Patents by Inventor Jesse Harder

Jesse Harder has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230066897
    Abstract: This specification describes a computing system for generating visual assets for video games. The computing system comprises an image segmentation model, a first 3D generation model, and a second 3D generation model. At least one of the first 3D generation model and the second 3D generation model comprises a machine-learning model. The system is configured to obtain: (i) a plurality of images corresponding to the visual asset, each image showing a different view of an object to be generated in the visual asset, and (ii) orientation data for each image that specifies an orientation of the object in the image. A segmented image is generated for each image. This comprises processing the image using the image segmentation model to segment distinct portions of the image into one or more classes of a predefined set of classes. For each image, 3D shape data is generated for a portion of the object displayed in the image.
    Type: Application
    Filed: September 1, 2021
    Publication date: March 2, 2023
    Inventors: Han Liu, Jingwen Liang, Jesse Harder, Gary Ng Thow Hing, Mohsen Sardari
  • Patent number: 11413541
    Abstract: According to an aspect of this specification, there is described a computer implemented method comprising: receiving input data, the input data comprising data relating to a user of a computer game; generating, based on the input data, one or more candidate challenges for the computer game; determining, using a machine-learned model, whether each of the one or more of the candidate challenges satisfies a threshold condition, wherein the threshold condition is based on a target challenge difficultly; in response to a positive determination, outputting the one or more candidate challenges that satisfy the threshold condition for use in the computer game by the user.
    Type: Grant
    Filed: June 3, 2020
    Date of Patent: August 16, 2022
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Jesse Harder, Harold Chaput, Mohsen Sardari, Navid Aghdaie, Kazi Zaman
  • Publication number: 20210379493
    Abstract: According to an aspect of this specification, there is described a computer implemented method comprising: receiving input data, the input data comprising data relating to a user of a computer game; generating, based on the input data, one or more candidate challenges for the computer game; determining, using a machine-learned model, whether each of the one or more of the candidate challenges satisfies a threshold condition, wherein the threshold condition is based on a target challenge difficultly; in response to a positive determination, outputting the one or more candidate challenges that satisfy the threshold condition for use in the computer game by the user.
    Type: Application
    Filed: June 3, 2020
    Publication date: December 9, 2021
    Inventors: Jesse Harder, Harold Chaput, Mohsen Sardari, Navid Aghdaie, Kazi Zaman