Patents by Inventor Iwao Masuyama
Iwao Masuyama has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10046231Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: GrantFiled: September 10, 2013Date of Patent: August 14, 2018Assignee: NINTENDO CO., LTD.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Patent number: 9579565Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: GrantFiled: August 25, 2008Date of Patent: February 28, 2017Assignee: NINTENDO CO., LTD.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Patent number: 9205332Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: GrantFiled: September 14, 2011Date of Patent: December 8, 2015Assignee: NINTENDO CO., LTD.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Patent number: 9205331Abstract: An example mobile wireless handset includes a housing configured to be held in at least one hand of a user and a display disposed on the housing. A motion sensor is disposed in the housing and is configured to generate an output in response to movement of the handset. A communication interface is configured to wirelessly receive game data from a source external to the mobile wireless handset. The communication interface includes wireless telephone circuitry; a memory configured to store the received game data; and a processor configured to execute a gaming process including the game data and the output from the motion sensor.Type: GrantFiled: June 23, 2011Date of Patent: December 8, 2015Assignee: NINTENDO CO., LTD.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Takara
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Patent number: 9138645Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: GrantFiled: September 2, 2009Date of Patent: September 22, 2015Assignee: NINTENDO CO., LTD.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Publication number: 20140011588Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: ApplicationFiled: September 10, 2013Publication date: January 9, 2014Applicant: Nintendo Co., Ltd.Inventors: Iwao MASUYAMA, Toshiaki SUZUKI, Akira TAHARA
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Patent number: 8562402Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: GrantFiled: March 30, 2007Date of Patent: October 22, 2013Assignee: Nintendo Co., Ltd.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Publication number: 20120004032Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: ApplicationFiled: September 14, 2011Publication date: January 5, 2012Applicant: Nintendo Co., Ltd.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Publication number: 20110312419Abstract: An example mobile wireless handset includes a housing configured to be held in at least one hand of a user and a display disposed on the housing. A motion sensor is disposed in the housing and is configured to generate an output in response to movement of the handset. A communication interface is configured to wirelessly receive game data from a source external to the mobile wireless handset. The communication interface includes wireless telephone circuitry; a memory configured to store the received game data; and a processor configured to execute a gaming process including the game data and the output from the motion sensor.Type: ApplicationFiled: June 23, 2011Publication date: December 22, 2011Applicant: NINTENDO CO., LTD.Inventors: Iwao MASUYAMA, Toshiaki Suzuki, Akira Takara
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Publication number: 20090325698Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: ApplicationFiled: September 2, 2009Publication date: December 31, 2009Applicant: Nintendo Co., Ltd.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Patent number: 7601066Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: GrantFiled: October 3, 2000Date of Patent: October 13, 2009Assignee: Nintendo Co., Ltd.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Publication number: 20090036213Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in an Z-axis direction. These sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: ApplicationFiled: August 25, 2008Publication date: February 5, 2009Applicant: NINTENDO CO., LTDInventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Publication number: 20070178974Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. These sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: ApplicationFiled: March 30, 2007Publication date: August 2, 2007Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Takara
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Patent number: 7223173Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in a X-axis direction and a Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. The sensor and switch detect at least one of an amount (e.g., tilt amount, movement amount, impact amount or the like) and a direction (e.g., tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: GrantFiled: August 12, 2003Date of Patent: May 29, 2007Assignee: Nintendo Co., Ltd.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Publication number: 20040029640Abstract: A game system includes a housing to be held by a player. The housing incorporates an XY-axis acceleration sensor to detect an acceleration in an X-axis and Y-axis direction and a Z-axis contact switch to detect an acceleration in a Z-axis direction. These sensor and switch detect at least one of an amount (e.g. tilt amount, movement amount, impact amount or the like) and a direction (e.g. tilt direction, movement direction, impact direction or the like) of a change applied to the housing. A simulation program provides simulation such that a state of a game space is changed related to at least one of the amount and direction of the change applied to the housing.Type: ApplicationFiled: August 12, 2003Publication date: February 12, 2004Applicant: Nintendo Co., Ltd.Inventors: Iwao Masuyama, Toshiaki Suzuki, Akira Tahara
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Patent number: 6641482Abstract: A portable game apparatus includes a housing is provided with an LCD and an insertion hole. A cartridge incorporating a program ROM is inserted in the insertion hole. A CPU in the housing processes a game program to display game scenes on the LCD. The cartridge further incorporates an acceleration sensor. The acceleration sensor detects movement and tilt of the housing. When the housing is positioned at an angle easy to play, if an operation key is operated, neutral position data is stored to an internal RAM. During game play, an output of the acceleration sensor is corrected by the neutral position data so that the CPU controls game scene display according to a corrected output of the acceleration sensor.Type: GrantFiled: January 14, 2002Date of Patent: November 4, 2003Assignee: Nintendo Co., Ltd.Inventors: Iwao Masuyama, Toshiaki Suzuki
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Patent number: 6568405Abstract: A container for liquids of the present invention, including a container body in which at least a part of an inner surface thereof, which defines an inner space storing therein a liquid using coloring matter, such as a pigment and a dye and/or containing a particulate or fibrous or similar additive element, is formed of a curved surface having an arcuate cross-sectional shape and a transparency; and a wiper unit inserted and housed in a liquid storage portion of the container body so that the wiper unit can be turned, and having at least one wiper element which extends along the inner surface of the container body, and which can be turned in a circumferential direction along the curved inner surface, the wiper element being formed of a comparatively rigid base portion, and a wiper member fixed to the base portion, adapted to elastically contact the inner surface of the container body during a turning movement of the wiper and capable of substantially completely wiping off a liquid deposited on the curved innerType: GrantFiled: July 16, 2001Date of Patent: May 27, 2003Assignee: Tokyo Parts Co., Ltd.Inventor: Iwao Masuyama
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Publication number: 20020072418Abstract: A portable game apparatus includes a housing is provided with an LCD and an insertion hole. A cartridge incorporating a program ROM is inserted in the insertion hole. A CPU in the housing processes a game program to display game scenes on the LCD. The cartridge further incorporates an acceleration sensor. The acceleration sensor detects movement and tilt of the housing. When the housing is positioned at an angle easy to play, if an operation key is operated, neutral position data is stored to an internal RAM. During game play, an output of the acceleration sensor is corrected by the neutral position data so that the CPU controls game scene display according to a corrected output of the acceleration sensor.Type: ApplicationFiled: January 14, 2002Publication date: June 13, 2002Applicant: Nintendo Co., Ltd.Inventors: Iwao Masuyama, Toshiaki Suzuki
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Patent number: 6375572Abstract: A portable game apparatus includes a housing. This housing is provided with an LCD and an insertion hole. A cartridge incorporating a program ROM is inserted in the insertion hole. A CPU in the housing processes a game program to display game scenes on the LCD. The cartridge further incorporates an acceleration sensor. The acceleration sensor detects a movement and tilt of the housing. When the housing is positioned at an angle easy to play, if an operation key is operated, neutral position data is stored to an internal RAM. During game play, an output of the acceleration sensor is corrected by the neutral position data so that the CPU controls game scene display according to a corrected output of the acceleration sensor.Type: GrantFiled: February 24, 2000Date of Patent: April 23, 2002Assignee: Nintendo Co., Ltd.Inventors: Iwao Masuyama, Toshiaki Suzuki
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Patent number: D628811Type: GrantFiled: April 30, 2008Date of Patent: December 14, 2010Assignees: Elsol Products Corporation, Tokyo Parts Company LimitedInventor: Iwao Masuyama