Patents by Inventor Holly G. Longdale

Holly G. Longdale has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8727878
    Abstract: One particular implementation of the present invention may take the form of a video game controller that provides multiple inputs to a video game system. The controller may be compatible with multiple video game systems and may interface with multiple video games. More particularly, the controller may include a flat tablet-like device and a stylus that allows the user to draw within the video game environment. The tablet may recognize pressure applied by the stylus or by the user's fingers to map the position of the pressure applied and provide that information to a video game console such that the user may interact with a video game. Other embodiments may include a series of overlays that cover the controller device. The overlay may be specific to a particular video game and provide the user with a interface to press certain areas on the tablet to interact with the video game correctly. The overlay may also allow the user to interact with a pre-existing video game system through the controller.
    Type: Grant
    Filed: July 18, 2008
    Date of Patent: May 20, 2014
    Assignee: Disney Enterprises, Inc.
    Inventor: Holly G. Longdale
  • Patent number: 8702510
    Abstract: One particular implementation of the present invention may take the form of a method and system for a user of a video game to alter game scenes, objects and models in real-time by drawing shapes within the video game environment during game play. The method may include artificial intelligent reactions by the gameplay mechanics to the user-selected alterations to the video game as the alterations are made. More particularly, one method for manipulating a video game may allow the user to alter the environment of the video game by using a drawing tool to draw shapes within the video game environment. The video game may recognize the shape drawn within the game and generate a rendered shape corresponding to the drawn shape. The user may also alter character models or sprites within the video game to stretch or shrink the model. Further, the above methods may occur within a two-dimensional or three-dimensional video game environment.
    Type: Grant
    Filed: July 18, 2008
    Date of Patent: April 22, 2014
    Assignee: Disney Enterprises, Inc.
    Inventor: Holly G. Longdale
  • Publication number: 20100016077
    Abstract: One particular implementation of the present invention may take the form of a video game controller that provides multiple inputs to a video game system. The controller may be compatible with multiple video game systems and may interface with multiple video games. More particularly, the controller may include a flat tablet-like device and a stylus that allows the user to draw within the video game environment. The tablet may recognize pressure applied by the stylus or by the user's fingers to map the position of the pressure applied and provide that information to a video game console such that the user may interact with a video game. Other embodiments may include a series of overlays that cover the controller device. The overlay may be specific to a particular video game and provide the user with a interface to press certain areas on the tablet to interact with the video game correctly. The overlay may also allow the user to interact with a pre-existing video game system through the controller.
    Type: Application
    Filed: July 18, 2008
    Publication date: January 21, 2010
    Applicant: Disney Enterprises, Inc.
    Inventor: Holly G. Longdale
  • Publication number: 20100016076
    Abstract: One particular implementation of the present invention may take the form of a method and system for a user of a video game to alter game scenes, objects and models in real-time by drawing shapes within the video game environment during game play. The method may include artificial intelligent reactions by the gameplay mechanics to the user-selected alterations to the video game as the alterations are made. More particularly, one method for manipulating a video game may allow the user to alter the environment of the video game by using a drawing tool to draw shapes within the video game environment. The video game may recognize the shape drawn within the game and generate a rendered shape corresponding to the drawn shape. The user may also alter character models or sprites within the video game to stretch or shrink the model. Further, the above methods may occur within a two-dimensional or three-dimensional video game environment.
    Type: Application
    Filed: July 18, 2008
    Publication date: January 21, 2010
    Applicant: Disney Enterprises, Inc.
    Inventor: Holly G. Longdale