Patents by Inventor Jay Ambrosini

Jay Ambrosini has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10252150
    Abstract: A system and method for temporarily altering the determination of gameplay metric values in a game space, and distributing awards based on the relative change in gameplay metric values during the temporary time.
    Type: Grant
    Filed: June 19, 2017
    Date of Patent: April 9, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: John Kim, Peter Glover, Jay Jodway, Jay Ambrosini
  • Patent number: 10204477
    Abstract: A system and method for determining paylines in a slot game based on player characters are disclosed. A given player character may correspond to distinctive paylines along which symbols in a pull outcome may be assessed for rewards, for gameplays to be implemented in a game space, and/or any for other types of results provided by a slot game. In some examples, the number of the paylines corresponding to the given player character may correlate with various aspects regarding the given player character such as, without limitation, a class, a level, a race, a number of experience points, one or more skills, virtual items, and/or any other aspects regarding the given player character. In some examples, the combinations of symbols appearing on active paylines in a pull outcome may trigger one or more gameplays for implementation in a game space associated with the slot game.
    Type: Grant
    Filed: May 10, 2017
    Date of Patent: February 12, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Clive Henrick, Jay Ambrosini
  • Patent number: 9934653
    Abstract: A system and method for aggregating results in a slot game are disclosed. In a given pull outcome of the slot game, multiple results may be determined. An order or orders for aggregating the results in the given pull outcome may be obtained. In some examples, the obtained order(s) may specify temporal sequence for applying different types of results in the given pull outcome. In some examples, the order(s) may be based on the player character(s). In some examples, the order(s) may be based on a difficulty level selected by the player. In some examples, such orders may be for purchase for selection by the players. In some implementations, the results in the pull outcome may include gameplays for implementation in a game space associated with the slot game. In those implementations, the implementation of those gameplays may be in accordance with the obtained order(s).
    Type: Grant
    Filed: August 15, 2016
    Date of Patent: April 3, 2018
    Assignee: Aftershock Services, Inc.
    Inventors: Clive Henrick, Jay Ambrosini
  • Patent number: 9682314
    Abstract: A system and method for temporarily altering the determination of gameplay metric values in a game space, and distributing awards based on the relative change in gameplay metric values during the temporary time.
    Type: Grant
    Filed: November 4, 2015
    Date of Patent: June 20, 2017
    Assignee: Aftershock Services, Inc.
    Inventors: John Kim, Peter Glover, Jay Jodway, Jay Ambrosini
  • Patent number: 9666019
    Abstract: A system and method for determining paylines in a slot game based on player characters are disclosed. A given player character may correspond to distinctive paylines along which symbols in a pull outcome may be assessed for rewards, for gameplays to be implemented in a game space, and/or any for other types of results provided by a slot game. In some examples, the number of the paylines corresponding to the given player character may correlate with various aspects regarding the given player character such as, without limitation, a class, a level, a race, a number of experience points, one or more skills, virtual items, and/or any other aspects regarding the given player character. In some examples, the combinations of symbols appearing on active paylines in a pull outcome may trigger one or more gameplays for implementation in a game space associated with the slot game.
    Type: Grant
    Filed: May 18, 2016
    Date of Patent: May 30, 2017
    Assignee: Aftershock Services, Inc.
    Inventors: Clive Henrick, Jay Ambrosini
  • Publication number: 20160351021
    Abstract: A system and method for aggregating results in a slot game are disclosed. In a given pull outcome of the slot game, multiple results may be determined. An order or orders for aggregating the results in the given pull outcome may be obtained. In some examples, the obtained order(s) may specify temporal sequence for applying different types of results in the given pull outcome. In some examples, the order(s) may be based on the player character(s). In some examples, the order(s) may be based on a difficulty level selected by the player. In some examples, such orders may be for purchase for selection by the players. In some implementations, the results in the pull outcome may include gameplays for implementation in a game space associated with the slot game. In those implementations, the implementation of those gameplays may be in accordance with the obtained order(s).
    Type: Application
    Filed: August 15, 2016
    Publication date: December 1, 2016
    Inventors: Clive Henrick, Jay Ambrosini
  • Patent number: 9463376
    Abstract: A system and method for temporarily altering the determination of gameplay metric values in a game space, and distributing awards based on the relative change in gameplay metric values during the temporary time.
    Type: Grant
    Filed: June 14, 2013
    Date of Patent: October 11, 2016
    Assignee: KABAM, INC.
    Inventors: John Kim, Peter Glover, Jay Jodway, Jay Ambrosini
  • Patent number: 9418521
    Abstract: A system and method for aggregating results in a slot game are disclosed. In a given pull outcome of the slot game, multiple results may be determined. An order or orders for aggregating the results in the given pull outcome may be obtained. In some examples, the obtained order(s) may specify temporal sequence for applying different types of results in the given pull outcome. In some examples, the order(s) may be based on the player character(s). In some examples, the order(s) may be based on a difficulty level selected by the player. In some examples, such orders may be for purchase for selection by the players. In some implementations, the results in the pull outcome may include gameplays for implementation in a game space associated with the slot game. In those implementations, the implementation of those gameplays may be in accordance with the obtained order(s).
    Type: Grant
    Filed: October 31, 2013
    Date of Patent: August 16, 2016
    Assignee: KABAM, INC.
    Inventors: Clive Henrick, Jay Ambrosini
  • Patent number: 9373226
    Abstract: A system and method for determining paylines in a slot game based on player characters are disclosed. A given player character may correspond to distinctive paylines along which symbols in a pull outcome may be assessed for rewards, for gameplays to be implemented in a game space, and/or any for other types of results provided by a slot game. In some examples, the number of the paylines corresponding to the given player character may correlate with various aspects regarding the given player character such as, without limitation, a class, a level, a race, a number of experience points, one or more skills, virtual items, and/or any other aspects regarding the given player character. In some examples, the combinations of symbols appearing on active paylines in a pull outcome may trigger one or more gameplays for implementation in a game space associated with the slot game.
    Type: Grant
    Filed: October 31, 2013
    Date of Patent: June 21, 2016
    Assignee: KABAM, INC.
    Inventors: Clive Henrick, Jay Ambrosini
  • Publication number: 20160121219
    Abstract: A system and method for temporarily altering the determination of gameplay metric values in a game space, and distributing awards based on the relative change in gameplay metric values during the temporary time.
    Type: Application
    Filed: November 4, 2015
    Publication date: May 5, 2016
    Applicant: KABAM, INC.
    Inventors: John Kim, Peter Glover, Jay Jodway, Jay Ambrosini