Patents by Inventor Jackson Dunstan
Jackson Dunstan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240207748Abstract: An interaction system may receive trigger information associated with a facilitator device of a facilitator at a venue. The trigger information may be transmitted based on the facilitator operating the facilitator device during an interaction between the facilitator and one or more participants. The interaction system may determine, based on receiving the trigger information, that interaction information has been provided to the one or more participants. The interaction system may determine, in response to the trigger information, that the facilitator was located at a particular sensing location. The interaction system may obtain, using sensing location information identifying the particular sensing location, participant device information regarding a participant device located at the particular sensing location during the interaction.Type: ApplicationFiled: December 24, 2022Publication date: June 27, 2024Applicant: Disney Enterprises, Inc.Inventors: Blake A. FRICKER, Peter STEPNIEWICZ, Thomas F. JOHNSON, Thomas ARTHUR, John K. LEWIS, Steven C. EATON, Octavian PETRESCU, Jackson DUNSTAN, Michael M. GONTERMAN, Sara THACHER
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Patent number: 9839844Abstract: Techniques are disclosed for generating 2D images of a 3D avatar in a virtual world. In one embodiment, a request is received specifying customizations to the 3D avatar. The 2D images are generated based on the request, each 2D image representing the 3D avatar from a different viewing angle in the virtual world. Advantageously, the 2D images may be sent to a client for display, without requiring the client to render the 3D avatar.Type: GrantFiled: June 9, 2011Date of Patent: December 12, 2017Assignee: Disney Enterprises, Inc.Inventors: Jackson Dunstan, Robert Todd Ogrin
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Patent number: 9162145Abstract: A method is provided for a unified game scripting language with a multi-platform interpreter. By providing a script editor that creates a unified game logic script, and by processing the unified game logic script through platform conversion modules, game designers can easily specify game logic without coding for a specific platform or making a distinction between server and client. As only a single unified game logic script needs to be maintained, consistency errors from manually maintaining parallel and mirrored code bases is completely eliminated. Moreover, game designers are freed from having to manually weigh the considerations of client side versus server side, low end hardware versus high end hardware, bandwidth limited networks versus bandwidth unlimited networks, specific hardware architectures, specific programming languages, and other technical details.Type: GrantFiled: June 8, 2012Date of Patent: October 20, 2015Assignee: Disney Enterprises, Inc.Inventors: Robert Todd Ogrin, Jackson Dunstan, John Crocker
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Publication number: 20130331189Abstract: A method is provided for a unified game scripting language with a multi-platform interpreter. By providing a script editor that creates a unified game logic script, and by processing the unified game logic script through platform conversion modules, game designers can easily specify game logic without coding for a specific platform or making a distinction between server and client. As only a single unified game logic script needs to be maintained, consistency errors from manually maintaining parallel and mirrored code bases is completely eliminated. Moreover, game designers are freed from having to manually weigh the considerations of client side versus server side, low end hardware versus high end hardware, bandwidth limited networks versus bandwidth unlimited networks, specific hardware architectures, specific programming languages, and other technical details.Type: ApplicationFiled: June 8, 2012Publication date: December 12, 2013Applicant: DISNEY ENTERPRISES, INC.Inventors: Robert Todd Ogrin, Jackson Dunstan, John Crocker
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Patent number: 8330769Abstract: There are provided systems and methods for tinting an image by monochromatic tinting using saturation maps for use by an application providing a user interface supporting customizable tinted images. By using saturation map and a monochromatic value map derived from the image and configuring the saturation map to specify areas for tinting, a tint color can be applied to the image by a series of quickly processed arithmetic calculations. This provides a lightweight and high quality method for tinting images within an application without wasting unnecessary network bandwidth or processor resources. Furthermore, the method can be adapted to apply multiple tint colors for multiple tints or use an alpha channel to restore color information lost due to the monochromatic value map. The resulting tinted image can also be used as a texture for a three-dimensional rendering engine.Type: GrantFiled: January 9, 2009Date of Patent: December 11, 2012Assignee: Disney Enterprises, Inc.Inventors: Matthew Moore, Jackson Dunstan
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Publication number: 20120223940Abstract: Techniques are disclosed for generating 2D images of a 3D avatar in a virtual world. In one embodiment, a request is received specifying customizations to the 3D avatar. The 2D images are generated based on the request, each 2D image representing the 3D avatar from a different viewing angle in the virtual world. Advantageously, the 2D images may be sent to a client for display, without requiring the client to render the 3D avatar.Type: ApplicationFiled: June 9, 2011Publication date: September 6, 2012Applicant: DISNEY ENTERPRISES, INC.Inventors: Jackson Dunstan, Robert Todd Ogrin
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Publication number: 20100177109Abstract: There are provided systems and methods for tinting an image by monochromatic tinting using saturation maps for use by an application providing a user interface supporting customizable tinted images. By using saturation map and a monochromatic value map derived from the image and configuring the saturation map to specify areas for tinting, a tint color can be applied to the image by a series of quickly processed arithmetic calculations. This provides a lightweight and high quality method for tinting images within an application without wasting unnecessary network bandwidth or processor resources. Furthermore, the method can be adapted to apply multiple tint colors for multiple tints or use an alpha channel to restore color information lost due to the monochromatic value map. The resulting tinted image can also be used as a texture for a three-dimensional rendering engine.Type: ApplicationFiled: January 9, 2009Publication date: July 15, 2010Applicant: DINSNEY ENTERPRISES, INC.Inventors: Matthew Moore, Jackson Dunstan
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Publication number: 20090231330Abstract: There is provided a method of rendering a three-dimensional (3D) scene for viewing on a display using a dynamic graphics platform, where the scene is represented by first group of polygons in 3D space. The method includes determining second and third groups of polygons from first group of polygons, where second group of polygons is determined to be substantially entirely visible in the scene at a viewpoint and third group of polygons is determined to be partially visible in the scene at the viewpoint, projecting vertices of the second and third groups of polygons for viewing on the display, removing portion of each of the third group of polygons determined to be not visible when viewed on the display to form fourth group of polygons, which includes the second group of polygons, and preparing each of the fourth group of polygons for drawing in a pixel-by-pixel process on the display.Type: ApplicationFiled: March 11, 2008Publication date: September 17, 2009Applicant: DISNEY ENTERPRISES, INC.Inventor: Jackson Dunstan