Patents by Inventor James Steven Supancic, III

James Steven Supancic, III has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11890544
    Abstract: Techniques are described herein for facilitating the placement of props on maps by an automated prop placement tool that makes use of a trained machine learning mechanism. The machine learning mechanism is trained based on one or more training maps upon which props have been placed. The machine learning mechanism may be trained to suggest placement based on (a) spatial rules relating, (b) prop-specific rules, (c) prop-to-fixed-object distances between props and map structures, and (d) distances between props. Once the machine learning mechanism is trained, the prop placement tool may be provided as input (a) map data that defines a target map and (b) prop data that specifies the set of target props to be placed on the target map. Based on this input and the machine learning mechanism's trained model, the prop placement tool outputs a suggested placement, for each of the target props, on the target map.
    Type: Grant
    Filed: May 21, 2021
    Date of Patent: February 6, 2024
    Assignee: BLIZZARD ENTERTAINMENT, INC.
    Inventors: Zhen Zhai, James Steven Supancic, III
  • Patent number: 11568621
    Abstract: Systems and methods for modifying three-dimensional digital items to fit different character models are described herein. In an embodiment a machine learning system is configured to compute a shape and size of three-dimensional digital objects to fit a second character model based on the shape and size that the same three-dimensional digital objects have to fit a first character model. A server computer receives particular input data defining a plurality of particular input vertices for a particular input three-dimensional digital object fit for the first character model. In response to receiving the particular input data, the server computer computes, using the machine learning system, particular output data defining a plurality of particular output vertices for a particular output three-dimensional digital object, the particular output three-dimensional digital object comprising the particular input three-dimensional digital object fit for the second character model.
    Type: Grant
    Filed: January 27, 2021
    Date of Patent: January 31, 2023
    Assignee: Blizzard Entertainment, Inc.
    Inventor: James Steven Supancic, III
  • Publication number: 20220203240
    Abstract: Techniques are described herein for facilitating the placement of props on maps by an automated prop placement tool that makes use of a trained machine learning mechanism. The machine learning mechanism is trained based on one or more training maps upon which props have been placed. The machine learning mechanism may be trained to suggest placement based on (a) spatial rules relating, (b) prop-specific rules, (c) prop-to-fixed-object distances between props and map structures, and (d) distances between props. Once the machine learning mechanism is trained, the prop placement tool may be provided as input (a) map data that defines a target map and (b) prop data that specifies the set of target props to be placed on the target map. Based on this input and the machine learning mechanism's trained model, the prop placement tool outputs a suggested placement, for each of the target props, on the target map.
    Type: Application
    Filed: May 21, 2021
    Publication date: June 30, 2022
    Inventors: Zhen Zhai, James Steven Supancic, III
  • Publication number: 20220207843
    Abstract: Systems and methods for modifying three-dimensional digital items to fit different character models are described herein. In an embodiment a machine learning system is configured to compute a shape and size of three-dimensional digital objects to fit a second character model based on the shape and size that the same three-dimensional digital objects have to fit a first character model. A server computer receives particular input data defining a plurality of particular input vertices for a particular input three-dimensional digital object fit for the first character model. In response to receiving the particular input data, the server computer computes, using the machine learning system, particular output data defining a plurality of particular output vertices for a particular output three-dimensional digital object, the particular output three-dimensional digital object comprising the particular input three-dimensional digital object fit for the second character model.
    Type: Application
    Filed: January 27, 2021
    Publication date: June 30, 2022
    Inventor: James Steven Supancic, III