Patents by Inventor Hogarth Andall
Hogarth Andall has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240111839Abstract: A data processing apparatus includes circuitry configured to: receive a first signal indicative of one or more words communicated from a first user of online content to one or more second users of online content; classify the one or more words using the first signal; receive one or more second signals indicative of one or more physiological characteristics of the one or more second users in response to the communicated one or more words; classify the one or more physiological characteristics of the one or more second users using the one or more second signals; determine, based on a classification of the one or more words and a classification of the one or more physiological characteristics of the one or more second users, whether to generate an action signal, the action signal indicating that an action associated with the first user of the online content is to be taken; and when it is determined an action signal is to be generated, generate and output the action signal.Type: ApplicationFiled: September 26, 2023Publication date: April 4, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Hogarth Andall, Danjeli Schembri, Bee Lay Tan
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Publication number: 20240111838Abstract: A data processing apparatus includes circuitry configured to: receive a first signal indicative of one or more words communicated from a first user of online content to one or more second users of online content; classify the one or more words using the first signal; receive one or more second signals indicative of one or more physiological characteristics of the first user within a time period of a start of the communication of the one or more words; classify the one or more physiological characteristics using the one or more second signals; based on a classification of the one or more words and a classification of the one or more physiological characteristics, generate an action signal indicating that an action associated with the first user of the online content is to be taken, the action signal indicating a characteristic of the action determined based on a combination of the classification of the one or more words and the classification of the one or more physiological characteristics; and output the actType: ApplicationFiled: September 26, 2023Publication date: April 4, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Mark Jacobus Breugelmans, Michael Eder, Jun Leung, Hogarth Andall, Danjeli Schembri, Bee Lay Tan
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Publication number: 20240024762Abstract: An entertainment system includes circuitry configured to receive input signals from at least a first input device and a second input device, where each input signal corresponds to a control in one of the input devices, determine whether each input signal is included in a respective control subset allocated to the input device from which the input signal was received, determine if each input signal is an input signal to be utilised based on whether it is included in the respective control subset, treat input signals to be utilised from any of the input devices as input signals from the same single input device, and determine, according to a predetermined control scheme, a process to be executed based on the input signals to be utilised, and where the respective control subsets each comprise at least one control not found in the other control subsets, and the respective control subsets together comprise a full complement of controls for an input device.Type: ApplicationFiled: July 18, 2023Publication date: January 25, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Maurizio Cerrato, Daniele Bernabei, Mark Friend, Hogarth Andall, Richard Downey, Danjeli Schembri, Daniel Israel Pereira Jimenez
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Publication number: 20230015732Abstract: A system includes one or more sensors to detect one or more properties for a current user wearing a head-mountable display (HMD), control circuitry to select a user profile from a plurality of stored user profiles in dependence upon one or more of the detected properties, where each stored user profile is associated with a respective user and includes data indicative of one or more reference properties for the respective user, where the selected user profile includes data indicative of at least one reference property that is substantially the same as at least one of the one or more of the detected properties, and processing circuitry to generate at least one of audio and video content for output by the HMD in dependence upon the selected user profile and in response to the selection of the user profile.Type: ApplicationFiled: July 15, 2022Publication date: January 19, 2023Applicant: Sony Interactive Entertainment Inc.Inventors: Hogarth Andall, Calum Armstrong, Philip Cockram
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Patent number: 11547945Abstract: A content-generation guidance system for assisting a user in generating digital content, the system comprising a content analysis unit operable to analyse a first set of pre-existing user-generated content to identify one or more aspects of the content, a correlation identification unit operable to identify a correlation between the one or more identified aspects of the first set of content and user ratings of that content, and a content modification unit operable, when a user is generating new digital content, to identify one or more aspects of the new digital content for modification in dependence upon the identified correlation or correlations.Type: GrantFiled: March 25, 2019Date of Patent: January 10, 2023Assignee: Sony Interactive Entertainment Inc.Inventor: Hogarth Andall
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Patent number: 11065542Abstract: A method of determining user engagement in a game includes: receiving data from a plurality of remote entertainment devices at a server, the data from a respective entertainment device associating at least a first feature state of the game with an action by a user of that respective entertainment device indicative of a predetermined degree of engagement by the user with the game, aggregating the data received from the plurality of entertainment devices, and determining a level of correspondence between one or more feature states and user actions indicative of the predetermined degree of engagement.Type: GrantFiled: December 3, 2019Date of Patent: July 20, 2021Assignee: Sony Interactive Entertainment Inc.Inventors: Hogarth Andall, Oliver Hume
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Patent number: 10933309Abstract: A biofeedback sensor attachment for a controller, the biofeedback sensor attachment comprising one or more sensors for obtaining biofeedback information arranged such that at least one sensor is in contact with a user's hand during normal use of the controller, and an output unit operable to output the biofeedback information about measurements made by the one or more sensors.Type: GrantFiled: February 8, 2018Date of Patent: March 2, 2021Inventor: Hogarth Andall
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Publication number: 20200179806Abstract: A method of determining user engagement in a game includes: receiving data from a plurality of remote entertainment devices at a server, the data from a respective entertainment device associating at least a first feature state of the game with an action by a user of that respective entertainment device indicative of a predetermined degree of engagement by the user with the game, aggregating the data received from the plurality of entertainment devices, and determining a level of correspondence between one or more feature states and user actions indicative of the predetermined degree of engagement.Type: ApplicationFiled: December 3, 2019Publication date: June 11, 2020Applicant: Sony Interactive Entertainment Inc.Inventors: Hogarth Andall, Oliver Hume
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Publication number: 20200054940Abstract: A biofeedback sensor attachment for a controller, the biofeedback sensor attachment comprising one or more sensors for obtaining biofeedback information arranged such that at least one sensor is in contact with a user's hand during normal use of the controller, and an output unit operable to output the biofeedback information about measurements made by the one or more sensors.Type: ApplicationFiled: February 8, 2018Publication date: February 20, 2020Applicant: Sony Interactive Entertainment Europe LimitedInventor: Hogarth Andall
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Publication number: 20190366554Abstract: A system for generating instructions for a robot, the system including one or more cameras operable to capture images of an environment comprising the robot, an illumination identification unit operable to identify an illumination of an object in the captured images, an object identification unit operable to identify an illuminated object, and a robot control unit operable to generate instructions for a robot in dependence upon the output of the object identification unit.Type: ApplicationFiled: May 28, 2019Publication date: December 5, 2019Applicant: Sony Interactive Entertainment Inc.Inventors: Mark Breugelmans, Richard James Forster, Hogarth Andall, Matthew William Sanders
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Publication number: 20190299108Abstract: A content-generation guidance system for assisting a user in generating digital content, the system comprising a content analysis unit operable to analyse a first set of pre-existing user-generated content to identify one or more aspects of the content, a correlation identification unit operable to identify a correlation between the one or more identified aspects of the first set of content and user ratings of that content, and a content modification unit operable, when a user is generating new digital content, to identify one or more aspects of the new digital content for modification in dependence upon the identified correlation or correlations.Type: ApplicationFiled: March 25, 2019Publication date: October 3, 2019Applicant: Sony Interactive Entertainment Inc.Inventor: Hogarth Andall
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Publication number: 20190291004Abstract: A method of searching for videogame activities comprises receiving a request comprising a target time for a first player within which to complete an in game activity, accessing a record of the current game state for one or more games playable by the first player, obtaining timing data for elapsed times between validated pairs of game states that includes an accessed current game state and a candidate next game state, and selecting one or more of the plurality of candidate next game states playable by the first player, responsive to the target time and the obtained timing data.Type: ApplicationFiled: March 18, 2019Publication date: September 26, 2019Applicant: Sony Interactive Entertainment Inc.Inventors: Hogarth Andall, Stephen Anthony Hack
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Patent number: 8932134Abstract: A method of audio processing for an entertainment device operable to communicate with a game controller, the method comprising the steps of generating a source sound for reproduction by a plurality of loudspeakers at a current position where acoustic signals from the plurality of loudspeakers are coincident (hereafter referred to as a ‘sweet spot’), requesting that the user steers the sound using the game controller until the user considers the sound to be centered upon them, and interpreting user inputs from the game controller to adjust the output timing of the source sound data signals for reproduction by respective ones of the plurality of loudspeakers in accordance with the user directional inputs so as to move the sweet spot.Type: GrantFiled: January 23, 2009Date of Patent: January 13, 2015Assignee: Sony Computer Entertainment Europe LimitedInventor: Hogarth Andall
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Publication number: 20100323793Abstract: A method of audio processing for an entertainment device operable to communicate with a game controller, the method comprising the steps of generating a source sound for reproduction by a plurality of loudspeakers at a current position where acoustic signals from the plurality of loudspeakers are coincident (hereafter referred to as a ‘sweet spot’), requesting that the user steers the sound using the game controller until the user considers the sound to be centred upon them, and interpreting user inputs from the game controller to adjust the output timing of the source sound data signals for reproduction by respective ones of the plurality of loudspeakers in accordance with the user directional inputs so as to move the sweet spot.Type: ApplicationFiled: January 23, 2009Publication date: December 23, 2010Applicant: SONY COMPUTER ENTERTAINMENT EUROPE LIMITEDInventor: Hogarth Andall