an opposite direction to the moving direction of the arrow object 72. A display apparatus displays how the player character 71 performs the motion.Type: ApplicationFiled: February 14, 2006Publication date: November 16, 2006Applicant: Nintendo Co., Ltd.Inventors: Keisuke Nishimori, Hiroshi Umemiya
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Patent number: 6612930Abstract: A video game apparatus includes a CPU. The CPU detects a camera code of a land object at a foot of a player object. According to the camera code, any one is selected of a first virtual camera, a second virtual camera, . . . , a fifth virtual camera. A selected virtual camera is controlled according to a corresponding camera control program. That is, the plurality of virtual cameras provided in a virtual three dimensional space are to be selected by the camera codes contained in the land objects.Type: GrantFiled: October 10, 2001Date of Patent: September 2, 2003Assignee: Nintendo Co., Ltd.Inventors: Takumi Kawagoe, Yoichi Yamada, Hiroshi Umemiya, Masatoshi Ogawa
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Publication number: 20030104864Abstract: A video game apparatus includes a CPU. The CPU detects a camera code of a land object at a foot of a player object. According to the camera code, any one is selected of a first virtual camera, a second virtual camera, . . . , a fifth virtual camera. A selected virtual camera is controlled according to a corresponding camera control program. That is, the plurality of virtual cameras provided in a virtual three dimensional space are to be selected by the camera codes contained in the land objects.Type: ApplicationFiled: October 10, 2001Publication date: June 5, 2003Inventors: TAKUMI KAWAGOE, YOICHI YAMADA, HIROSHI UMEMIYA, MASATOSHI OGAWA
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Patent number: 6325717Abstract: A video game apparatus includes a CPU. The CPU detects a camera code of a land object at the foot of a player object. According to the camera code, a camera is selected from a first virtual camera, a second virtual camera, and so on up to a fifth virtual camera. The selected virtual camera is controlled according to the corresponding camera control program. The plurality of virtual cameras provided in a virtual three dimensional space are selected by the camera codes contained in the land objects.Type: GrantFiled: November 17, 1999Date of Patent: December 4, 2001Assignee: Nintendo Co., Ltd.Inventors: Takumi Kawagoe, Yoichi Yamada, Hiroshi Umemiya, Masatoshi Ogawa