Patents by Inventor Jackson Dunstan

Jackson Dunstan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9839844
    Abstract: Techniques are disclosed for generating 2D images of a 3D avatar in a virtual world. In one embodiment, a request is received specifying customizations to the 3D avatar. The 2D images are generated based on the request, each 2D image representing the 3D avatar from a different viewing angle in the virtual world. Advantageously, the 2D images may be sent to a client for display, without requiring the client to render the 3D avatar.
    Type: Grant
    Filed: June 9, 2011
    Date of Patent: December 12, 2017
    Assignee: Disney Enterprises, Inc.
    Inventors: Jackson Dunstan, Robert Todd Ogrin
  • Patent number: 9162145
    Abstract: A method is provided for a unified game scripting language with a multi-platform interpreter. By providing a script editor that creates a unified game logic script, and by processing the unified game logic script through platform conversion modules, game designers can easily specify game logic without coding for a specific platform or making a distinction between server and client. As only a single unified game logic script needs to be maintained, consistency errors from manually maintaining parallel and mirrored code bases is completely eliminated. Moreover, game designers are freed from having to manually weigh the considerations of client side versus server side, low end hardware versus high end hardware, bandwidth limited networks versus bandwidth unlimited networks, specific hardware architectures, specific programming languages, and other technical details.
    Type: Grant
    Filed: June 8, 2012
    Date of Patent: October 20, 2015
    Assignee: Disney Enterprises, Inc.
    Inventors: Robert Todd Ogrin, Jackson Dunstan, John Crocker
  • Publication number: 20130331189
    Abstract: A method is provided for a unified game scripting language with a multi-platform interpreter. By providing a script editor that creates a unified game logic script, and by processing the unified game logic script through platform conversion modules, game designers can easily specify game logic without coding for a specific platform or making a distinction between server and client. As only a single unified game logic script needs to be maintained, consistency errors from manually maintaining parallel and mirrored code bases is completely eliminated. Moreover, game designers are freed from having to manually weigh the considerations of client side versus server side, low end hardware versus high end hardware, bandwidth limited networks versus bandwidth unlimited networks, specific hardware architectures, specific programming languages, and other technical details.
    Type: Application
    Filed: June 8, 2012
    Publication date: December 12, 2013
    Applicant: DISNEY ENTERPRISES, INC.
    Inventors: Robert Todd Ogrin, Jackson Dunstan, John Crocker
  • Patent number: 8330769
    Abstract: There are provided systems and methods for tinting an image by monochromatic tinting using saturation maps for use by an application providing a user interface supporting customizable tinted images. By using saturation map and a monochromatic value map derived from the image and configuring the saturation map to specify areas for tinting, a tint color can be applied to the image by a series of quickly processed arithmetic calculations. This provides a lightweight and high quality method for tinting images within an application without wasting unnecessary network bandwidth or processor resources. Furthermore, the method can be adapted to apply multiple tint colors for multiple tints or use an alpha channel to restore color information lost due to the monochromatic value map. The resulting tinted image can also be used as a texture for a three-dimensional rendering engine.
    Type: Grant
    Filed: January 9, 2009
    Date of Patent: December 11, 2012
    Assignee: Disney Enterprises, Inc.
    Inventors: Matthew Moore, Jackson Dunstan
  • Publication number: 20120223940
    Abstract: Techniques are disclosed for generating 2D images of a 3D avatar in a virtual world. In one embodiment, a request is received specifying customizations to the 3D avatar. The 2D images are generated based on the request, each 2D image representing the 3D avatar from a different viewing angle in the virtual world. Advantageously, the 2D images may be sent to a client for display, without requiring the client to render the 3D avatar.
    Type: Application
    Filed: June 9, 2011
    Publication date: September 6, 2012
    Applicant: DISNEY ENTERPRISES, INC.
    Inventors: Jackson Dunstan, Robert Todd Ogrin
  • Publication number: 20100177109
    Abstract: There are provided systems and methods for tinting an image by monochromatic tinting using saturation maps for use by an application providing a user interface supporting customizable tinted images. By using saturation map and a monochromatic value map derived from the image and configuring the saturation map to specify areas for tinting, a tint color can be applied to the image by a series of quickly processed arithmetic calculations. This provides a lightweight and high quality method for tinting images within an application without wasting unnecessary network bandwidth or processor resources. Furthermore, the method can be adapted to apply multiple tint colors for multiple tints or use an alpha channel to restore color information lost due to the monochromatic value map. The resulting tinted image can also be used as a texture for a three-dimensional rendering engine.
    Type: Application
    Filed: January 9, 2009
    Publication date: July 15, 2010
    Applicant: DINSNEY ENTERPRISES, INC.
    Inventors: Matthew Moore, Jackson Dunstan
  • Publication number: 20090231330
    Abstract: There is provided a method of rendering a three-dimensional (3D) scene for viewing on a display using a dynamic graphics platform, where the scene is represented by first group of polygons in 3D space. The method includes determining second and third groups of polygons from first group of polygons, where second group of polygons is determined to be substantially entirely visible in the scene at a viewpoint and third group of polygons is determined to be partially visible in the scene at the viewpoint, projecting vertices of the second and third groups of polygons for viewing on the display, removing portion of each of the third group of polygons determined to be not visible when viewed on the display to form fourth group of polygons, which includes the second group of polygons, and preparing each of the fourth group of polygons for drawing in a pixel-by-pixel process on the display.
    Type: Application
    Filed: March 11, 2008
    Publication date: September 17, 2009
    Applicant: DISNEY ENTERPRISES, INC.
    Inventor: Jackson Dunstan