Patents by Inventor Johann A. Larusson

Johann A. Larusson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9189968
    Abstract: A method/apparatus/system for generating a recommendation based on user interactions with nodes and associated tasks within a prerequisite graph. The recommendation is generated by identifying the user's current position within the prerequisite graph and identifying potential next nodes to which the user could move. Based on the user's past interactions with nodes and/or tasks within the prerequisite graph, the user's likelihood of successfully completing the potential next node is calculated, and a recommendation is made based on this calculated likelihood of the user successfully completing the potential next node.
    Type: Grant
    Filed: July 1, 2013
    Date of Patent: November 17, 2015
    Assignee: Pearson Education, Inc.
    Inventors: Patrick M. Supanc, Pedro Martello, James Mills, Johann A. Larusson, Robyn L. Lewis
  • Patent number: 8932122
    Abstract: Methods for customizing an educational experience of a gamer are provided. The method can include the generating of learning DNA which can include information relating to the gamer. The learning DNA can be generated by the aggregation of data received from the gamer, collected from other data sources, and generated based on the interaction of the user with an evaluation and rectification system. The method can further include selecting a mission for a user based on the learning DNA and/or information relating to the user.
    Type: Grant
    Filed: June 16, 2014
    Date of Patent: January 13, 2015
    Assignee: Pearson Education, Inc.
    Inventors: Patrick M. Supanc, Pedro Martello, James Mills, Johann A. Larusson, Robyn L. Lewis, James A. Farley
  • Publication number: 20150006454
    Abstract: A method/apparatus/system for generating a recommendation based on user interactions with nodes and associated tasks within a prerequisite graph. The recommendation is generated by identifying the user's current position within the prerequisite graph and identifying potential next nodes to which the user could move. Based on the user's past interactions with nodes and/or tasks within the prerequisite graph, the user's likelihood of successfully completing the potential next node is calculated, and a recommendation is made based on this calculated likelihood of the user successfully completing the potential next node.
    Type: Application
    Filed: July 1, 2013
    Publication date: January 1, 2015
    Inventors: Patrick M. SUPANC, Pedro MARTELLO, James MILLS, Johann A. LARUSSON, Robyn L. LEWIS
  • Publication number: 20140295957
    Abstract: Methods for customizing an educational experience of a gamer are provided. The method can include the generating of learning DNA which can include information relating to the gamer. The learning DNA can be generated by the aggregation of data received from the gamer, collected from other data sources, and generated based on the interaction of the user with an evaluation and rectification system. The method can further include selecting a mission for a user based on the learning DNA and/or information relating to the user.
    Type: Application
    Filed: June 16, 2014
    Publication date: October 2, 2014
    Inventors: Patrick M. SUPANC, Pedro Martello, James Mills, Johann A. Larusson, Robyn L. Lewis, James A. Farley
  • Publication number: 20140205989
    Abstract: This paper proposes a new method for the objective evaluation of student work through the identification of original content in writing assignments. Using WordNet as a lexical reference, this process allows instructors to track how key phrases are employed and evolve over the course of a student's writing, and to automatically visualize the point at which the student's language first demonstrates original thought, phrased in their own, original words. After sketching the method for isolating “points of originality,” the paper provides a method for visualizing the resulting information. By visualizing otherwise subjective information in a way that is objectively intelligible, the goal is to provide educators with the ability to monitor student investment in concepts from the course syllabus, and to extend or modify the boundaries of the syllabus in anticipation of pre-existing knowledge or trends in interest.
    Type: Application
    Filed: March 26, 2014
    Publication date: July 24, 2014
    Inventors: Brandon M. White, Johann A. Larusson
  • Patent number: 8753200
    Abstract: Methods for customizing an educational experience of a gamer are provided. The method can include the generating of learning DNA which can include information relating to the gamer. The learning DNA can be generated by the aggregation of data received from the gamer, collected from other data sources, and generated based on the interaction of the user with an evaluation and rectification system. The method can further include selecting a mission for a user based on the learning DNA and/or information relating to the user.
    Type: Grant
    Filed: December 11, 2013
    Date of Patent: June 17, 2014
    Assignee: Pearson Education, Inc.
    Inventors: Patrick M. Supanc, Pedro Martello, James Mills, Johann A. Larusson, Robyn L. Lewis, James A. Farley
  • Patent number: 8721339
    Abstract: This paper proposes a new method for the objective evaluation of student work through the identification of original content in writing assignments. Using WordNet as a lexical reference, this process allows instructors to track how key phrases are employed and evolve over the course of a student's writing, and to automatically visualize the point at which the student's language first demonstrates original thought, phrased in their own, original words. After sketching the method for isolating “points of originality,” the paper provides a method for visualizing the resulting information. By visualizing otherwise subjective information in a way that is objectively intelligible, the goal is to provide educators with the ability to monitor student investment in concepts from the course syllabus, and to extend or modify the boundaries of the syllabus in anticipation of pre-existing knowledge or trends in interest.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: May 13, 2014
    Inventors: Brandon M. White, Johann A. Larusson
  • Publication number: 20130078606
    Abstract: This paper proposes a new method for the objective evaluation of student work through the identification of original content in writing assignments. Using WordNet as a lexical reference, this process allows instructors to track how key phrases are employed and evolve over the course of a student's writing, and to automatically visualize the point at which the student's language first demonstrates original thought, phrased in their own, original words. After sketching the method for isolating “points of originality,” the paper provides a method for visualizing the resulting information. By visualizing otherwise subjective information in a way that is objectively intelligible, the goal is to provide educators with the ability to monitor student investment in concepts from the course syllabus, and to extend or modify the boundaries of the syllabus in anticipation of pre-existing knowledge or trends in interest.
    Type: Application
    Filed: September 26, 2011
    Publication date: March 28, 2013
    Applicant: Brandeis University
    Inventors: Brandon M. White, Johann A. Larusson