Patents by Inventor Jason Petralia

Jason Petralia has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11915548
    Abstract: Data characterizing historical skills-based gaming metrics for a first user and historical skills-based gaming metrics for at least one second user is accessed. Using the accessed data and a set of rules, a targeted advertisement to present to the first user is determined. The targeted advertisement specifies at least one skills-based game and a characterization of the at least one second user's historical skills-based gaming metrics. The targeted advertisement is generated. Data characterizing the targeted advertisement is provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Grant
    Filed: November 23, 2022
    Date of Patent: February 27, 2024
    Assignee: SKILLZ INC.
    Inventors: Andrew Paradise, Casey Chafkin, Jason Petralia, Ahmed Abdalla
  • Publication number: 20230222867
    Abstract: Data characterizing historical skills-based gaming metrics for a first user and historical skills-based gaming metrics for at least one second user is accessed. Using the accessed data and a set of rules, a targeted advertisement to present to the first user is determined. The targeted advertisement specifies at least one skills-based game and a characterization of the at least one second user’s historical skills-based gaming metrics. The targeted advertisement is generated. Data characterizing the targeted advertisement is provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Application
    Filed: November 23, 2022
    Publication date: July 13, 2023
    Inventors: Andrew Paradise, Casey Chafkin, Jason Petralia, Ahmed Abdalla
  • Patent number: 11551515
    Abstract: Data characterizing historical skills-based gaming metrics for a first user and historical skills-based gaming metrics for at least one second user is accessed. Using the accessed data and a set of rules, a targeted advertisement to present to the first user is determined. The targeted advertisement specifies at least one skills-based game and a characterization of the at least one second user's historical skills-based gaming metrics. The targeted advertisement is generated. Data characterizing the targeted advertisement is provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Grant
    Filed: August 13, 2020
    Date of Patent: January 10, 2023
    Assignee: Skillz Platform, Inc.
    Inventors: Andrew Paradise, Casey Chafkin, Jason Petralia, Ahmed Abdalla
  • Publication number: 20220331693
    Abstract: A user-activity video signal can be received. The user-activity video signal can comprise a video capture characterizing a user's interaction with a software application on a client. The software application can have an interface display space on the client and the software application can execute on the client in operation with at least one remote backend computing system. Backend user interaction data corresponding to the user's interaction with the software application as generated by the at least one remote backend computing system can be received. A new video comprising a plurality of divided segments of the user-activity video signal can be generated automatically using the backend user interaction data and a plurality of predefined rules. The new video can be provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Application
    Filed: July 1, 2022
    Publication date: October 20, 2022
    Inventors: Andrew Paradise, James Daniels, Jason Petralia
  • Patent number: 11406894
    Abstract: A user-activity video signal can be received. The user-activity video signal can comprise a video capture characterizing a user's interaction with a software application on a client. The software application can have an interface display space on the client and the software application can execute on the client in operation with at least one remote backend computing system. Backend user interaction data corresponding to the user's interaction with the software application as generated by the at least one remote backend computing system can be received. A new video comprising a plurality of divided segments of the user-activity video signal can be generated automatically using the backend user interaction data and a plurality of predefined rules. The new video can be provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Grant
    Filed: May 31, 2019
    Date of Patent: August 9, 2022
    Assignee: Skillz Platform Inc.
    Inventors: Andrew Paradise, James Daniels, Jason Petralia
  • Publication number: 20210225121
    Abstract: Data characterizing historical skills-based gaming metrics for a first user and historical skills-based gaming metrics for at least one second user is accessed. Using the accessed data and a set of rules, a targeted advertisement to present to the first user is determined. The targeted advertisement specifies at least one skills-based game and a characterization of the at least one second user's historical skills-based gaming metrics. The targeted advertisement is generated. Data characterizing the targeted advertisement is provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Application
    Filed: August 13, 2020
    Publication date: July 22, 2021
    Inventors: Andrew Paradise, Casey Chafkin, Jason Petralia, Ahmed Abdalla
  • Patent number: 10748373
    Abstract: Data characterizing historical skills-based gaming metrics for a first user and historical skills-based gaming metrics for at least one second user is accessed. Using the accessed data and a set of rules, a targeted advertisement to present to the first user is determined. The targeted advertisement specifies at least one skills-based game and a characterization of the at least one second user's historical skills-based gaming metrics. The targeted advertisement is generated. Data characterizing the targeted advertisement is provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Grant
    Filed: April 12, 2019
    Date of Patent: August 18, 2020
    Assignee: Skillz Inc.
    Inventors: Andrew Paradise, Casey Chafkin, Jason Petralia, Ahmed Abdalla
  • Publication number: 20190282901
    Abstract: A user-activity video signal can be received. The user-activity video signal can comprise a video capture characterizing a user's interaction with a software application on a client. The software application can have an interface display space on the client and the software application can execute on the client in operation with at least one remote backend computing system. Backend user interaction data corresponding to the user's interaction with the software application as generated by the at least one remote backend computing system can be received. A new video comprising a plurality of divided segments of the user-activity video signal can be generated automatically using the backend user interaction data and a plurality of predefined rules. The new video can be provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Application
    Filed: May 31, 2019
    Publication date: September 19, 2019
    Inventors: Andrew Paradise, James Daniels, Jason Petralia
  • Publication number: 20190236894
    Abstract: Data characterizing historical skills-based gaming metrics for a first user and historical skills-based gaming metrics for at least one second user is accessed. Using the accessed data and a set of rules, a targeted advertisement to present to the first user is determined. The targeted advertisement specifies at least one skills-based game and a characterization of the at least one second user's historical skills-based gaming metrics. The targeted advertisement is generated. Data characterizing the targeted advertisement is provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Application
    Filed: April 12, 2019
    Publication date: August 1, 2019
    Inventors: Andrew Paradise, Casey Chafkin, Jason Petralia, Ahmed Abdalla
  • Patent number: 10307674
    Abstract: A user-activity video signal can be received. The user-activity video signal can comprise a video capture characterizing a user's interaction with a software application on a client. The software application can have an interface display space on the client and the software application can execute on the client in operation with at least one remote backend computing system. Backend user interaction data corresponding to the user's interaction with the software application as generated by the at least one remote backend computing system can be received. A new video comprising a plurality of divided segments of the user-activity video signal can be generated automatically using the backend user interaction data and a plurality of predefined rules. The new video can be provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Grant
    Filed: April 24, 2017
    Date of Patent: June 4, 2019
    Assignee: Skillz Inc
    Inventors: Andrew Paradise, James Daniels, Jason Petralia
  • Patent number: 10290179
    Abstract: Data characterizing historical skills-based gaming metrics for a first user and historical skills-based gaming metrics for at least one second user is accessed. Using the accessed data and a set of rules, a targeted advertisement to present to the first user is determined. The targeted advertisement specifies at least one skills-based game and a characterization of the at least one second user's historical skills-based gaming metrics. The targeted advertisement is generated. Data characterizing the targeted advertisement is provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Grant
    Filed: May 15, 2017
    Date of Patent: May 14, 2019
    Assignee: Skillz Inc
    Inventors: Andrew Paradise, Casey Chafkin, Jason Petralia, Ahmed Abdalla
  • Publication number: 20170249802
    Abstract: Data characterizing historical skills-based gaming metrics for a first user and historical skills-based gaming metrics for at least one second user is accessed. Using the accessed data and a set of rules, a targeted advertisement to present to the first user is determined. The targeted advertisement specifies at least one skills-based game and a characterization of the at least one second user's historical skills-based gaming metrics. The targeted advertisement is generated. Data characterizing the targeted advertisement is provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Application
    Filed: May 15, 2017
    Publication date: August 31, 2017
    Inventors: Andrew Paradise, Casey Chafkin, Jason Petralia, Ahmed Abdalla
  • Publication number: 20170225075
    Abstract: A user-activity video signal can be received. The user-activity video signal can comprise a video capture characterizing a user's interaction with a software application on a client. The software application can have an interface display space on the client and the software application can execute on the client in operation with at least one remote backend computing system. Backend user interaction data corresponding to the user's interaction with the software application as generated by the at least one remote backend computing system can be received. A new video comprising a plurality of divided segments of the user-activity video signal can be generated automatically using the backend user interaction data and a plurality of predefined rules. The new video can be provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Application
    Filed: April 24, 2017
    Publication date: August 10, 2017
    Inventors: Andrew Paradise, James Daniels, Jason Petralia
  • Patent number: 9649564
    Abstract: Data characterizing historical skills-based gaming metrics for a first user and historical skills-based gaming metrics for at least one second user is accessed. Using the accessed data and a set of rules, a targeted advertisement to present to the first user is determined. The targeted advertisement specifies at least one skills-based game and a characterization of the at least one second user's historical skills-based gaming metrics. The targeted advertisement is generated. Data characterizing the targeted advertisement is provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Grant
    Filed: December 21, 2015
    Date of Patent: May 16, 2017
    Assignee: Skillz Inc.
    Inventors: Andrew Paradise, Casey Chafkin, Jason Petralia, Ahmed Abdalla
  • Patent number: 9630097
    Abstract: A user-activity video signal can be received. The user-activity video signal can comprise a video capture characterizing a user's interaction with a software application on a client. The software application can have an interface display space on the client and the software application can execute on the client in operation with at least one remote backend computing system. Backend user interaction data corresponding to the user's interaction with the software application as generated by the at least one remote backend computing system can be received. A new video comprising a plurality of divided segments of the user-activity video signal can be generated automatically using the backend user interaction data and a plurality of predefined rules. The new video can be provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Grant
    Filed: March 25, 2014
    Date of Patent: April 25, 2017
    Assignee: Skillz Inc.
    Inventors: Andrew Paradise, James Daniels, Jason Petralia
  • Patent number: 9446315
    Abstract: Data characterizing a quantifiable outcome for each of a plurality of game trials can be accessed. Each game trial can be associated with one of a plurality of players and a game. The game can be a digital game played on a computing platform. Using the accessed data, a first variance measure of the quantifiable outcome for all game trials associated with the plurality of players can be computed. For one or more of the plurality of players and using the accessed data, a second variance measure of the quantifiable outcome for the game trials associated with the one or more of the plurality of players can be computed. Based on at least the first variance measure and the second variance measure, a skill factor for the game can be computed. Data characterizing the skill factor can be provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Grant
    Filed: November 10, 2014
    Date of Patent: September 20, 2016
    Assignee: Skillz Inc
    Inventors: Andrew Paradise, Casey Chafkin, Jason Petralia, Peter Winkler
  • Publication number: 20160110960
    Abstract: Data characterizing historical skills-based gaming metrics for a first user and historical skills-based gaming metrics for at least one second user is accessed. Using the accessed data and a set of rules, a targeted advertisement to present to the first user is determined. The targeted advertisement specifies at least one skills-based game and a characterization of the at least one second user's historical skills-based gaming metrics. The targeted advertisement is generated. Data characterizing the targeted advertisement is provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Application
    Filed: December 21, 2015
    Publication date: April 21, 2016
    Applicant: Skillz Inc
    Inventors: Andrew Paradise, Casey Chafkin, Jason Petralia, Ahmed Abdalla
  • Patent number: 9240101
    Abstract: Data characterizing historical skills-based gaming metrics for a first user and historical skills-based gaming metrics for at least one second user is accessed. Using the accessed data and a set of rules, a targeted advertisement to present to the first user is determined. The targeted advertisement specifies at least one skills-based game and a characterization of the at least one second user's historical skills-based gaming metrics. The targeted advertisement is generated. Data characterizing the targeted advertisement is provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Grant
    Filed: March 14, 2014
    Date of Patent: January 19, 2016
    Assignee: Skillz Inc
    Inventors: Andrew Paradise, Casey Chafkin, Jason Petralia, Ahmed Abdalla
  • Publication number: 20150202529
    Abstract: A user-activity video signal can be received. The user-activity video signal can comprise a video capture characterizing a user's interaction with a software application on a client. The software application can have an interface display space on the client and the software application can execute on the client in operation with at least one remote backend computing system. Backend user interaction data corresponding to the user's interaction with the software application as generated by the at least one remote backend computing system can be received. A new video comprising a plurality of divided segments of the user-activity video signal can be generated automatically using the backend user interaction data and a plurality of predefined rules. The new video can be provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Application
    Filed: March 25, 2014
    Publication date: July 23, 2015
    Applicant: Skillz Inc
    Inventors: Andrew Paradise, James Daniels, Jason Petralia
  • Publication number: 20150065226
    Abstract: Data characterizing a quantifiable outcome for each of a plurality of game trials can be accessed. Each game trial can be associated with one of a plurality of players and a game. The game can be a digital game played on a computing platform. Using the accessed data, a first variance measure of the quantifiable outcome for all game trials associated with the plurality of players can be computed. For one or more of the plurality of players and using the accessed data, a second variance measure of the quantifiable outcome for the game trials associated with the one or more of the plurality of players can be computed. Based on at least the first variance measure and the second variance measure, a skill factor for the game can be computed. Data characterizing the skill factor can be provided. Related apparatus, systems, techniques, and articles are also described.
    Type: Application
    Filed: November 10, 2014
    Publication date: March 5, 2015
    Applicant: SKILLZ INC
    Inventors: Andrew Paradise, Casey Chafkin, Jason Petralia, Peter Winkler