Patents by Inventor Jesse Schell
Jesse Schell has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230173400Abstract: Devices, systems, and methods of enhancing the gameplay of a toy are disclosed herein. For example, the toy can be a remotely controlled vehicle that includes a radio frequency identification (“RFID”) reader, configured to detect signals generated by a plurality of markers with RFID tags. Each marker of the plurality can be arranged such that the markers define a course for the remotely controlled vehicle. Certain markers can be designated as a starting line, a finish line, and “special,” which would enable programmable and variable gameplay features and actions of the remotely controlled vehicle. The remotely controlled vehicle can be communicably coupled to a mobile computing device configured to receive and process signals from the vehicle, display metrics associated with the gameplay, enable immediate functioning of special tag features, display metrics, and generate control codes transmitted to the vehicle, which control certain features in accordance with the programmed gameplay.Type: ApplicationFiled: December 5, 2022Publication date: June 8, 2023Applicant: Schell Games LLCInventors: Jesse SCHELL, David PURTA, Eric POLICARO
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Publication number: 20230134547Abstract: A collapsible juggling club is disclosed herein. The collapsible juggling club can include an end portion, a plurality of intermediate portions, and a handle portion. The end portion defines a cavity and includes a first diameter. The handle portion includes a second diameter that is less than the first diameter of the end portion. The plurality of intermediate portions include descending diameters and are arranged telescopically between the end portion and the handle portion, such that the juggling club can telescopically transition between a collapsed condition, wherein each intermediate portion of the plurality is nested with the cavity defined by the end portion, and an extended condition, wherein the end portion, each intermediate portion of the plurality, and the handle portion are secured to an adjacent portion via a friction fit.Type: ApplicationFiled: November 2, 2022Publication date: May 4, 2023Applicant: Schell Games LLCInventor: Jesse SCHELL
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Patent number: 9424537Abstract: There is provided a system and method for an item-based economy in a virtual world. There is provided a server for providing an item exchange for a virtual world lacking a common currency for item valuation, comprising a processor configured to receive a request from a client having an inventory to initiate the item exchange, present a user interface on a display of the client for the item exchange, receive a selection of either a second quantity of second items or a third quantity of third items for the item exchange from the client, remove from the inventory of the client a first quantity of tradable items defined by a first exchange value or a second exchange value based on the selection, and add the second quantity of second items or the third quantity of the third items to the inventory of the client based on the selection.Type: GrantFiled: February 22, 2012Date of Patent: August 23, 2016Assignee: Disney Enterprises, Inc.Inventors: Jason Everett, Allan Jones, Jesse Schell, Richard Colvin
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Patent number: 8762860Abstract: A system and method for initiating communication in real-time between users in a multi-user communication environment are described. To limit the receipt of unwanted messages, communication may be limited to a pre-prepared library of chat messages. The pre-prepared library of chat messages may include one or more of predetermined words, phrases and actions. Users are enabled to communicate and/or perform gaming actions based on the prepared library of chat messages, in one or more languages.Type: GrantFiled: March 14, 2011Date of Patent: June 24, 2014Assignee: Disney Enterprises, Inc.Inventors: Joe Shochet, Darren Ranalli, Jesse Schell
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Publication number: 20120159352Abstract: There is provided a system and method for an item-based economy in a virtual world. There is provided a server for providing an item exchange for a virtual world lacking a common currency for item valuation, comprising a processor configured to receive a request from a client having an inventory to initiate the item exchange, present a user interface on a display of the client for the item exchange, receive a selection of either a second quantity of second items or a third quantity of third items for the item exchange from the client, remove from the inventory of the client a first quantity of tradable items defined by a first exchange value or a second exchange value based on the selection, and add the second quantity of second items or the third quantity of the third items to the inventory of the client based on the selection.Type: ApplicationFiled: February 22, 2012Publication date: June 21, 2012Applicant: DISNEY ENTERPRISES, INC.Inventors: Jason Everett, Allan Jones, Jesse Schell, Richard Colvin
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Patent number: 8177639Abstract: In various embodiments, methods and systems are provided for simulating the effect of mental state on character behavior in an interactive story environment. One method embodiment includes facilitating manipulation of a simulated mental state model of a character in the interactive story, wherein the mental state model comprises at least one pre-behavior representation associated with at least one character behavior which may be a thought, verbal expression, or action, for example; and, applying the manipulated mental state model to generate at least one behavior of the character in the interactive story.Type: GrantFiled: March 19, 2007Date of Patent: May 15, 2012Inventor: Jesse Schell
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Patent number: 8151198Abstract: There is provided a system and method for an item-based economy in a virtual world. There is provided a server for providing an item exchange for a virtual world lacking a common currency for item valuation, comprising a processor configured to receive a request from a client having an inventory to initiate the item exchange, present a user interface on a display of the client for the item exchange, receive a selection of either a second quantity of second items or a third quantity of third items for the item exchange from the client, remove from the inventory of the client a first quantity of tradable items defined by a first exchange value or a second exchange value based on the selection, and add the second quantity of second items or the third quantity of the third items to the inventory of the client based on the selection.Type: GrantFiled: April 29, 2009Date of Patent: April 3, 2012Assignee: Disney Enterprises, Inc.Inventors: Jason Everett, Allan Jones, Jesse Schell, Richard Colvin
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Publication number: 20110202605Abstract: A system and method for initiating communication in real-time between users in a multi-user communication environment are described. To limit the receipt of unwanted messages, communication may be limited to a pre-prepared library of chat messages. The pre-prepared library of chat messages may include one or more of predetermined words, phrases and actions. Users are enabled to communicate and/or perform gaming actions based on the prepared library of chat messages, in one or more languages.Type: ApplicationFiled: March 14, 2011Publication date: August 18, 2011Applicant: Disney Enterprises, Inc.Inventors: Joe Shochet, Darren Ranalli, Jesse Schell
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Patent number: 7908324Abstract: A system and method for initiating communication in real-time between two users in a multi-user communication environment. To limit the receipt of unwanted messages, a unique code is provided to a first user and transmitted by the first user to a second user outside of the multi-user communication environment. The second user may then initiate real-time communication with the first user after the code is authenticated in the multi-user communication environment. To ensure secure and comprehensible communications, at least one word may be selected from a first menu having a plurality of words to enable a second menu comprising a plurality of words. A string is formed by selecting at least one of a word from the second menu which string may then be communicated to at least one of a user or a program in the multi-user communication environment.Type: GrantFiled: October 1, 2003Date of Patent: March 15, 2011Assignee: Disney Enterprises, Inc.Inventors: Joe Shochet, Darren Ranalli, Jesse Schell
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Publication number: 20100280919Abstract: There is provided a system and method for an item-based economy in a virtual world. There is provided a server for providing an item exchange for a virtual world lacking a common currency for item valuation, comprising a processor configured to receive a request from a client having an inventory to initiate the item exchange, present a user interface on a display of the client for the item exchange, receive a selection of either a second quantity of second items or a third quantity of third items for the item exchange from the client, remove from the inventory of the client a first quantity of tradable items defined by a first exchange value or a second exchange value based on the selection, and add the second quantity of second items or the third quantity of the third items to the inventory of the client based on the selection.Type: ApplicationFiled: April 29, 2009Publication date: November 4, 2010Applicant: DISNEY ENTERPRISES, INC.Inventors: Jason Everett, Allan Jones, Jesse Schell, Richard Colvin
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Publication number: 20100167819Abstract: In various embodiments, methods and systems are provided for simulating the effect of mental state on character behavior in an interactive story environment. One method embodiment includes facilitating manipulation of a simulated mental state model of a character in the interactive story, wherein the mental state model comprises at least one pre-behavior representation associated with at least one character behavior which may be a thought, verbal expression, or action, for example; and, applying the manipulated mental state model to generate at least one behavior of the character in the interactive story.Type: ApplicationFiled: March 19, 2007Publication date: July 1, 2010Inventor: Jesse Schell
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Publication number: 20040153557Abstract: A system and method for initiating communication in real-time between two users in a multi-user communication environment. To limit the receipt of unwanted messages, a unique code is provided to a first user and transmitted by the first user to a second user outside of the multi-user communication environment. The second user may then initiate real-time communication with the first user after the code is authenticated in the multi-user communication environment. To ensure secure and comprehensible communications, at least one word may be selected from a first menu having a plurality of words to enable a second menu comprising a plurality of words. A string is formed by selecting at least one of a word from the second menu which string may then be communicated to at least one of a user or a program in the multi-user communication environment.Type: ApplicationFiled: October 1, 2003Publication date: August 5, 2004Inventors: Joe Shochet, Darren Ranalli, Jesse Schell