Patents by Inventor Ilteris Canberk
Ilteris Canberk has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240144611Abstract: Eyewear presenting text corresponding to spoken words (e.g., in speech bubbles) and optionally translating from one language to another. In one example, an interactive augmented reality experience is provided between two users of eyewear devices to allow one user of an eyewear device to share a personal attribute of the user with a second user. The personal attribute can be speech spoken by a remote second user of eyewear converted to text. The converted text can be displayed on a display of eyewear of the first user proximate the viewed second user. The personal attribute may be displayed in a speech bubble proximate the second user, such as proximate the head or mouth of the second user. The language of the spoken speech can be recognized by the second user eyewear, and translated to a language that is understood by the first user.Type: ApplicationFiled: December 21, 2023Publication date: May 2, 2024Inventors: Ilteris Canberk, Shin Hwun Kang, Dmytro Kucher
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Patent number: 11954268Abstract: Eyewear configured to identify movements of a remote physical object to provide a 3D painting interactive augmented reality experience. In an example, the eyewear uses the identified movements of the remote physical object as a virtual brush to create a three-dimensional (3D) virtual object on an eyewear display. The eyewear determines positional information of the remote physical object. The eyewear uses the positional information and responsively displays and edits the virtual object as a function of the relative 3D positioning of the remote physical object.Type: GrantFiled: July 10, 2020Date of Patent: April 9, 2024Assignee: Snap Inc.Inventors: Ilteris Canberk, Daniel Moreno
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Publication number: 20240107256Abstract: Devices, media, and methods are presented for an immersive augmented reality (AR) experience using an eyewear device with spatial audio. The eyewear device has a processor, a memory, an image sensor, and a speaker system. The eyewear device captures image information for an environment surrounding the device and identifies an object location within the same environment. The eyewear device then associates a virtual object with the identified object location. The eyewear device monitors the position of the device with respect to the virtual object and presents audio signals to alert the user that the identified object is in the environment.Type: ApplicationFiled: December 7, 2023Publication date: March 28, 2024Inventors: Ilteris Canberk, Shin Hwun Kang
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Patent number: 11935421Abstract: Systems, devices, media, and methods are described for presenting a tutorial in augmented reality on the display of a smart eyewear device. The system includes a marker registration utility for setting a marker on a musical instrument, a localization utility, a virtual object rendering utility for presenting virtual tutorial objects on the display near the instrument, and a hand tracking utility for tracking the performer's finger locations in real time. The virtual tutorial objects, in one example, includes graphical elements presented on a virtual scroll that appears to move toward the instrument at a speed correlated with the song tempo. The hand tracking utility calculates a set of expected fingertip coordinates based on a detected hand shape.Type: GrantFiled: August 3, 2022Date of Patent: March 19, 2024Assignee: Snap Inc.Inventors: Ilteris Canberk, Dmytro Kucher
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Patent number: 11934570Abstract: Interactive augmented reality experiences with an eyewear device including a position detection system and a display system. The eyewear device registers a first marker position for a user-controlled virtual game piece and a second marker for an interaction virtual game piece. The eyewear device monitors its position (e.g., location and orientation) and updates the position of the user-controlled virtual game piece accordingly. The eyewear device additionally monitors the position of the user-controlled virtual game piece with respect to the interaction virtual game piece for use in generating a score. Augmented reality examples include a “spheroidal balancing” augmented reality experience and a “spheroidal balancing” augmented reality experience.Type: GrantFiled: November 16, 2022Date of Patent: March 19, 2024Assignee: Snap Inc.Inventors: Shin Hwun Kang, Ilteris Canberk, James Powderly, Dmytro Kucher, Dmytro Hovorov
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Publication number: 20240087237Abstract: Augmented reality guidance for guiding a user through an environment using an eyewear device. The eyewear device includes a display system and a position detection system. A user is guided though an environment by monitoring a current position of the eyewear device within the environment, identifying marker positions within a threshold of the current position, the marker positions defined with respect to the environment and associated with guidance markers, registering the marker positions, generating overlay image including the guidance markers, and presenting the overlay image on a display of the eyewear device.Type: ApplicationFiled: November 15, 2023Publication date: March 14, 2024Inventors: Shin Hwun Kang, Dmytro Kucher, Dmytro Hovorov, Ilteris Canberk
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Patent number: 11925863Abstract: Example systems, devices, media, and methods are described for presenting an interactive game in augmented reality on the display of a smart eyewear device. A hand tracking utility detects and tracks the location of hand gestures in real time, based on high-definition video data. The detected hand gestures are compared to library of hand gestures and landmarks. Examples include synchronized, multi-player games in which each device detects and shares hand gestures with other devices for evaluation and scoring. A single-player example includes gesture-shaped icons presented on a virtual scroll that appears to move toward an apparent collision with corresponding key images, awarding points if the player's hand is located near the apparent collision and the detected hand shape matches the moving icon.Type: GrantFiled: September 18, 2020Date of Patent: March 12, 2024Assignee: Snap Inc.Inventors: Ilteris Canberk, Dmytro Kucher, Dmytro Hovorov, Artur Sydoran
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Patent number: 11914770Abstract: Eyewear providing an interactive augmented reality experience between two users of eyewear devices to perform a shared group object manipulation task. During the shared group task, each user of the eyewear controls movement of a respective virtual object in a virtual scene based on a portion of the virtual scene the user is gazing at. Each user can also generate a verbal command to generate a virtual object that interacts with one or more of the other virtual objects.Type: GrantFiled: January 18, 2023Date of Patent: February 27, 2024Assignee: SNAP INC.Inventors: Ilteris Canberk, Shin Hwun Kang, Dmytro Kucher
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Publication number: 20240050831Abstract: An application enables users of electronic eyewear devices to bring a workout session anywhere and have aspects of the workout session (e.g., number of repetitions) recorded automatically. It also allows users to have always-on visibility of their workout instructor so that they can, for example, continue to maintain a visual guide for their form/pose. Virtual avatars perform demonstrations about activities such as yoga in an augmented reality environment using the display of an electronic eyewear device. The demonstration elements can be controlled using voice commands.Type: ApplicationFiled: September 30, 2022Publication date: February 15, 2024Inventors: Ilteris Canberk, Ivan Fekete, Shin Hwun Kang, Dmytro Kucher, Ihor Kuzin, Vernon James Carlos Manlapaz, Artur Sydoran
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Publication number: 20240045494Abstract: Systems, devices, media, and methods are presented for an immersive augmented reality (AR) experience using an eyewear device. A portable eyewear device includes a processor, a memory, and a display projected onto at least one lens assembly. The memory has programming stored therein that, when executed by the processor, captures information depicting an environment surrounding the device and identifies a match between objects in that information and predetermined objects in previously obtained information for the same environment. When the position of the eyewear device reaches a preselected location with respect to the matched objects, a physical output is provided to produce the immersive experience. The physical output changes as the position of the eyewear device moves to maintain the immersive experience.Type: ApplicationFiled: October 23, 2023Publication date: February 8, 2024Inventors: Ilteris Canberk, Shin Hwun Kang, Doug Mead
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Patent number: 11886633Abstract: Systems, devices, media, and methods are presented for displaying a virtual object on the display of a portable eyewear device using motion data gathered by a face-tracking application on a mobile device. A controller engine leverages the processing power of a mobile device to locate the face supporting the eyewear, locate the hand holding the mobile device, acquire the motion data, and calculate an apparent path of the virtual object. The virtual object is displayed in a series of locations along the apparent path, based on both the course traveled by the mobile device (in the hand) and the track traveled by the eyewear device (on the face), so that the virtual object is persistently viewable to the user.Type: GrantFiled: February 23, 2023Date of Patent: January 30, 2024Assignee: Snap Inc.Inventors: Ilteris Canberk, Dhritiman Sagar, Mathieu Emmanuel Vignau
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Patent number: 11865444Abstract: Example systems, devices, media, and methods are described for presenting an interactive game in augmented reality on the display of a smart eyewear device. A hand tracking utility detects and tracks the location of hand gestures in real time, based on high-definition video data. The detected hand gestures are compared to library of hand gestures and landmarks. Examples include synchronized, multi-player games in which each device detects and shares hand gestures with other devices for evaluation and scoring. A single-player example includes gesture-shaped icons presented on a virtual scroll that appears to move toward an apparent collision with corresponding key images, awarding points if the player's hand is located near the apparent collision and the detected hand shape matches the moving icon.Type: GrantFiled: September 18, 2020Date of Patent: January 9, 2024Assignee: Snap Inc.Inventors: Ilteris Canberk, Dmytro Kucher, Dmytro Hovorov, Artur Sydoran
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Patent number: 11869156Abstract: Eyewear presenting text corresponding to spoken words (e.g., in speech bubbles) and optionally translating from one language to another. In one example, an interactive augmented reality experience is provided between two users of eyewear devices to allow one user of an eyewear device to share a personal attribute of the user with a second user. The personal attribute can be speech spoken by a remote second user of eyewear converted to text. The converted text can be displayed on a display of eyewear of the first user proximate the viewed second user. The personal attribute may be displayed in a speech bubble proximate the second user, such as proximate the head or mouth of the second user. The language of the spoken speech can be recognized by the second user eyewear, and translated to a language that is understood by the first user.Type: GrantFiled: June 29, 2021Date of Patent: January 9, 2024Assignee: Snap Inc.Inventors: Ilteris Canberk, Shin Hwun Kang, Dmytro Kucher
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Patent number: 11863963Abstract: Devices, media, and methods are presented for an immersive augmented reality (AR) experience using an eyewear device with spatial audio. The eyewear device has a processor, a memory, and image sensor, and a speaker system. The eyewear device captures image information for an environment surrounding the device and identifies an object location within the same environment. The eyewear device then associates a virtual object with the identified object location. The eyewear device monitors the position of the device with respect to the virtual object and presents audio signals to alert the user that the identified object is in the environment.Type: GrantFiled: November 17, 2021Date of Patent: January 2, 2024Assignee: Snap Inc.Inventors: Ilteris Canberk, Shin Hwun Kang
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Patent number: 11854147Abstract: Augmented reality guidance for guiding a user through an environment using an eyewear device. The eyewear device includes a display system and a position detection system. A user is guided though an environment by monitoring a current position of the eyewear device within the environment, identifying marker positions within a threshold of the current position, the marker positions defined with respect to the environment and associated with guidance markers, registering the marker positions, generating overlay image including the guidance markers, and presenting the overlay image on a display of the eyewear device.Type: GrantFiled: February 28, 2022Date of Patent: December 26, 2023Assignee: Snap Inc.Inventors: Shin Hwun Kang, Dmytro Kucher, Dmytro Hovorov, Ilteris Canberk
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Publication number: 20230393402Abstract: The present application discloses examples of various apparatuses and systems that can be utilized for augmented reality. According to one example, a wearable device that can optionally comprise: a frame configured for wearing by a user; one or more optical elements mounted on the frame; an array having a plurality of light emitting diodes coupled to the one or more optical elements, wherein the one or more optical elements and the array are mounted within a field of view of the user when the frame is worn by the user; and additional onboard electronic components carried by the frame including at least a battery that is configured to provide for electrically powered operation of the array.Type: ApplicationFiled: August 17, 2023Publication date: December 7, 2023Inventors: Robert Matthew Bates, Ilteris Canberk, Brandon Carrillo, David G. Fliszar, Adam Douglas Greengard, Kenneth Kubala, David Meisenholder, Jonathan M. Rodriguez, II, Amit Singh, Samuel Thompson
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Publication number: 20230367118Abstract: Interactive augmented reality experiences with an eyewear device including a virtual eyewear beam. The user can direct the virtual beam by orienting the eyewear device or the user's eye gaze or both. The eyewear device may detect the direction of an opponent's eyewear device or eye gaze of both. The eyewear device may calculate a score based on hits of the virtual beam of the user and the opponent on respective target areas such as the other player's head or face.Type: ApplicationFiled: July 18, 2023Publication date: November 16, 2023Inventors: Ilteris Canberk, Jacob Knipfing
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Patent number: 11803239Abstract: Eyewear providing an interactive augmented reality experience between two users of eyewear devices to perform a shared group task. During a shared group task session, each eyewear displays the same image. An eye tracker in each eyewear detects a portion of the image the respective user is gazing at. Each eyewear generates an indication of the portion of the respective image each eyewear user is gazing at. The indication is shared with the other eyewear, and the eyewear display indicates the portion of the image the other eyewear user is gazing at. This allows each eyewear user to see what the other user is gazing at when collaborating and visually observing the same image.Type: GrantFiled: June 20, 2022Date of Patent: October 31, 2023Assignee: Snap Inc.Inventor: Ilteris Canberk
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Patent number: 11803234Abstract: Systems, devices, media, and methods are presented for an immersive augmented reality (AR) experience using an eyewear device. A portable eyewear device includes a processor, a memory, and a display projected onto at least one lens assembly. The memory has programming stored therein that, when executed by the processor, captures information depicting an environment surrounding the device and identifies a match between objects in that information and predetermined objects in previously obtained information for the same environment. When the position of the eyewear device reaches a preselected location with respect to the matched objects, a physical output is provided to produce the immersive experience. The physical output changes as the position of the eyewear device moves to maintain the immersive experience.Type: GrantFiled: November 16, 2022Date of Patent: October 31, 2023Assignee: Snap Inc.Inventors: Ilteris Canberk, Shin Hwun Kang, Doug Mead
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Publication number: 20230343046Abstract: Augmented reality (AR) and virtual reality (VR) environment enhancement using an eyewear device. The eyewear device includes an image capture system, a display system, and a position detection system. The image capture system and position detection system identify feature points within a point cloud that represents captured images of an environment. The display system presents image overlays to a user including enhancement graphics positioned at the feature points within the environment.Type: ApplicationFiled: June 30, 2023Publication date: October 26, 2023Inventors: Ilteris Canberk, Sumant Milind Hanumante, Stanislav Minakov, Dhritiman Sagar