Patents by Inventor Jason Michael RAY

Jason Michael RAY has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20220253182
    Abstract: A computer-implemented method for determining focus of a user is provided. User input is received. An intention image of a scene including a plurality of interactive objects is generated. The intention image includes pixels encoded with intention values determined based on the user input. An intention value indicates a likelihood that the user intends to focus on the pixel. An intention score is determined for each interactive object based on the intention values of pixels that correspond to the interactive object. An interactive object of the plurality of interactive objects is determined to be a focused object that has the user's focus based on the intention scores of the plurality of interactive objects.
    Type: Application
    Filed: February 8, 2021
    Publication date: August 11, 2022
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Julia SCHWARZ, Andrew D. WILSON, Sophie STELLMACH, Erian VAZQUEZ, Kristian Jose DAVILA, Adam Edwin BEHRINGER, Jonathan PALMER, Jason Michael RAY, Mathew Julian LAMB
  • Publication number: 20210383594
    Abstract: A head-mounted display comprises a display device and an outward-facing depth camera. A storage machine comprises instructions executable by a logic machine to present one or more virtual objects on the display device, to receive information from the depth camera about an environment, and to determine a position of the head-mounted display within the environment. Based on the position of the head-mounted display, a position of a joint of a user's arm is inferred. Based on the information received from the depth camera, a position of a user's hand is determined. A ray is cast from a portion of the user's hand based on the position of the joint of the user's arm and the position of the user's hand. Responsive to the ray intersecting with one or more control points of a virtual object, the user is provided with an indication that the virtual object is being targeted.
    Type: Application
    Filed: August 23, 2021
    Publication date: December 9, 2021
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Sheng Kai TANG, Julia SCHWARZ, Jason Michael RAY, Sophie STELLMACH, Thomas Matthew GABLE, Casey Leon MEEKHOF, Nahil Tawfik SHARKASI, Nicholas Ferianc KAMUDA, Ramiro S. TORRES, Kevin John APPEL, Jamie Bryant KIRSCHENBAUM
  • Publication number: 20200226814
    Abstract: A head-mounted display comprises a display device and an outward-facing depth camera. A storage machine comprises instructions executable by a logic machine to present one or more virtual objects on the display device, to receive information from the depth camera about an environment, and to determine a position of the head-mounted display within the environment. Based on the position of the head-mounted display, a position of a joint of a user's arm is inferred. Based on the information received from the depth camera, a position of a user's hand is determined. A ray is cast from a portion of the user's hand based on the position of the joint of the user's arm and the position of the user's hand. Responsive to the ray intersecting with one or more control points of a virtual object, the user is provided with an indication that the virtual object is being targeted.
    Type: Application
    Filed: March 11, 2019
    Publication date: July 16, 2020
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Sheng Kai TANG, Julia SCHWARZ, Jason Michael RAY, Sophie STELLMACH, Thomas Matthew GABLE, Casey Leon MEEKHOF, Nahil Tawfik SHARKASI, Nicholas Ferianc KAMUDA, Ramiro S. TORRES, Kevin John APPEL, Jamie Bryant KIRSCHENBAUM
  • Publication number: 20190302879
    Abstract: A virtual reality experience is provided to one or more users by a computing system through the use of a special-purpose virtual reality mat. The computing system receives image data from an optical sensor imaging a physical environment. The mat includes one or more fiducial markers that are recognizable by the computing system. A presence of these fiducial markers is detected based on the image data. An activity region within the physical environment is defined based, at least in part, on the detected fiducial markers. A positioning of a physical subject is identified within the physical environment relative to the activity region. The virtual reality experience is selectively augmented based on the positioning of the physical subject identified relative to the activity region.
    Type: Application
    Filed: April 2, 2018
    Publication date: October 3, 2019
    Applicant: Microsoft Technology Licensing, LLC
    Inventors: Julia SCHWARZ, Jason Michael RAY