Patents by Inventor Joel Deaguero
Joel Deaguero has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10460445Abstract: To digitize an object, a camera captures images of different sides of the object with color and depth data. At least two different sides of the object are identified from the images, and constructions are created of the sides of the object from the images. Points of the constructions to connect to one another are determined and used to align the constructions. The construction are merged to generate a rendition of the object. Various techniques are applied to extrapolate edges, remove seams, extend color intelligently, filter noise, apply skeletal structure to the object, and optimize the digitization further. The rendition of the object can be provided for display as a digital representation of the object and potentially used in different applications (e.g., games, Web, etc.).Type: GrantFiled: April 4, 2018Date of Patent: October 29, 2019Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Jeffrey Jesus Evertt, Justin Avram Clark, Christopher Harley Willoughby, Mike Scavezze, Joel Deaguero, Relja Markovic, Joe Sola, David Haley
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Publication number: 20180225829Abstract: To digitize an object, a camera captures images of different sides of the object with color and depth data. At least two different sides of the object are identified from the images, and constructions are created of the sides of the object from the images. Points of the constructions to connect to one another are determined and used to align the constructions. The construction are merged to generate a rendition of the object. Various techniques are applied to extrapolate edges, remove seams, extend color intelligently, filter noise, apply skeletal structure to the object, and optimize the digitization further. The rendition of the object can be provided for display as a digital representation of the object and potentially used in different applications (e.g., games, Web, etc.).Type: ApplicationFiled: April 4, 2018Publication date: August 9, 2018Inventors: Jeffrey Jesus EVERTT, Justin Avram CLARK, Christopher Harley WILLOUGHBY, Mike SCAVEZZE, Joel DEAGUERO, Relja MARKOVIC, Joe SOLA, David HALEY
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Patent number: 9953426Abstract: Digitizing objects in a picture is discussed herein. A user presents the object to a camera, which captures the image comprising color and depth data for the front and back of the object. For both front and back images, the closest point to the camera is determined by analyzing the depth data. From the closest points, edges of the object are found by noting large differences in depth data. The depth data is also used to construct point cloud constructions of the front and back of the object. Various techniques are applied to extrapolate edges, remove seams, extend color intelligently, filter noise, apply skeletal structure to the object, and optimize the digitization further. Eventually, a digital representation is presented to the user and potentially used in different applications (e.g., games, Web, etc.).Type: GrantFiled: September 3, 2015Date of Patent: April 24, 2018Assignee: Microsoft Technology Licensing, LLCInventors: Jeffrey Jesus Evertt, Justin Avram Clark, Christopher Harley Willoughby, Mike Scavezze, Joel Deaguero, Relja Markovic, Joe Sola, David Haley
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Patent number: 9724600Abstract: Methods, systems, and computer-storage media having computer-usable instructions embodied thereon, for controlling objects in a virtual environment are provided. Real-world objects may be received into a virtual environment. The real-world objects may be any non-human object. An object skeleton may be identified and mapped to the object. A user skeleton of the real-world user may also be identified and mapped to the object skeleton. By mapping the user skeleton to the object skeleton, movements of the user control the movements of the object in the virtual environment.Type: GrantFiled: October 26, 2011Date of Patent: August 8, 2017Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Christopher Harley Willoughby, Jeffrey Jesus Evertt, Justin Avram Clark, Ben John Hindle, Peter Glenn Sarrett, Joel Deaguero
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Patent number: 9336625Abstract: Digitizing objects in a picture is discussed herein. A user presents the object to a camera, which captures the image comprising color and depth data for the front and back of the object. The object is recognized and digitized using color and depth data of the image. The user's client queries a server managing images uploaded by other users for virtual renditions of the object, as recognized in the other images. The virtual renditions from the other images are merged with the digitized version of the object in the image captured by the user to create a composite rendition of the object.Type: GrantFiled: October 25, 2011Date of Patent: May 10, 2016Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Jeffrey Jesus Evertt, Justin Avram Clark, Christopher Harley Willoughby, Joel Deaguero, Relja Markovic
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Patent number: 9292083Abstract: Embodiments are disclosed that relate to interacting with a user interface via feedback provided by an avatar. One embodiment provides a method comprising receiving depth data, locating a person in the depth data, and mapping a physical space in front of the person to a screen space of a display device. The method further comprises forming an image of an avatar representing the person, outputting to a display an image of a user interface comprising an interactive user interface control, and outputting to the display device the image of the avatar such that the avatar faces the user interface control. The method further comprises detecting a motion of the person via the depth data, forming an animated representation of the avatar interacting with the user interface control based upon the motion of the person, and outputting the animated representation of the avatar interacting with the control.Type: GrantFiled: May 29, 2014Date of Patent: March 22, 2016Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: Jeffrey Evertt, Joel Deaguero, Darren Bennett, Dylan Vance, David Galloway, Relja Markovic, Stephen Latta, Oscar Omar Garza Santos, Kevin Geisner
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Publication number: 20150379719Abstract: Digitizing objects in a picture is discussed herein. A user presents the object to a camera, which captures the image comprising color and depth data for the front and back of the object. For both front and back images, the closest point to the camera is determined by analyzing the depth data. From the closest points, edges of the object are found by noting large differences in depth data. The depth data is also used to construct point cloud constructions of the front and back of the object. Various techniques are applied to extrapolate edges, remove seams, extend color intelligently, filter noise, apply skeletal structure to the object, and optimize the digitization further. Eventually, a digital representation is presented to the user and potentially used in different applications (e.g., games, Web, etc.).Type: ApplicationFiled: September 3, 2015Publication date: December 31, 2015Inventors: JEFF EVERTT, JUSTIN CLARK, CHRISTOPHER HARLEY WILLOUGHBY, MIKE SCAVEZZE, JOEL DEAGUERO, RELJA MARKOVIC, JOE SOLA, DAVID HALEY
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Patent number: 9208571Abstract: Digitizing objects in a picture is discussed herein. A user presents the object to a camera, which captures the image comprising color and depth data for the front and back of the object. For both front and back images, the closest point to the camera is determined by analyzing the depth data. From the closest points, edges of the object are found by noting large differences in depth data. The depth data is also used to construct point cloud constructions of the front and back of the object. Various techniques are applied to extrapolate edges, remove seams, extend color intelligently, filter noise, apply skeletal structure to the object, and optimize the digitization further. Eventually, a digital representation is presented to the user and potentially used in different applications (e.g., games, Web, etc.).Type: GrantFiled: March 2, 2012Date of Patent: December 8, 2015Assignee: Microsoft Technology Licensing, LLCInventors: Jeffrey Jesus Evertt, Justin Avram Clark, Christopher Harley Willoughby, Mike Scavezze, Joel Deaguero, Relja Markovic, Joe Sola, David Haley
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Publication number: 20140267311Abstract: Embodiments are disclosed that relate to interacting with a user interface via feedback provided by an avatar. One embodiment provides a method comprising receiving depth data, locating a person in the depth data, and mapping a physical space in front of the person to a screen space of a display device. The method further comprises forming an image of an avatar representing the person, outputting to a display an image of a user interface comprising an interactive user interface control, and outputting to the display device the image of the avatar such that the avatar faces the user interface control. The method further comprises detecting a motion of the person via the depth data, forming an animated representation of the avatar interacting with the user interface control based upon the motion of the person, and outputting the animated representation of the avatar interacting with the control.Type: ApplicationFiled: May 29, 2014Publication date: September 18, 2014Applicant: Microsoft CorporationInventors: Jeffrey Evertt, Joel Deaguero, Darren Bennett, Dylan Vance, David Galloway, Relja Markovic, Stephen Latta, Oscar Omar Garza Santos, Kevin Geisner
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Patent number: 8749557Abstract: Embodiments are disclosed that relate to interacting with a user interface via feedback provided by an avatar. One embodiment provides a method comprising receiving depth data, locating a person in the depth data, and mapping a physical space in front of the person to a screen space of a display device. The method further comprises forming an image of an avatar representing the person, outputting to a display an image of a user interface comprising an interactive user interface control, and outputting to the display device the image of the avatar such that the avatar faces the user interface control. The method further comprises detecting a motion of the person via the depth data, forming an animated representation of the avatar interacting with the user interface control based upon the motion of the person, and outputting the animated representation of the avatar interacting with the control.Type: GrantFiled: June 11, 2010Date of Patent: June 10, 2014Assignee: Microsoft CorporationInventors: Jeffrey Evertt, Joel Deaguero, Darren Bennett, Dylan Vance, David Galloway, Relja Markovic, Stephen Latta, Oscar Omar Garza Santos, Kevin Geisner
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Publication number: 20130100119Abstract: Digitizing objects in a picture is discussed herein. A user presents the object to a camera, which captures the image comprising color and depth data for the front and back of the object. The object is recognized and digitized using color and depth data of the image. The user's client queries a server managing images uploaded by other users for virtual renditions of the object, as recognized in the other images. The virtual renditions from the other images are merged with the digitized version of the object in the image captured by the user to create a composite rendition of the object.Type: ApplicationFiled: October 25, 2011Publication date: April 25, 2013Applicant: MICROSOFT CORPORATIONInventors: JEFFREY JESUS EVERTT, JUSTIN AVRAM CLARK, CHRISTOPHER HARLEY WILLOUGHBY, JOEL DEAGUERO, RELJA MARKOVIC
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Patent number: 8428340Abstract: A method of finding and defining a plane includes screen-space scanning a plurality of rows of a depth image and interpolating a straight depth line through at least two depth values for each row. A pair of straight boundary lines are then fit to the endpoints of the straight depth lines, and a plane is defined to include these straight boundary lines.Type: GrantFiled: September 21, 2009Date of Patent: April 23, 2013Assignee: Microsoft CorporationInventors: Charles Claudius Marais, Joel Deaguero
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Publication number: 20120307010Abstract: Digitizing objects in a picture is discussed herein. A user presents the object to a camera, which captures the image comprising color and depth data for the front and back of the object. For both front and back images, the closest point to the camera is determined by analyzing the depth data. From the closest points, edges of the object are found by noting large differences in depth data. The depth data is also used to construct point cloud constructions of the front and back of the object. Various techniques are applied to extrapolate edges, remove seams, extend color intelligently, filter noise, apply skeletal structure to the object, and optimize the digitization further. Eventually, a digital representation is presented to the user and potentially used in different applications (e.g., games, Web, etc.).Type: ApplicationFiled: March 2, 2012Publication date: December 6, 2012Applicant: MICROSOFT CORPORATIONInventors: JEFFREY JESUS EVERTT, JUSTIN AVRAM CLARK, CHRISTOPHER HARLEY WILLOUGHBY, MIKE SCAVEZZE, JOEL DEAGUERO, RELJA MARKOVIC, JOE SOLA, DAVID HALEY
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Publication number: 20120306924Abstract: Methods, systems, and computer-storage media having computer-usable instructions embodied thereon, for controlling objects in a virtual environment are provided. Real-world objects may be received into a virtual environment. The real-world objects may be any non-human object. An object skeleton may be identified and mapped to the object. A user skeleton of the real-world user may also be identified and mapped to the object skeleton. By mapping the user skeleton to the object skeleton, movements of the user control the movements of the object in the virtual environment.Type: ApplicationFiled: October 26, 2011Publication date: December 6, 2012Applicant: MICROSOFT CORPORATIONInventors: CHRISTOPHER HARLEY WILLOUGHBY, JEFFREY JESUS EVERTT, JUSTIN AVRAM CLARK, BEN JOHN HINDLE, PETER GLENN SARRETT, JOEL DEAGUERO
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Publication number: 20110304632Abstract: Embodiments are disclosed that relate to interacting with a user interface via feedback provided by an avatar. One embodiment provides a method comprising receiving depth data, locating a person in the depth data, and mapping a physical space in front of the person to a screen space of a display device. The method further comprises forming an image of an avatar representing the person, outputting to a display an image of a user interface comprising an interactive user interface control, and outputting to the display device the image of the avatar such that the avatar faces the user interface control. The method further comprises detecting a motion of the person via the depth data, forming an animated representation of the avatar interacting with the user interface control based upon the motion of the person, and outputting the animated representation of the avatar interacting with the control.Type: ApplicationFiled: June 11, 2010Publication date: December 15, 2011Applicant: MICROSOFT CORPORATIONInventors: Jeffrey Evertt, Joel Deaguero, Darren Bennett, Dylan Vance, David Galloway, Relja Markovic, Stephen Latta, Oscar Omar Garza Santos, Kevin Geisner
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Publication number: 20110221755Abstract: A camera that can sense motion of a user is connected to a computing system (e.g., video game apparatus or other type of computer). The computing system determines an action corresponding to the sensed motion of the user and determines a magnitude of the sensed motion of the user. The computing system creates and displays an animation of an object (e.g., an avatar in a video game) performing the action in a manner that is amplified in comparison to the sensed motion by a factor that is proportional to the determined magnitude. The computing system also creates and outputs audio/visual feedback in proportion to a magnitude of the sensed motion of the user.Type: ApplicationFiled: March 12, 2010Publication date: September 15, 2011Inventors: Kevin Geisner, Relja Markovic, Stephen G. Latta, Brian James Mount, Zachary T. Middleton, Joel Deaguero, Christopher Willoughby, Dan Osborn, Darren Bennett, Gregory N. Snook
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Publication number: 20110099476Abstract: Disclosed herein are systems and methods for decorating a display environment. In one embodiment, a user may decorate a display environment by making one or more gestures, using voice commands, using a suitable interface device, and/or combinations thereof. A voice command can be detected for user selection of an artistic feature, such as, for example, a color, a texture, an object, and a visual effect for decorating in a display environment. The user can also gesture for selecting a portion of the display environment for decoration. Next, the selected portion of the display environment can be altered based on the selected artistic feature. The user's motions can be reflected in the display environment by an avatar. In addition, a virtual canvas or three-dimensional object can be displayed in the display environment for decoration by the user.Type: ApplicationFiled: October 23, 2009Publication date: April 28, 2011Applicant: Microsoft CorporationInventors: Gregory N. Snook, Relja Markovic, Stephen G. Latta, Kevin Geisner, Christopher Vuchetich, Darren Alexander Bennett, Arthur Charles Tomlin, Joel Deaguero, Matt Puls, Matt Coohill, Ryan Hastings, Kate Kolesar, Brian Scott Murphy
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Publication number: 20110069870Abstract: A method of finding and defining a plane includes screen-space scanning a plurality of rows of a depth image and interpolating a straight depth line through at least two depth values for each row. A pair of straight boundary lines are then fit to the endpoints of the straight depth lines, and a plane is defined to include these straight boundary lines.Type: ApplicationFiled: September 21, 2009Publication date: March 24, 2011Applicant: MICROSOFT CORPORATIONInventors: Charles Claudius Marais, Joel Deaguero
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Patent number: 7814412Abstract: Systems, methods, and/or techniques (“tools”) for incrementally updating and formatting high-definition digital versatile disk (HD-DVD) markup are described herein. The tools may receive first markup representing a first scene description to be read from a HD-DVD, and may map the first markup into a first area composite for presentation to a user. The tools may then receive second markup representing a second scene description to be read from the HD-DVD. In response to receiving the second markup, the tools may incrementally remap a portion of the first scene description into a second area composite for presentation to the user.Type: GrantFiled: March 30, 2007Date of Patent: October 12, 2010Assignee: Microsoft CorporationInventors: Joel Deaguero, Jeffrey Davis
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Publication number: 20080168344Abstract: Systems, methods, and/or techniques (“tools”) for incrementally updating and formatting high-definition digital versatile disk (HD-DVD) markup are described herein. The tools may receive first markup representing a first scene description to be read from a HD-DVD, and may map the first markup into a first area composite for presentation to a user. The tools may then receive second markup representing a second scene description to be read from the HD-DVD. In response to receiving the second markup, the tools may incrementally remap a portion of the first scene description into a second area composite for presentation to the user.Type: ApplicationFiled: March 30, 2007Publication date: July 10, 2008Applicant: Microsoft CorporationInventors: Joel Deaguero, Jeffrey Davis