Patents by Inventor Jason D. Kremer
Jason D. Kremer has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10438447Abstract: A gaming system and method including providing a community or group bonus event to a plurality of players at a plurality of gaming devices. For each of the players determined as eligible to participate in a triggered group bonus event, the gaming system determines that player's relative probability of winning a group bonus event award in the triggered bonus event. In one such embodiment, each player's relative probability of winning the group bonus event award is based on that player's wagering history, such as any amounts wagered by that player, the frequency of placing such wagers and/or frequency of not placing any wagers.Type: GrantFiled: March 19, 2018Date of Patent: October 8, 2019Assignee: IGTInventors: Benjamin C. Hoffman, Paulina Rodgers, Christmas C. Parker, Brian J. Book, Jason D. Kremer
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Publication number: 20180211490Abstract: A gaming system and method including providing a community or group bonus event to a plurality of players at a plurality of gaming devices. For each of the players determined as eligible to participate in a triggered group bonus event, the gaming system determines that player's relative probability of winning a group bonus event award in the triggered bonus event. In one such embodiment, each player's relative probability of winning the group bonus event award is based on that player's wagering history, such as any amounts wagered by that player, the frequency of placing such wagers and/or frequency of not placing any wagers.Type: ApplicationFiled: March 19, 2018Publication date: July 26, 2018Inventors: Benjamin C. Hoffman, Paulina Rodgers, Christmas C. Parker, Brian J. Book, Jason D. Kremer
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Patent number: 9928692Abstract: A gaming system and method including providing a community or group bonus event to a plurality of players at a plurality of gaming devices. For each of the players determined as eligible to participate in a triggered group bonus event, the gaming system determines that player's relative probability of winning a group bonus event award in the triggered bonus event. In one such embodiment, each player's relative probability of winning the group bonus event award is based on that player's wagering history, such as any amounts wagered by that player, the frequency of placing such wagers and/or frequency of not placing any wagers.Type: GrantFiled: September 1, 2016Date of Patent: March 27, 2018Assignee: IGTInventors: Benjamin C. Hoffman, Paulina Rodgers, Christmas C. Parker, Brian J. Book, Jason D. Kremer
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Patent number: 9792773Abstract: A gaming system providing a falling symbol obstacle board game. The gaming system displays a symbol starting position, a plurality of symbol ending positions, and a plurality of obstacles. The gaming system selects one of a plurality of symbols, displays the symbol moving from the symbol starting position into one of the symbol ending positions along one of a plurality of symbol paths through the obstacles, and displays the symbol at the symbol ending position at the end of the symbol path. The gaming system repeats selecting symbols, displaying the symbol moving from the symbol starting position to a symbol ending positions along a symbol path, and displaying the symbol at the symbol ending position at the end of the symbol path until a termination condition is satisfied, after which the gaming system determines whether any winning combinations of the symbols are displayed at the symbol ending positions.Type: GrantFiled: September 14, 2016Date of Patent: October 17, 2017Assignee: IGTInventors: Mark C. Nicely, Jason D. Kremer, Bryan D. Wolf
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Publication number: 20170004683Abstract: A gaming system providing a falling symbol obstacle board game. The gaming system displays a symbol starting position, a plurality of symbol ending positions, and a plurality of obstacles. The gaming system selects one of a plurality of symbols, displays the symbol moving from the symbol starting position into one of the symbol ending positions along one of a plurality of symbol paths through the obstacles, and displays the symbol at the symbol ending position at the end of the symbol path. The gaming system repeats selecting symbols, displaying the symbol moving from the symbol starting position to a symbol ending positions along a symbol path, and displaying the symbol at the symbol ending position at the end of the symbol path until a termination condition is satisfied, after which the gaming system determines whether any winning combinations of the symbols are displayed at the symbol ending positions.Type: ApplicationFiled: September 14, 2016Publication date: January 5, 2017Inventors: Mark C. Nicely, Jason D. Kremer, Bryan D. Wolf
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Publication number: 20160371934Abstract: A gaming system and method including providing a community or group bonus event to a plurality of players at a plurality of gaming devices. For each of the players determined as eligible to participate in a triggered group bonus event, the gaming system determines that player's relative probability of winning a group bonus event award in the triggered bonus event. In one such embodiment, each player's relative probability of winning the group bonus event award is based on that player's wagering history, such as any amounts wagered by that player, the frequency of placing such wagers and/or frequency of not placing any wagers.Type: ApplicationFiled: September 1, 2016Publication date: December 22, 2016Inventors: Benjamin C. Hoffman, Paulina Rodgers, Christmas C. Parker, Brian J. Book, Jason D. Kremer
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Patent number: 9449464Abstract: A gaming system providing a falling symbol obstacle board game. The gaming system displays a symbol starting position, a plurality of symbol ending positions, and a plurality of obstacles. The gaming system selects one of a plurality of symbols, displays the symbol moving from the symbol starting position into one of the symbol ending positions along one of a plurality of symbol paths through the obstacles, and displays the symbol at the symbol ending position at the end of the symbol path. The gaming system repeats selecting symbols, displaying the symbol moving from the symbol starting position to a symbol ending positions along a symbol path, and displaying the symbol at the symbol ending position at the end of the symbol path until a termination condition is satisfied, after which the gaming system determines whether any winning combinations of the symbols are displayed at the symbol ending positions.Type: GrantFiled: August 26, 2011Date of Patent: September 20, 2016Assignee: IGTInventors: Mark C. Nicely, Jason D. Kremer, Bryan D. Wolf
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Patent number: 9437081Abstract: A gaming system and method including providing a community or group bonus event to a plurality of players at a plurality of gaming devices. For each of the players determined as eligible to participate in a triggered group bonus event, the gaming system determines that player's relative probability of winning a group bonus event award in the triggered bonus event. In one such embodiment, each player's relative probability of winning the group bonus event award is based on that player's wagering history, such as any amounts wagered by that player, the frequency of placing such wagers and/or frequency of not placing any wagers.Type: GrantFiled: August 1, 2014Date of Patent: September 6, 2016Assignee: IGTInventors: Benjamin C. Hoffman, Paulina Rodgers, Christmas C. Parker, Brian J. Book, Jason D. Kremer
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Publication number: 20140342815Abstract: A gaming system and method including providing a community or group bonus event to a plurality of players at a plurality of gaming devices. For each of the players determined as eligible to participate in a triggered group bonus event, the gaming system determines that player's relative probability of winning a group bonus event award in the triggered bonus event. In one such embodiment, each player's relative probability of winning the group bonus event award is based on that player's wagering history, such as any amounts wagered by that player, the frequency of placing such wagers and/or frequency of not placing any wagers.Type: ApplicationFiled: August 1, 2014Publication date: November 20, 2014Inventors: Benjamin C. Hoffman, Paulina Rodgers, Christmas C. Parker, Brian J. Book, Jason D. Kremer
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Patent number: 8795057Abstract: A gaming system and method including providing a community or group bonus event to a plurality of players at a plurality of gaming devices. For each of the players determined as eligible to participate in a triggered group bonus event, the gaming system determines that player's relative probability of winning a group bonus event award in the triggered bonus event. In one such embodiment, each player's relative probability of winning the group bonus event award is based on that player's wagering history, such as any amounts wagered by that player, the frequency of placing such wagers and/or frequency of not placing any wagers.Type: GrantFiled: February 21, 2013Date of Patent: August 5, 2014Assignee: IGTInventors: Benjamin C. Hoffman, Paulina Rodgers, Christmas C. Parker, Brian J. Book, Jason D. Kremer
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Patent number: 8408996Abstract: A gaming system which maintains a count of the consecutive plays of a game. The system produces a same player stimuli for a designated quantity of the consecutive plays, and the system produces a different player stimuli for one or more of the plays which occur after the designated quantity is reached.Type: GrantFiled: August 3, 2011Date of Patent: April 2, 2013Assignee: IGTInventors: Matthew Lucchesi, Jason D. Kremer
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Publication number: 20130053123Abstract: A gaming system providing a falling symbol obstacle board game. The gaming system displays a symbol starting position, a plurality of symbol ending positions, and a plurality of obstacles. The gaming system selects one of a plurality of symbols, displays the symbol moving from the symbol starting position into one of the symbol ending positions along one of a plurality of symbol paths through the obstacles, and displays the symbol at the symbol ending position at the end of the symbol path. The gaming system repeats selecting symbols, displaying the symbol moving from the symbol starting position to a symbol ending positions along a symbol path, and displaying the symbol at the symbol ending position at the end of the symbol path until a termination condition is satisfied, after which the gaming system determines whether any winning combinations of the symbols are displayed at the symbol ending positions.Type: ApplicationFiled: August 26, 2011Publication date: February 28, 2013Applicant: IGTInventors: Mark C. Nicely, Jason D. Kremer, Bryan D. Wolf
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Patent number: 8382572Abstract: A gaming system and method including providing a community or group bonus event to a plurality of players at a plurality of gaming devices. For each of the players determined as eligible to participate in a triggered group bonus event, the gaming system determines that player's relative probability of winning a group bonus event award in the triggered bonus event. In one such embodiment, each player's relative probability of winning the group bonus event award is based on that player's wagering history, such as any amounts wagered by that player, the frequency of placing such wagers and/or frequency of not placing any wagers.Type: GrantFiled: November 13, 2008Date of Patent: February 26, 2013Assignee: IGTInventors: Benjamin C. Hoffman, Paulina Rodgers, Christmas C. Parker, Brian J. Book, Jason D. Kremer
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Publication number: 20110287831Abstract: A gaming system which maintains a count of the consecutive plays of a game. The system produces a same player stimuli for a designated quantity of the consecutive plays, and the system produces a different player stimuli for one or more of the plays which occur after the designated quantity is reached.Type: ApplicationFiled: August 3, 2011Publication date: November 24, 2011Applicant: IGTInventors: Matthew Lucchesi, Jason D. Kremer
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Patent number: 8016674Abstract: A gaming system which maintains a count of the consecutive plays of a game. The system produces a same player stimuli for a designated quantity of the consecutive plays, and the system produces a different player stimuli for one or more of the plays which occur after the designated quantity is reached.Type: GrantFiled: August 20, 2007Date of Patent: September 13, 2011Assignee: IGTInventors: Matthew Lucchesi, Jason D. Kremer
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Publication number: 20100120503Abstract: A gaming system and method including providing a community or group bonus event to a plurality of players at a plurality of gaming devices. For each of the players determined as eligible to participate in a triggered group bonus event, the gaming system determines that player's relative probability of winning a group bonus event award in the triggered bonus event. In one such embodiment, each player's relative probability of winning the group bonus event award is based on that player's wagering history, such as any amounts wagered by that player, the frequency of placing such wagers and/or frequency of not placing any wagers.Type: ApplicationFiled: November 13, 2008Publication date: May 13, 2010Applicant: IGTInventors: Benjamin C. Hoffman, Paulina Rodgers, Christmas C. Parker, Brian J. Book, Jason D. Kremer
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Patent number: 7258613Abstract: A gaming device having at least one changed or generated player stimulus and a method of changing or generating at least one player stimulus of a gaming device are disclosed for enhancing a player's interest, excitement, length of play, and enjoyment of the gaming device. The gaming device comprises at least one input device. A number or duration of activations of the input device is monitored and temporarily stored by a processor. The processor is capable of generating or changing at least one player stimulus or combinations thereof after a predetermined or random number of activations has been input into the gaming device or after a predetermined period of time the input mechanism has been activated. Further, the gaming device comprises of-at least one reset mechanism connected to the processor capable of resetting the gaming device for the generation of another gaming experience while a player is operating the device.Type: GrantFiled: May 7, 2004Date of Patent: August 21, 2007Assignee: IGTInventors: Matthew Lucchesi, Jason D. Kremer
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Patent number: 6981635Abstract: The present invention relates to a gaming device and method which includes interacting symbols. Wherein the game exhibits the interaction between the two symbols using a display device and awards the player with a credit or bonus value.Type: GrantFiled: October 11, 2000Date of Patent: January 3, 2006Assignee: IGTInventors: Andrea C. Hughs-Baird, Jason D. Kremer, Brian D. Swift
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Publication number: 20040209685Abstract: A gaming device having at least one changed or generated player stimuli and method of changing or generating at least one player stimuli upon a gaming device are disclosed for enhancing a player's interest, excitement, length of play, and enjoyment of the casino gaming experience while operating the gaming device. The gaming device comprises of at least one input device activated a number of player activations or for a period of time, which is monitored and temporarily stored by a processor capable of generating or changing at least one player stimulus or combinations thereof after a predetermined or random number of activations has been inputted into the gaming device or after a predetermined period of time the input mechanism has been activated. Further, the gaming device comprises of at least one reset mechanism connected to the processor capable of resetting the gaming device for the generation of another new gaming experience while a player is operating the device.Type: ApplicationFiled: May 7, 2004Publication date: October 21, 2004Inventors: Matthew Lucchesi, Jason D. Kremer
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Patent number: 6739973Abstract: A gaming device having at least one changed player stimuli and a method of changing player stimuli associated with a player input device are disclosed for enhancing a player's interest, excitement, length of play, and enjoyment of the casino gaming experience while operating the gaming device. The gaming device comprises of at least one player input device and generates player stimuli after each activation of the player input device. The gaming device changes the player stimuli when a predetermined number of consecutive activations of the player input device is reached. The player stimuli may also change when a predetermined number of consecutive activations of the player input device occurs in a predetermined period of time.Type: GrantFiled: October 11, 2000Date of Patent: May 25, 2004Assignee: IGTInventors: Matthew Lucchesi, Jason D. Kremer