Patents by Inventor James R. J. York

James R. J. York has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8523677
    Abstract: In a third-person shooter video game, the viewing perspective is smoothly transitioned between an “explorer” viewpoint and a “ready” viewpoint as game conditions change. In the “explorer” viewpoint, scenes are depicted from a camera positioned behind and removed from a character. The explorer viewpoint offers a wide angle of view of the surrounding combat area, enabling the game player to scout the terrain. In the “ready” viewpoint, scenes are depicted from the camera as it is repositioned close to the character. The ready viewpoint provides a narrower angle of view to facilitate better aiming when the character is engaged in armed combat. The transition between the explorer and ready viewpoints tracks a non-linear path.
    Type: Grant
    Filed: December 29, 2008
    Date of Patent: September 3, 2013
    Assignee: Microsoft Corporation
    Inventors: William A. Baldwin, III, James R. J. York, Timothy V. Fields, Erin D. Roberts
  • Patent number: 8491394
    Abstract: A squad versus squad shooter video game receives input from one or more players via their respective use of controllers in communication with one or more console-based video game systems. The input from each controller is interpreted as a command to a squad in a competition against one or more other squads that are respectively commanded by one or more players via their respective use of controllers. Each squad includes a plurality of characters. Each player is assigned to one of the squads. Actions of each character in the video game are a function of commands given to that character by one of the players. Players can join or exit their assigned squad during game play.
    Type: Grant
    Filed: August 16, 2010
    Date of Patent: July 23, 2013
    Assignee: Microsoft Corporation
    Inventors: Timothy V. Fields, James R. J. York
  • Patent number: 8012016
    Abstract: A squad command interface for a squad-based shooter video game maps character selection and command selection to actuators on a game controller. Players can select squad characters and issue a single order to multiple characters with few controller actuations.
    Type: Grant
    Filed: August 1, 2007
    Date of Patent: September 6, 2011
    Assignee: Microsoft Corporation
    Inventors: James R. J. York, Randy J. Pagulayan, Tim V. Fields
  • Patent number: 8012017
    Abstract: A squad command interface for a squad-based shooter video game maps character selection and command selection to actuators on a game controller. Players can select squad characters and issue a single order to multiple characters with few controller actuations.
    Type: Grant
    Filed: August 1, 2007
    Date of Patent: September 6, 2011
    Assignee: Microsoft Corporation
    Inventors: James R. J. York, Randy J. Pagulayan, Tim V. Fields
  • Publication number: 20100311483
    Abstract: A squad versus squad shooter video game receives input from one or more players via their respective use of controllers in communication with one or more console-based video game systems. The input from each controller is interpreted as a command to a squad in a competition against one or more other squads that are respectively commanded by one or more players via their respective use of controllers. Each squad includes a plurality of characters. Each player is assigned to one of the squads. Actions of each character in the video game are a function of commands given to that character by one of the players. Players can join or exit their assigned squad during game play.
    Type: Application
    Filed: August 16, 2010
    Publication date: December 9, 2010
    Applicant: MICROSOFT CORPORATION
    Inventors: Timothy V. Fields, James R. J. York
  • Patent number: 7789741
    Abstract: A squad versus squad shooter video game receives input from one or more players via their respective use of controllers in communication with one or more console-based video game systems. The input from each controller is interpreted as a command to a squad in a competition against one or more other squads that are respectively commanded by one or more players via their respective use of controllers. Each squad includes a plurality of characters. Each player is assigned to one of the squads. Actions of each character in the video game are a function of commands given to that character by one of the players. Players can join or exit their assigned squad during game play.
    Type: Grant
    Filed: February 28, 2003
    Date of Patent: September 7, 2010
    Assignee: Microsoft Corporation
    Inventors: Timothy V. Fields, James R. J. York
  • Patent number: 7594847
    Abstract: A squad command interface for a squad-based shooter video game maps character selection and command selection to actuators on a game controller. Players can select squad characters and issue a single order to multiple characters with few controller actuations.
    Type: Grant
    Filed: October 11, 2002
    Date of Patent: September 29, 2009
    Assignee: Microsoft Corporation
    Inventors: James R. J. York, Randy J. Pagulayan, Tim V. Fields
  • Patent number: 7559834
    Abstract: A squad-based shooter video game allows players to dynamically join and leave the game, while that game is in progress, without the players having to save and restart the game. When a new player joins an in-progress game, a new squad member is allocated to the new player and the screen is split to present a viewing panel for the new player that depicts scenes from the perspective of the new squad member. When an existing player leaves the game, the screen is unsplit to remove the viewing panel for the exiting player and that player's squad member becomes part of the squad being controlled by the remaining player(s).
    Type: Grant
    Filed: December 2, 2002
    Date of Patent: July 14, 2009
    Assignee: Microsoft Corporation
    Inventor: James R. J. York
  • Publication number: 20090176570
    Abstract: In a third-person shooter video game, the viewing perspective is smoothly transitioned between an “explorer” viewpoint and a “ready” viewpoint as game conditions change. In the “explorer” viewpoint, scenes are depicted from a camera positioned behind and removed from a character. The explorer viewpoint offers a wide angle of view of the surrounding combat area, enabling the game player to scout the terrain. In the “ready” viewpoint, scenes are depicted from the camera as it is repositioned close to the character. The ready viewpoint provides a narrower angle of view to facilitate better aiming when the character is engaged in armed combat. The transition between the explorer and ready viewpoints tracks a non-linear path.
    Type: Application
    Filed: December 29, 2008
    Publication date: July 9, 2009
    Applicant: Microsoft Corporation
    Inventors: William A. Baldwin, III, Tim V. Fields, Erin D. Roberts, James R. J. York
  • Patent number: 7470195
    Abstract: In a third-person shooter video game, the viewing perspective is smoothly transitioned between an “explorer” viewpoint and a “ready” viewpoint as game conditions change. In the “explore” viewpoint, scenes are depicted from a camera positioned behind and removed from a character. The explorer viewpoint offers a wide angle of view of the surrounding combat area, enabling the game player to scout the terrain. In the “ready” viewpoint, scenes are depicted from the camera as it is repositioned close to the character. The ready viewpoint provides a narrower angle of view to facilitate better aiming when the character is engaged in armed combat. The transition between the explorerr and ready viewpoints tracks a non-linear path.
    Type: Grant
    Filed: January 28, 2003
    Date of Patent: December 30, 2008
    Assignee: Microsoft Corporation
    Inventors: William A. Baldwin, III, Tim V. Fields, Erin D. Roberts, James R. J. York
  • Publication number: 20080215981
    Abstract: A squad command interface for a squad-based shooter video game maps character selection and command selection to actuators on a game controller. Players can select squad characters and issue a single order to multiple characters with few controller actuations.
    Type: Application
    Filed: August 1, 2007
    Publication date: September 4, 2008
    Inventors: James R.J. York, Randy J. Pagulayan, Tim V. Fields