Patents by Inventor Jeremy Russo

Jeremy Russo has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11369864
    Abstract: A video game includes a peripheral device that senses the presence and identity of physical toys and/or toy parts near or on the peripheral device. Each of the toy parts and toys includes an identification device such as an RFID tag. Each of the toys parts may be combined to form a toy assembly which may be associated with a corresponding game character or object. The toy parts included in a toy assembly may store information about the status of the corresponding character or object in the game, for example, a name of characters configured using the toy part, a score, a number of times the toy part has been used, and/or a video game level achieved during video game play by a video game character associated with the toy part. The information about the toy part and configured toy assembly may be updated during game play.
    Type: Grant
    Filed: December 20, 2012
    Date of Patent: June 28, 2022
    Assignee: Activision Publishing, Inc.
    Inventors: Leo Zuniga, Jeremy Russo, Brent Gibson, Eric Feurstein, Robert Leyland
  • Publication number: 20190006865
    Abstract: A device for providing security when the mobile device is operatively engaged with a power source during recharging is provided. The security device provides opposing male and female ends for operatively interconnecting a power source with a charging mobile device, wherein serially connected between the male and female ports of the security device is a control circuitry adapted to allow the transmission of power while preventing the transmission of data between a power source and a mobile device to be charged.
    Type: Application
    Filed: June 28, 2018
    Publication date: January 3, 2019
    Inventors: Christopher Allen Neergaard, Matthew Jeremy Russo
  • Publication number: 20140179446
    Abstract: A video game includes a peripheral device that senses the presence and identity of physical toys and/or toy parts near or on the peripheral device. Each of the toy parts and toys includes an identification device such as an RFID tag. Each of the toys parts may be combined to form a toy assembly which may be associated with a corresponding game character or object. The toy parts included in a toy assembly may store information about the status of the corresponding character or object in the game, for example, a name of characters configured using the toy part, a score, a number of times the toy part has been used, and/or a video game level achieved during video game play by a video game character associated with the toy part. The information about the toy part and configured toy assembly may be updated during game play.
    Type: Application
    Filed: December 20, 2012
    Publication date: June 26, 2014
    Inventors: Leo Zuniga, Jeremy Russo, Brent Gibson, Eric Feurstein, Robert Leyland
  • Patent number: 8414395
    Abstract: A handheld video game system provides a music video game including a guitar simulation. Operation of the handheld video game system is designed to simulate, to a certain extent, the playing of a real guitar. The handheld video game system typically includes a touch sensitive screen, whereby certain actuation and stroke motions made along the surface of the touch sensitive screen are processed by the handheld video game system as simulated guitar strums. Sets of criteria are implemented by the handheld video game system to determine whether a particular stroke motion is processed and registered as a valid strum.
    Type: Grant
    Filed: June 11, 2008
    Date of Patent: April 9, 2013
    Assignee: Activision Publishing, Inc.
    Inventors: Gregory Keith Oberg, Jeremy Russo
  • Publication number: 20090312102
    Abstract: A handheld video game system provides a music video game including a guitar simulation. Operation of the handheld video game system is designed to simulate, to a certain extent, the playing of a real guitar. The handheld video game system typically includes a touch sensitive screen, whereby certain actuation and stroke motions made along the surface of the touch sensitive screen are processed by the handheld video game system as simulated guitar strums. Sets of criteria are implemented by the handheld video game system to determine whether a particular stroke motion is processed and registered as a valid strum.
    Type: Application
    Filed: June 11, 2008
    Publication date: December 17, 2009
    Inventors: Gregory Keith Oberg, Jeremy Russo