Patents by Inventor John D. Tynefield

John D. Tynefield has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 7973802
    Abstract: An apparatus and method for converting color data from one color space to another color space. A driver determines that a set of shader program instructions perform a color conversion function and the set of shader program instructions are replaced with either a single shader program instruction or a flag is set within an existing shader program instruction to specify that output color data is represented in a nonlinear color format. The output color data is converted to the nonlinear color format prior to being stored in a frame buffer. Nonlinear color data read from the frame buffer is converted to a linear color format prior to shading, blending, or raster operations.
    Type: Grant
    Filed: December 13, 2007
    Date of Patent: July 5, 2011
    Assignee: NVIDIA Corporation
    Inventors: John D. Tynefield, Jr., Andrew J. Tao, Rui M. Bastos, Johnny S. Rhoades
  • Patent number: 7593021
    Abstract: An apparatus and method for converting color data from one color space to another color space. A driver determines that a set of shader program instructions perform a color conversion function and the set of shader program instructions are replaced with either a single shader program instruction or a flag is set within an existing shader program instruction to specify that output color data is represented in a nonlinear color format. The output color data is converted to the nonlinear color format prior to being stored in a frame buffer. Nonlinear color data read from the frame buffer is converted to a linear color format prior to shading, blending, or raster operations.
    Type: Grant
    Filed: September 13, 2004
    Date of Patent: September 22, 2009
    Assignee: NVIDIA Corp.
    Inventors: John D. Tynefield, Jr., Andrew J. Tao, Rui M. Bastos, Johnny S. Rhoades
  • Publication number: 20090125854
    Abstract: A method of more efficiently, easily and cost-effectively analyzing the performance of a device model is disclosed. Embodiments enable automated generation of theoretical performance analysis for a device model based upon a workload associated with rendering graphical data and a configuration of the device model. The workload may be independent of design configuration, thereby enabling determination of the workload without simulating the device model. Additionally, the design configuration may be updated or changed without re-determining the workload. Accordingly, the graphical data may comprise a general or random test which is relatively large in size and covers a relatively large operational scope of the design. Additionally, the workload may comprise graphical information determined based upon the graphical data. Further, the theoretical performance analysis may indicate a graphics pipeline unit of the device model causing a bottleneck in a graphics pipeline of the device model.
    Type: Application
    Filed: November 8, 2007
    Publication date: May 14, 2009
    Applicant: NVIDIA Corporation
    Inventors: Ziyad S. Hakura, John D. Tynefield, Thomas S. Green