Patents by Inventor Jason Yim

Jason Yim has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240120022
    Abstract: Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for performing protein design. In one aspect, a method comprises: processing an input characterizing a target protein structure of a target protein using an embedding neural network having a plurality of embedding neural network parameters to generate an embedding of the target protein structure of the target protein; determining a predicted amino acid sequence of the target protein based on the embedding of the target protein structure, comprising: conditioning a generative neural network having a plurality of generative neural network parameters on the embedding of the target protein structure; and generating, by the generative neural network conditioned on the embedding of the target protein structure, a representation of the predicted amino acid sequence of the target protein.
    Type: Application
    Filed: January 27, 2022
    Publication date: April 11, 2024
    Inventors: Andrew W. Senior, Simon Kohl, Jason Yim, Russell James Bates, Catalin-Dumitru Ionescu, Charlie Thomas Curtis Nash, Ali Razavi-Nematollahi, Alexander Pritzel, John Jumper
  • Patent number: 11935232
    Abstract: Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for generating a final progression score characterizing a likelihood that a state of a medical condition affecting eye tissue will progress to a target state in a future interval of time. In one aspect, a method comprises: obtaining: (i) an input image of eye tissue captured using an imaging modality, and (ii) a segmentation map of the eye tissue in the input image into a plurality of tissue types; providing the input image to each of one or more first classification neural networks to obtain a respective first progression score from each first classification neural network; providing the segmentation map to each of one or more second classification neural networks to obtain a respective second progression score from each second classification neural network; and generating the final progression score based on the first and second progression scores.
    Type: Grant
    Filed: August 17, 2020
    Date of Patent: March 19, 2024
    Assignee: Google LLC
    Inventors: Jason Yim, Reena Kumari Chopra, Terry Spitz, Jim Huibrecht Winkens, Annette Ada Nkechinyere Obika, Trevor Back, Joseph R. Ledsam, Pearse A. Keane, Jeffrey De Fauw
  • Publication number: 20230380873
    Abstract: A device for spinal surgery that may be used for tightening a locking cap onto at least a portion of a pedicle screw. The device may include a torque-generating body having a proximal end and an opposing distal end and a drive shaft rotatably driven by the torque-generating body. A proximal end of the drive shaft may be operatively engaged to the distal end of the torque-generating body and an opposing distal end of the drive shaft may engage at least a portion of one of the locking cap and the pedicle screw. An anti-torque device is provided that has an elongated and generally hollow member defining a longitudinal axis. The member has a proximal end and an opposing distal end, where the proximal end of the anti-torque device may be fixed from rotating relative to at least a portion of the torque-generating body and the distal end may be fixed from rotating relative to a spine rod or a pedicle screw.
    Type: Application
    Filed: April 28, 2023
    Publication date: November 30, 2023
    Inventors: Jason YIM, Dennis Chien, Barclay Davis, David Rathburn, Josef Gabelberger, Zoher S. Bootwala, Scott Larsen
  • Patent number: 11660129
    Abstract: A device for spinal surgery that may be used for tightening a locking cap onto at least a portion of a pedicle screw. The device may include a torque-generating body having a proximal end and an opposing distal end and a drive shaft rotatably driven by the torque-generating body. A proximal end of the drive shaft may be operatively engaged to the distal end of the torque-generating body and an opposing distal end of the drive shaft may engage at least a portion of one of the locking cap and the pedicle screw. An anti-torque device is provided that has an elongated and generally hollow member defining a longitudinal axis. The member has a proximal end and an opposing distal end, where the proximal end of the anti-torque device may be fixed from rotating relative to at least a portion of the torque-generating body and the distal end may be fixed from rotating relative to a spine rod or a pedicle screw.
    Type: Grant
    Filed: October 19, 2017
    Date of Patent: May 30, 2023
    Assignee: DePuy Synthes Products, Inc.
    Inventors: Jason Yim, Dennis Chien, Barclay Davis, David Rathbun, Josef Gabelberger, Zoher S. Bootwala, Scott Larsen
  • Publication number: 20220301152
    Abstract: Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for generating a final progression score characterizing a likelihood that a state of a medical condition affecting eye tissue will progress to a target state in a future interval of time. In one aspect, a method comprises: obtaining: (i) an input image of eye tissue captured using an imaging modality, and (ii) a segmentation map of the eye tissue in the input image into a plurality of tissue types; providing the input image to each of one or more first classification neural networks to obtain a respective first progression score from each first classification neural network; providing the segmentation map to each of one or more second classification neural networks to obtain a respective second progression score from each second classification neural network; and generating the final progression score based on the first and second progression scores.
    Type: Application
    Filed: August 17, 2020
    Publication date: September 22, 2022
    Inventors: Jason Yim, Reena Kumari Chopra, Terry Spitz, Jim Huibrecht Winkens, Annette Ada Nkechinyere Obika, Trevor Back, Joseph R. Ledsam, Pearse A. Keane, Jeffrey De Fauw
  • Publication number: 20210121779
    Abstract: An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
    Type: Application
    Filed: December 14, 2020
    Publication date: April 29, 2021
    Inventors: Jason YIM, Mikayel SARYAN
  • Patent number: 10864440
    Abstract: An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
    Type: Grant
    Filed: March 22, 2019
    Date of Patent: December 15, 2020
    Assignee: TRIGGER GLOBAL INC.
    Inventors: Jason Yim, Mikayel Saryan
  • Patent number: 10499930
    Abstract: Embodiments of a bony structure tap with a plurality of landmarks. Other embodiments may be described and claimed.
    Type: Grant
    Filed: February 19, 2013
    Date of Patent: December 10, 2019
    Inventor: Jason Yim
  • Publication number: 20190303537
    Abstract: Embodiments of systems to dynamically provide therapy to user by providing real time streaming of seminars based a therapy schedule, the therapy schedule based a user demographic database and feedback database.
    Type: Application
    Filed: February 24, 2016
    Publication date: October 3, 2019
    Inventors: Jason Yim, Merle W. Richman, Seon Joo Na
  • Publication number: 20190217195
    Abstract: An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
    Type: Application
    Filed: March 22, 2019
    Publication date: July 18, 2019
    Inventors: Jason YIM, Mikayel SARYAN
  • Publication number: 20190096278
    Abstract: Embodiments of systems and methods that dynamically provide users with training/seminar presentations or direct users to attend specific training or seminars based on user demographics, other user demographics and results metrics. Embodiments of systems and methods that predict a user's potential progress when compliant or based on measured compliance with seminar participation based on other user demographics, other users' results metrics, health or training profession's analysis, and the user's result metrics before, after, and while participating in the seminars. Embodiments of systems and methods that determine a user's results or metric based on a combination of inputs including user subjective and objective data or input and health or training profession's analysis. Other embodiments may be described and claimed.
    Type: Application
    Filed: August 15, 2014
    Publication date: March 28, 2019
    Applicant: Chord Health, Inc.
    Inventors: Jason YIM, Merle RICHMAN
  • Patent number: 10238967
    Abstract: An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
    Type: Grant
    Filed: January 11, 2017
    Date of Patent: March 26, 2019
    Assignee: Trigger Global Inc.
    Inventors: Jason Yim, Mikayel Saryan
  • Patent number: 10232261
    Abstract: A game piece with a moveable base for use in an augmented reality (AR) game system is disclosed An object recognizing computing device enforces game rules. A main body is configured for unique, visible object recognition by the object recognizing computing device. A motorized base is detachably and re-attachably coupled to the main body and in communication with said transceiver, the base configured to physically move the game piece over a distance on a field of play from a first position on the field of play to a second position on the field of play in response to receiving an actuating signal from the processor. The game environment is set up using real-world objects that include everyday objects and a plurality of game pieces on a field of play.
    Type: Grant
    Filed: May 5, 2016
    Date of Patent: March 19, 2019
    Assignee: Trigger Global Inc.
    Inventors: Jason Yim, Mikayel Saryan
  • Publication number: 20180036046
    Abstract: A device for spinal surgery that may be used for tightening a locking cap onto at least a portion of a pedicle screw. The device may include a torque-generating body having a proximal end and an opposing distal end and a drive shaft rotatably driven by the torque-generating body. A proximal end of the drive shaft may be operatively engaged to the distal end of the torque-generating body and an opposing distal end of the drive shaft may engage at least a portion of one of the locking cap and the pedicle screw. An anti-torque device is provided that has an elongated and generally hollow member defining a longitudinal axis. The member has a proximal end and an opposing distal end, where the proximal end of the anti-torque device may be fixed from rotating relative to at least a portion of the torque-generating body and the distal end may be fixed from rotating relative to a spine rod or a pedicle screw.
    Type: Application
    Filed: October 19, 2017
    Publication date: February 8, 2018
    Inventors: Jason YIM, Dennis Chien, Barclay Davis, David Rathbun, Josef Gabelberger, Zoher S. Bootwala, Scott Larsen
  • Patent number: 9884254
    Abstract: An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules. Detection mechanisms such as colored detection can be used for detecting positions of game pieces within the field of play.
    Type: Grant
    Filed: September 2, 2015
    Date of Patent: February 6, 2018
    Assignee: TRIGGER GLOBAL INC.
    Inventors: Jason Yim, Mikayel Saryan
  • Patent number: 9861882
    Abstract: An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
    Type: Grant
    Filed: September 5, 2014
    Date of Patent: January 9, 2018
    Assignee: TRIGGER GLOBAL INC.
    Inventors: Jason Yim, Mikayel Saryan
  • Publication number: 20170120148
    Abstract: An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
    Type: Application
    Filed: January 11, 2017
    Publication date: May 4, 2017
    Inventors: Jason Yim, Mikayel Saryan
  • Patent number: 9545563
    Abstract: An augmented reality (AR) game system is disclosed wherein real-world objects are transformed into AR terrain elements and AR events generate real-world impact. The game environment is set up using real-world objects that include everyday objects and game pieces on a field of play. When viewed on the screen of a computing device executing the modules of the game system, the everyday objects are transformed into elements of an AR terrain while the game pieces can be augmented with various controls. Multiple viewing modes, for example, a third person view, a first person view or “POV” view from a selected game piece or a split screen view are contemplated for viewing the field of play. A subset of the augmented controls can be activated by the user to execute AR events some of which can have real-world impact. The AR events are executed based on game rules.
    Type: Grant
    Filed: June 24, 2015
    Date of Patent: January 17, 2017
    Assignee: TRIGGER GLOBAL INC.
    Inventors: Jason Yim, Mikayel Saryan
  • Publication number: 20160371463
    Abstract: Embodiments of systems to dynamically provide therapy to user by providing real time streaming of seminars based a therapy schedule, the therapy schedule based a user demographic database and feedback database.
    Type: Application
    Filed: February 24, 2016
    Publication date: December 22, 2016
    Inventors: Jason Yim, Merle W. Richman, Seon Joo Na
  • Publication number: 20160243434
    Abstract: A game piece with a moveable base for use in an augmented reality (AR) game system is disclosed An object recognizing computing device enforces game rules. A main body is configured for unique, visible object recognition by the object recognizing computing device. A motorized base is detachably and re-attachably coupled to the main body and in communication with said transceiver, the base configured to physically move the game piece over a distance on a field of play from a first position on the field of play to a second position on the field of play in response to receiving an actuating signal from the processor. The game environment is set up using real-world objects that include everyday objects and a plurality of game pieces on a field of play.
    Type: Application
    Filed: May 5, 2016
    Publication date: August 25, 2016
    Inventors: Jason Yim, Mikayel Saryan