Patents by Inventor Jiayi Chong

Jiayi Chong has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9367956
    Abstract: A simulation application simulates a fluid flow. The simulation application divides a fluid into coarse volumetric elements (voxels) at a first resolution, and simulates the fluid flow at the first resolution. The simulation application defines a three-dimensional window that includes a portion of the coarse voxels. The simulation application divides each coarse voxel in the portion of the coarse voxels that lie within the three-dimensional window into a plurality of fine voxels at a second resolution. The simulation application simulates the fluid flow associated with each fine voxel in the plurality of fine voxels at the second resolution based at least in part on the simulation at the coarse resolution.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: June 14, 2016
    Assignee: Pixar
    Inventors: Michael K. O'Brien, Dave Hale, Ryan Kautzman, Jiayi Chong
  • Patent number: 9251618
    Abstract: The movement of skin on an animated target, such as a character or other object, is simulated via a simulation software application. The software application creates a finite element model (FEM) comprising a plurality of finite elements based on an animated target. The software application attaches a first constraint force to a node associated with a first finite element in the plurality of finite elements. The software application attaches a second constraint force to the node. The software application detects a movement of the first finite element that results in a corresponding movement of the node. The software application determines a new position for the node based on the movement of at least one of the first finite element, the first constraint force, and the second constraint force.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: February 2, 2016
    Assignee: PIXAR
    Inventors: Ryan Kautzman, Jiayi Chong, Patrick Coleman
  • Patent number: 8847963
    Abstract: This disclosure relates to computer-generated imagery (CGI) and computer-aided animation. More specifically, this disclosure relates to techniques for skin and volume simulation for use in CGI and computer-aided animation.
    Type: Grant
    Filed: January 31, 2011
    Date of Patent: September 30, 2014
    Assignee: Pixar
    Inventors: Michael Comet, William F. Sheffler, Ryan Kautzman, Jiayi Chong, Jonathan Page
  • Publication number: 20140002463
    Abstract: The movement of skin on an animated target, such as a character or other object, is simulated via a simulation software application. The software application creates a finite element model (FEM) comprising a plurality of finite elements based on an animated target. The software application attaches a first constraint force to a node associated with a first finite element in the plurality of finite elements. The software application attaches a second constraint force to the node. The software application detects a movement of the first finite element that results in a corresponding movement of the node. The software application determines a new position for the node based on the movement of at least one of the first finite element, the first constraint force, and the second constraint force.
    Type: Application
    Filed: March 15, 2013
    Publication date: January 2, 2014
    Applicant: PIXAR
    Inventors: Ryan KAUTZMAN, Jiayi CHONG, Patrick COLEMAN
  • Publication number: 20140005994
    Abstract: A simulation application simulates a fluid flow. The simulation application divides a fluid into coarse volumetric elements (voxels) at a first resolution, and simulates the fluid flow at the first resolution. The simulation application defines a three-dimensional window that includes a portion of the coarse voxels. The simulation application divides each coarse voxel in the portion of the coarse voxels that lie within the three-dimensional window into a plurality of fine voxels at a second resolution. The simulation application simulates the fluid flow associated with each fine voxel in the plurality of fine voxels at the second resolution based at least in part on the simulation at the coarse resolution.
    Type: Application
    Filed: March 15, 2013
    Publication date: January 2, 2014
    Applicant: PIXAR
    Inventors: Michael K. O'Brien, Dave Hale, Ryan KAUTZMAN, Jiayi Chong, Vardan Kukuryan
  • Patent number: 8290757
    Abstract: Systems and methods for simulating ballistic motion on an animated object by continuously defining rest poses of the animation object in a motion simulator. Tetrahedral finite element simulation may be used with control mechanisms that target the simulation pose towards the animation. A simulation mesh is generated for two or more animated poses based on a first simulation mesh corresponding to a first pose of the animated object. The simulation meshes of the two or more animated poses are provided to a simulator for use by the simulator such that in the absence of external force and acceleration the simulator output approximates the animated poses. Embodiments of the present invention are particularly useful for fleshy, blobby animation objects such as human characters, although the techniques can be used for other objects having different characteristics.
    Type: Grant
    Filed: December 5, 2008
    Date of Patent: October 16, 2012
    Assignee: Pixar
    Inventors: Geoffrey Irving, Ryan Kautzman, Gordon Cameron, Jiayi Chong
  • Publication number: 20090306948
    Abstract: Systems and methods for simulating ballistic motion on an animated object by continuously defining rest poses of the animation object in a motion simulator. Tetrahedral finite element simulation may be used with control mechanisms that target the simulation pose towards the animation. A simulation mesh is generated for two or more animated poses based on a first simulation mesh corresponding to a first pose of the animated object. The simulation meshes of the two or more animated poses are provided to a simulator for use by the simulator such that in the absence of external force and acceleration the simulator output approximates the animated poses. Embodiments of the present invention are particularly useful for fleshy, blobby animation objects such as human characters, although the techniques can be used for other objects having different characteristics.
    Type: Application
    Filed: December 5, 2008
    Publication date: December 10, 2009
    Applicant: Pixar
    Inventors: Geoffrey Irving, Ryan Kautzman, Gordon Cameron, Jiayi Chong