Patents by Inventor John Haney

John Haney has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20200316475
    Abstract: Systems and methods for creating a playable video game, or playable video game levels, from a three-dimensional model comprising a plurality of various-colored blocks disposed on a grid. A set of software modules processes a digital image of the static model to translate its component elements into video game elements in a level file, which may then be played using a game driver.
    Type: Application
    Filed: August 21, 2018
    Publication date: October 8, 2020
    Inventors: Robin Rath, John Haney
  • Publication number: 20190054378
    Abstract: Systems and methods for creating a playable video game, or playable video game levels, from a three-dimensional model comprising a plurality of various-colored blocks disposed on a grid. A set of software modules processes a digital image of the static model to translate its component elements into video game elements in a level file, which may then be played using a game driver.
    Type: Application
    Filed: August 21, 2018
    Publication date: February 21, 2019
    Inventors: Robin Rath, John Haney
  • Patent number: 10071316
    Abstract: Systems and methods for creating a playable video game, or playable video game levels, from a three-dimensional model comprising a plurality of various-colored blocks disposed on a grid. A set of software modules processes a digital image of the static model to translate its component elements into video game elements in a level file, which may then be played using a game driver.
    Type: Grant
    Filed: February 3, 2017
    Date of Patent: September 11, 2018
    Assignee: Pixel Press Technology, LLC
    Inventors: Robin Rath, John Haney
  • Publication number: 20170209794
    Abstract: Systems and methods for creating a playable video game, or playable video game levels, from a three-dimensional model comprising a plurality of various-colored blocks disposed on a grid. A set of software modules processes a digital image of the static model to translate its component elements into video game elements in a level file, which may then be played using a game driver.
    Type: Application
    Filed: February 3, 2017
    Publication date: July 27, 2017
    Inventors: Robin Rath, John Haney
  • Patent number: 9579573
    Abstract: Systems and methods for creating a playable video game, or playable video game levels, from a three-dimensional model comprising a plurality of various-colored blocks disposed on a grid. A set of software modules processes a digital image of the static model to translate its component elements into video game elements in a level file, which may then be played using a game driver.
    Type: Grant
    Filed: November 5, 2014
    Date of Patent: February 28, 2017
    Assignee: Pixel Press Technology, LLC
    Inventors: Robin Rath, John Haney
  • Patent number: 9370721
    Abstract: Systems and methods for creating a playable video game, or playable video game levels, from a model, typically a two-dimensional work of hand-drawn art. A set of software modules processes a digital image of the static model to translate its component elements into video game elements in a level file, which may then be played using a game driver.
    Type: Grant
    Filed: May 8, 2014
    Date of Patent: June 21, 2016
    Assignee: Pixel Press Technology, LLC
    Inventors: Robin Rath, John Haney
  • Publication number: 20150128104
    Abstract: Systems and methods for creating a playable video game, or playable video game levels, from a three-dimensional model comprising a plurality of various-colored blocks disposed on a grid. A set of software modules processes a digital image of the static model to translate its component elements into video game elements in a level file, which may then be played using a game driver.
    Type: Application
    Filed: November 5, 2014
    Publication date: May 7, 2015
    Inventors: Robin Rath, John Haney
  • Publication number: 20140365993
    Abstract: Systems and methods for creating a playable video game, or playable video game levels, from a model, typically a two-dimensional work of hand-drawn art. A set of software modules processes a digital image of the static model to translate its component elements into video game elements in a level file, which may then be played using a game driver.
    Type: Application
    Filed: May 8, 2014
    Publication date: December 11, 2014
    Applicant: Pixel Press Technology, LLC
    Inventors: Robin Rath, John Haney