Patents by Inventor Iwao Masuyama

Iwao Masuyama has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10046231
    Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
    Type: Grant
    Filed: September 10, 2013
    Date of Patent: August 14, 2018
    Assignee: NINTENDO CO., LTD.
    Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
  • Patent number: 9579565
    Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
    Type: Grant
    Filed: August 25, 2008
    Date of Patent: February 28, 2017
    Assignee: NINTENDO CO., LTD.
    Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
  • Patent number: 9205332
    Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
    Type: Grant
    Filed: September 14, 2011
    Date of Patent: December 8, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
  • Patent number: 9205331
    Abstract: An example mobile wireless handset includes a housing configured to be held in at least one hand of a user and a display disposed on the housing. A motion sensor is disposed in the housing and is configured to generate an output in response to movement of the handset. A communication interface is configured to wirelessly receive game data from a source external to the mobile wireless handset. The communication interface includes wireless telephone circuitry; a memory configured to store the received game data; and a processor configured to execute a gaming process including the game data and the output from the motion sensor.
    Type: Grant
    Filed: June 23, 2011
    Date of Patent: December 8, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Takara
  • Patent number: 9138645
    Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
    Type: Grant
    Filed: September 2, 2009
    Date of Patent: September 22, 2015
    Assignee: NINTENDO CO., LTD.
    Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
  • Publication number: 20140011588
    Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
    Type: Application
    Filed: September 10, 2013
    Publication date: January 9, 2014
    Applicant: Nintendo Co., Ltd.
    Inventors: Iwao MASUYAMA, Toshiaki SUZUKI, Akira TAHARA
  • Patent number: 8562402
    Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
    Type: Grant
    Filed: March 30, 2007
    Date of Patent: October 22, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
  • Publication number: 20120004032
    Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
    Type: Application
    Filed: September 14, 2011
    Publication date: January 5, 2012
    Applicant: Nintendo Co., Ltd.
    Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
  • Publication number: 20110312419
    Abstract: An example mobile wireless handset includes a housing configured to be held in at least one hand of a user and a display disposed on the housing. A motion sensor is disposed in the housing and is configured to generate an output in response to movement of the handset. A communication interface is configured to wirelessly receive game data from a source external to the mobile wireless handset. The communication interface includes wireless telephone circuitry; a memory configured to store the received game data; and a processor configured to execute a gaming process including the game data and the output from the motion sensor.
    Type: Application
    Filed: June 23, 2011
    Publication date: December 22, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Iwao MASUYAMA, Toshiaki Suzuki, Akira Takara
  • Publication number: 20090325698
    Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
    Type: Application
    Filed: September 2, 2009
    Publication date: December 31, 2009
    Applicant: Nintendo Co., Ltd.
    Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
  • Patent number: 7601066
    Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
    Type: Grant
    Filed: October 3, 2000
    Date of Patent: October 13, 2009
    Assignee: Nintendo Co., Ltd.
    Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
  • Publication number: 20090036213
    Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
    Type: Application
    Filed: August 25, 2008
    Publication date: February 5, 2009
    Applicant: NINTENDO CO., LTD
    Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
  • Publication number: 20070178974
    Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. These sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
    Type: Application
    Filed: March 30, 2007
    Publication date: August 2, 2007
    Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Takara
  • Patent number: 7223173
    Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
    Type: Grant
    Filed: August 12, 2003
    Date of Patent: May 29, 2007
    Assignee: Nintendo Co., Ltd.
    Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
  • Publication number: 20040029640
    Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. These sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.
    Type: Application
    Filed: August 12, 2003
    Publication date: February 12, 2004
    Applicant: Nintendo Co., Ltd.
    Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
  • Patent number: 6641482
    Abstract: A portable game apparatus includes a housing is provided with an LCD and an insertion hole. A cartridge incorporating a program ROM is inserted in the insertion hole. A CPU in the housing processes a game program to display game scenes on the LCD. The cartridge further incorporates an acceleration sensor. The acceleration sensor detects movement and tilt of the housing. When the housing is positioned at an angle easy to play, if an operation key is operated, neutral position data is stored to an internal RAM. During game play, an output of the acceleration sensor is corrected by the neutral position data so that the CPU controls game scene display according to a corrected output of the acceleration sensor.
    Type: Grant
    Filed: January 14, 2002
    Date of Patent: November 4, 2003
    Assignee: Nintendo Co., Ltd.
    Inventors: Iwao Masuyama, Toshiaki Suzuki
  • Patent number: 6568405
    Abstract: A container for liquids of the present invention, including a container body in which at least a part of an inner surface thereof, which defines an inner space storing therein a liquid using coloring matter, such as a pigment and a dye and/or containing a particulate or fibrous or similar additive element, is formed of a curved surface having an arcuate cross-sectional shape and a transparency; and a wiper unit inserted and housed in a liquid storage portion of the container body so that the wiper unit can be turned, and having at least one wiper element which extends along the inner surface of the container body, and which can be turned in a circumferential direction along the curved inner surface, the wiper element being formed of a comparatively rigid base portion, and a wiper member fixed to the base portion, adapted to elastically contact the inner surface of the container body during a turning movement of the wiper and capable of substantially completely wiping off a liquid deposited on the curved inner
    Type: Grant
    Filed: July 16, 2001
    Date of Patent: May 27, 2003
    Assignee: Tokyo Parts Co., Ltd.
    Inventor: Iwao Masuyama
  • Publication number: 20020072418
    Abstract: A portable game apparatus includes a housing is provided with an LCD and an insertion hole. A cartridge incorporating a program ROM is inserted in the insertion hole. A CPU in the housing processes a game program to display game scenes on the LCD. The cartridge further incorporates an acceleration sensor. The acceleration sensor detects movement and tilt of the housing. When the housing is positioned at an angle easy to play, if an operation key is operated, neutral position data is stored to an internal RAM. During game play, an output of the acceleration sensor is corrected by the neutral position data so that the CPU controls game scene display according to a corrected output of the acceleration sensor.
    Type: Application
    Filed: January 14, 2002
    Publication date: June 13, 2002
    Applicant: Nintendo Co., Ltd.
    Inventors: Iwao Masuyama, Toshiaki Suzuki
  • Patent number: 6375572
    Abstract: A portable game apparatus includes a housing. This housing is provided with an LCD and an insertion hole. A cartridge incorporating a program ROM is inserted in the insertion hole. A CPU in the housing processes a game program to display game scenes on the LCD. The cartridge further incorporates an acceleration sensor. The acceleration sensor detects a movement and tilt of the housing. When the housing is positioned at an angle easy to play, if an operation key is operated, neutral position data is stored to an internal RAM. During game play, an output of the acceleration sensor is corrected by the neutral position data so that the CPU controls game scene display according to a corrected output of the acceleration sensor.
    Type: Grant
    Filed: February 24, 2000
    Date of Patent: April 23, 2002
    Assignee: Nintendo Co., Ltd.
    Inventors: Iwao Masuyama, Toshiaki Suzuki
  • Patent number: D628811
    Type: Grant
    Filed: April 30, 2008
    Date of Patent: December 14, 2010
    Assignees: Elsol Products Corporation, Tokyo Parts Company Limited
    Inventor: Iwao Masuyama