Patents by Inventor I-Wei Huang

I-Wei Huang has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240265969
    Abstract: Various 3D memory cells, array architectures, and processes are disclosed. In an embodiment, a cell structure includes a bit line, source line, front gate, and back gate. The cell structure also includes a floating body having surfaces coupled to the bit line, source line, front gate, and back gate. The floating body has a selected thickness between the front gate and the back gate. When the cell is in a data 0 state and selected voltages are supplied to the bit line, the source line, and the front gate and a negative voltage is supplied to the back gate, channel current between the bit line and the source line flows at a first level. When the cell is in a data 1 state, the channel current between the bit line and the source line flows at a second level to provide an enlarged current sensing window.
    Type: Application
    Filed: April 17, 2024
    Publication date: August 8, 2024
    Inventors: Fu-Chang Hsu, Richard J. Huang, Re-Peng Tsay, Jui-Hsin Chang, Chiahaur Chang, I-Wei Huang
  • Patent number: 10751610
    Abstract: A video game may utilize mobile device location information in providing game rewards for a video game to game players. In some embodiments the video game is played on the mobile device. In some embodiments the video game is played on a non-mobile device, for example a game console. In some embodiments the mobile device is a smart phone, and in some embodiments the mobile device is a simple near field communication device.
    Type: Grant
    Filed: August 29, 2017
    Date of Patent: August 25, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Robert Alfred Leyland, I-Wei Huang
  • Publication number: 20190060743
    Abstract: A video game may utilize mobile device location information in providing game rewards for a video game to game players. In some embodiments the video game is played on the mobile device. In some embodiments the video game is played on a non-mobile device, for example a game console. In some embodiments the mobile device is a smart phone, and in some embodiments the mobile device is a simple near field communication device.
    Type: Application
    Filed: August 29, 2017
    Publication date: February 28, 2019
    Inventors: Robert Alfred Leyland, I-Wei Huang
  • Patent number: 10086264
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Grant
    Filed: November 20, 2014
    Date of Patent: October 2, 2018
    Assignee: Activision Publishing, Inc.
    Inventors: Robert Leyland, I-Wei Huang
  • Patent number: 9937417
    Abstract: A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Grant
    Filed: October 10, 2012
    Date of Patent: April 10, 2018
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, I-Wei Huang
  • Patent number: 9827502
    Abstract: A video game includes a component that senses the presence and identity of proximate toys. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys further comprise audio, visual and other effects, wherein said effects are activated when the toy is proximate the gaming platform or a peripheral to the gaming platform. Effects may also be activated based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Grant
    Filed: January 26, 2012
    Date of Patent: November 28, 2017
    Assignee: Activision Publishing, Inc.
    Inventors: Robert Leyland, I-Wei Huang
  • Patent number: 9474961
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Grant
    Filed: February 25, 2016
    Date of Patent: October 25, 2016
    Assignee: Activision Publishing, Inc.
    Inventors: Robert Leyland, I-Wei Huang
  • Patent number: 9403096
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Grant
    Filed: February 23, 2016
    Date of Patent: August 2, 2016
    Assignee: Activision Publishing, Inc.
    Inventors: Robert Leyland, I-Wei Huang
  • Patent number: 9393492
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Grant
    Filed: February 22, 2016
    Date of Patent: July 19, 2016
    Assignee: Activision Publishing, Inc.
    Inventors: Robert Leyland, I-Wei Huang
  • Patent number: 9381439
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Grant
    Filed: September 30, 2015
    Date of Patent: July 5, 2016
    Assignee: Activision Publishing, Inc.
    Inventors: Robert Leyland, I-Wei Huang
  • Publication number: 20160166924
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Application
    Filed: February 25, 2016
    Publication date: June 16, 2016
    Inventors: Robert Leyland, I-Wei Huang
  • Publication number: 20160166927
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Application
    Filed: February 22, 2016
    Publication date: June 16, 2016
    Inventors: Robert Leyland, I-Wei Huang
  • Publication number: 20160166933
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Application
    Filed: February 23, 2016
    Publication date: June 16, 2016
    Inventors: Robert Leyland, I-Wei Huang
  • Patent number: 9289691
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Grant
    Filed: September 4, 2015
    Date of Patent: March 22, 2016
    Assignee: Activision Publishing, Inc.
    Inventors: Robert Leyland, I-Wei Huang
  • Publication number: 20160023101
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Application
    Filed: September 30, 2015
    Publication date: January 28, 2016
    Inventors: Robert Leyland, I-Wei Huang
  • Publication number: 20150375124
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Application
    Filed: September 4, 2015
    Publication date: December 31, 2015
    Inventors: Robert Leyland, I-Wei Huang
  • Publication number: 20150080129
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Application
    Filed: November 20, 2014
    Publication date: March 19, 2015
    Applicant: Activision Publishing, Inc.
    Inventors: Robert Leyland, I-Wei Huang
  • Patent number: 8894462
    Abstract: A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Grant
    Filed: December 22, 2011
    Date of Patent: November 25, 2014
    Assignee: Activision Publishing, Inc.
    Inventors: Robert Leyland, I-Wei Huang
  • Publication number: 20140100029
    Abstract: A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Application
    Filed: October 10, 2012
    Publication date: April 10, 2014
    Inventors: Paul Reiche, I-Wei Huang
  • Publication number: 20130196766
    Abstract: A video game includes a component that senses the presence and identity of proximate toys. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The toys further comprise audio, visual and other effects, wherein said effects are activated when the toy is proximate the gaming platform or a peripheral to the gaming platform. Effects may also be activated based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Application
    Filed: January 26, 2012
    Publication date: August 1, 2013
    Inventors: Robert Leyland, I-Wei Huang