Patents by Inventor Jeffrey Elbert
Jeffrey Elbert has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20250303272Abstract: The present disclosure describes a method for providing an interactive experience. The method includes illuminating, by an enhancer, an area with light having wavelength invisible to humans. A plurality of image detectors capture at least two images of a person in the area including a portion of the light reflected from the person. A processing element determines a first skeletal feature of the person based on the at least two images. The processing element determines a position characteristic of the first skeletal feature; constructs, from the first skeletal feature, a vector in three dimensions corresponding to the position characteristic; and outputs an interactive effect based on the position characteristic.Type: ApplicationFiled: June 9, 2025Publication date: October 2, 2025Applicant: DISNEY ENTERPRISES, INC.Inventors: Przemyslaw Iwanowski, Bob Hickman, Brent D. Strong, Sarit Ghildayal, Matthew S. Daly, Jeffrey Elbert
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Patent number: 12343616Abstract: The present disclosure describes a method for providing an interactive experience. The method includes illuminating, by an enhancer, an area with light having wavelength invisible to humans. A plurality of image detectors capture at least two images of a person in the area including a portion of the light reflected from the person. A processing element determines a first skeletal feature of the person based on the at least two images. The processing element determines a position characteristic of the first skeletal feature; constructs, from the first skeletal feature, a vector in three dimensions corresponding to the position characteristic; and outputs an interactive effect based on the position characteristic.Type: GrantFiled: March 27, 2020Date of Patent: July 1, 2025Assignee: DISNEY ENTERPRISES, INC.Inventors: Przemyslaw Iwanowski, Bob Hickman, Brent D. Strong, Sarit Ghildayal, Matthew S. Daly, Jeffrey Elbert
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Patent number: 11972048Abstract: A gameplay system for providing interactivity based on a piece of merchandise or another object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.Type: GrantFiled: September 30, 2022Date of Patent: April 30, 2024Assignee: Disney Enterprises, Inc.Inventors: Jeffrey Elbert, Bob Hickman, Brent David Strong
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Publication number: 20230025448Abstract: A gameplay system for providing interactivity based on a piece of merchandise or another object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.Type: ApplicationFiled: September 30, 2022Publication date: January 26, 2023Inventors: Jeffrey Elbert, Bob Hickman, Brent David Strong
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Patent number: 11524239Abstract: A gameplay system for providing interactivity based on a piece of merchandise or other object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.Type: GrantFiled: November 22, 2021Date of Patent: December 13, 2022Assignee: Disney Enterprises, Inc.Inventors: Jeffrey Elbert, Przemyslaw Iwanowski, Brent David Strong, Matthew S. Daly, Sarit Ghildayal, Bob Hickman, John Cody Hampton, Alex Christopher Wilde, Amanda Marie Leahy
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Patent number: 11474602Abstract: A gameplay system for providing interactivity based on a piece of merchandise or another object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.Type: GrantFiled: December 18, 2020Date of Patent: October 18, 2022Assignee: Disney Enterprises, Inc.Inventors: Jeffrey Elbert, Bob Hickman, Brent David Strong
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Publication number: 20220080321Abstract: A gameplay system for providing interactivity based on a piece of merchandise or other object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.Type: ApplicationFiled: November 22, 2021Publication date: March 17, 2022Inventors: Jeffrey Elbert, Przemyslaw Iwanowski, Brent David Strong, Matthew S. Daly, Sarit Ghildayal, Bob Hickman, John Cody Hampton, Alex Christopher Wilde, Amanda Marie Leahy
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Patent number: 11207599Abstract: A gameplay system for providing interactivity based on a piece of merchandise or other object held or worn by a player. Th system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.Type: GrantFiled: February 26, 2020Date of Patent: December 28, 2021Assignee: Disney Enterprises, Inc.Inventors: Jeffrey Elbert, Przemyslaw Iwanowski, Brent David Strong, Matthew S. Daly, Sarit Ghildayal, Bob Hickman, John Cody Hampton, Alex Christopher Wilde, Amanda Marie Leahy
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Publication number: 20210279893Abstract: The present disclosure describes a method for providing an interactive experience. The method includes illuminating, by an enhancer, an area with light having wavelength invisible to humans. A plurality of image detectors capture at least two images of a person in the area including a portion of the light reflected from the person. A processing element determines a first skeletal feature of the person based on the at least two images. The processing element determines a position characteristic of the first skeletal feature; constructs, from the first skeletal feature, a vector in three dimensions corresponding to the position characteristic; and outputs an interactive effect based on the position characteristic.Type: ApplicationFiled: March 27, 2020Publication date: September 9, 2021Inventors: Przemyslaw Iwanowski, Bob Hickman, Brent D. Strong, Sarit Ghildayal, Matthew S. Daly, Jeffrey Elbert
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Publication number: 20210263588Abstract: A gameplay system for providing interactivity based on a piece of merchandise or another object held or worn by a player. The system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.Type: ApplicationFiled: December 18, 2020Publication date: August 26, 2021Inventors: Jeffrey Elbert, Bob Hickman, Brent David Strong
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Publication number: 20210260485Abstract: A gameplay system for providing interactivity based on a piece of merchandise or other object held or worn by a player. Th system includes an object identification assembly, which may be a modified computer vision system, that operates to sense, for a gameplay participant, the presence and identity of a particular augmenting object such as themed merchandise worn or held by a rider of a theme park ride. The sensing may be performed by detecting an on-and-off pattern of light emitted from the object. In response, the gameplay system selects or modifies the interactive features of gameplay associated with the participant based on the identified augmenting object. For example, the interactive features are selected from memory by the gameplay system controller to match a character associated with the augmenting object during any interactive gameplay. This allows the gameplay participant to choose their abilities or powers for gameplay.Type: ApplicationFiled: February 26, 2020Publication date: August 26, 2021Inventors: Jeffrey Elbert, Przemyslaw Iwanowski, Brent David Strong, Matthew S. Daly, Sarit Ghildayal, Bob Hickman, John Cody Hampton, Alex Christopher Wilde, Amanda Marie Leahy