Patents by Inventor James Nunn Hejl, JR.
James Nunn Hejl, JR. has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11904238Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.Type: GrantFiled: October 28, 2022Date of Patent: February 20, 2024Assignee: Electronic Arts Inc.Inventors: Gerald Richard Phaneuf, James Nunn Hejl, Jr.
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Publication number: 20230351660Abstract: A system may perform motion capture using polarized light. For example, the system may determine one or more filtered pixels having an associated degree of linear polarization above a threshold from a plurality of pixels of an image captured by a polarization camera and determine a set of pixels of the filtered pixels are associated with a polarized tag, the polarized tag being on a subject of motion capture. The system may then determine an orientation of the polarized tag based on one or more angles of polarization of the pixels associated with the polarized tag and generate a motion capture pose for a model based on a location of the set of pixels of the filtered pixels in the image and the orientation of the polarized tag.Type: ApplicationFiled: March 30, 2023Publication date: November 2, 2023Inventor: James Nunn Hejl, JR.
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Publication number: 20230128913Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.Type: ApplicationFiled: October 28, 2022Publication date: April 27, 2023Inventors: Gerald Richard Phaneuf, James Nunn Hejl, JR.
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Patent number: 11517816Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.Type: GrantFiled: May 6, 2021Date of Patent: December 6, 2022Assignee: Electronic Arts Inc.Inventors: Gerald Richard Phaneuf, James Nunn Hejl, Jr.
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Publication number: 20220355190Abstract: The present disclosure provides for the dynamic mapping of functions within a content development application to a control surface including a plurality of distinct modular input consoles. The system includes a console controller that is configured to monitor usage of the content development application by the user and to dynamically control the mapping of functions to the control surface based on the contextual operation of the content development application.Type: ApplicationFiled: March 28, 2022Publication date: November 10, 2022Inventors: Stephen Roger Kestell, James Nunn Hejl, JR.
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Patent number: 11285381Abstract: The present disclosure provides for the dynamic mapping of functions within a content development application to a control surface including a plurality of distinct modular input consoles. The system includes a console controller that is configured to monitor usage of the content development application by the user and to dynamically control the mapping of functions to the control surface based on the contextual operation of the content development application. The console controller can determine the functions that are to be mapped to the control surface based on the context of the application and the functions that are prioritized for use by a user of the content development application.Type: GrantFiled: December 20, 2019Date of Patent: March 29, 2022Assignee: ELECTRONIC ARTS INC.Inventors: Stephen Roger Kestell, James Nunn Hejl, Jr.
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Publication number: 20210331066Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.Type: ApplicationFiled: May 6, 2021Publication date: October 28, 2021Inventors: Gerald Richard Phaneuf, James Nunn Hejl, JR.
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Publication number: 20210187387Abstract: The present disclosure provides for the dynamic mapping of functions within a content development application to a control surface including a plurality of distinct modular input consoles. The system includes a console controller that is configured to monitor usage of the content development application by the user and to dynamically control the mapping of functions to the control surface based on the contextual operation of the content development application.Type: ApplicationFiled: December 20, 2019Publication date: June 24, 2021Inventors: Stephen Roger Kestell, James Nunn Hejl, JR.
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Patent number: 11020658Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.Type: GrantFiled: March 20, 2019Date of Patent: June 1, 2021Assignee: Electronic Arts Inc.Inventors: Gerald Richard Phaneuf, James Nunn Hejl, Jr.
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Patent number: 10963365Abstract: An application test system can determine an objective measure of elapsed time between interaction with a user interface device and the occurrence of a particular event within the application, such as a video game. This objective measure enables a tester to determine whether an application is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the application. Further, the system may identify data embedded into a frame of an animation by the application source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.Type: GrantFiled: March 20, 2019Date of Patent: March 30, 2021Assignee: Electronic Arts Inc.Inventors: Gerald Richard Phaneuf, James Nunn Hejl, Jr.
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Publication number: 20200298108Abstract: A video game test system can determine an objective measure of elapsed time between interaction with a video game controller and the occurrence of a particular event within the video game. This objective measure enables a tester to determine whether a video game is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the video game. Further, the system may identify data embedded into a frame of an animation by the video game source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.Type: ApplicationFiled: March 20, 2019Publication date: September 24, 2020Inventors: Gerald Richard Phaneuf, James Nunn Hejl, JR.
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Publication number: 20200301814Abstract: An application test system can determine an objective measure of elapsed time between interaction with a user interface device and the occurrence of a particular event within the application, such as a video game. This objective measure enables a tester to determine whether an application is objectively operating slowly or just feels slow to the tester, and may indicate the existence of coding errors that may affect execution speed, but not cause visible errors. The system may obtain the objective measure of elapsed time by simulating a user's interaction with the application. Further, the system may identify data embedded into a frame of an animation by the application source code to identify the occurrence of a corresponding event. The system can then measure the elapsed time between the simulated user interaction and the occurrence or triggering of the corresponding event.Type: ApplicationFiled: March 20, 2019Publication date: September 24, 2020Inventors: Gerald Richard Phaneuf, James Nunn Hejl, JR.