Patents by Inventor James Alexander McCombe
James Alexander McCombe has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9460547Abstract: Aspects include API interfaces for interfacing shaders with other components and/or code modules that provide ray tracing functionality. For example, API calls may allow direct contribution of light energy to a buffer for an identified pixel, and allow emission of new rays for intersection testing alone or in bundles. The API also can provide a mechanism for associating arbitrary data with ray definition data defining a ray to be tested through a shader using the emit ray call. The arbitrary data is provided to a shader associated with an object that is identified subsequently as having been intersected by the ray. The data can include code, or a pointer to code, that can be used by or run after the shader. The data also can be propagated through a series of shaders, and associated with rays instantiated in each shader. Recursive shaders can be recompiled as non-recursive shaders interfacing with API semantics according to the description.Type: GrantFiled: November 22, 2013Date of Patent: October 4, 2016Assignee: Imagination Technologies LimitedInventors: James Alexander McCombe, Luke T Peterson, Ryan R. Salsbury, Sean Matthew Gies
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Publication number: 20160063753Abstract: Aspects comprise systems implementing 3-D graphics processing functionality in a multiprocessing system. Control flow structures are used in scheduling instances of computation in the multiporcessing system, where different points in the control flow structure serve as points where deferral of some instances of computation can be performed in favor of scheduling other instances of computation. In some examples, the control flow structure identifies particular tasks, such as intersection testing of a particular portion of an acceleration structure, and a particular element of shading code. In some examples, the aspects are used in 3-D graphics processing systems that can perform ray tracing based rendering.Type: ApplicationFiled: November 10, 2015Publication date: March 3, 2016Inventors: Luke T. Peterson, James Alexander McCombe, Ryan R. Salsbury, Steven J. Clohset
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Patent number: 9235921Abstract: A profiler for a ray tracing renderer interfaces with the renderer to collect rendering information, such as ray definition information, a pixel origin, objects hit, shader invocation, and related rays. In an interface, an artist views a simplified 3-D scene model and a rendered 2-D image. A pixel in the 2-D image is selectable; the profiler responds by populating the simplified 3-D scene with rays that contributed to that pixel. Rays can be displayed in the simplified 3-D scene to visually convey information about characteristics of each ray, such as whether the ray intersected an object, portions of the scene where it is occluded, and a direction. Statistics can be produced by the profiler that convey information such as relative computational complexity to render particular pixels. The profiler can step through multiple passes (e.g., multiple frames and passes of a multipass rendering), and the UI can allow pausing and stepping.Type: GrantFiled: November 6, 2012Date of Patent: January 12, 2016Assignee: Imagination Technologies LimitedInventors: Nur Monson, James Alexander McCombe, Sean Matthew Gies
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Publication number: 20150379757Abstract: A profiler for a ray tracing renderer interfaces with the renderer to collect rendering information, such as ray definition information, a pixel origin, objects hit, shader invocation, and related rays. In an interface, an artist views a simplified 3-D scene model and a rendered 2-D image. A pixel in the 2-D image is selectable; the profiler responds by populating the simplified 3-D scene with rays that contributed to that pixel. Rays can be displayed in the simplified 3-D scene to visually convey information about characteristics of each ray, such as whether the ray intersected an object, portions of the scene where it is occluded, and a direction. Statistics can be produced by the profiler that convey information such as relative computational complexity to render particular pixels. The profiler can step through multiple passes (e.g., multiple frames and passes of a multipass rendering), and the UI can allow pausing and stepping.Type: ApplicationFiled: September 14, 2015Publication date: December 31, 2015Inventors: Nur Monson, James Alexander McCombe, Sean Matthew Gies
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Patent number: 9183668Abstract: Aspects comprise systems implementing 3-D graphics processing functionality in a multiprocessing system. Control flow structures are used in scheduling instances of computation in the multiprocessing system, where different points in the control flow structure serve as points where deferral of some instances of computation can be performed in favor of scheduling other instances of computation. In some examples, the control flow structure identifies particular tasks, such as intersection testing of a particular portion of an acceleration structure, and a particular element of shading code. In some examples, the aspects are used in 3-D graphics processing systems that can perform ray tracing based rendering.Type: GrantFiled: December 28, 2013Date of Patent: November 10, 2015Assignee: Imagination Technologies LimitedInventors: Luke T Peterson, James Alexander McCombe, Ryan R. Salsbury, Steven J Clohset
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Patent number: 8952961Abstract: In one aspect, photon queries are answered using systems and methods of traversal of collections of photon queries through an acceleration structure, to identify photons meeting a specification of a given query. Such systems and methods can be extended to satisfying similarity queries in an n-dimensional parameter space. Queries can be associated with code (or pointers to code) that are run to achieve closure of that query. Queries can cause further queries to be emitted. Arbitrary data can be passed from one query to another; for example, parameters defined internally to the code modules themselves (e.g., the parameters do not need to have a definition or meaning to the systems or within the methods).Type: GrantFiled: June 29, 2010Date of Patent: February 10, 2015Assignee: Imagination Technologies, LimitedInventors: Luke Tilman Peterson, James Alexander McCombe
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Patent number: 8902230Abstract: Ray tracing, and more generally, graphics operations taking place in a 3-D scene, involve a plurality of constituent graphics operations. Responsibility for executing these operations can be distributed among different sets of computation units. The sets of computation units each can execute a set of instructions on a parallelized set of input data elements and produce results. These results can be that the data elements can be categorized into different subsets, where each subset requires different processing as a next step. The data elements of these different subsets can be coalesced so that they are contiguous in a results set. The results set can be used to schedule additional computation, and if there are empty locations of a scheduling vector (after accounting for the members of a given subset), then those empty locations can be filled with other data elements that require the same further processing as that subset.Type: GrantFiled: August 5, 2013Date of Patent: December 2, 2014Assignee: Imagination Technologies, LimitedInventors: Luke Tilman Peterson, James Alexander McCombe, Ryan R. Salsbury, Stephen Purcell
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Patent number: 8854369Abstract: For ray tracing scenes composed of primitives, systems and methods can traverse rays through an acceleration structure. The traversal can be implemented by concurrently testing a plurality of nodes of the acceleration structure for intersection with a sequence of one or more rays. Such testing can occur in a plurality of test cells. Leaf nodes of the acceleration structure can bound primitives, and a sequence primitives can be tested concurrently for intersection in the test cells against a plurality of rays that have intersected a given leaf node. Intersection testing of a particular leaf node can be deferred until a sufficient quantity of rays have been collected for that node.Type: GrantFiled: June 18, 2012Date of Patent: October 7, 2014Assignee: Imagination Technologies, LimitedInventors: Luke Tilman Peterson, James Alexander McCombe, Ryan R. Salsbury
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Publication number: 20140232720Abstract: Aspects comprise systems implementing 3-D graphics processing functionality in a multiprocessing system. Control flow structures are used in scheduling instances of computation in the multiporcessing system, where different points in the control flow structure serve as points where deferral of some instances of computation can be performed in favor of scheduling other instances of computation. In some examples, the control flow structure identifies particular tasks, such as intersection testing of a particular portion of an acceleration structure, and a particular element of shading code. In some examples, the aspects are used in 3-D graphics processing systems that can perform ray tracing based rendering.Type: ApplicationFiled: December 28, 2013Publication date: August 21, 2014Applicant: Caustic Graphics, Inc.Inventors: Luke T. Peterson, James Alexander McCombe, Ryan R. Salsbury, Steven J. Clohset
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Patent number: 8797322Abstract: Some aspects pertain to ray data storage for ray tracing rendering. Attribute data for a first ray can be stored. To define a second ray, data defining such can comprise a reference to the first ray (in one example) and attribute source information indicative of shared attributes between the first and second rays. The attribute source information can be shared among many rays, and can be selected based on ray type. Definition data for unshared attributes can be explicit with the second ray. A plurality of rays can reference one ray for shared attribute data. Referencing rays can be counted and decremented as referencing rays complete. Shared attributes can be indicated with masks. Interface modules can service ray data read and write requests made by shaders, and shaders can explicitly reference attributes of rays, without using such interfacing modules.Type: GrantFiled: June 24, 2010Date of Patent: August 5, 2014Assignee: Imagination Technologies, LimitedInventors: Luke Tilman Peterson, James Alexander McCombe
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Patent number: 8749552Abstract: A synthetic acceleration shape bound primitives composing a 3-D scene, and is defined using a group of fundamental shapes arranged to bound the primitives, and for which intersection results for group members yield an ultimate intersection testing result for the synthetic shape, using a logical operator. For example, two or more spheres are used to bound an object so that each of the spheres is larger than a minimum necessary to bound the object, and a volume defined by an intersection between the shapes defines a smaller volume in which the object is bounded. A ray is found to potentially intersect the object only if it intersects both spheres. In another example, an element may be defined by a volumetric union of component elements. Indicators can determine how groups of shapes should be interpreted. Synthetic shapes can be treated as a single element in a graph or hierarchical arrangement of acceleration elements.Type: GrantFiled: October 1, 2009Date of Patent: June 10, 2014Assignee: Imagination Technologies LimitedInventors: Sean Matthew Gies, James Alexander McCombe, Luke Tilman Peterson
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Patent number: 8736610Abstract: For ray tracing scenes composed of primitives, systems and methods-accelerate ray/primitive intersection identification by testing rays against elements of geometry acceleration data (GAD) in a parallelized intersection testing resource. Groups of rays can be described as shared attribute information and individual ray data for ray data transfer. A host hosts shading and/or management processes can control the testing resource and adapting the ray tracing. The GAD elements can be arranged in a graph, and rays collected into collections based on whether a ray intersects a given element. When a collection is deemed ready for further testing, it is tested for intersection with GAD elements connected, in the graph, to the given element. The graph can be hierarchical such that rays of a given collection are tested against children of the GAD element associated with the given collection.Type: GrantFiled: August 5, 2012Date of Patent: May 27, 2014Assignee: Imagination Technologies, LimitedInventors: James Alexander McCombe, Luke Tilman Peterson, Ryan R. Salsbury
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Patent number: 8717357Abstract: Systems and methods for producing an acceleration structure provide for subdividing a 3-D scene into a plurality of volumetric portions, which have different sizes, each being addressable using a multipart address indicating a location and a relative size of each volumetric portion. A stream of primitives is processed by characterizing each according to one or more criteria, selecting a relative size of volumetric portions for use in bounding the primitive, and finding a set of volumetric portions of that relative size which bound the primitive. A primitive ID is stored in each location of a cache associated with each volumetric portion of the set of volumetric portions. A cache location is selected for eviction, responsive to each cache eviction decision made during the processing. An element of an acceleration structure according to the contents of the evicted cache location is generated, responsive to the evicted cache location.Type: GrantFiled: August 4, 2012Date of Patent: May 6, 2014Assignee: Imagination Technologies, Ltd.Inventors: James Alexander McCombe, Aaron Dwyer, Luke Tilman Peterson, Neils Nesse
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Patent number: 8692834Abstract: In some aspects, systems and methods provide for forming groupings of a plurality of independently-specified computation workloads, such as graphics processing workloads, and in a specific example, ray tracing workloads. The workloads include a scheduling key, which is one basis on which the groupings can be formed. Workloads grouped together can all execute from the same source of instructions, one or more different private data elements. Such workloads can recursively instantiate other workloads that reference the same private data elements. In some examples, the scheduling key can be used to identify a data element to be used by all the workloads of a grouping. Memory conflicts to private data elements are handled through scheduling of non-conflicted workloads or specific instructions an deferring conflicted workloads instead of locking memory locations.Type: GrantFiled: August 6, 2012Date of Patent: April 8, 2014Assignee: Caustic Graphics, Inc.Inventors: Luke Tilman Peterson, James Alexander McCombe, Steven John Clohset, Jason Rupert Redgrave
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Publication number: 20140078145Abstract: Aspects include API interfaces for interfacing shaders with other components and/or code modules that provide ray tracing functionality. For example, API calls may allow direct contribution of light energy to a buffer for an identified pixel, and allow emission of new rays for intersection testing alone or in bundles. The API also can provide a mechanism for associating arbitrary data with ray definition data defining a ray to be tested through a shader using the emit ray call. The arbitrary data is provided to a shader associated with an object that is identified subsequently as having been intersected by the ray. The data can include code, or a pointer to code, that can be used by or run after the shader. The data also can be propagated through a series of shaders, and associated with rays instantiated in each shader. Recursive shaders can be recompiled as non-recursive shaders interfacing with API semantics according to the description.Type: ApplicationFiled: November 22, 2013Publication date: March 20, 2014Applicant: CAUSTIC GRAPHICS, INC.Inventors: James Alexander McCombe, Luke T. Peterson, Ryan R. Salsbury, Sean Matthew Gies
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Publication number: 20140071123Abstract: Ray tracing, and more generally, graphics operations taking place in a 3-D scene, involve a plurality of constituent graphics operations. Responsibility for executing these operations can be distributed among different sets of computation units. The sets of computation units each can execute a set of instructions on a parallelized set of input data elements and produce results. These results can be that the data elements can be categorized into different subsets, where each subset requires different processing as a next step. The data elements of these different subsets can be coalesced so that they are contiguous in a results set. The results set can be used to schedule additional computation, and if there are empty locations of a scheduling vector (after accounting for the members of a given subset), then those empty locations can be filled with other data elements that require the same further processing as that subset.Type: ApplicationFiled: August 5, 2013Publication date: March 13, 2014Applicant: Caustic Graphics, Inc.Inventors: Luke Tilman Peterson, James Alexander McCombe, Ryan R. Salsbury, Stephen Purcell
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Patent number: 8619079Abstract: Aspects comprise systems implementing 3-D graphics processing functionality in a multiprocessing system. Control flow structures are used in scheduling instances of computation in the multiprocessing system, where different points in the control flow structure serve as points where deferral of some instances of computation can be performed in favor of scheduling other instances of computation. In some examples, the control flow structure identifies particular tasks, such as intersection testing of a particular portion of an acceleration structure, and a particular element of shading code. In some examples, the aspects are used in 3-D graphics processing systems that can perform ray tracing based rendering.Type: GrantFiled: September 11, 2012Date of Patent: December 31, 2013Assignee: Caustic Graphics, Inc.Inventors: Luke Tilman Peterson, James Alexander McCombe, Ryan R. Salsbury, Stephen John Clohset
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Patent number: 8593458Abstract: Aspects include API interfaces for interfacing shaders with other components and/or code modules that provide ray tracing functionality. For example, API calls may allow direct contribution of light energy to a buffer for an identified pixel, and allow emission of new rays for intersection testing alone or in bundles. The API also can provide a mechanism for associating arbitrary data with ray definition data defining a ray to be tested through a shader using the emit ray call. The arbitrary data is provided to a shader associated with an object that is identified subsequently as having been intersected by the ray. The data can include code, or a pointer to code, that can be used by or run after the shader. The data also can be propagated through a series of shaders, and associated with rays instantiated in each shader. Recursive shaders can be recompiled as non-recursive shaders interfacing with API semantics according to the description.Type: GrantFiled: September 21, 2009Date of Patent: November 26, 2013Assignee: Caustic Graphics, Inc.Inventors: James Alexander McCombe, Luke Tilman Peterson, Ryan R. Salsbury, Sean Matthew Gies
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Patent number: 8502820Abstract: Ray tracing, and more generally, graphics operations taking place in a 3-D scene, involve a plurality of constituent graphics operations. Scheduling of graphics operations for concurrent execution on a computer may increase throughput. In aspects herein, constituent graphics operations are scheduled in groups, having members selected according to disclosed aspects. Processing for specific graphics operations in a group can be deferred if all the operations in the group cannot be further tested concurrently. Graphics operations that have been deferred are recombined into two or more different groups and ultimately complete processing, through a required number of iterations of such process. In one application, the performance of the graphics operations perform a search in which respective 1:1 matches between different types of geometric shapes involved in the 3-D scene are identified.Type: GrantFiled: June 16, 2012Date of Patent: August 6, 2013Assignee: Caustic Graphics, Inc.Inventors: Luke Tilman Peterson, James Alexander McCombe, Ryan R. Salsbury, Stephen Purcell
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Patent number: 8482561Abstract: Aspects include API interfaces for interfacing shaders with other components and/or code modules that provide ray tracing functionality. For example, API calls may allow direct contribution of light energy to a buffer for an identified pixel, and allow emission of new rays for intersection testing alone or in bundles. The API also can provide a mechanism for associating arbitrary data with ray definition data defining a ray to be tested through a shader using the emit ray call. The arbitrary data is provided to a shader associated with an object that is identified subsequently as having been intersected by the ray. The data can include code, or a pointer to code, that can be used by or run after the shader. The data also can be propagated through a series of shaders, and associated with rays instantiated in each shader.Type: GrantFiled: September 21, 2009Date of Patent: July 9, 2013Assignee: Caustic Graphics, Inc.Inventors: James Alexander McCombe, Luke Tilman Peterson, Ryan R. Salsbury, Sean Matthew Gies