Patents by Inventor Hirotomo Yotsugi

Hirotomo Yotsugi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7740532
    Abstract: A key reception processing unit 203 receives a key-designated area designated by means of a tenkey 211, a timing detector 205 detects a timing at which the key-designated area was received, a meet section detector 204 detects a meet section where the center position of a ball object 402 displayed to move on a display screen of a monitor 22 passes, and a game progress processing unit 206 proceeds a game in accordance with a batting result obtained by combining a batting result corresponded beforehand to the detected timing and a batting result corresponded beforehand to the detected meet section.
    Type: Grant
    Filed: July 23, 2002
    Date of Patent: June 22, 2010
    Assignee: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Katsuhiro Goto, Hirotomo Yotsugi, Norio Nakayama
  • Patent number: 7711833
    Abstract: A network system connected with a plurality of clients over a network, and having process executing means for executing processing requested from each client, comprises process request controlling means, and load distributing means for selectively connecting a client that requested processing with process executing means or process request controlling means, based on the processing situation in the process executing means or the usage situation of the network circuits connected with the process executing means. The process request controlling means indicate to the client re-request timing for the client to make the request again based on predetermined conditions, while rejecting requests for processing from the client.
    Type: Grant
    Filed: May 14, 2004
    Date of Patent: May 4, 2010
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Hirotomo Yotsugi, Kazuhiro Namba
  • Publication number: 20070083654
    Abstract: A network system connected with a plurality of clients 10a over a network 20, and having process executing means 40 for executing processing requested from each client, comprises process request controlling means 50, and load distributing means 30 for selectively connecting a client that requested processing with process executing means or process request controlling means, based on the processing situation in the process executing means or the usage situation of the network circuits connected with the process executing means. The process request controlling means indicate to the client re-request timing for the client to make the request again based on predetermined conditions, while rejecting requests for processing from the client.
    Type: Application
    Filed: May 14, 2004
    Publication date: April 12, 2007
    Inventors: Hirotomo Yotsugi, Kazuhiro Nanba
  • Patent number: 6881148
    Abstract: Network game system for playing a game with the aim of a achieving a predetermined goal. The game is played, via data terminals operated by member players, in a game space provided on a game server, while communicating with the game server on the network. The game server includes a recruiting information generating section for generating, upon receipt from a member player of referral information specifying the mail address of the data terminal of a non-member player, recruiting information including information specifying the member player, an enrollment processing section for performing enrollment processing upon receiving application information in response to recruiting information sent to the mail address of the non-member, and an advantage conferring section for conferring to the referring member player advantages useful in achieving the goal of the game.
    Type: Grant
    Filed: November 8, 2001
    Date of Patent: April 19, 2005
    Assignee: Konami Computer Entertainment Studios, Inc.
    Inventors: Hirotomo Yotsugi, Masatoshi Yamaoka, Satoko Naito, Norio Nakayama, Katsuhiro Goto, Kazuhiro Namba
  • Patent number: 6855057
    Abstract: A network game having bi-directional characteristics by means of a network, wherein prescribed data corresponding to a game result is transmitted to a game-player and the game result is provided with general applicability and future development possibilities. The character training game system consists of a web (WWW) server 1 located on the Internet and a mobile telephone device 20. The server 1 comprises a character training-type game device 10. This game device 10 comprises internal hardware and software for a character training game, for example, at the least, a training processing section 100, and a transmission and reception control section 112 for controlling data reception and transmission processing with respect to the Internet. The network center 30 mediates the connection between the mobile telephone device 20 and the Internet. Game images from the game device 10 are displayed on the monitor of the mobile telephone device 20, and a game is developed by sending back response data by operating keys.
    Type: Grant
    Filed: March 29, 2001
    Date of Patent: February 15, 2005
    Assignee: KCEO Inc.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Satoko Naito, Katsuhiro Goto, Hirotomo Yotsugi
  • Publication number: 20030022707
    Abstract: A key reception processing unit 203 receives a key-designated area designated by means of a tenkey 211, a timing detector 205 detects a timing at which the key-designated area was received, a meet section detector 204 detects a meet section where the center position of a ball object 402 displayed to move on a display screen of a monitor 22 passes, and a game progress processing unit 206 proceeds a game in accordance with a batting result obtained by combining a batting result corresponded beforehand to the detected timing and a batting result corresponded beforehand to the detected meet section.
    Type: Application
    Filed: July 23, 2002
    Publication date: January 30, 2003
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Katsuhiro Goto, Hirotomo Yotsugi, Norio Nakayama
  • Publication number: 20020128066
    Abstract: Data such as information pertaining to game characters appearing in a game is quickly supplied to a family game machine. In a data delivery system 1 comprising a data storage unit 22 for storing data such as game character-related information and a server 2 that can deliver data to a family game machine 3 connected over a network, the family game machine 3 has a sending/receiving unit 32 that sends and receives data and a storage unit 33 that can store data, and the server 2 determines, when a data delivery request is received from the family game machine 3, whether or not the family game machine 3 is authorized to receive data delivery, based on an ID number received from the family game machine 3, and delivers prescribed data such as game character-related information to only the family game machine 3 that is authorized to receive data delivery.
    Type: Application
    Filed: February 27, 2002
    Publication date: September 12, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Katsuhiro Goto, Hirotomo Yotsugi
  • Publication number: 20020096831
    Abstract: A server device for net game is provided with a party organizing section 101 for organizing a plurality of members participating in a virtual party, a question preparing section 102 for preparing a specified number of questions to be presented to organized mobile communication terminals, a matching section 104 for selecting two members from those participating in the party based on answers to the prepared questions and a congeniality evaluation parameter value, a question drafting section 105 for letting the selected two members to draft a specified number of questions and possible answers corresponding to the questions, an access setting section 106 for enabling an access time and an imaginary access place to be set based on answers to the drafted questions and the congeniality evaluation parameter value, and an access judging section 107 for judging whether the two selected members have accessed at the set time and imaginary place and giving mailboxes.
    Type: Application
    Filed: January 14, 2002
    Publication date: July 25, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Norio Nakayama, Katsuhiro Goto, Hirotomo Yotsugi, Kazuhiro Namba, Masatoshi Yamaoka, Satoko Naito
  • Publication number: 20020055386
    Abstract: Members are increased efficiently by providing a referring mode for recruitment of non-members as one of means to achieve a game goal. The present invention provides a net game system for playing a game with the aim of achieving a predetermined goal, said game being played, via data terminals 3 operated by member players, in a game space provided on a game server 1, while communicating with the net server on the network 2.
    Type: Application
    Filed: November 8, 2001
    Publication date: May 9, 2002
    Applicant: Konami Computer Entertainment Osaka, Inc.
    Inventors: Hirotomo Yotsugi, Masatoshi Yamaoka, Satoko Naito, Norio Nakayama, Katsuhiro Goto, Kazuhiro Namba
  • Publication number: 20010027130
    Abstract: A network game having bi-directional characteristics by means of a network, wherein prescribed data corresponding to a game result is transmitted to a game-player and the game result is provided with general applicability and future development possibilities. The character training game system consists of a web (WWW) server 1 located on the Internet and a mobile telephone device 20. The server 1 comprises a character training-type game device 10. This game device 10 comprises internal hardware and software for a character training game, for example, at the least, a training processing section 100, and a transmission and reception control section 112 for controlling data reception and transmission processing with respect to the Internet. The network center 30 mediates the connection between the mobile telephone device 20 nd the Internet. Game images from the game device 10 are displayed on the monitor of the mobile telephone device 20, and a game is developed by sending back response data by operating keys.
    Type: Application
    Filed: March 29, 2001
    Publication date: October 4, 2001
    Applicant: KCEO INC.
    Inventors: Kazuhiro Namba, Masatoshi Yamaoka, Satoko Naito, Katsuhiro Goto, Hirotomo Yotsugi