Patents by Inventor Jaideep Srivastava

Jaideep Srivastava has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230038173
    Abstract: A method includes conserving processor resources by reducing a number of exercises presented to a student by applying a set of exercises performed by the student and the student's performance on those exercises to a neural network. A respective time period for each exercise in the set of exercises is applied to the neural network wherein each time period represents an amount of time since the student performed the exercise associated with the time period. For a candidate next exercise, a likelihood of the student successfully performing the candidate next exercise is obtained from the neural network and is used to select an exercise to present to the student next.
    Type: Application
    Filed: July 18, 2022
    Publication date: February 9, 2023
    Inventors: Shalini Pandey, Jaideep Srivastava
  • Publication number: 20210375441
    Abstract: A method can be implemented at one or more computing machines. The method can include receiving, using a server, time-series data corresponding to monitoring instrumentation in a medical care facility. The time-series data corresponds to a selected care recipient. The time-series data is stored in one or more data storage units. The time-series data includes data correlated with a plurality of regular time intervals. The method includes receiving, using a server, aperiodic data corresponding to clinical notes collected in the medical care facility and corresponding to the selected care recipient. The aperiodic data is stored in one or more data storage units. The aperiodic data includes a time stamp. The method includes generating, using a deep neural network and the time-series data and using a convolutional neural network (CNN) and the aperiodic data, a plurality of computer-generated data corresponding to management of the medical care facility or medical condition of the care recipient.
    Type: Application
    Filed: May 26, 2021
    Publication date: December 2, 2021
    Inventors: Karan Aggarwal, Swaraj Khadanga, Shafiq Rayhan Joty, Jaideep Srivastava
  • Publication number: 20210023331
    Abstract: A computing machine receives sensor data representing airflow or air pressure. The computing machine determines, using an artificial neural network, a current sleep stage corresponding to the sensor data. The current sleep stage is one of: wake, rapid eye movement (REM), light sleep, and deep sleep. The artificial neural network comprises a convolutional neural network (CNN), a recurrent neural network (RNN), and a conditional random field (CRF). The computing machine provides an output representing the current sleep stage.
    Type: Application
    Filed: July 17, 2020
    Publication date: January 28, 2021
    Inventors: Karan Aggarwal, Swaraj Khadanga, Shafiq Rayhan Joty, Louis Kazaglis, Jaideep Srivastava
  • Publication number: 20200075167
    Abstract: A method includes associating a person's activities up to a current time point with one of a plurality of clusters of activity proportions for the current time point and associating the person's activities up to the current time point with a sub-cluster in the cluster of activity proportions for the current time point. A determination is then made that the sub-cluster is associated with poor sleep and a recommendation of at least one activity to increase the likelihood of good sleep is made.
    Type: Application
    Filed: August 30, 2019
    Publication date: March 5, 2020
    Inventors: Jaideep Srivastava, Aarti Sathyanarayana
  • Patent number: 10176260
    Abstract: A computing device may determine, based at least in part on one or more semantic exemplars associated with a digital object, a level of incongruity for the digital object, and output an indication of the level of incongruity for the digital object. For instance, a system may provide a web application that can support hedonic web surfing. By modeling Internet users as active information foragers instead of random surfers, a system may obtain quantitative measures of digital objects that users may find psychologically stimulating. The system may utilize a quantitative measure of the conceptual incongruity of digital objects that may predict how interesting users will find an object.
    Type: Grant
    Filed: February 10, 2015
    Date of Patent: January 8, 2019
    Assignee: Regents of the University of Minnesota
    Inventors: Amogh Mahapatra, Nisheeth Srivastava, Jaideep Srivastava
  • Patent number: 10146862
    Abstract: Computerized systems for automating content annotation (e.g., tag creation and/or expansion) for low-content items within a computer network by leveraging intelligence of other data sources within a network to generate secondary content (e.g., a “context”) for items (e.g., documents) for use in a tagging process. For example, based on user assigned tags for an item, secondary content information can be generated and used to determine a new list of candidate tags for the item. Additionally, the context of an input item may be compared against the respective contexts of a plurality of other items to determine respective levels of similarity between the input item and each of the plurality of other items in order to annotate the input item. Techniques involving web-distance based clustering and leveraging crowd-sourced information sources to remove noisy data from annotated results are also described.
    Type: Grant
    Filed: August 4, 2015
    Date of Patent: December 4, 2018
    Assignee: Regents of the University of Minnesota
    Inventors: Ayush Singhal, Ravindra Kasturi, Jaideep Srivastava
  • Patent number: 9867562
    Abstract: Path variables of a mallet cube until a hit in an interactive game involving cubes movable in three dimensions are indicative of both hyperactivity and inattention.
    Type: Grant
    Filed: June 9, 2015
    Date of Patent: January 16, 2018
    Assignee: Teladoc, Inc.
    Inventors: Kurt Roots, Monika Drummond Roots, Jaideep Srivastava, Sanjana Srivastava
  • Patent number: 9324241
    Abstract: A method of diagnosing attention deficit hyperactivity disorder (ADHD). The method employs a tangible graphical interactive game wherein the interactive game employs a plurality of tangible graphical cubes. The game induces stimuli, measures responses and accumulates the responses using a predefined set of variables into a predefined set of metrics, wherein the variables are determined using an interactive machine learning feedback algorithm.
    Type: Grant
    Filed: October 25, 2013
    Date of Patent: April 26, 2016
    Assignee: COGCUBED CORPORATION
    Inventors: Kurt Edward Roots, Monika Drummond Roots, Jaideep Srivastava, Sanjana Srivastava
  • Publication number: 20160034512
    Abstract: Computerized systems for automating content annotation (e.g., tag creation and/or expansion) for low-content items within a computer network by leveraging intelligence of other data sources within a network to generate secondary content (e.g., a “context”) for items (e.g., documents) for use in a tagging process. For example, based on user assigned tags for an item, secondary content information can be generated and used to determine a new list of candidate tags for the item. Additionally, the context of an input item may be compared against the respective contexts of a plurality of other items to determine respective levels of similarity between the input item and each of the plurality of other items in order to annotate the input item. Techniques involving web-distance based clustering and leveraging crowd-sourced information sources to remove noisy data from annotated results are also described.
    Type: Application
    Filed: August 4, 2015
    Publication date: February 4, 2016
    Inventors: Ayush Singhal, Ravindra Kasturi, Jaideep Srivastava
  • Publication number: 20160034514
    Abstract: Computerized systems for providing interest-to-item matching when item metadata is lacking or unavailable such that desired items of interest (e.g., research datasets) may be located for a user. For instance, the computing system may generate a context of a user's interest based on information indicating the user's interest (e.g., authors of research document, title of research document), and use the context to identify potentially relevant items and determine the relevance of the items to the user's interest. Additionally, a searchable database of items is generated by extracting identifiers of low content items from publicly available sources, such as the Internet, and generating contexts for the identified items. The computing system then indexes the identified items in the database using the generated contexts thereby enabling users to search the database for items of interest. Moreover, generating a context for items provides better accessibility for items that have little or no indexable content (e.g.
    Type: Application
    Filed: August 4, 2015
    Publication date: February 4, 2016
    Inventors: Ayush Singhal, Ravindra Kasturi, Jaideep Srivastava
  • Publication number: 20150379411
    Abstract: Creation and various uses of an example model of preferences that displays certain types of time and history dependent dynamics are disclosed. Creation and use of the model may be based on insights from studies in human psychology and gained from the exploration of real world temporal preference data. Particularly, the dynamics of satiation for familiar content are incorporated in the model by dynamic item preference states. In some examples, the model may identify different latent preference states for items which are called the Sensitization, the Boredom, and the Recurrence states. Dynamics in a user's preferences for items may be attributed to the dynamics in these item states.
    Type: Application
    Filed: June 5, 2015
    Publication date: December 31, 2015
    Inventors: Komal Kapoor, Jaideep Srivastava, Paul Schrater
  • Publication number: 20150305663
    Abstract: Path variables of a mallet cube until a hit in an interactive game involving cubes movable in three dimensions are indicative of both hyperactivity and inattention.
    Type: Application
    Filed: June 9, 2015
    Publication date: October 29, 2015
    Applicant: COGCUBED CORPORATION
    Inventors: Kurt Roots, Monika Drummond Roots, Jaideep Srivastava, Sanjana Srivastava
  • Publication number: 20150227626
    Abstract: A computing device may determine, based at least in part on one or more semantic exemplars associated with a digital object, a level of incongruity for the digital object, and output an indication of the level of incongruity for the digital object. For instance, a system may provide a web application that can support hedonic web surfing. By modeling Internet users as active information foragers instead of random surfers, a system may obtain quantitative measures of digital objects that users may find psychologically stimulating. The system may utilize a quantitative measure of the conceptual incongruity of digital objects that may predict how interesting users will find an object.
    Type: Application
    Filed: February 10, 2015
    Publication date: August 13, 2015
    Inventors: Amogh Mahapatra, Nisheeth Srivastava, Jaideep Srivastava
  • Patent number: 8706647
    Abstract: The social influence that each person in a computer network system exercises over others in the system may be valued by aggregating the differences in value of each of the others to the network both with and without the person being present. This calculated influence may be used as a basis for charging advertisers for advertisements to the users, as well as for providing preferential treatment to users that exert the greatest influence.
    Type: Grant
    Filed: September 23, 2011
    Date of Patent: April 22, 2014
    Assignees: University of Southern California, Regents of the University of Minnesota
    Inventors: Nishith Pathak, Senthilkumar Krishnamoorthy, Jaideep Srivastava, Dmitri Williams
  • Publication number: 20140057244
    Abstract: A method of diagnosing attention deficit hyperactivity disorder (ADHD). The method employs a tangible graphical interactive game wherein the interactive game employs a plurality of tangible graphical cubes. The game induces stimuli, measures responses and accumulates the responses using a predefined set of variables into a predefined set of metrics, wherein the variables are determined using an interactive machine learning feedback algorithm.
    Type: Application
    Filed: October 25, 2013
    Publication date: February 27, 2014
    Applicant: COGCUBED CORPORATION
    Inventors: Kurt Edward Roots, Monika Drummond Roots, Jaideep Srivastava, Sanjana Srivastava
  • Publication number: 20130123003
    Abstract: Gold farming refers to the illicit practice of gathering and selling virtual goods in online games for real money. Although around one million gold farmers engage in gold farming related activities, to date a systematic study of identifying gold farmers has not been done. Here data is used from the Massively Multiplayer Online Role Playing Game (MMOG) EverQuest II to identify gold farmers. This is posed as a binary classification problem and a set of features is identified for classification purposes. Given the cost associated with investigating gold farmers, criteria are also given for evaluating gold farming detection techniques, and suggestions provided for future testing and evaluation techniques.
    Type: Application
    Filed: February 21, 2012
    Publication date: May 16, 2013
    Applicants: University of Southern California, Northwestern University, Regents of the University of Minnesota
    Inventors: Dmitri Williams, Muhammad Aurangzeb Ahmad, Jaideep Srivastava, Brian Keegan, Noshir Contractor
  • Publication number: 20120158455
    Abstract: The social influence that each person in a computer network system exercises over others in the system may be valued by aggregating the differences in value of each of the others to the network both with and without the person being present. This calculated influence may be used as a basis for charging advertisers for advertisements to the users, as well as for providing preferential treatment to users that exert the greatest influence.
    Type: Application
    Filed: September 23, 2011
    Publication date: June 21, 2012
    Applicants: REGENTS OF THE UNIVERSITY OF MINNESOTA, UNIVERSITY OF SOUTHERN CALIFORNIA
    Inventors: Nishith Pathak, SENTHILKUMAR KRISHNAMOORTHY, JAIDEEP SRIVASTAVA, DMITRI WILLIAMS
  • Publication number: 20110218045
    Abstract: A massively multiplayer online game (MMOG) monetization analysis computer system may include an electronic data processing system configured to electronically analyze data, including player behavioral logs, in accordance with one or more algorithms. Based on the analysis, the electronic data processing system may predict player changes that are relevant to monetization of the MMOG and generate a report relating to these predicted changes. The analysis may identify players whom are predicted to terminate their subscriptions to the MMOG, an amount of time each of several players is likely to spend playing the MMOG, and/or a number of transactions each of a several players is likely to engage in while playing the MMOG.
    Type: Application
    Filed: March 8, 2011
    Publication date: September 8, 2011
    Applicants: UNIVERSITY OF SOUTHERN CALIFORNIA, REGENTS OF THE UNIVERSITY OF MINNESOTA, NORTHWESTERN UNIVERSITY
    Inventors: Dmitri Williams, Jaya Kawale, Jaideep Srivastava, David Huffaker, Yun Huang, Noshir Contractor, Zoheb Borbora
  • Publication number: 20080276317
    Abstract: Multi-step processes such as intrusions into computer networks are detected from individual activities or events such as communications by identifying anchor points (FIG. 2, 220) that are likely to be part of the process, proceeding from the anchor points to extract other activities as a context of the anchor points, and characterizing the process from the activities in the context. The process may be characterized as sets of context activities.
    Type: Application
    Filed: January 10, 2006
    Publication date: November 6, 2008
    Inventors: Varun Chandola, Eric Eilertson, Haiyang Liu, Mark Shaneck, Changho Choi, Gyoergy Simon, Yongdae Kim, Vipin Kumar, Jaideep Srivastava, Zhi-Li Zhang
  • Publication number: 20080033932
    Abstract: Techniques are described for ranking the relevance of electronic documents, such as web pages. An algorithm extracts keywords and recurring phrases from the anchor tag data in electronic documents to define a set of concepts. The algorithm then uses link, concept pairs to create nodes in a graph. In this graph, edges can represent both explicit and implicit conceptual links between nodes. By including conceptual data, the algorithm may model and utilize inter-concept relationships when using graph ranking algorithms. This may improve result accuracy by not only retrieving links which are more authoritative given a users' context, but also by utilizing a larger pool of web pages that are limited by concept-space, rather than keyword-space.
    Type: Application
    Filed: June 27, 2007
    Publication date: February 7, 2008
    Applicant: Regents of the University of Minnesota
    Inventors: Colin DeLong, Sandeep Mane, Jaideep Srivastava