Patents by Inventor Jan Goetgeluk
Jan Goetgeluk has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240394983Abstract: Disclosed are systems and methods for generating a walkable 360-degree video or virtual reality (VR) environment. 360-degree video data is obtained for a real-world environment and comprises a plurality of chronologically ordered frames captured by traversing a first path through the real-world environment. One or more processing operations are applied to generate a processed 360-degree video, which can be displayed to a user of an omnidirectional treadmill. Locomotion information is received from one or more sensors of the omnidirectional treadmill, wherein the locomotion information is generated based on a physical movement on or within the omnidirectional treadmill. Using the received locomotion information, one or more playback commands for controlling playback of the processed 360-degree video are generated. One or more selected frames of the processed 360-degree video are rendered for presentation and display to the user, based on the one or more playback commands.Type: ApplicationFiled: July 30, 2024Publication date: November 28, 2024Applicant: Virtuix Holdings Inc.Inventors: Jan GOETGELUK, Benjamin John DRAKES
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Patent number: 12147658Abstract: Disclosed are system, methods and non-transitory computer readable mediums for performance tracking, which can include an omnidirectional locomotion system (configured with one or more virtual reality games, omnidirectional treadmill and a sensor array), a leaderboard development interface; and a leaderboard creation GUI configured to create a leaderboard GUI. In some instances, the sensor array is attached to a user within the omnidirectional treadmill. In other instances, the sensor array is located on or within the omnidirectional treadmill.Type: GrantFiled: October 1, 2019Date of Patent: November 19, 2024Assignee: Virtuix Holdings Inc.Inventors: Jan Goetgeluk, Cameron Slayter, Pramod Ramesh
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Patent number: 12086942Abstract: Disclosed are systems and methods for generating a walkable 360-degree video or virtual reality (VR) environment. 360-degree video data is obtained for a real-world environment and comprises a plurality of chronologically ordered frames captured by traversing a first path through the real-world environment. One or more processing operations are applied to generate a processed 360-degree video, which can be displayed to a user of an omnidirectional treadmill. Locomotion information is received from one or more sensors of the omnidirectional treadmill, wherein the locomotion information is generated based on a physical movement on or within the omnidirectional treadmill. Using the received locomotion information, one or more playback commands for controlling playback of the processed 360-degree video are generated. One or more selected frames of the processed 360-degree video are rendered for presentation and display to the user, based on the one or more playback commands.Type: GrantFiled: September 15, 2023Date of Patent: September 10, 2024Assignee: Virtuix Holdings Inc.Inventors: Jan Goetgeluk, Benjamin John Drakes
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Publication number: 20240081479Abstract: An anti-slip footwear that can be used with an omnidirectional locomotion system or other virtual reality (VR) environment technology includes at least a sole layer and a rotatable traction portion. The sole layer includes an upper surface and a lower surface, wherein the lower surface includes one or more friction reducing elements having a first coefficient of friction with a platform of an omnidirectional treadmill. The rotatable traction portion is rotatably coupled to the lower surface of the sole layer and has a first face and a second face opposite from the first face. The first face includes one or more friction pads each having a second coefficient of friction with the platform of the omnidirectional treadmill that is greater than the first coefficient of friction. The rotatable traction portion can be rotated to a first, low-friction position in which the second face makes contact with a ground surface.Type: ApplicationFiled: September 13, 2022Publication date: March 14, 2024Applicant: Virtuix Holdings Inc.Inventors: Jan GOETGELUK, Ronald Kurt BENDER, James Douglas SHUFFIELD
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Publication number: 20240005609Abstract: Disclosed are systems and methods for generating a walkable 360-degree video or virtual reality (VR) environment. 360-degree video data is obtained for a real-world environment and comprises a plurality of chronologically ordered frames captured by traversing a first path through the real-world environment. One or more processing operations are applied to generate a processed 360-degree video, which can be displayed to a user of an omnidirectional treadmill. Locomotion information is received from one or more sensors of the omnidirectional treadmill, wherein the locomotion information is generated based on a physical movement on or within the omnidirectional treadmill. Using the received locomotion information, one or more playback commands for controlling playback of the processed 360-degree video are generated. One or more selected frames of the processed 360-degree video are rendered for presentation and display to the user, based on the one or more playback commands.Type: ApplicationFiled: September 15, 2023Publication date: January 4, 2024Applicant: Virtuix Holdings Inc.Inventors: Jan GOETGELUK, Benjamin John DRAKES
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Patent number: 11823334Abstract: Disclosed are systems and methods for generating a walkable 360-degree video or virtual reality (VR) environment. 360-degree video data is obtained for a real-world environment and comprises a plurality of chronologically ordered frames captured by traversing a first path through the real-world environment. One or more processing operations are applied to generate a processed 360-degree video, which can be displayed to a user of an omnidirectional treadmill. Locomotion information is received from one or more sensors of the omnidirectional treadmill, wherein the locomotion information is generated based on a physical movement on or within the omnidirectional treadmill. Using the received locomotion information, one or more playback commands for controlling playback of the processed 360-degree video are generated. One or more selected frames of the processed 360-degree video are rendered for presentation and display to the user, based on the one or more playback commands.Type: GrantFiled: January 13, 2023Date of Patent: November 21, 2023Assignee: Virtuix Holdings, Inc.Inventors: Jan Goetgeluk, Benjamin John Drakes
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Publication number: 20230356099Abstract: An omnidirectional locomotion system that can be used with virtual reality (VR) environment technology includes at least a base portion, an articulating arm extending upward from a platform of the base portion, and a rotation mechanism rotatably coupling the base portion to the articulating arm. The platform of the base portion is configured to support a user and the articulating arm can include a harness support configured to attach to a harness worn by the user. The articulating arm comprises at least a first link, a second link, and a hinged joint coupled between the first link and the second link. The rotation mechanism can permit the articulating arm to rotate through 360-degrees around an outer circumference of the base portion; the hinged join can permit the articulating arm to translate horizontally or vertically with respect to the base portion.Type: ApplicationFiled: September 25, 2021Publication date: November 9, 2023Applicant: VIRTUIX HOLDINGS INC.Inventors: Jan GOETGELUK, James Douglas SHUFFIELD, Ronald Kurt BENDER, David HERNANDEZ, Cameron SLAYTER
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Publication number: 20230154112Abstract: Disclosed are systems and methods for generating a walkable 360-degree video or virtual reality (VR) environment. 360-degree video data is obtained for a real-world environment and comprises a plurality of chronologically ordered frames captured by traversing a first path through the real-world environment. One or more processing operations are applied to generate a processed 360-degree video, which can be displayed to a user of an omnidirectional treadmill. Locomotion information is received from one or more sensors of the omnidirectional treadmill, wherein the locomotion information is generated based on a physical movement on or within the omnidirectional treadmill. Using the received locomotion information, one or more playback commands for controlling playback of the processed 360-degree video are generated. One or more selected frames of the processed 360-degree video are rendered for presentation and display to the user, based on the one or more playback commands.Type: ApplicationFiled: January 13, 2023Publication date: May 18, 2023Applicant: Virtuix Holdings Inc.Inventors: Jan GOETGELUK, Benjamin John DRAKES
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Patent number: 11648473Abstract: In a virtual reality environment a user's movements are coupled, meaning the user cannot walk and look in different directions. Discloses are methods and systems for soft decoupling the movements of the user in a virtual reality environment, enabling the user to look and walk in different directions simulating real-world interactions. The soft decoupling is performed by receiving acceleration and orientation data from sensors attached to the user. A heading and a heading delta based on a ratio are calculated. The calculated heading and a velocity are translated into soft decoupling inputs for the virtual reality environment.Type: GrantFiled: February 14, 2022Date of Patent: May 16, 2023Assignee: Virtuix Holdings, Inc.Inventors: Jan Goetgeluk, Ronald Kurt Bender, James Douglas Shuffield
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Patent number: 11557094Abstract: Disclosed are systems and methods for generating a walkable 360-degree video or virtual reality (VR) environment. 360-degree video data is obtained for a real-world environment and comprises a plurality of chronologically ordered frames captured by traversing a first path through the real-world environment. One or more processing operations are applied to generate a processed 360-degree video, which can be displayed to a user of an omnidirectional treadmill. Locomotion information is received from one or more sensors of the omnidirectional treadmill, wherein the locomotion information is generated based on a physical movement on or within the omnidirectional treadmill. Using the received locomotion information, one or more playback commands for controlling playback of the processed 360-degree video are generated. One or more selected frames of the processed 360-degree video are rendered for presentation and display to the user, based on the one or more playback commands.Type: GrantFiled: May 21, 2021Date of Patent: January 17, 2023Assignee: Virtuix Holdings Inc.Inventors: Jan Goetgeluk, Benjamin John Drakes
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Publication number: 20220241690Abstract: In a virtual reality environment a user's movements are coupled, meaning the user cannot walk and look in different directions. Discloses are methods and systems for soft decoupling the movements of the user in a virtual reality environment, enabling the user to look and walk in different directions simulating real-world interactions. The soft decoupling is performed by receiving acceleration and orientation data from sensors attached to the user. A heading and a heading delta based on a ratio are calculated. The calculated heading and a velocity are translated into soft decoupling inputs for the virtual reality environment.Type: ApplicationFiled: February 14, 2022Publication date: August 4, 2022Applicant: Virtuix Holdings Inc.Inventors: Jan GOETGELUK, Ronald Kurt BENDER, James Douglas SHUFFIELD
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Publication number: 20220197374Abstract: A locomotion system for use with a virtual environment technology includes a platform configured to support a user, a harness support assembly coupled to the platform and extending upwardly from the platform, and a safety harness configured to be worn by the user. The harness support assembly includes a support halo positioned above the platform and extending about a vertical central axis. The safety harness includes an interface structure moveably coupled to the support halo.Type: ApplicationFiled: March 14, 2022Publication date: June 23, 2022Applicant: Virtuix Holdings Inc.Inventor: Jan GOETGELUK
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Patent number: 11301032Abstract: A locomotion system for use with a virtual environment technology includes a platform configured to support a user, a harness support assembly coupled to the platform and extending upwardly from the platform, and a safety harness configured to be worn by the user. The harness support assembly includes a support halo positioned above the platform and extending about a vertical central axis. The safety harness includes an interface structure moveably coupled to the support halo.Type: GrantFiled: March 9, 2020Date of Patent: April 12, 2022Assignee: VIRTUIX HOLDINGS INC.Inventor: Jan Goetgeluk
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Patent number: 11247126Abstract: In a virtual reality environment a user's movements are coupled, meaning the user cannot walk and look in different directions. Discloses are methods and systems for soft decoupling the movements of the user in a virtual reality environment, enabling the user to look and walk in different directions simulating real-world interactions. The soft decoupling is performed by receiving acceleration and orientation data from sensors attached to the user. A heading and a heading delta based on a ratio are calculated. The calculated heading and a velocity are translated into soft decoupling inputs for the virtual reality environment.Type: GrantFiled: August 7, 2020Date of Patent: February 15, 2022Assignee: Virtuix Holdings Inc.Inventors: Jan Goetgeluk, Ronald Kurt Bender, James Douglas Shuffield
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Publication number: 20210397334Abstract: Disclosed are system, methods and non-transitory computer readable mediums for performance tracking, which can include an omnidirectional locomotion system (configured with one or more virtual reality games, omnidirectional treadmill and a sensor array), a leaderboard development interface; and a leaderboard creation GUI configured to create a leaderboard GUI. In some instances, the sensor array is attached to a user within the omnidirectional treadmill. In other instances, the sensor array is located on or within the omnidirectional treadmill.Type: ApplicationFiled: October 1, 2019Publication date: December 23, 2021Applicant: Virtuix Holdings Inc.Inventors: Jan GOETGELUK, Cameron SLAYTER, Pramod RAMESH
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Publication number: 20210366193Abstract: Disclosed are systems and methods for generating a walkable 360-degree video or virtual reality (VR) environment. 360-degree video data is obtained for a real-world environment and comprises a plurality of chronologically ordered frames captured by traversing a first path through the real-world environment. One or more processing operations are applied to generate a processed 360-degree video, which can be displayed to a user of an omnidirectional treadmill. Locomotion information is received from one or more sensors of the omnidirectional treadmill, wherein the locomotion information is generated based on a physical movement on or within the omnidirectional treadmill. Using the received locomotion information, one or more playback commands for controlling playback of the processed 360-degree video are generated. One or more selected frames of the processed 360-degree video are rendered for presentation and display to the user, based on the one or more playback commands.Type: ApplicationFiled: May 21, 2021Publication date: November 25, 2021Applicant: Virtuix Holdings Inc.Inventors: Jan Goetgeluk, Benjamin John Drakes
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Patent number: 10933320Abstract: A virtual environment can use an absolute orientation framework. An absolute orientation framework in a virtual environment can be activated using an omnidirectional locomotion platform. An absolute orientation framework enables a user's avatar to move independently from the current viewpoint or camera position. The user's avatar can move in an absolute manner relative to a virtual environment map.Type: GrantFiled: April 26, 2019Date of Patent: March 2, 2021Assignee: VIRTUIX HOLDINGS INC.Inventors: Jan Goetgeluk, Ricardo Soza, Duane Bester, James Douglas Shuffield
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Publication number: 20210023450Abstract: In a virtual reality environment a user's movements are coupled, meaning the user cannot walk and look in different directions. Discloses are methods and systems for soft decoupling the movements of the user in a virtual reality environment, enabling the user to look and walk in different directions simulating real-world interactions. The soft decoupling is performed by receiving acceleration and orientation data from sensors attached to the user. A heading and a heading delta based on a ratio are calculated. The calculated heading and a velocity are translated into soft decoupling inputs for the virtual reality environment.Type: ApplicationFiled: August 7, 2020Publication date: January 28, 2021Applicant: Virtuix Holdings Inc.Inventors: Jan GOETGELUK, Ronald Kurt Bender, James Douglas Shuffield
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Patent number: D948076Type: GrantFiled: May 24, 2019Date of Patent: April 5, 2022Assignee: VIRTUIX HOLDINGS INC.Inventors: Jan Goetgeluk, Cameron Slayter
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Patent number: RE49772Abstract: A virtual environment can use an absolute orientation framework. An absolute orientation framework in a virtual environment can be activated using an omnidirectional locomotion platform. An absolute orientation framework enables a user's avatar to move independently from the current viewpoint or camera position. The user's avatar can move in an absolute manner relative to a virtual environment map.Type: GrantFiled: December 22, 2021Date of Patent: January 2, 2024Assignee: Virtuix Holdings, Inc.Inventors: Jan Goetgeluk, Ricardo Soza, Duane Bester, James Douglas Shuffield