Patents by Inventor Jens Gustav Nilsson
Jens Gustav Nilsson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 11027202Abstract: There are provided a computerized gaming system and a method of operating thereof. There is also provided a method of using the gaming system to provide a service related to generating a game deployable to the gaming system, the method comprises: enabling a user to use the gaming system to generate a customized game engine data model (GEDM) meeting a user's specification of the game, wherein the customized game model is generated responsive to defining appropriate customizable math-related parameters in a unified GEDM applicable to any game runnable by the gaming system; generating, by the gaming system, a Game Engine Package comprising the customized GEDM and an executor thereof, wherein the executor is unified and applicable to any customized GEDM derived from the unified GEDM; and enabling the user to deploy the Game Engine Package to one or more instances of the gaming system.Type: GrantFiled: July 31, 2019Date of Patent: June 8, 2021Assignee: PLAYTECH SOFTWARE LIMITEDInventors: Leon Sucharov, Toby Sucharov, Valery Gelfman, Jens Gustav Nilsson, Guy Gani
-
Publication number: 20190351332Abstract: There are provided a computerized gaming system and a method of operating thereof. There is also provided a method of using the gaming system to provide a service related to generating a game deployable to the gaming system, the method comprises: enabling a user to use the gaming system to generate a customized game engine data model (GEDM) meeting a user's specification of the game, wherein the customized game model is generated responsive to defining appropriate customizable math-related parameters in a unified GEDM applicable to any game runnable by the gaming system; generating, by the gaming system, a Game Engine Package comprising the customized GEDM and an executor thereof, wherein the executor is unified and applicable to any customized GEDM derived from the unified GEDM; and enabling the user to deploy the Game Engine Package to one or more instances of the gaming system.Type: ApplicationFiled: July 31, 2019Publication date: November 21, 2019Inventors: Leon SUCHAROV, Toby SUCHAROV, Valery GELFMAN, Jens Gustav NILSSON, Guy GANI
-
Patent number: 9367988Abstract: A computerized gaming system operates a plurality of gaming machine terminals coupled to a gaming server. A game session is initiated by a player for one gaming machine terminal. The game player thereafter identifies a second gaming machine terminal to be coupled to the same game session.Type: GrantFiled: August 6, 2013Date of Patent: June 14, 2016Assignee: VIDEO B HOLDINGS LIMITEDInventors: Christer Hutchinson-Kay, Henrik Kniberg, Jens Gustav Nilsson, Peter Vincent, Sven Hakan Andersson, Thomas Rizos, Ulf Abrink
-
Patent number: 9089774Abstract: Methods of controlling migration to new version game code during an active game session are disclosed. In an embodiment, new version game code is received at a game server. In response to receipt of a game request from a gaming client at a gaming server, the current version code an active game session is employing is determined. The active gaming session is migrated to the new version code if the new version code is compatible. The migration to be performed is controlled by a reconnect if the new version code contains a new sub-component related to the client. Also, related gaming servers, gaming systems, methods of controlling game code updates in gaming systems, and game version distribution controllers are disclosed.Type: GrantFiled: December 19, 2012Date of Patent: July 28, 2015Assignee: VideoB Holdings LimitedInventors: Henrik Kniberg, Jens Gustav Nilsson, Peter Vincent, Ulf Abrink, Sven Hakan Andersson
-
Patent number: 8738677Abstract: Certain embodiments of the present invention relate to methods and apparatuses for providing random numbers for a gaming system. A random number generator (RNG) processor is arranged to select a plurality of RNG system components and configure them in an RNG pipeline, to provide random numbers to a gaming system. In one embodiment, a true random number generator (TRNG) is used to generate seeds for a pseudo random number generator in the pipeline. Analysers, loggers and other elements may also be included in the pipeline.Type: GrantFiled: July 16, 2012Date of Patent: May 27, 2014Assignee: ACEI ABInventors: Jens Gustav Nilsson, Sven Hakan Andersson, Joakim Bissmark
-
Publication number: 20140045598Abstract: A computerized gaming system operates a plurality of gaming machine terminals coupled to a gaming server. A game session is initiated by a player for one gaming machine terminal. The game player thereafter identifies a second gaming machine terminal to be coupled to the same game session.Type: ApplicationFiled: August 6, 2013Publication date: February 13, 2014Applicant: ACEI ABInventors: Christer Hutchinson-Kay, Henrik Kniberg, Jens Gustav Nilsson, Peter Vincent, Sven Hakan Andersson, Thomas Rizos, Ulf Abrink
-
Patent number: 8647207Abstract: Updating information in a client-server based gaming system comprising a client gaming machine, a game application server and a central database, by: storing in said central database login information for gaming system units that are logged in to the gaming system; storing updated information in the central database; storing an information update control command comprising an indication of the updated information and an indication of a receiver gaming system unit in the central database; generating an update command message comprising an update command for execution of an update operation in the receiver gaming system unit; determining the communication route to the receiver gaming system unit dependent on the stored login information; communicating the update command message to the receiver gaming system unit dependent on the determined communication route; executing the update command comprised in the update command message in the receiver gaming system unit.Type: GrantFiled: July 30, 2007Date of Patent: February 11, 2014Assignee: Aristocrat Technologies Australia Pty LimitedInventors: Ulf Abrink, Jens Gustav Nilsson, Hakan Andersson
-
Patent number: 8516124Abstract: A computerized gaming system operates a plurality of gaming machine terminals coupled to a gaming server. A game session is initiated by a player for one gaming machine terminal. The game player thereafter identifies a second gaming machine terminal to be coupled to the same game session.Type: GrantFiled: July 22, 2008Date of Patent: August 20, 2013Assignee: ACEI ABInventors: Christer Hutchinson-Kay, Henrik Kniberg, Jens Gustav Nilsson, Peter Vincent, Sven Hakan Andersson, Thomas Rizos, Ulf Abrink
-
Publication number: 20130184080Abstract: Methods of controlling migration to new version game code during an active game session are disclosed. In an embodiment, new version game code is received at a game server. In response to receipt of a game request from a gaming client at a gaming server, the current version code an active game session is employing is determined. The active gaming session is migrated to the new version code if the new version code is compatible. The migration to be performed is controlled by a reconnect if the new version code contains a new sub-component related to the client. Also, related gaming servers, gaming systems, methods of controlling game code updates in gaming systems, and game version distribution controllers are disclosed.Type: ApplicationFiled: December 19, 2012Publication date: July 18, 2013Inventors: Henrik Kniberg, Jens Gustav Nilsson, Peter Vincent, Ulf Abrink, Sven Hakan Andersson
-
Patent number: 8360855Abstract: Methods of controlling migration to new version game code during an active game session are disclosed. In an embodiment, new version game code is received at a game server. In response to receipt of a game request from a gaining client at a gaming server, the current version code an active game session is employing is determined. The active gaming session is migrated to the new version code if the new version code is compatible. The migration to be performed is controlled by a reconnect if the new version code contains a new sub-component related to the client. Also, related gaming servers, gaining systems, methods of controlling game code updates in gaming systems, and game version distribution controllers are disclosed.Type: GrantFiled: June 17, 2008Date of Patent: January 29, 2013Assignee: ACEI ABInventors: Henrik Kniberg, Jens Gustav Nilsson, Peter Vincent, Ulf Abrink, Sven Hakan Andersson
-
Publication number: 20120276974Abstract: Certain embodiments of the present invention relate to methods and apparatuses for providing random numbers for a gaming system. A random number generator (RNG) processor is arranged to select a plurality of RNG system components and configure them in an RNG pipeline, to provide random numbers to a gaming system. In one embodiment, a true random number generator (TRNG) is used to generate seeds for a pseudo random number generator in the pipeline. Analysers, loggers and other elements may also be included in the pipeline.Type: ApplicationFiled: July 16, 2012Publication date: November 1, 2012Inventors: Jens Gustav Nilsson, Sven Hakan Andersson, Joakim Bissmark
-
Patent number: 8244785Abstract: Certain embodiments of the present invention relate to methods and apparatuses for providing random numbers for a gaming system. A random number generator (RNG) processor is arranged to select a plurality of RNG system components and configure them in an RNG pipeline, to provide random numbers to a gaming system. In one embodiment, a true random number generator (TRNG) is used to generate seeds for a pseudo random number generator in the pipeline. Analysers, loggers and other elements may also be included in the pipeline.Type: GrantFiled: April 29, 2008Date of Patent: August 14, 2012Assignee: Acei ABInventors: Jens Gustav Nilsson, Sven Hakan Andersson, Joakim Bissmark
-
Publication number: 20090156315Abstract: A method for managing meters in a gaming system comprises receiving meter information at a client gaming machine in a format employed by a client/server gaming system. The information is processed to be compatible with a gaming management system. The processed meter information is then provided to the gaming management system.Type: ApplicationFiled: July 18, 2008Publication date: June 18, 2009Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITEDInventors: Sven Hakan Andersson, Johan Meurling, Jens Gustav Nilsson
-
Publication number: 20090156297Abstract: A method for managing game specific meters in a gaming system comprises receiving game meter information of a specific game instance from a gaming application. The game meter information is subsequently provided to a gaming manager application capable of interfacing with the gaming system.Type: ApplicationFiled: July 18, 2008Publication date: June 18, 2009Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITEDInventors: Sven Hakan Andersson, Johan Meurling, Jens Gustav Nilsson
-
Publication number: 20090131174Abstract: A computerized gaming system operates a plurality of gaming machine terminals coupled to a gaming server. A game session is initiated by a player for one gaming machine terminal. The game player thereafter identifies a second gaming machine terminal to be coupled to the same game session.Type: ApplicationFiled: July 22, 2008Publication date: May 21, 2009Applicant: ACEI ABInventors: Christer Hutchinson-Kay, Henrik Kniberg, Jens Gustav Nilsson, Peter Vincent, Sven Hakan Andersson, Thomas Rizos, Ulf Abrink
-
Publication number: 20090082094Abstract: A method of managing meters in a gaming system comprises a first step of temporarily storing meter information in a cache of a gaming management module. Upon receipt of an instruction from the gaming system, the meter information temporarily stored in cache is written to a storage location.Type: ApplicationFiled: June 27, 2008Publication date: March 26, 2009Inventors: Sven Hakan Andersson, Jens Gustav Nilsson, Johan Meurling
-
Publication number: 20090075736Abstract: Methods of controlling migration to new version game code during an active game session are disclosed. In an embodiment, new version game code is received at a game server. In response to receipt of a game request from a gaining client at a gaming server, the current version code an active game session is employing is determined. The active gaming session is migrated to the new version code if the new version code is compatible. The migration to be performed is controlled by a reconnect if the new version code contains a new sub-component related to the client. Also, related gaming servers, gaining systems, methods of controlling game code updates in gaming systems, and game version distribution controllers are disclosed.Type: ApplicationFiled: June 17, 2008Publication date: March 19, 2009Applicant: ACEI ABInventors: Henrik Kniberg, Jens Gustav Nilsson, Peter Vincent, Ulf Abrink, Sven Hakan Andersson
-
Publication number: 20080270503Abstract: Certain embodiments of the present invention relate to methods and apparatuses for providing random numbers for a gaming system. A random number generator (RNG) processor is arranged to select a plurality of RNG system components and configure them in an RNG pipeline, to provide random numbers to a gaming system. In one embodiment, a true random number generator (TRNG) is used to generate seeds for a pseudo random number generator in the pipeline. Analysers, loggers and other elements may also be included in the pipeline.Type: ApplicationFiled: April 29, 2008Publication date: October 30, 2008Inventors: Jens Gustav Nilsson, Sven Hakan Andersson, Joakim Bissmark
-
Publication number: 20080242391Abstract: A gaming system for multiple region game play includes a gaming server and gaming clients including a first client located in a first region having a first currency and a second client located in a second region having a second currency. The server is arranged to execute a game instance for each of the clients to enable players to engage in game play wherein game outcomes are based in part on an amount of game credits wagered in the game play. A value of game credits is derived directly from a denomination of a local currency of each of at least the first and second regions in local region play such that the value is different in system base credits in different regions and the value of game credits is the same in system base credits for each of at least the first and second regions in interregional play.Type: ApplicationFiled: March 27, 2008Publication date: October 2, 2008Applicant: ACEI ABInventors: Jens Gustav Nilsson, Sven Hakan Andersson