Patents by Inventor Jeroen Dirk Meijer

Jeroen Dirk Meijer has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8941671
    Abstract: The present invention extends to methods, systems, and computer program products for providing domain, hull, and geometry shaders in a para-virtualized environment. As such, a guest application executing in a child partition is enabled use a programmable GPU pipeline of a physical GPU. A vGPU (executing in the child partition) is presented to the guest application. The vGPU exposes DDIs of a rendering framework. The DDIs enable the guest application to send graphics commands to the vGPU, including commands for utilizing a domain shader, a hull shader, and/or a geometric shader at a physical GPU. A render component (executing within the root partition) receives physical GPU-specific commands from the vGPU, including commands for using the domain shader, the hull shader, and/or the geometric shader. The render component schedules the physical GPU-specific command(s) for execution at the physical GPU.
    Type: Grant
    Filed: January 13, 2012
    Date of Patent: January 27, 2015
    Assignee: Microsoft Corporation
    Inventors: Meher Prasad Malakapalli, Hao Zhang, Lin Tan, Meetesh Barua, Pandele Stanescu, B. Anil Kumar, Eric K. Han, Artem Belkine, Jeroen Dirk Meijer, Winston Matthew Penfold Johnston
  • Publication number: 20130181999
    Abstract: The present invention extends to methods, systems, and computer program products for providing domain, hull, and geometry shaders in a para-virtualized environment. As such, a guest application executing in a child partition is enabled use a programmable GPU pipeline of a physical GPU. A vGPU (executing in the child partition) is presented to the guest application. The vGPU exposes DDIs of a rendering framework. The DDIs enable the guest application to send graphics commands to the vGPU, including commands for utilizing a domain shader, a hull shader, and/or a geometric shader at a physical GPU. A render component (executing within the root partition) receives physical GPU-specific commands from the vGPU, including commands for using the domain shader, the hull shader, and/or the geometric shader. The render component schedules the physical GPU-specific command(s) for execution at the physical GPU.
    Type: Application
    Filed: January 13, 2012
    Publication date: July 18, 2013
    Applicant: MICROSOFT CORPORATION
    Inventors: Meher Prasad Malakapalli, Hao Zhang, Lin Tan, Meetesh Barua, Pandele Stanescu, B. Anil Kumar, Eric K. Han, Artem Belkine, Jeroen Dirk Meijer, Winston Matthew Penfold Johnston