Patents by Inventor Jason Botta

Jason Botta has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240083539
    Abstract: A two-wheeled vehicle includes a frame assembly having a front end and a rear end extending along a longitudinally-extending centerline, a front ground-engaging member operably coupled to the front end of the frame assembly at a front rotational axis, and a rear ground-engaging member operably coupled to the rear end of the frame assembly at a rear rotational axis. The vehicle further includes an engine supported by the frame assembly and operably coupled to the front and rear ground-engaging members, and the engine includes a throttle body assembly. Additionally, the vehicle includes an air intake assembly fluidly coupled to the engine and including an airbox and a mounting plate having a first channel and a second channel. The first and second channels are configured to align with the throttle body assembly. The mounting plate is configured to couple the airbox to the throttle body assembly.
    Type: Application
    Filed: November 20, 2023
    Publication date: March 14, 2024
    Inventors: Martin Pelz, Matthias Botta, Scott M. Schwintek, Michael Keller, Jason A. Warns, Severin Hefti
  • Patent number: 10162652
    Abstract: A game apparatus has a section that stores and controls language skill of a player character, a section of locating two or more sentence items, and a section of locating an item disclosure object. A kind of language and game information are set on the sentence item, and a disclosure item, the kind of language, language level and an approach sign are set on the item disclosure object. The apparatus further has a section of reading game information that is set on the sentence item, and a section of controlling language level executes a process of improving the language skill whenever reading the sentence item.
    Type: Grant
    Filed: November 1, 2016
    Date of Patent: December 25, 2018
    Assignee: SQUARE ENIX HOLDINGS, CO., LTD.
    Inventors: Jason Botta, Bryan Enriquez
  • Patent number: 10155169
    Abstract: A game apparatus has a section that judges whether a player character is in an active state, a storage that stores obtained material items, a storage that stores combinations of material items for composing a composed item, and a section that read the combination of the material items for composing the composed item when an instruction of composing the composed item is outputted, producing the composed item with the stored material items and provide the player character with the composed item that is able to use, whereby the composed item is produced in a state the player character is in an active state.
    Type: Grant
    Filed: November 1, 2016
    Date of Patent: December 18, 2018
    Assignee: SQUARE ENIX HOLDINGS, CO., LTD.
    Inventor: Jason Botta
  • Publication number: 20180121421
    Abstract: A game apparatus has a section that stores and controls language skill of a player character, a section of locating two or more sentence items, and a section of locating an item disclosure object. A kind of language and game information are set on the sentence item, and a disclosure item, the kind of language, language level and an approach sign are set on the item disclosure object. The apparatus further has a section of reading game information that is set on the sentence item, and a section of controlling language level executes a process of improving the language skill whenever reading the sentence item. Furthermore, the apparatus has a section that executes a process of accessing the approach sing of the item disclosure object, and a section of reading object compares the language skill and the language level and executes the process of accessing only when the language skill is the same as the language level or higher. Besides, the apparatus has a section of developing the disclosure item on the field.
    Type: Application
    Filed: November 1, 2016
    Publication date: May 3, 2018
    Inventors: Jason Botta, Bryan Enriquez
  • Publication number: 20180117476
    Abstract: A game apparatus has a section that judges whether a player character is in an active state, a storage that stores obtained material items, a storage that stores combinations of material items for composing a composed item, and a section that read the combination of the material items for composing the composed item when an instruction of composing the composed item is outputted, producing the composed item with the stored material items and provide the player character with the composed item that is able to use, whereby the composed item is produced in a state the player character is in an active state.
    Type: Application
    Filed: November 1, 2016
    Publication date: May 3, 2018
    Inventor: Jason Botta