Patents by Inventor Jae Hyun Seong

Jae Hyun Seong has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12211975
    Abstract: Disclosed is a battery module, which includes a cell stack formed by stacking a plurality of battery cells; a bus bar frame assembly including a bus bar frame configured to cover one longitudinal end and the other longitudinal end of the cell stack and a plurality of bus bars fixed on the bus bar frame and electrically connected to the battery cells; and a FPCB assembly including a first FPCB extending along a longitudinal direction of the cell stack to cover at least a portion of an upper surface of the cell stack, a second FPCB extending from one longitudinal end of the first FPCB and electrically connected to the bus bars, and a connector having a connector pin inserted into a pin insert hole formed in the second FPCB.
    Type: Grant
    Filed: January 24, 2024
    Date of Patent: January 28, 2025
    Inventors: Jae-Hyun You, Jong-Ha Jeong, Young-Ho Lee, Jun-Yeob Seong
  • Publication number: 20220230375
    Abstract: An augmented reality (AR) application enables customization and manipulation of three dimensional (3D) avatars on a mobile client. The application provides a variety of options for modifying the physical appearance of an avatar, including base features such as skin tone and body shape. When a user adjusts these base features, application may make corresponding adjustments to part features (e.g., clothing items) that are displayed over the base features. The application provides the customized avatars for display, including in performances of animations (e.g., dances). The application enables interactive cameras such as smooth panning and zooming for a user to see their customized avatar from various angles. The application renders depth of the 3D using shaders optimized for use on a mobile client. The shaders may reuse framebuffers on an as-needed basis. The application renders shading that accounts for both virtual and physical light sources.
    Type: Application
    Filed: January 19, 2022
    Publication date: July 21, 2022
    Inventors: Ketaki Lalitha Uthra Shriram, Jhanvi Samyukta Lakshmi Shriram, Jae Hyun Seong, Jonathan Lerner
  • Publication number: 20220230379
    Abstract: An augmented reality (AR) application enables customization and manipulation of three dimensional (3D) avatars on a mobile client. The application provides a variety of options for modifying the physical appearance of an avatar, including base features such as skin tone and body shape. When a user adjusts these base features, application may make corresponding adjustments to part features (e.g., clothing items) that are displayed over the base features. The application provides the customized avatars for display, including in performances of animations (e.g., dances). The application enables interactive cameras such as smooth panning and zooming for a user to see their customized avatar from various angles. The application renders depth of the 3D using shaders optimized for use on a mobile client. The shaders may reuse framebuffers on an as-needed basis. The application renders shading that accounts for both virtual and physical light sources.
    Type: Application
    Filed: January 19, 2022
    Publication date: July 21, 2022
    Inventors: Ketaki Lalitha Uthra Shriram, Jhanvi Samyukta Lakshmi Shriram, Jae Hyun Seong, Jonathan Lerner
  • Patent number: 10905957
    Abstract: An augmented reality (AR) gaming experience is provided to one or more users of a networked gaming system. The gaming infrastructure includes a custom state machine that facilitates execution of a game session by sending session states and the status of AR session objects from the game system to one or more participating client devices, allowing users to view object behavior in real-time as other users interact with the objects. The system utilizes session identifiers from the state machine and the game system to synchronize video recording between all client devices in a given game session. A composite video of the game session is further generated for each participating client device by stitching together a first captured video of the game session with a second captured video of the user's reaction to the game session.
    Type: Grant
    Filed: April 26, 2019
    Date of Patent: February 2, 2021
    Assignee: KRIKEY, INC.
    Inventors: Ketaki Lalitha Uthra Shriram, Jhanvi Samyukta Lakshmi Shriram, Jacob Gundersen, Marc Call, Kayla Charlene Avalos, Jae Hyun Seong