Patents by Inventor Ian Kwong
Ian Kwong has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20250104333Abstract: Techniques applicable to a ray tracing hardware accelerator for traversing a hierarchical acceleration structure with reduced false positive ray intersections are disclosed. The reduction of false positives may be based upon one or more of selectively performing a secondary higher precision intersection test for a bounding volume, identifying and culling bounding volumes that degenerate to a point, and parametrically clipping rays that exceed certain configured distance thresholds.Type: ApplicationFiled: December 6, 2024Publication date: March 27, 2025Inventors: Gregory MUTHLER, John BURGESS, Magnus ANDERSSON, Ian KWONG, Edward BIDDULPH
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Patent number: 12198251Abstract: Techniques applicable to a ray tracing hardware accelerator for traversing a hierarchical acceleration structure with reduced false positive ray intersections are disclosed. The reduction of false positives may be based upon one or more of selectively performing a secondary higher precision intersection test for a bounding volume, identifying and culling bounding volumes that degenerate to a point, and parametrically clipping rays that exceed certain configured distance thresholds.Type: GrantFiled: September 16, 2022Date of Patent: January 14, 2025Assignee: NVIDIA CORPORATIONInventors: Gregory Muthler, John Burgess, Magnus Andersson, Ian Kwong, Edward Biddulph
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Patent number: 12198252Abstract: Techniques applicable to a ray tracing hardware accelerator for traversing a hierarchical acceleration structure with reduced false positive ray intersections are disclosed. The reduction of false positives may be based upon one or more of selectively performing a secondary higher precision intersection test for a bounding volume, identifying and culling bounding volumes that degenerate to a point, and parametrically clipping rays that exceed certain configured distance thresholds.Type: GrantFiled: September 16, 2022Date of Patent: January 14, 2025Assignee: NVIDIA CORPORATIONInventors: Gregory Muthler, John Burgess, Magnus Andersson, Ian Kwong, Edward Biddulph
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Publication number: 20240355039Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.Type: ApplicationFiled: July 2, 2024Publication date: October 24, 2024Inventors: Samuli LAINE, Tero KARRAS, Timo AILA, Robert OHANNESSIAN, William Parsons NEWHALL, Jr., Greg MUTHLER, Ian KWONG, Peter NELSON, John BURGESS
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Patent number: 12106423Abstract: Techniques applicable to a ray tracing hardware accelerator for traversing a hierarchical acceleration structure with reduced false positive ray intersections are disclosed. The reduction of false positives may be based upon one or more of selectively performing a secondary higher precision intersection test for a bounding volume, identifying and culling bounding volumes that degenerate to a point, and parametrically clipping rays that exceed certain configured distance thresholds.Type: GrantFiled: September 16, 2022Date of Patent: October 1, 2024Assignee: NVIDIA CORPORATIONInventors: Gregory Muthler, John Burgess, Magnus Andersson, Ian Kwong, Edward Biddulph
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Patent number: 12067669Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.Type: GrantFiled: May 18, 2023Date of Patent: August 20, 2024Assignee: NVIDIA CorporationInventors: Samuli Laine, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, Jr., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
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Publication number: 20240095993Abstract: Techniques applicable to a ray tracing hardware accelerator for traversing a hierarchical acceleration structure with reduced false positive ray intersections are disclosed. The reduction of false positives may be based upon one or more of selectively performing a secondary higher precision intersection test for a bounding volume, identifying and culling bounding volumes that degenerate to a point, and parametrically clipping rays that exceed certain configured distance thresholds.Type: ApplicationFiled: September 16, 2022Publication date: March 21, 2024Inventors: Gregory MUTHLER, John BURGESS, Magnus ANDERSSON, Ian KWONG, Edward BIDDULPH
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Publication number: 20240095995Abstract: Techniques applicable to a ray tracing hardware accelerator for traversing a hierarchical acceleration structure with reduced false positive ray intersections are disclosed. The reduction of false positives may be based upon one or more of selectively performing a secondary higher precision intersection test for a bounding volume, identifying and culling bounding volumes that degenerate to a point, and parametrically clipping rays that exceed certain configured distance thresholds.Type: ApplicationFiled: September 16, 2022Publication date: March 21, 2024Applicant: NVIDIA CorporationInventors: Gregory MUTHLER, John BURGESS, Magnus ANDERSSON, Ian KWONG, Edward BIDDULPH
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Publication number: 20240095994Abstract: Techniques applicable to a ray tracing hardware accelerator for traversing a hierarchical acceleration structure with reduced false positive ray intersections are disclosed. The reduction of false positives may be based upon one or more of selectively performing a secondary higher precision intersection test for a bounding volume, identifying and culling bounding volumes that degenerate to a point, and parametrically clipping rays that exceed certain configured distance thresholds.Type: ApplicationFiled: September 16, 2022Publication date: March 21, 2024Inventors: Gregory MUTHLER, John BURGESS, Magnus ANDERSSON, Ian KWONG, Edward BIDDULPH
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Publication number: 20230298258Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.Type: ApplicationFiled: May 18, 2023Publication date: September 21, 2023Inventors: Samuli LAINE, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, JR., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
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Patent number: 11704863Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.Type: GrantFiled: April 8, 2022Date of Patent: July 18, 2023Assignee: NVIDIA CorporationInventors: Samuli Laine, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, Jr., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
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Publication number: 20220230380Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.Type: ApplicationFiled: April 8, 2022Publication date: July 21, 2022Inventors: Samuli Laine, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, JR., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
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Patent number: 11328472Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.Type: GrantFiled: September 25, 2020Date of Patent: May 10, 2022Assignee: NVIDIA CorporationInventors: Samuli Laine, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, Jr., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
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Publication number: 20210012552Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.Type: ApplicationFiled: September 25, 2020Publication date: January 14, 2021Inventors: Samuli LAINE, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, JR., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
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Patent number: 10825230Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.Type: GrantFiled: August 10, 2018Date of Patent: November 3, 2020Assignee: NVIDIA CorporationInventors: Samuli Laine, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, Jr., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess
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Publication number: 20200051314Abstract: A hardware-based traversal coprocessor provides acceleration of tree traversal operations searching for intersections between primitives represented in a tree data structure and a ray. The primitives may include triangles used in generating a virtual scene. The hardware-based traversal coprocessor is configured to properly handle numerically challenging computations at or near edges and/or vertices of primitives and/or ensure that a single intersection is reported when a ray intersects a surface formed by primitives at or near edges and/or vertices of the primitives.Type: ApplicationFiled: August 10, 2018Publication date: February 13, 2020Inventors: Samuli Laine, Tero Karras, Timo Aila, Robert Ohannessian, William Parsons Newhall, JR., Greg Muthler, Ian Kwong, Peter Nelson, John Burgess