Patents by Inventor Hiroshi Umemiya

Hiroshi Umemiya has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9086724
    Abstract: While an example terminal device is being held with its long sides extending horizontally, when a left-right direction is inputted by using a right analog stick, a first virtual camera is directed to a left-right direction in a virtual space. On the other hand, while the terminal device is being held with its long side extending vertically, when an apparent left-right direction, that is, an up-down direction in the state where the terminal device is held with its long sides extending horizontally, is inputted by using a right analog stick, the first virtual camera is directed to the left-right direction in the virtual space.
    Type: Grant
    Filed: September 12, 2012
    Date of Patent: July 21, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Tsubasa Sakaguchi, Hiroshi Umemiya
  • Patent number: 8708818
    Abstract: An image of a virtual space viewed from a first virtual camera is displayed on a screen provided on an example terminal device, and an image of the virtual space viewed from a second virtual camera which operates in conjunction with the first virtual camera is displayed on a display device. A first user operates a user object while viewing the screen of the terminal device. A second user views the screen of the display device on which an image similar to that on the screen of the terminal device is being displayed, and indicates a position on the screen, using a controller. An indicated object is arranged at a position in the virtual space corresponding to the position indicated on the screen of the display device, and the indicated object is displayed on the screen of the terminal device.
    Type: Grant
    Filed: September 12, 2012
    Date of Patent: April 29, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Tsubasa Sakaguchi, Hiroshi Umemiya
  • Publication number: 20130265217
    Abstract: While an example terminal device is being held with its long sides extending horizontally, when a left-right direction is inputted by using a right analog stick, a first virtual camera is directed to a left-right direction in a virtual space. On the other hand, while the terminal device is being held with its long side extending vertically, when an apparent left-right direction, that is, an up-down direction in the state where the terminal device is held with its long sides extending horizontally, is inputted by using a right analog stick, the first virtual camera is directed to the left-right direction in the virtual space.
    Type: Application
    Filed: September 12, 2012
    Publication date: October 10, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Tsubasa SAKAGUCHI, Hiroshi Umemiya
  • Publication number: 20130267310
    Abstract: An image of a virtual space viewed from a first virtual camera is displayed on a screen provided on an example terminal device, and an image of the virtual space viewed from a second virtual camera which operates in conjunction with the first virtual camera is displayed on a display device. A first user operates a user object while viewing the screen of the terminal device. A second user views the screen of the display device on which an image similar to that on the screen of the terminal device is being displayed, and indicates a position on the screen, using a controller. An indicated object is arranged at a position in the virtual space corresponding to the position indicated on the screen of the display device, and the indicated object is displayed on the screen of the terminal device.
    Type: Application
    Filed: September 12, 2012
    Publication date: October 10, 2013
    Applicant: Nintendo Co., Ltd.
    Inventors: Tsubasa SAKAGUCHI, Hiroshi Umemiya
  • Publication number: 20120287043
    Abstract: An input device includes a movement and orientation sensor for detecting one of a movement or an orientation of the input device itself. Firstly, information about one of the movement or the orientation of the input device having been detected by this movement and orientation sensor is obtained. Next, a difference between the orientation of the input device having been obtained, and a predetermined reference orientation is calculated. A predetermined sound is produced based on the difference in orientation, thereby executing music performance.
    Type: Application
    Filed: August 8, 2011
    Publication date: November 15, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Yoichi YAMADA, Hidemaro Fujibayashi, Hajime Wakai, Masato Mizuta, Hiroshi Umemiya
  • Patent number: 8297622
    Abstract: A game apparatus 3 moves an arrow object 72 in a virtual space, and then determines whether or not a hitting determination area 74 set for the arrow object 72 is in contact with a hitting determination area 73 set for a player character 71. When the two hitting determination areas 74, 73 are determined to be in contact with each other, the game apparatus 3 calculates a moving direction of the arrow object 72. The game apparatus 3 further causes the player character 71 to perform a motion such that at least a part of the player character 71 turns to a designated direction, which is an opposite direction to the moving direction of the arrow object 72. A display apparatus displays how the player character 71 performs the motion.
    Type: Grant
    Filed: February 14, 2006
    Date of Patent: October 30, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Keisuke Nishimori, Hiroshi Umemiya
  • Patent number: 8103128
    Abstract: A video game device calculates an angle of an object 71, etc., with respect to a reference direction in a three-dimensional space. Then, the video game device defines a virtual cylindrical model for each of a plurality of objects so that a bottom surface of each cylindrical model is perpendicular to the reference direction. The video game device defines a plurality of cylindrical models for a predetermined object if the inclination of the predetermined object with respect to the reference direction is greater than a predetermined angle. Then, the video game device determines whether or not the defined cylindrical models have an overlap therebetween. Then, if two cylindrical models are determined to be overlapping with each other, the video game device gives a predetermined change to the two objects in response to the collision.
    Type: Grant
    Filed: November 25, 2009
    Date of Patent: January 24, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Eiji Aonuma, Yoichi Yamada, Hajime Nakamura, Hiroshi Umemiya
  • Publication number: 20100073367
    Abstract: A video game device calculates an angle of an object 71, etc., with respect to a reference direction in a three-dimensional space. Then, the video game device defines a virtual cylindrical model for each of a plurality of objects so that a bottom surface of each cylindrical model is perpendicular to the reference direction. The video game device defines a plurality of cylindrical models for a predetermined object if the inclination of the predetermined object with respect to the reference direction is greater than a predetermined angle. Then, the video game device determines whether or not the defined cylindrical models have an overlap therebetween. Then, if two cylindrical models are determined to be overlapping with each other, the video game device gives a predetermined change to the two objects in response to the collision.
    Type: Application
    Filed: November 25, 2009
    Publication date: March 25, 2010
    Applicant: NINTENDO CO., LTD.
    Inventors: Eiji Aonuma, Yoichi Yamada, Hajime Nakamura, Hiroshi Umemiya
  • Patent number: 7653262
    Abstract: A video game device calculates an angle of an object 71, etc., with respect to a reference direction in a three-dimensional space. Then, the video game device defines a virtual cylindrical model for each of a plurality of objects so that a bottom surface of each cylindrical model is perpendicular to the reference direction. The video game device defines a plurality of cylindrical models for a predetermined object if the inclination of the predetermined object with respect to the reference direction is greater than a predetermined angle. Then, the video game device determines whether or not the defined cylindrical models have an overlap therebetween. Then, if two cylindrical models are determined to be overlapping with each other, the video game device gives a predetermined change to the two objects in response to the collision.
    Type: Grant
    Filed: August 4, 2006
    Date of Patent: January 26, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Eiji Aonuma, Yoichi Yamada, Hajime Nakamura, Hiroshi Umemiya
  • Publication number: 20070116326
    Abstract: A video game device calculates an angle of an object 71, etc., with respect to a reference direction in a three-dimensional space. Then, the video game device defines a virtual cylindrical model for each of a plurality of objects so that a bottom surface of each cylindrical model is perpendicular to the reference direction. The video game device defines a plurality of cylindrical models for a predetermined object if the inclination of the predetermined object with respect to the reference direction is greater than a predetermined angle. Then, the video game device determines whether or not the defined cylindrical models have an overlap therebetween. Then, if two cylindrical models are determined to be overlapping with each other, the video game device gives a predetermined change to the two objects in response to the collision.
    Type: Application
    Filed: August 4, 2006
    Publication date: May 24, 2007
    Applicant: NINTENDO CO., LTD.,
    Inventors: Eiji Aonuma, Yoichi Yamada, Hajime Nakamura, Hiroshi Umemiya
  • Publication number: 20060258445
    Abstract: A game apparatus 3 moves an arrow object 72 in a virtual space, and then determines whether or not a hitting determination area 74 set for the arrow object 72 is in contact with a hitting determination area 73 set for a player character 71. When the two hitting determination areas 74, 73 are determined to be in contact with each other, the game apparatus 3 calculates a moving direction of the arrow object 72. The game apparatus 3 further causes the player character 71 to perform a motion such that at least a part of the player character 71 turns to a designated direction, which is an opposite direction to the moving direction of the arrow object 72. A display apparatus displays how the player character 71 performs the motion.
    Type: Application
    Filed: February 14, 2006
    Publication date: November 16, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Keisuke Nishimori, Hiroshi Umemiya
  • Patent number: 6612930
    Abstract: A video game apparatus includes a CPU. The CPU detects a camera code of a land object at a foot of a player object. According to the camera code, any one is selected of a first virtual camera, a second virtual camera, . . . , a fifth virtual camera. A selected virtual camera is controlled according to a corresponding camera control program. That is, the plurality of virtual cameras provided in a virtual three dimensional space are to be selected by the camera codes contained in the land objects.
    Type: Grant
    Filed: October 10, 2001
    Date of Patent: September 2, 2003
    Assignee: Nintendo Co., Ltd.
    Inventors: Takumi Kawagoe, Yoichi Yamada, Hiroshi Umemiya, Masatoshi Ogawa
  • Publication number: 20030104864
    Abstract: A video game apparatus includes a CPU. The CPU detects a camera code of a land object at a foot of a player object. According to the camera code, any one is selected of a first virtual camera, a second virtual camera, . . . , a fifth virtual camera. A selected virtual camera is controlled according to a corresponding camera control program. That is, the plurality of virtual cameras provided in a virtual three dimensional space are to be selected by the camera codes contained in the land objects.
    Type: Application
    Filed: October 10, 2001
    Publication date: June 5, 2003
    Inventors: TAKUMI KAWAGOE, YOICHI YAMADA, HIROSHI UMEMIYA, MASATOSHI OGAWA
  • Patent number: 6325717
    Abstract: A video game apparatus includes a CPU. The CPU detects a camera code of a land object at the foot of a player object. According to the camera code, a camera is selected from a first virtual camera, a second virtual camera, and so on up to a fifth virtual camera. The selected virtual camera is controlled according to the corresponding camera control program. The plurality of virtual cameras provided in a virtual three dimensional space are selected by the camera codes contained in the land objects.
    Type: Grant
    Filed: November 17, 1999
    Date of Patent: December 4, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Takumi Kawagoe, Yoichi Yamada, Hiroshi Umemiya, Masatoshi Ogawa