Patents by Inventor Jennifer Sheldon

Jennifer Sheldon has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11843820
    Abstract: The present disclosure relates to systems and methods for group-watching video streams. In one aspect the disclosed systems and methods may generate a multi-panel display of the viewers during viewing of the video streams. In another aspect, the systems and methods may capture and create one or more digital asset from viewer-generated content, such as a physical reaction, captured during the to the video stream. The system may generate the digital assets for subsequent use on social media.
    Type: Grant
    Filed: January 8, 2021
    Date of Patent: December 12, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Kimberlee Smith, Jennifer Sheldon
  • Patent number: 11831961
    Abstract: The present disclosure relates to systems and methods for fact-checking contemporary and/or live video streams. In one aspect, the disclosed systems and methods may provide fact-checked commentary and annotations to enhance the enjoyment and engagement with the streaming media. In one aspect, the systems and methods nay generate an overlay for the streaming media that includes fact-checked annotations and comments about statements or assertions made during the live streaming media.
    Type: Grant
    Filed: January 9, 2023
    Date of Patent: November 28, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Jennifer Sheldon
  • Patent number: 11786816
    Abstract: Data captured during a movement by the user in a real-world environment may be received from a user device associated with a user. A corresponding movement is rendered by a virtual character within a virtual environment based on the data. Video of the corresponding movement within the virtual reality environment is captured and associated with the data. The captured video and the data are provided to a recipient designated by the user. It is then verified that the recipient is performing the movement by comparing data regarding the recipient during play of the captured video to the data associated with the captured video.
    Type: Grant
    Filed: July 30, 2021
    Date of Patent: October 17, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Elizabeth Juenger, Jennifer Sheldon
  • Patent number: 11779847
    Abstract: A method for verifying behavior associated with play of a game is described. The method includes receiving a characterization of a first player from a user account as being abusive and accessing a recording of the behavior of the first player stored for a pre-determined time period in response to receiving the characterization of the first player. The method further includes analyzing, by an artificial intelligence model, the behavior of the first player to determine whether the behavior is abusive. The operation of analyzing whether the behavior of the first player is abusive is performed to determine whether the characterization of the first player is accurate.
    Type: Grant
    Filed: September 14, 2022
    Date of Patent: October 10, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Olga Rudi, Katrine Chow, Jennifer Sheldon, Miho Michigami
  • Patent number: 11726553
    Abstract: One or more custom actions are stored in memory. Each of the custom actions is associated with a pattern of physical movement and a threshold. Physical movement data captured by a user device of the user is received and mapped to an identified one of the custom actions. When the physical movement data matches the associated pattern of physical movement within the associated threshold, it is determined that the user is authorized to access the identified custom action.
    Type: Grant
    Filed: July 29, 2021
    Date of Patent: August 15, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Ellana Fortuna, Jennifer Sheldon, Sarah Karp
  • Publication number: 20230201719
    Abstract: Systems and methods for determining excessive motions or strained positions based on inputs associated with gameplay of game titles. A game intervention server may evaluate, based on learning models, posture, and physical motions of players for repetitive, unbalanced, or excessive motions, as well as gameplay quality patterns, and compare to thresholds for identifying unhealthy conditions. The game intervention server may make recommendations regarding breaks, stretches, warm-up/cool-down, curbing extended periods of play, etc. Notifications may be overlaid on screen with option to pause play without exiting game session. In-game events and requirements may also be adjusted based on learned insights to avoid excessive movement or counteract unbalanced movement.
    Type: Application
    Filed: March 1, 2023
    Publication date: June 29, 2023
    Inventors: Jennifer Sheldon, Elizabeth Juenger, Sarah Karp
  • Publication number: 20230156291
    Abstract: The present disclosure relates to systems and methods for fact-checking contemporary and/or live video streams. In one aspect, the disclosed systems and methods may provide fact-checked commentary and annotations to enhance the enjoyment and engagement with the streaming media. In one aspect, the systems and methods nay generate an overlay for the streaming media that includes fact-checked annotations and comments about statements or assertions made during the live streaming media.
    Type: Application
    Filed: January 9, 2023
    Publication date: May 18, 2023
    Inventor: Jennifer Sheldon
  • Publication number: 20230115829
    Abstract: A method and system for assisting a play is disclosed. A gameplay of a user of media content that is associated with a game type is received. A skill involved in the gameplay of the user is determined based on the gameplay of the user and the game type. A skill level of the user is determined based on the gameplay of the user. A training curriculum is provided to the user based on the skill and the skill level of the user upon detecting a triggering event.
    Type: Application
    Filed: December 13, 2022
    Publication date: April 13, 2023
    Inventors: Ellana Fortuna, Elizabeth Juenger, Sarah Karp, Jennifer Sheldon
  • Patent number: 11596865
    Abstract: Systems and methods for determining excessive motions or strained positions based on inputs associated with gameplay of game titles. A game intervention server may evaluate, based on learning models, posture, and physical motions of players for repetitive, unbalanced, or excessive motions, as well as gameplay quality patterns, and compare to thresholds for identifying unhealthy conditions. The game intervention server may make recommendations regarding breaks, stretches, warm-up/cool-down, curbing extended periods of play, etc. Notifications may be overlaid on screen with option to pause play without exiting game session. In-game events and requirements may also be adjusted based on learned insights to avoid excessive movement or counteract unbalanced movement.
    Type: Grant
    Filed: August 16, 2021
    Date of Patent: March 7, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Jennifer Sheldon, Elizabeth Juenger, Sarah Karp
  • Publication number: 20230051703
    Abstract: A map regarding one or more virtual actions may be stored in memory. The virtual actions may be associated with a set of data associated with performing a corresponding action in a real-world environment. Data regarding a action by a user in the real-world environment may be captured. A current progress level of the user within the virtual environment is identified. The current identified progress level is associated with one or more available virtual actions. The captured data may correspond to an identified one of the available virtual actions based on a match between the captured data and the set of data associated with the identified virtual action as indicated by the map. A search of one or more databases for instructions corresponding to the identified virtual action is initiated.
    Type: Application
    Filed: August 16, 2021
    Publication date: February 16, 2023
    Inventors: Ellana Fortuna, Jennifer Sheldon, Manjari Sharda, Sarah Karp
  • Publication number: 20230052493
    Abstract: Systems and methods for determining excessive motions or strained positions based on inputs associated with gameplay of game titles. A game intervention server may evaluate, based on learning models, posture, and physical motions of players for repetitive, unbalanced, or excessive motions, as well as gameplay quality patterns, and compare to thresholds for identifying unhealthy conditions. The game intervention server may make recommendations regarding breaks, stretches, warm-up/cool-down, curbing extended periods of play, etc. Notifications may be overlaid on screen with option to pause play without exiting game session. In-game events and requirements may also be adjusted based on learned insights to avoid excessive movement or counteract unbalanced movement.
    Type: Application
    Filed: August 16, 2021
    Publication date: February 16, 2023
    Inventors: Jennifer Sheldon, Elizabeth Juenger, Sarah Karp
  • Publication number: 20230029894
    Abstract: Data captured during a movement by the user in a real-world environment may be received from a user device associated with a user. A corresponding movement is rendered by a virtual character within a virtual environment based on the data. Video of the corresponding movement within the virtual reality environment is captured and associated with the data. The captured video and the data are provided to a recipient designated by the user. It is then verified that the recipient is performing the movement by comparing data regarding the recipient during play of the captured video to the data associated with the captured video.
    Type: Application
    Filed: July 30, 2021
    Publication date: February 2, 2023
    Inventors: Elizabeth Juenger, Jennifer Sheldon
  • Publication number: 20230027393
    Abstract: One or more custom actions are stored in memory. Each of the custom actions is associated with a pattern of physical movement and a threshold. Physical movement data captured by a user device of the user is received and mapped to an identified one of the custom actions. When the physical movement data matches the associated pattern of physical movement within the associated threshold, it is determined that the user is authorized to access the identified custom action.
    Type: Application
    Filed: July 29, 2021
    Publication date: January 26, 2023
    Inventors: Ellana Fortuna, Jennifer Sheldon, Sarah Karp
  • Publication number: 20230020765
    Abstract: A method for verifying behavior associated with play of a game is described. The method includes receiving a characterization of a first player from a user account as being abusive and accessing a recording of the behavior of the first player stored for a pre-determined time period in response to receiving the characterization of the first player. The method further includes analyzing, by an artificial intelligence model, the behavior of the first player to determine whether the behavior is abusive. The operation of analyzing whether the behavior of the first player is abusive is performed to determine whether the characterization of the first player is accurate.
    Type: Application
    Filed: September 14, 2022
    Publication date: January 19, 2023
    Inventors: Olga Rudi, Katrine Chow, Jennifer Sheldon, Miho Michigami
  • Patent number: 11553255
    Abstract: The present disclosure relates to systems and methods for fact-checking contemporary and/or live video streams. In one aspect, the disclosed systems and methods may provide fact-checked commentary and annotations to enhance the enjoyment and engagement with the streaming media. In one aspect, the systems and methods nay generate an overlay for the streaming media that includes fact-checked annotations and comments about statements or assertions made during the live streaming media.
    Type: Grant
    Filed: March 10, 2021
    Date of Patent: January 10, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Jennifer Sheldon
  • Patent number: 11524240
    Abstract: A method and system for assisting a play is disclosed. A gameplay of a user of media content that is associated with a game type is received. A skill involved in the gameplay of the user is determined based on the gameplay of the user and the game type. A skill level of the user is determined based on the gameplay of the user. A training curriculum is provided to the user based on the skill and the skill level of the user upon detecting a triggering event.
    Type: Grant
    Filed: August 17, 2021
    Date of Patent: December 13, 2022
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Ellana Fortuna, Elizabeth Juenger, Sarah Karp, Jennifer Sheldon
  • Patent number: 11458404
    Abstract: A method for verifying behavior associated with play of a game is described. The method includes receiving a characterization of a first player from a user account as being abusive and accessing a recording of the behavior of the first player stored for a pre-determined time period in response to receiving the characterization of the first player. The method further includes analyzing, by an artificial intelligence model, the behavior of the first player to determine whether the behavior is abusive. The operation of analyzing whether the behavior of the first player is abusive is performed to determine whether the characterization of the first player is accurate.
    Type: Grant
    Filed: October 9, 2020
    Date of Patent: October 4, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Olga Rudi, Katrine Chow, Jennifer Sheldon, Miho Michigami
  • Publication number: 20220295151
    Abstract: The present disclosure relates to systems and methods for fact-checking contemporary and/or live video streams. In one aspect, the disclosed systems and methods may provide fact-checked commentary and annotations to enhance the enjoyment and engagement with the streaming media. In one aspect, the systems and methods nay generate an overlay for the streaming media that includes fact-checked annotations and comments about statements or assertions made during the live streaming media.
    Type: Application
    Filed: March 10, 2021
    Publication date: September 15, 2022
    Inventor: Jennifer Sheldon
  • Publication number: 20220219090
    Abstract: The present disclosure generally relates to systems and methods to generate dynamic and customizable presentations of eSports events. The presentations may vary according viewing rights associated with various ticket or subscription tiers. Additionally, views may provide feedback to change the perspectives provide during the presentation. In other aspects, the eSports presentation may be modified based on the type of game being played, in game actions analyzed in real time or predicted player actions or tendencies.
    Type: Application
    Filed: January 8, 2021
    Publication date: July 14, 2022
    Inventors: Kimberlee Smith, Leslie Espy, Kojo Kumah, Anthony Nwokafor, Jennifer Sheldon, Eman Payne, Oludemilade Raji
  • Publication number: 20220224966
    Abstract: The present disclosure relates to systems and methods for group-watching video streams. In one aspect the disclosed systems and methods may generate a multi-panel display of the viewers during viewing of the video streams. In another aspect, the systems and methods may capture and create one or more digital asset from viewer-generated content, such as a physical reaction, captured during the to the video stream. The system may generate the digital assets for subsequent use on social media.
    Type: Application
    Filed: January 8, 2021
    Publication date: July 14, 2022
    Inventors: Kimberlee Smith, Jennifer Sheldon