Patents by Inventor James Nunn Hejl, JR.

James Nunn Hejl, JR. has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11904238
    Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.
    Type: Grant
    Filed: October 28, 2022
    Date of Patent: February 20, 2024
    Assignee: Electronic Arts Inc.
    Inventors: Gerald Richard Phaneuf, James Nunn Hejl, Jr.
  • Publication number: 20230351660
    Abstract: A system may perform motion capture using polarized light. For example, the system may determine one or more filtered pixels having an associated degree of linear polarization above a threshold from a plurality of pixels of an image captured by a polarization camera and determine a set of pixels of the filtered pixels are associated with a polarized tag, the polarized tag being on a subject of motion capture. The system may then determine an orientation of the polarized tag based on one or more angles of polarization of the pixels associated with the polarized tag and generate a motion capture pose for a model based on a location of the set of pixels of the filtered pixels in the image and the orientation of the polarized tag.
    Type: Application
    Filed: March 30, 2023
    Publication date: November 2, 2023
    Inventor: James Nunn Hejl, JR.
  • Publication number: 20230128913
    Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.
    Type: Application
    Filed: October 28, 2022
    Publication date: April 27, 2023
    Inventors: Gerald Richard Phaneuf, James Nunn Hejl, JR.
  • Patent number: 11517816
    Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.
    Type: Grant
    Filed: May 6, 2021
    Date of Patent: December 6, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Gerald Richard Phaneuf, James Nunn Hejl, Jr.
  • Publication number: 20220355190
    Abstract: The present disclosure provides for the dynamic mapping of functions within a content development application to a control surface including a plurality of distinct modular input consoles. The system includes a console controller that is configured to monitor usage of the content development application by the user and to dynamically control the mapping of functions to the control surface based on the contextual operation of the content development application.
    Type: Application
    Filed: March 28, 2022
    Publication date: November 10, 2022
    Inventors: Stephen Roger Kestell, James Nunn Hejl, JR.
  • Patent number: 11285381
    Abstract: The present disclosure provides for the dynamic mapping of functions within a content development application to a control surface including a plurality of distinct modular input consoles. The system includes a console controller that is configured to monitor usage of the content development application by the user and to dynamically control the mapping of functions to the control surface based on the contextual operation of the content development application. The console controller can determine the functions that are to be mapped to the control surface based on the context of the application and the functions that are prioritized for use by a user of the content development application.
    Type: Grant
    Filed: December 20, 2019
    Date of Patent: March 29, 2022
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Stephen Roger Kestell, James Nunn Hejl, Jr.
  • Publication number: 20210331066
    Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.
    Type: Application
    Filed: May 6, 2021
    Publication date: October 28, 2021
    Inventors: Gerald Richard Phaneuf, James Nunn Hejl, JR.
  • Publication number: 20210187387
    Abstract: The present disclosure provides for the dynamic mapping of functions within a content development application to a control surface including a plurality of distinct modular input consoles. The system includes a console controller that is configured to monitor usage of the content development application by the user and to dynamically control the mapping of functions to the control surface based on the contextual operation of the content development application.
    Type: Application
    Filed: December 20, 2019
    Publication date: June 24, 2021
    Inventors: Stephen Roger Kestell, James Nunn Hejl, JR.
  • Patent number: 11020658
    Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.
    Type: Grant
    Filed: March 20, 2019
    Date of Patent: June 1, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Gerald Richard Phaneuf, James Nunn Hejl, Jr.
  • Patent number: 10963365
    Abstract: An application test system can determine an objective measure of elapsed time between interaction with a user interface device and the occurrence of a particular event within the application, such as a video game. This objective measure enables a tester to determine whether an application is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the application. Further, the system may identify data embedded into a frame of an animation by the application source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.
    Type: Grant
    Filed: March 20, 2019
    Date of Patent: March 30, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Gerald Richard Phaneuf, James Nunn Hejl, Jr.
  • Publication number: 20200298108
    Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.
    Type: Application
    Filed: March 20, 2019
    Publication date: September 24, 2020
    Inventors: Gerald Richard Phaneuf, James Nunn Hejl, JR.
  • Publication number: 20200301814
    Abstract: An application test system can determine an objective measure of elapsed time between interaction with a user interface device and the occurrence of a particular event within the application, such as a video game. This objective measure enables a tester to determine whether an application is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the application. Further, the system may identify data embedded into a frame of an animation by the application source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.
    Type: Application
    Filed: March 20, 2019
    Publication date: September 24, 2020
    Inventors: Gerald Richard Phaneuf, James Nunn Hejl, JR.