Patents by Inventor Hiroumi Endo
Hiroumi Endo has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240157249Abstract: The present invention can provide a game system and the like that improves the interest of the game in playing a plurality of people by adjusting difficulty of a game with maintaining game enjoyment based on the timing of operation inputs, and providing the production for livening up a battle performed by a plurality of players. The game system S of the present embodiment performs an evaluation process of an evaluation for each player based on an operation input timing and a given relationship between a mark object for determining operation input timing and an operation timing object; moves, in a second direction that is a direction opposite to the first direction, the corresponding operating-system object formation area in accordance with the evaluation of the evaluation process; and set at least a part of the operating-system object formation area to the non-display range.Type: ApplicationFiled: March 28, 2022Publication date: May 16, 2024Inventors: Yuji IIZUKA, Takehito SASAOKA, Takeharu KIJIMA, Hiroumi ENDO
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Patent number: 11014000Abstract: A simulation system includes a processor including hardware. The processor performs an information acquisition process of acquiring position information of a user wearing a head mounted display to cover his/her field of view; a virtual space setting process of setting a virtual space where a moving body corresponding to the user is arranged and set based on the acquired position information; a moving body process of moving the moving body in the virtual space based on the acquired position information; and a display process of generating a display image on the head mounted display. In the virtual space setting process, the processor sets the virtual space such that a first moving body group and a second moving body group are arranged and set in a common virtual field of the virtual space.Type: GrantFiled: May 17, 2019Date of Patent: May 25, 2021Assignee: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Junichiro Koyama, Akio Onda, Takashi Aoki, Norihiro Nishimura, Toru Hisano, Yuji Iizuka, Hiroumi Endo, Kenichi Nagashima, Hiroki Yakata, Kentaro Tamura, Akinari Ushiguchi, Koji Inokuchi
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Publication number: 20190329136Abstract: A simulation system includes a processor including hardware. The processor performs an information acquisition process of acquiring position information of a user wearing a head mounted display to cover his/her field of view; a virtual space setting process of setting a virtual space where a moving body corresponding to the user is arranged and set based on the acquired position information; a moving body process of moving the moving body in the virtual space based on the acquired position information; and a display process of generating a display image on the head mounted display. In the virtual space setting process, the processor sets the virtual space such that a first moving body group and a second moving body group are arranged and set in a common virtual field of the virtual space.Type: ApplicationFiled: May 17, 2019Publication date: October 31, 2019Applicant: BANDAI NAMCO ENTERTAINMENT INC.Inventors: Junichiro KOYAMA, Akio ONDA, Takashi AOKI, Norihiro NISHIMURA, Toru HISANO, Yuji IIZUKA, Hiroumi ENDO, Kenichi NAGASHIMA, Hiroki YAKATA, Kentaro TAMURA, Akinari USHIGUCHI, Koji INOKUCHI
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Patent number: 7909698Abstract: With a game system, a timing fetch section fetches an input-timing for input data determined to be valid by an input-determination section, and an evaluation section compares the fetched input-timing and a reference-timing, and evaluates an operation with an operation section by a player or a sound-input action performed in answer to a first or second direction-mark. An input-reception section receives first and second input data generated based on an operation-detection of the operation section a sound-detection of the sound-detection section, respectively, and an input-determination section compares the first and second input data, determines that the first input data is valid when it is determined that the operation with the operation section by the player and the sound-input action by the player overlap within a given period, based on the first and second input data, and determines that the first and second input data are valid in other cases.Type: GrantFiled: September 9, 2004Date of Patent: March 22, 2011Assignees: Namco Bandai Games, Inc., Nintendo Co., Ltd.Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Takao Shimizu
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Patent number: 7722450Abstract: A game system including: a music reproduction section which reproduces given music data stored in a storage section; a display control section which performs display control of changing a relative positional relationship among a direction mark which directs an operation to be performed by a player using an operation section, a special direction mark for the second game and a reference mark for timing judgment of the operation in association with a reproduction state of the music data to cause the direction mark and the reference mark to come closer; a timing acquisition section which acquires operation timing when the player operates the operation section for the direction mark; and a game calculation section which performs calculation processing of a first game of comparing the acquired operation timing with timing criteria and calculation processing of a second game differing from the first game based on operation information of the operation section for the special direction mark.Type: GrantFiled: September 9, 2004Date of Patent: May 25, 2010Assignees: Namco Bandai Games Inc., Nintendo Co., Ltd.Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda
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Patent number: 7628699Abstract: A game system includes: a direction mark storage section which stores image data of a direction mark that specifies a player's maneuver; a display controller which controls display of a plurality of display objects including the direction mark; a timing fetch section which fetches a maneuver timing; and an evaluation section which evaluates player's performance, based on a result of comparison between the fetched maneuver timing and a reference timing. The display controller displays the direction mark to specify a combination of a series of consecutive maneuvers by a single mark. When the player has input a series of consecutive maneuvers in accordance with a direction of the direction mark, the evaluation section compares the timing of the series of consecutive maneuvers with a reference timing, to evaluate the performance of the player.Type: GrantFiled: September 8, 2004Date of Patent: December 8, 2009Assignees: Namco Bandai Games Inc., Nintendo Co., Ltd.Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda
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Patent number: 7582015Abstract: A game system includes: a direction mark storage section which stores image data of a direction mark which directs an operation of a player; a display control section which performs display control of a plurality of display objects including the direction mark; a timing acquisition section which acquires an operation timing; and an evaluation section which compares the acquired operation timing with a reference timing and evaluates the operation of the player. The display control section performs control of displaying the direction mark which directs the player to operate a plurality of operation regions by one mark. When the player operates the plurality of the operation regions of the operation section, the evaluation section evaluates the operation of the player by comparing the operation timing for the plurality of operation regions and the reference timing.Type: GrantFiled: September 9, 2004Date of Patent: September 1, 2009Assignees: Namco Bandai Games Inc., Nintendo Co., Ltd.Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda
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Publication number: 20050130740Abstract: With a game system, a timing fetch section fetches an input-timing for input data determined to be valid by an input-determination section, and an evaluation section compares the fetched input-timing and a reference-timing, and evaluates an operation with an operation section by a player or a sound-input action performed in answer to a first or second direction-mark. An input-reception section receives first and second input data generated based on an operation-detection of the operation section a sound-detection of the sound-detection section, respectively, and an input-determination section compares the first and second input data, determines that the first input data is valid when it is determined that the operation with the operation section by the player and the sound-input action by the player overlap within a given period, based on the first and second input data, and determines that the first and second input data are valid in other cases.Type: ApplicationFiled: September 9, 2004Publication date: June 16, 2005Applicants: NAMCO LTD., NINTENDO CO., LTD.Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda, Kuniaki Ito, Takao Shimizu
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Publication number: 20050101364Abstract: A game system includes: a direction mark storage section which stores image data of a direction mark that specifies a player's maneuver; a display controller which controls display of a plurality of display objects including the direction mark; a timing fetch section which fetches a maneuver timing; and an evaluation section which evaluates player's performance, based on a result of comparison between the fetched maneuver timing and a reference timing. The display controller displays the direction mark to specify a combination of a series of consecutive maneuvers by a single mark. When the player has input a series of consecutive maneuvers in accordance with a direction of the direction mark, the evaluation section compares the timing of the series of consecutive maneuvers with a reference timing, to evaluate the performance of the player.Type: ApplicationFiled: September 8, 2004Publication date: May 12, 2005Applicants: NAMCO LTD., NINTENDO CO., LTD.Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda
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Publication number: 20050085297Abstract: A game system includes: a direction mark storage section which stores image data of a direction mark which directs an operation of a player; a display control section which performs display control of a plurality of display objects including the direction mark; a timing acquisition section which acquires an operation timing; and an evaluation section which compares the acquired operation timing with a reference timing and evaluates the operation of the player. The display control section performs control of displaying the direction mark which directs the player to operate a plurality of operation regions by one mark. When the player operates the plurality of the operation regions of the operation section, the evaluation section evaluates the operation of the player by comparing the operation timing for the plurality of operation regions and the reference timing.Type: ApplicationFiled: September 9, 2004Publication date: April 21, 2005Applicants: NAMCO LTD., NINTENDO CO., LTD.Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda
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Publication number: 20050085284Abstract: A game system including: a music reproduction section which reproduces given music data stored in a storage section; a display control section which performs display control of changing a relative positional relationship among a direction mark which directs an operation to be performed by a player using an operation section, a special direction mark for the second game and a reference mark for timing judgment of the operation in association with a reproduction state of the music data to cause the direction mark and the reference mark to come closer; a timing acquisition section which acquires operation timing when the player operates the operation section for the direction mark; and a game calculation section which performs calculation processing of a first game of comparing the acquired operation timing with timing criteria and calculation processing of a second game differing from the first game based on operation information of the operation section for the special direction mark.Type: ApplicationFiled: September 9, 2004Publication date: April 21, 2005Applicants: NAMCO LTD., NINTENDO CO., LTD.Inventors: Hiroyuki Onoda, Hiroumi Endo, Hiroshi Igarashi, Junji Takamoto, Takeshi Nagareda