Patents by Inventor Jason M. Hoffman

Jason M. Hoffman has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11963681
    Abstract: A surgical instrument comprises a body, shaft, and end effector. The shaft couples the end effector and body together. The end effector comprises an anvil and lower jaw configured to receive a surgical staple cartridge. The anvil is configured to pivot toward and away from the staple cartridge and lower jaw. The shaft assembly comprises a knife member configured to longitudinally translate to thereby substantially simultaneously cut clamped tissue and staple the severed tissue. The end effector may comprise lockout features configure to prevent longitudinal translation of the knife member. The end effector or staple cartridge may comprise lockout bypass features configured to prevent lockout of the knife member. These lockout bypass features may operate to permit longitudinal translation of the knife member once or multiple times. The end effector may comprise features configured to ensure proper alignment of the anvil relative to the staple cartridge.
    Type: Grant
    Filed: December 22, 2020
    Date of Patent: April 23, 2024
    Assignee: Cilag GmbH International
    Inventors: Jason M. Rector, Douglas B. Hoffman, Robert J. Simms, John C. Schuckmann, Ryan J. Laurent, Frederick E. Shelton, IV, Jeffrey C. Gagel, Nicholas Fanelli
  • Patent number: 9542805
    Abstract: A gaming system for conducting a wagering game displays images having dynamically changing shapes. In one embodiment, a display device displays a screen for a wagering game. The screen presents a first image that follows a first spline. The first spline is defined by one or more curves passing through a first set of control points. A processor determines a second set of control points to define a second spline for the first image. The screen displays the first image transitioning from following the first spline to following the second spline. The screen may present a graphical interaction involving the first image, and the processor is configured to determine the second set of control points in response to the graphical interaction. The graphical interaction may occur between the first image and a second image. Alternatively, an input from a player causes the graphical interaction with the first image.
    Type: Grant
    Filed: March 11, 2013
    Date of Patent: January 10, 2017
    Assignee: Bally Gaming, Inc.
    Inventors: Victor Vasquez Lerias, III, Jamie W. Vann, Robby M. Friedman, Jason M. Hoffman, Michael J. Irby, Robert W. Morgan, Kazuki Murakami
  • Publication number: 20140004924
    Abstract: A gaming system for conducting a wagering game displays images having dynamically changing shapes. In one embodiment, a display device displays a screen for a wagering game. The screen presents a first image that follows a first spline. The first spline is defined by one or more curves passing through a first set of control points. A processor determines a second set of control points to define a second spline for the first image. The screen displays the first image transitioning from following the first spline to following the second spline. The screen may present a graphical interaction involving the first image, and the processor is configured to determine the second set of control points in response to the graphical interaction. The graphical interaction may occur between the first image and a second image. Alternatively, an input from a player causes the graphical interaction with the first image.
    Type: Application
    Filed: March 11, 2013
    Publication date: January 2, 2014
    Applicant: WMS GAMING INC.
    Inventors: Victor Vasquez Lerias, III, Jamie W. Vann, Robby M. Friedman, Jason M. Hoffman, Michael J. Irby, Robert W. Morgan, Kazuki Murakami
  • Publication number: 20110081959
    Abstract: In one embodiment, a computer-implemented method includes determining physical inputs applicable to a wagering game event, wherein the wagering game event involves game elements of a wagering game. The method can also include determining, based on the physical inputs, a first force to be applied to a first object representing a first of the game elements, and applying the first force to the first object; determining that a collision has occurred between the first object and a second object representing a second of the game elements. The method can also include determining a second force to be applied to the first object because of the collision, presenting the first and second objects based on the first and second forces, determining an outcome of the wagering game event based on the first and second forces, and presenting the outcome of the wagering game event.
    Type: Application
    Filed: September 30, 2010
    Publication date: April 7, 2011
    Applicant: WMS Gaming, Inc.
    Inventors: Marwan Y. Ansari, Jason M. Hoffman, Joel R. Jaffe, Robert W. Morgan