Patents by Inventor Jan Ilavsky

Jan Ilavsky has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11701590
    Abstract: A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.
    Type: Grant
    Filed: December 15, 2021
    Date of Patent: July 18, 2023
    Assignee: Meta Platforms Technologies, LLC
    Inventors: Vladimír Hrin{hacek over (c)}ár, Ján Ilavský
  • Patent number: 11361517
    Abstract: A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.
    Type: Grant
    Filed: February 4, 2021
    Date of Patent: June 14, 2022
    Assignee: Facebook Technologies, LLC
    Inventors: Vladimír Hrin{hacek over (c)}ár, Ján Ilavský
  • Publication number: 20220105433
    Abstract: A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.
    Type: Application
    Filed: December 15, 2021
    Publication date: April 7, 2022
    Inventors: Vladimír HRINCÁR, Ján ILAVSKÝ
  • Patent number: 11235245
    Abstract: A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.
    Type: Grant
    Filed: July 10, 2020
    Date of Patent: February 1, 2022
    Assignee: Facebook Technologies, LLC
    Inventors: Vladimír Hrin{hacek over (c)}ár, Ján Ilavskÿ
  • Publication number: 20210277205
    Abstract: Compatibility in polymer compounds is determined by the kinetics of mixing and chemical affinity. Compounds like reinforcing filler/elastomer blends display some similarity to colloidal solutions in that the filler particles are close to randomly dispersed through processing. Applying a pseudo-thermodynamic approach takes advantage of this analogy between the kinetics of mixing for polymer compounds and true thermally driven dispersion for colloids. The results represent a new approach to understanding and predicting compatibility in polymer compounds based on a pseudo-thermodynamic approach.
    Type: Application
    Filed: January 15, 2021
    Publication date: September 9, 2021
    Inventors: Yan Jin, Gregory Beaucage, Karsten Vogtt, Hanqiu Jiang, Vikram K. Kuppa, Hyeonjae Kim, Jan Ilavsky, Mindaugas Rackaitis
  • Patent number: 10950055
    Abstract: A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.
    Type: Grant
    Filed: June 7, 2019
    Date of Patent: March 16, 2021
    Assignee: Facebook Technologies, LLC
    Inventors: Vladimír Hrin{hacek over (c)}ár, Ján Ilavský
  • Patent number: 10780349
    Abstract: A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.
    Type: Grant
    Filed: November 19, 2018
    Date of Patent: September 22, 2020
    Assignee: Facebook Technologies, LLC
    Inventors: Vladimír Hrin{hacek over (c)}ár, Ján Ilavský
  • Publication number: 20200139226
    Abstract: A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.
    Type: Application
    Filed: November 19, 2018
    Publication date: May 7, 2020
    Inventors: Vladimír Hrincár, Ján Ilavský
  • Publication number: 20200139240
    Abstract: A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.
    Type: Application
    Filed: November 19, 2018
    Publication date: May 7, 2020
    Inventors: Vladimír Hrincár, Ján Ilavský
  • Publication number: 20200143595
    Abstract: A rhythm-based video game (“game”) is disclosed. In the game, a player slashes blocks representing musical beats using a pair of energy blades resembling a lightsaber. A gaming console renders multiple digital objects, e.g., digital blocks, digital mines and digital obstacles, that are approaching a player in a virtual space. The gaming console also renders a digital representation of an instrument, e.g., a lightsaber (“digital saber”), using which the player slashes, cuts or otherwise interacts with the digital blocks to cause a digital collision between the digital saber and the digital blocks. The player can score by slashing the digital blocks, not hitting the digital mines and avoiding the digital obstacles. The game presents the player with a stream of approaching digital objects in synchronization with music, e.g., a song's beats, being played in the game. The pace at which the digital blocks approach the player increases with the beats.
    Type: Application
    Filed: June 7, 2019
    Publication date: May 7, 2020
    Inventors: Vladimír Hrincár, Ján Ilavský
  • Publication number: 20200024423
    Abstract: Compatibility in polymer compounds is determined by the kinetics of mixing and chemical affinity. Compounds like reinforcing filler/elastomer blends display some similarity to colloidal solutions in that the filler particles are close to randomly dispersed through processing. Applying a pseudo-thermodynamic approach takes advantage of this analogy between the kinetics of mixing for polymer compounds and true thermally driven dispersion for colloids. The results represent a new approach to understanding and predicting compatibility in polymer compounds based on a pseudo-thermodynamic approach.
    Type: Application
    Filed: September 26, 2019
    Publication date: January 23, 2020
    Inventors: Yan Jin, Gregory Beaucage, Karsten Vogtt, Hanqiu Jiang, Vikram K. Kuppa, Hyeonjae Kim, Jan Ilavsky, Mindaugas Rackaitis
  • Patent number: 4009269
    Abstract: A mutant strain of Micromonospora purpurea herein designated M. purpurea JI-20 elaborates an antibiotic complex comprising gentamicin and at least two novel antibiotic substances namely Antibiotic JI-20A and Antibiotic JI-20B. The so-produced antibiotics have an adverse effect upon the growth of gram-positive and gram-negative bacteria.
    Type: Grant
    Filed: June 9, 1975
    Date of Patent: February 22, 1977
    Assignee: Schering Corporation
    Inventors: Jan Ilavsky, Aris P. Bayan, William Charney, Hans Reimann
  • Patent number: 3986929
    Abstract: A mutant strain of Micromonospora purpurea herein designated M. purpurea JI-20 elaborates an antibiotic complex comprising gentamicin and at least two novel antibiotic substances namely Antibiotic JI-20A and Antibiotic JI-20B. The so-produced antibiotics have an adverse effect upon the growth of gram-positive and gram-negative bacteria.
    Type: Grant
    Filed: June 9, 1975
    Date of Patent: October 19, 1976
    Assignee: Schering Corporation
    Inventors: Jan Ilavsky, Aris P. Bayan, William Charney, Hans Reimann