Patents by Inventor Izumi Hamamoto

Izumi Hamamoto has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20070032282
    Abstract: To provide a game program, gaming apparatus, recording medium in which any player can easily customize a player character, thus making it possible to increase player's interest in a game. A gaming apparatus stores a plurality of types of additional power data classified by type and a plurality of types of power objects which are classified by a shape corresponding to the type and are used to determine character power. The gaming apparatus exerts control to display a region of a shape, which corresponds to the type of additional power data, and the shape of at least any of a plurality of types of power objects. The gaming apparatus, on condition that a power object corresponding to the shape of the region has been set in the region, determines additional power data, which corresponds to the shape of the power object, as additional power data to be added to character data.
    Type: Application
    Filed: March 30, 2006
    Publication date: February 8, 2007
    Applicant: ARUZE CORP.
    Inventor: Izumi Hamamoto
  • Publication number: 20060223633
    Abstract: A gaming program, a gaming machine, and a record medium for making it possible to suppress the loss of the interest in a game and enhance the game presence are provided. The gaming machine selects a character action mode based on an operation signal and a plurality of pieces of character data and performs character action control based on the selected character action mode. The gaming machine performs display control of selection of the character action mode and the character action control. Particularly, the gaming machine performs specific image control while the character action mode is selected during the battle, and limits specific image control while the character action control is performed.
    Type: Application
    Filed: March 30, 2006
    Publication date: October 5, 2006
    Applicant: ARUZE CORP.
    Inventor: Izumi Hamamoto
  • Publication number: 20060223602
    Abstract: To provide a game program, gaming apparatus, recording medium in which it is possible to optionally and easily change a player character's state while executing an action against an enemy character. A gaming apparatus stores specific data for each enemy character and player character state data relating to a player character's state. The gaming apparatus, on condition that a player character action mode against an enemy character has been selected based on an operational signal, adds specific data, which corresponds to the enemy character, to the player character state data. The gaming apparatus changes the player character's state based on the result of the addition.
    Type: Application
    Filed: March 29, 2006
    Publication date: October 5, 2006
    Applicant: ARUZE CORP.
    Inventor: Izumi Hamamoto
  • Publication number: 20060223603
    Abstract: To provide a game program, gaming apparatus, recording medium in which smooth action progress is possible, and in which action mode selection is diversified, a strategic action mode is selected, and so on, thereby making it possible to increase player's interest in a game. A gaming apparatus stores an action value, which varies according to exerted action control, for each plurality of characters, and makes a character action connection mode selectable on condition that the action value has reached a predetermined value. The gaming apparatus, when the character action connection mode has been selected as an action mode of a character, carries out character action control, which is based on the character action connection mode, before the next action mode of the character is selected.
    Type: Application
    Filed: March 30, 2006
    Publication date: October 5, 2006
    Applicant: ARUZE CCORP.
    Inventor: Izumi Hamamoto
  • Publication number: 20060183521
    Abstract: To provide a game program, gaming apparatus, recording medium which can prevent the reduction of player's interest in a game. A gaming apparatus determines a result and progress of an action, which is based on a character action type selected based on an operational signal and a plurality of character data, by a determination mode corresponding to the action type each time the action type is selected. The gaming apparatus determines a result and progress of a plurality of actions, which are based on the selected plurality of action types, by a determination mode corresponding to at least any of the plurality of action types and by a smaller number of times than the number of times the plurality of action types have been selected.
    Type: Application
    Filed: March 30, 2006
    Publication date: August 17, 2006
    Applicant: ARUZE CORP.
    Inventor: Izumi Hamamoto